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From: www.gamesradar.com

From: www.gamesradar.com

Wii U - Nintendo Treehouse: Live with Splatoon

Added: 09.04.2015 7:17 | 9 views | 0 comments


Nintendo Treehouse is showing off live action of their upcoming shooter Splatoon. Click the link to catch the live stream. Update: it looks like the live stream is over but 36 minutes of paint splattering is still available to enjoy.

From: n4g.com

Deus Ex: Mankind Divided combat, augments, and story detailed

Added: 08.04.2015 22:30 | 28 views | 0 comments


After years of quiet, we finally know that Adam Jensen's story won't end with Deus Ex: Human Revolution. Square Enix has revealed Deus Ex: Mankind Divided, a direct sequel planned for PC, PS4, and Xbox One that sets Jensen against a new cadre of biomechanically augmented freedom fighters, international politicians, and the good old Illuminati. Just another day in the cyberpunk future, then.

Thanks to , we already know quite a bit about Jensen's next adventure. Click on for more details about Mankind Divided, and check out the debut trailer embedded below to get a feel for how the future's doing two years after Jensen messed it all up.

Human Revolution's final hours held some fairly catastrophic events, regardless of what final choice you made at the end. Square Enix Montreal isn't saying which, if any, ending Mankind Divided will build from (and, no, it won't read your old saves). But suffice it to say that - spoiler alert - augmented people around the world were sent on a brief rampage, the Panchaea geo-engineering plant was destroyed, and the Illuminati have successfully pinned both events on 'transhuman' terrorism.

In other words, Jensen failed, and the world has turned against all augmented people because he couldn't stop the Illuminati. As Mankind Divided begins, Jensen has signed up with Task Force 29, an international police organization dedicated to fighting augmented groups that are chafing against their new position on the bottom of the social order - or, to use the terminology of those on top, terrorists. But serving with Task Force 29 is largely a means to a more familiar end.

Jensen knows firsthand that he doesn't have what he'll need to take down the Illuminati - yet. But by joining Task Force 29, he once again receives access to top of the line augmentations (more on those later), weaponry, and support personnel, not to mention great health coverage. Seriously, good medical is pretty important when your body is liable to start rejecting your arsenal of cybernetic implants if you miss a single dose of Neuropozyne.

As he works for the Task Force, Jensen secretly feeds information to an anti-Illuminati organization called the Juggernaut Collective. The collective is composed of hackers, activists, and the other sorts of people who are inclined to believe that an ancient shadow government runs the world. Unfortunately, Jensen can't fully trust the members of either group, and they'll often give him conflicting goals as he embarks on assignments around the world.

The Deus Ex series has always walked its own path by letting players, well, walk their own paths. Instead of proceeding down a first-person corridor full of pulse-pounding scripted events, you can try to sneak into enemy compounds with some handy stealth augments (we're getting to the augments, promise), or even talk your way through them like a civilized human being.

Mankind Divided will push that freedom even further with stealth options that refine Human Revolution's well-crafted sneaking; one surprisingly important little tweak is a holographic indicator of your last known location, which makes it easier to give guards the runaround. More talkative players will also find their social exploits, including taking on side quests from locals, are much more likely to show up (and potentially bite you in the ass) later on in the story.

Unfortunately, all those social and stealth options previously came at the cost of really solid-feeling combat. With Mankind Divided, Square Enix Montreal is trying to make the guns-blazing approach more of an entertaining option of its own than just a backup for when your other plans go pear shaped. To that end, the whole thing will just be a quite a bit smoother: you can adjust all of your weapon settings on the fly using a quick overlay, you can change up your hotkeyed augment abilities (getting there) at a glance, and more parts of the environment will yield under your fire.

You'll need all that enhanced combat capability if you plan to go Robo-Rambo: enemy forces are meant to be much better at coordinating their attacks, flanking, and using augments or other tools of their own. Hostile forces will also have a lot more variety, setting Jensen against augmented humans, exoskeleton-wearing cops, and killer mechs, to name a few.

Speaking of hostile forces, you needn't worry about slogging through another set of protracted, incongruously inflexible boss encounters. Human Revolution's original bosses didn't really let you sneak around or try to resolve things peacefully - your only option was to dart around and gradually wear down their health bars. Though Square Enix Montreal takes full responsibility for Human Revolution's boss battles-of-attrition, they were actually contracted out to an external developer in interest of shipping the game on time.

The boss encounters in Human Revolution's Missing Link DLC (and the Human Revolution Directors' Cut) were handled in-house, and were much better about letting players fight on their own terms. Expect the climactic battles of Mankind Divided to follow in their example.

And now it’s finally time to talk about the cybernetic heart of the Deus Ex series. Augments in Mankind Divided work basically the same way they did in Human Revolution, with additional abilities unlocked by earning or receiving Praxis kits, upgraded with experience points, and powered by bio-energy. You won't have to worry quite so much about conserving bio-energy this time around, as a fraction of it will regenerate Dishonored-style, but you still won't be able to lean on them exclusively to get the job (whatever it is) done.

You may still be tempted, because Mankind Divided includes twice as many augmentations as Human Revolution. New gadgets enhance every avenue of play: from a mark-and-track optics system that lets you keep an eye on distant enemies, to hand-mounted Tesla darts that let you silently incapacitate foes, to a bullet-deflecting Titan shield that can materialize at a moment's notice. Oh, and that nano blade? He can shoot it like a crossbow now.

That's all we know about Deus Ex: Mankind Divided so far - nope, no release date yet. But be sure to stay tuned right here for formation as soon as we get it. How else do you think Square Enix Montreal can improve on Human Revolution for Jensen's sophomore outing? Let us know in the comments below!

For more cyberpunk goodness, check out our review of .

Classic Style Point Click Adventure Vincent the Vampire Returns

Added: 08.04.2015 20:17 | 19 views | 0 comments


Marcus Estrada writes: "Hey, do you remember a Kickstarter campaign from late last year named Vincent the Vampire? Despite looking like a fun new point and click adventure it unfortunately failed to reach its funding goal by a pretty large margin. Campaigns placed anytime around December seem to be much tougher propositions, though. Developer Intuit By Design have launched another Kickstarter to help give their game another chance at life. If you missed out on it the first time, the game tells the story of office worker Vincent. Upon realization that his life is meaingless and horrifically dull he decides to quit. Unfortunately (or fortunately?) right after this realization he is killed and turned into a vampire."

From: n4g.com

La-Mulana EX Review - The Gamers Lounge

Added: 07.04.2015 16:17 | 5 views | 0 comments


La-Mulana EX, a new release of a ten-year old game, itself a harkening back to games of old, has been released on the PS Vita. Given the old school difficulty, some may love it, whilst the classic gameplay may be deemed ancient by other's standards. Click in to see if it's worth your time.

From: n4g.com

The best and most unusual depictions of falling over in video games

Added: 07.04.2015 15:43 | 21 views | 0 comments


That feeling you get when you’re falling over is just awful. When you’ve tripped and there’s nothing to grab onto, and you just seem to crumple in slow motion, knowing that this is gonna hurt and there’s not a damn thing you can do about it. Or when you have a falling dream and wake up going “AAH! Huh? Wha?” from the shock of that brutal, imagined impact with your mattress.

But as harsh as they are, our memories of this feeling and any sense of empathy that goes along with them become as naught when we see someone else falling over. Watching someone flail their arms about in attempt to avoid face-planting a curb is hilarious, and you know it. It’s even funnier in video games, where physics... well, don’t always act like you expect them to. You want some examples? Of course you do. Click on.

Although the Skate series never quite reached the Tony Hawk’s Pro Skater level of mainstream love, it certainly became famous for some other reasons. Namely, what happens when you lose your board and it all goes wrong.

If you type “Skate 3” into YouTube, you probably won’t get many actual gameplay videos. In fact I don’t know if anyone in the world is actually good at Skate, since evidence suggests that its players usually just spend their time trying to injure their rider in as many ways as possible. Its accidents get so savage that there’s a dedicated mode where you just have to cause as much damage to your poor avatar as possible. But the real fun begins when the physics bugs out and things start to get...zany.

Many of the games in this list have a common factor: the ragdoll button. A designated control you can hit to intentionally send your character head first into a suicide dive. When developers put this sort of thing into a game, they must know that players aren’t going to get anything productive done.

In Goat Simulator, a quick button tap turns your goat all floppy. While there’s a lot of fun to be had by going round sticking your tongue to people, and headbutting gas canisters until they explode, there’s a simple joy in just pressing a button and watching your goat tumble down a hill. It’s like having access to your own one of these: (https://www.youtube.com/watch?v=we9_CdNPuJg )

Gang Beasts is a game about wobbly Jelly Baby men fighting. It’s basically Power Stone, if Power Stone had underwater physics and was populated by drunken babies. It should come as no surprise that it has a dedicated “flop”. I dare you to not laugh within the first few minutes of firing it up

One (or all) of your friends will probably die within the tutorial, and it only escalates from there. You’ll fall off the top of a ferris wheel and crash through the wooden planks below into the water. You’ll witness players knocked off the top of speeding trucks, as road signs leave permanent imprints on their faces. It’s a fighting game where it doesn’t matter who wins. It’s all just about who gets maimed the funniest.

I remember a conversation I had with a friend back in the mid 2000s, to the effect of “Wouldn’t it be cool if one day you were just running along in a game and randomly fell over?” I don’t know why we were talking about that, but it actually happened. Then, a few months later, the first Assassin’s Creed was announced, and one of the early presentations showed Altair running too fast into a bystander and tumbling to the ground.

We thought that was hilarious, and that’s when we finally knew the next generation of gaming was coming. Forget graphics, and huge, vibrant open-worlds. Next-gen falling over. That’s where it’s at. There’s plenty of other plummeting in Assassin’s Creed too, of course. In fact it’s a trademark core mechanic. Jumping off a building into a pile of hay? Not exactly funny perhaps, but brilliantly preposterous all the same. And of course, given the series' additional propensity for sweet, sweet glitches over the years, there preposerousness to spare for all.

I was probably halfway through the story of Grand Theft Auto 5 before I realised that if I pressed the attack button while in mid-air, my character would ragdoll into a self-loathing, diving faceplant. Needless to say, the next hour or so wasn’t spent planning heists or murdering gangsters. I was attempting to do front flips over park benches. Very few of them went well.

But that didn’t matter, because my failed attempts were way funnier than what would’ve happened if I had succeeded. Pro-tip: If you’re going to try this, make sure you target a bench that someone is already sitting on. Watching two bodies become momentarily entwined before the stranger gets up and runs away in fear is great fun. Though to be fair, I was playing as Trevor, so who knows whether it was actually fear, disgust, or the exciting area of the Venn diagram in between?

Back before EA’s FIFA franchise took over the world of the beautiful game, there were quite a few football series around. One such also-ran was Sony’s This Is Football. I can’t remember if the games were actually any good or not, because my fond memories were formed for entirely different reasons.

Number one: Even back then, developers understood the importance of a dive button. In This Is Football, you can use it to try to fool the referee into giving you a free kick. Or, as I did, you can use it when no-one is even near for purely comedic effect, and watch the ref give you a totally-worth-it yellow card. Number two: the two footed tackle button, with which you can impart the falling fun to other players, by way of your most brutal Sunday League fantasies.

Okay so there’s not much funny about the falling in this one, but it deserves a spot on the list for being one of the very, very few games which is entirely about falling off things. Actually, what am I saying? A game whose core concept is essentially ‘plummet from tall stuff’ is hilarious. Especially if you have a friend with a fear of heights, and make them play it for a whole afternoonv for your own amusement. Could actually do them some good. It’s kill or cure, anyway, and either way it’s funny.

Even if you don’t have a monstrous fear of altitude, the game is pretty terrifying. To get the highest score it’s all about getting “hugs” and “kisses”, which sounds lovely and innocent, but bear in mind that they’re actually being imparted by the sides of buildings as you fall.

In Just Cause 2 you do a hell of a lot of flying, falling, tumbling, and rolling. The grappling hook which you use to propel yourself around is probably one of the best additions to any open-world game there’s ever been. Not only can you attach a plane to a car and watch hilarity ensue, it also has some (relatively) practical uses.

Such as entirely breaking the laws of physics. Falling hundreds of metres to your death at terminal velocity? Well if you have a grappling hook, never fear! Just Cause 2 teaches us that you can simply fire the hook into the ground moments before you land, and pull yourself in for a soft landing. Who said video games weren’t realistic? Me. I did.

Crazy Steam Bros 2 Demo 1.1.2

Added: 06.04.2015 8:24 | 10 views | 0 comments


Climb aboard the contraption that is the SteaMobile and fly to new heights to defeat the evil Baron

From: spd.rss.ac

Deaf Gaming: How Microsofts Xbox One Headset Changed My Life

Added: 02.04.2015 16:18 | 7 views | 0 comments


EB's Sam Cline writes: "My lack of hearing aids had caused issues with people throughout my life due to my love of movies and video games. Anytime that I was consuming these forms of media; I was consuming them at a volume higher than most would like. This caused problems with roommates, family, and friends. Subtitles became my best friends. A lot of people hate subtitles though, and sometimes, if I had seen a movie or played a particular game before, I would just let them set the volume and watch the movie with no ability to hear it. Not a fun time."

From: n4g.com

Deaf Gaming: How Microsofts Xbox One Headset Changed My Life

Added: 02.04.2015 15:18 | 5 views | 0 comments


EB's Sam Cline writes: "My lack of hearing aids had caused issues with people throughout my life due to my love of movies and video games. Anytime that I was consuming these forms of media; I was consuming them at a volume higher than most would like. This caused problems with roommates, family, and friends. Subtitles became my best friends. A lot of people hate subtitles though, and sometimes, if I had seen a movie or played a particular game before, I would just let them set the volume and watch the movie with no ability to hear it. Not a fun time."

From: n4g.com


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