Friday, 04 October 2024
News with tag Click  RSS

From: www.gamesradar.com

Sci-Fi Game Starr Mazer Combines Point-And-Click Adventure With Shmup

Added: 18.01.2015 10:10 | 4 views | 0 comments


Play as mercenary pilot Brick M. Stonewood as he shoots bad guys and saves the girls while investigating his hidden past.

From: n4g.com

Nintendo’s New 3DS Makes Gyroscopic Control and 3D Smooth and Entertaining

Added: 16.01.2015 23:30 | 19 views | 0 comments


OUCH! You poked me in the eye with your Arwing! When I originally decided to buy a Nintendo 3DS it was the system’s relative proximity to my beloved Nintendo 64 era controls and gameplay, with The Legend of Zelda: Ocarina of Time 3D joining it in the shopping basket, that sold me. I didn’t wait much beyond launch to salivate over the hardware as a diehard handheld enthusiast. With Star Fox 64 jumping to the system shortly afterward, it had to be one of the first games I tried years later on the publisher and manufacturer’s latest 3DS. What exactly is "New" about the New Nintendo 3DS? Click here for the answer. Obviously more is more and people love more. It’s why we’re all buying so many things, so with that in mind I waited to really test the hardware’s ability to adjust to the player’s position. Adding to the parallax screen’s viewing angle probably kept overall steady-play comfort as a goal, but the IR sensor sitting next to the front-facing camera bugged me. Just how much could steering in Mario Kart 7 or minigames in any number of Mario games be affected? All previous tests with the glasses-free 3D effect had me entertained, but also with a sense that the technology remained firmly within the "toy" category. I actually prefer it there, but allowing for more play with 3D makes a big difference. Popping the Star Fox 64 3D cartridge into the bottom of the New 3DS hardware, moved from the top-rear and center in previous iterations, I thought to a favorite quote from the decidedly-3D-oriented classic. "I can’t let you do that, StarFox!" Before laying into the meat of my impressions with 3D and gyro-controls, I thought to discuss the many layers of parental controls Nintendo has smartly kept at the forefront of their systems. When Nintendo 3DS launched, many consumers wondered about the health-risks associated with crossing your eyes slightly to get the 3D effect at varying depths. Flipping the slider from zero to full threw anyone around for a demonstration into an almost immediate reaction on some levels. I couldn’t say that my first hands-on with 3DS didn’t leave me skeptical of the feature’s value. Was it going to keep the price up? Would 3D drain the battery too quickly? Would games take proper and possibly innovative chances while accounting for players both using and leaving 3D off? Yes (and then drastically no), sorta, and yes (until Super Mario 3D Land) would all be acceptable answers to those questions. I still felt weird beginning my 3DS library with two decidedly old games, though every year following launch has gotten better. Titles like Animal Crossing: New Leaf have really cemented the Nintendo 3DS XL as a system that stands on its own next to, in regression, Nintendo DS Lite, Game Boy Advance SP, and Game Boy Color. Will it sell as many units as the original Game Boy? Likely not, but there’s the opportunity to continue proving the technology’s progression in "New" Nintendo 3DS hardware. "Gee, I guess I should be thankful." Irregardless of where you see Nintendo 3DS as a competitor to both mobile hardware from larger product manufacturers and Sony’s PlayStation Vita device, the less-than enticing accessories proposition could hurt it in this jump. When the Nintendo 3DS XL (known as LL in the East) launched in Japan, it carried the banner of arriving without an AC adapter. "New" Nintendo 3DS XL units do the same here in the United States. I unfortunately would avoid upgrading from my blue, launch 3DS XL to the "New" units unless I was flush with cash, despite having done so from the shiny blue launch 3DS to the XL. When GameStop offered $100 for older models and the XL’s 4" screens looked as good as they did, I couldn’t help but bite. That didn’t leave me without an AC adapter, even though the afternoon spent standing in the world’s largest video game retailer (stealing the wifi from a next door bookseller to transfer data between the two all the while) proved awkward. If it’s proven successful for the company this long, I wouldn’t advise them to stop iterating now. There are already reports of sold-out "New" bundles, with several to choose from and retailers having cleared stock bounties from the holiday season. Tearing a Super Smash Bros. for Nintendo 3DS (read our review here) bundle and getting it wrapped for the holiday may have felt as satisfying as smashing an opponent off a stage. Regardless, it wouldn’t be as entertaining as watching a space ship, in 3D, turning to catch up to the screen as I tilted to fire the perfect shot. "Never grow up, Pigma" ~Me, in versus mode or somethinghellip;. I’ve long contended that Nintendo’s ability to maintain branding power and software reception dominance comes from the company’s willingness to maintain more than throw a bomb towards the endzone. Mario’s sporting titles, Mario Party, and effectively the entirety of the GameCube era prove this point. Success isn’t measured in yards or billions of dollars or stock prices for Nintendo, neither to the consumer nor the business world. You couldn’t identify someone after the hardware leaves the factory that doesn’t think of Nintendo in largely the same way. Diehard Metroid fans, far-too-enthusiastic-Smashers, and potentially a Fatal Frame import freak would argue that Nintendo is progressively growing up, but it isn’t true. Nintendo Direct presentations have leaned on childhood-tropes like silly hats and mustaches, but it often plays to the material at hand. The Year of Luigi wouldn’t have been a year if three games didn’t get hours of promotion both online, in-store, and through other forms of direct communication growing more and more direct by the minute spent on Youtube or Facebook or Twitter. I guess that’s why I so enthusiastically dropped the possibility of looking to 3DS as much more than a toy. I love it more for that in the end and hope "New" Nintendo 3DS hardware owners join me because that little IR sensor makes all the difference. "Dad?" ~A confused Fox awakens to his inner space pilot. I launched Star Fox 64 3D and loaded a save game (new to that version of the software) placing me at the dead center of the Lylat system. I took down the lava-spewing, rock-tossing, friend-of-firebirds boss and loved the varying reds displayed on the "New" 3DS screen. The action moved smoother than I remember it on the original 3DS hardware and it seemed like the overall sound coming from the speakers was crisper and clear. Every blast of laser fire at the monster’s head, depleting the health to zero from the third left after blasting his limbs, rang out with the original reactive sound effect. I wasted no time diving around this level’s lava waves with the gyroscopic controls and some of the rocks tossed up by these waves seemed to pop out of the 3DS screen even at angles. The screen itself dims as you twist and turn it, making the tense positions maintain smooth 3D even if other elements get too dark to see. Don’t stress yourself looking to see your Arwing’s health bar, for example, when veering around a building in Corneria or avoiding space-boulders in Meteos. Macbeth’s Landmaster sequence didn’t play as nice with gyroscopic controls. The train that players chase throughout that level fires at cliff walls and even tethers a flying boss towards the end, each scene more impressive than the last in full-blast 3D. Watching the laser discs fly off into the distance also impressed me with improved depth on "New" Nintendo 3DS. The unit given to attendees upon departure of the event earlier this week is of the XL variety and standard-size units are only available in the far east, but you’ll probably want the larger screens for this leap in glasses-free 3D. I’ll continue to explore the "New" Nintendo 3DS XL hardware and offer more opinion early next week, but until then consider that I’m a good and decent person with a dedicated streak of honest opinion when I say the following: "Na na na na, I’ve got a "New" Nintendo 3DS XL and Majora’s Mask 3D to play this weekend."

From: www.gamerevolution.com

Elliot Quest and Blek Bringing More Indie Charm to the Wii U eShop

Added: 15.01.2015 11:00 | 6 views | 0 comments


Article: Elliot Quest and Blek Bringing die Charm to the Wii U eShop

Gunman Clive 2 pegged for January

From: www.nintendolife.com

Battlefield Hardline beta will include two modes, all unlockables

Added: 14.01.2015 18:00 | 24 views | 0 comments


The Battlefield Hardline multiplayer beta will operate just like the ideal criminal justice system: fast, thorough, and fair to all participants regardless of where they come from. In theory, anyway. EA says the upcoming test will be conducted across all of Hardline's planned platforms (that's PC, PS3, PS4, Xbox 360, and Xbox One) and will include both the new Hotwire mode and the tried-and-true 64-player Conquest mode across two maps.

The beta won't impose a level cap (aside from the progression limits of the full game, anyway) and players will be free to unlock as much gear for their favorite cops-n-criminals loadouts as they can manage. Even though we don't yet know when the beta will begin, it likely won't be too much longer - Battlefield Hardline is set to release on March 17, and it's clear that EA wants a much smoother launch than what it got with Battlefield 4. Click on for fo about what you'll get in the beta and what you'll have to wait for the full release to see.

If the title didn't give it away, Battlefield Hardline's hotwire multiplayer mode is all about stealing cars. Though, during my play session, no one really gave a damn and just ran around shooting each other (myself included). If we HAD been playing for the objective, we would have needed to control certain vehicles for as long as possible to earn victory points. The longer you control those vehicles - which are all horribly cumbersome vans and tanker trucks - the more points you earn for your team.

Also featured in my demo was the new glades map. And while It was certainly big, this map was essentially a giant oval with some dilapidated buildings in the middle. I think there might have been a ramp at one point. This meant that when someone DID bother to hop behind the wheel, all they could really do was drive in a circle. Ideally, the other players would pile in the back of another vehicle and give chase, but in practice it was just pure chaos.

Visceral is taking the stern, world-ending military situations involving nukes and evil Russians, and trading that for more small-scale conflicts like bank robberies and heists. Instead of the hardened soldier, the developers are saying they will introduce characters like cops that don't play by the rules or slick criminals that you'd see in a TV police drama. So, you can expect characters to be line with Battlefield: Bad Company's troublemaking squad of misfits.

Visceral isn't sharing any concrete details on the single player story yet. What the developer has said is that the solo mode will incorporate the tactical choice of the multiplayer gameplay, and that the single player will include the tools, gadgets, and vehicles you see in the competitive game. As far as single player goes, that's all we've got, but there is another reason to play Hardline.

Yes, Hardline will have multiplayer. Even though the setting has changed, you're still going to get dozens of guns, heavy vehicles, and massive maps that the Battlefield series is known for. You'll spawn into your squad, capture objectives, and mount a mobile turret to take down the opposing faction, but thanks to the relatively confined, urban environments, and some clever game modes, the gameplay feels distinctly unique from the other titles in the series.

You won't see the open tank fields of the militaristic battlefield games, but you also won't be forced into the stringent, tactical mentality of a close quarters-fighting SWAT team. From what we've played, the game strikes a good balance between giving players the space they need to create the "did you see that?" Battlefield moments and keeping the action contained to one (or several) action-packed areas of the map.

Like its predecessors, Hardline gives players four classes to customize, leaving each to function as a valuable member of a squad. Enforcers are armed with light machine guns and ammo packs. The Operator carries a standard assault rifle, health packs, and can revive allies (you can also take health and ammo from teammates by pressing the interact button next to them). The mechanic can repair any vehicle if he has a repair tool on hand. Lastly, the Professional is your long-ranged sniper.

The classes all sound like carbon copies of their militarized brethren from previous games, but once you start earning cash for better weapons and gadgets (more on progression later) you can customize your urban soldier to play many different, vital roles for your team. How? Well, by equipping some of the new gadgets...

The most prominent new items you can equip to your cop or criminal are stun guns, gas masks, blunt melee weapons, gas grenades, grappling hooks, and ziplines. Most of these items are fairly self explanatory, and when you use them by themselves you don't really get much out of them. It's when you combine multiple items that things start to get interesting.

For example, equipping your Operator with an ammo bag, gas grenades, and a gas mask lets you flood enemy defensive areas with an unlimited number of vision clouding, accuracy-screwing gas canisters--making opponents easy kills in the maps' chokepoints. Stun guns, blunt weapons, and grappling hooks make it easier to sneak up on perching snipers. Just shoot a hook up a ledge behind the sniper, climb up, and incapacitate them with a stun gun or police baton. Interestingly, you're then free to interrogate them (which gives you their allies' locations).

To get all of those lovely new gadgets, you'll need to earn experience and cash. Experience works the same as it has in previous games. You'll get points for every kill, assist, and support action for your team. Each class then levels up its own progress bar to earn medals and higher ranks.

By bringing in cash as well as experience, Hardline gives you more flexibility when it comes to class customization. With the money you earn from killing cops or arresting criminals you can buy new weapons and equipment whenever you want. So, you won't necessarily have to wait until you're rank 120 to use the gun you want. You can just buy whatever items you like, save up for specific attachments and equipment, and build your unique class.

Just because you're playing as a bunch of cops and robbers doesn't mean you won't get to ride in some heavy vehicles. Along with police cruisers, four-door sedans, and motorcycles, you'll also be able to jump into armored cars with machine guns mounted at the top.

We haven't seen tanks yet, but the existing armored ground vehicles are formidable to say the least. And for those flyboys out there, you'll also get a chance to pilot various machine gun-mounted helicopters. Only, the skyscrapers and narrow flight paths will surely weed out the pilots lacking skill very quickly.

In keeping with the fresh setting, Hardline will introduce a number of exciting new modes. In the two we played, the focus is on successfully holding giant bags of loot. The Blood Money mode challenges both teams to grab money from a central location and bring it back to their vault--which the opposing team can also steal from. Even if you're behind on the loot grab, good teamwork and coordination in defending the money drop and vaults can lead to a victory. The Heist mode has even more of a cops and robbers feel. The criminals start the match by blowing up two armored trucks carrying tons of cash, which land in two separate locations. From there the criminals need to breach the trucks and take two money bags to two separate locations while the cops try to stop them. The result ends up feeling like Rush and Capture the Flag, all mixed together.

Battlefield 4 made completely destroying the map a thing in the Battlefield series, and that trend continues in Hardline. In the High Tension map, you can set a few breaching charges on a construction crane's support cables, bringing it crashing down. On the way it knocks into buildings and brings tons of debris down with it. In the aftermath, the collapsed crane makes a handy bridge shortcut for the criminal team, allowing them to move from their spawn point to the center of the map with ease.

Apart from the huge levolution events, there's still the little bits of destruction that make the battle feel more realistic. Low eaves on the sides of buildings can be blown down to make a handy ramp to higher levels, bullets chip away at concrete barriers, and underground road supports can be destroyed to make a sinkhole shortcut.

EA has confirmed that Battlefield Hardline will release on October 21, for the Xbox 360, Xbox One, PS3, PS4, and PC. It appears that the yearly release cycle for the Battlefield series is in full swing, and you won't have to wait long to play the next entry. In fact, you can download the beta on PC and PS4 right now--first come, first served.

Those are all the details we have so far about Battlefield Hardline. Are you ready to step into the urban war zone? What do you think of the series' new direction? Let us know in the comments below.

Want more on the future games coming soon? Check out our list of the .

Lost Yeti

Added: 14.01.2015 11:13 | 5 views | 0 comments


Help the Yeti find his way out of the icy mazes! Click on ice blocks and move the mouse to slide them. The Yeti loves popsicles, so collect them as bonus items along the way and watch out for enemies! Complete each puzzle in as few steps as possible and try to set a record score. Play now and get the Yeti home!

From: www.miniclip.com

Rickshaw Jam

Added: 10.01.2015 17:10 | 22 views | 0 comments


Rickshaw jam is a Puzzle Game. There are 50 levels of puzzles to complete. You complete each level by helping the Rickshaw out of the jammed parking lot. You do this by moving the vehicles horizontally or vertically in a fashion to make way for the Rickshaw to exit. Click and drag the vehicles to where you would like to place them. Each stage awards 200 points after completion and it will be added to your score. The least number of tries the maximum number of points you get. If you get stuck, use the level REST button

Tags: Easy, Click, There
From: www.fupa.com

New Year Challenge

Added: 10.01.2015 1:38 | 33 views | 0 comments


This is the 551st escape game from enagames.com. The story of this game is to find lost new year cake and enjoy the party with santa. Assume that santa given you a task to find his cake. You take this as a challenge and make him joyful by finding the cake. Click on the objects to interact with them and solve simple puzzles. Play enagames and have fun!

Tags: Play, Click, Yeah
From: www.fupa.com

FunCity Escape

Added: 09.01.2015 1:09 | 23 views | 0 comments


This is the 550th escape game from enagames.com. The story of this game is to fulfil your son's need at fun city. Assume that your son asked a cake to eat. But you lost all the money some where. Try to find those money and buy a cake for your son and make him happy. Click on the objects to interact with them and solve simple puzzles. Play enagames and have fun!

Tags: City, Play, Click
From: www.fupa.com

AirPlane Escape

Added: 09.01.2015 0:59 | 30 views | 0 comments


This is the 549th escape game from enagames.com. The story of this game is to escape from the aircraft with the help of parachute. Assume that one day you are travelling on a plane bound for singapore. But unfortunately fire catches aircraft due to engine failure. Try to escape from there before the blast. Click on the objects to interact with them and solve simple puzzles. Play enagames and have fun!

Tags: Play, Click, Plane
From: www.fupa.com

CliffyB's New Studio Has A Mysterious Website

Added: 09.01.2015 0:10 | 1 views | 0 comments


Cliff Bleszinski's new studio Boss Key Productions has a website.

Tags: Click, Studio, Bolt
From: n4g.com


« Newer articles Older articles »
advertising

Copyright © 2008-2024 Game news at Chat Place  - all rights reserved