agar.io
Added: 20.08.2015 11:19 | 9 views | 0 comments
The internet sensation is now on !
- Grow your cell, eat others and avoid being eaten
- Climb to the top of the leaderboard
- Choose special usernames to play with secret skins
It's cell eat cell out there!
From:
www.miniclip.com
| Destiny#39;s year two trailer: levelling, Exotics, and 11 more reveals you missed
Added: 19.08.2015 16:24 | 33 views | 0 comments
Today/tonight (depending on your timezone), Bungie is taking to Twitch for a proper, in-depth reveal of : year two. Kickstarted by the mammoth Taken King expansion on September 15, this is going to be less a continuation, more a reboot. The old levelling system has gone. Many of your old weapons have gone. We're getting new enemies, new missions, new spins on old missions, and even whole new types of mission, alongside a whole bunch of new ways to play in the Crucible. But while we know what The Taken King is going to do in general terms, we don't know the details. Or at least we didn't, until now.
You see Bungie has released a trailer for the reveal (the stream happens live at 11am PST / 7pm BST), and although short, it's packed with details. In fact, there's so much going on, presented in all manner of suspiciously specific ways, that we can't help but suspect that Bungie is pre-revealing its reveal in condensed form for the most eagle-eyed of Destiny players to decipher. In fact we're sure that's what's going on. Because we are those players. And we've worked out loads of stuff. Click on.
Righty, here’s the overall gist of how the new levelling system works then. We already knew that the Light-focused system – whereby you can only progress past level 20 by accumulating a high enough total of Light attached to your armour – is going, to be replaced by a far less complicated, and far less grindy, traditional XP system. But now we know how equipment is going to play into that.
It seems that Light on gear ratings still exist, only now, rather than defining your level, they factor into your overall attack and defense ratings, your XP level dictating the quality of gear you can equip at any given time. In all, it’s not too different from any traditional RPG. You level up, you equip better stuff, you get stronger and more dangerous as a result of equipping that stuff. The only difference is that your ultimate attack and defense ratings will be decided by an average of your Light tally, not a total. Presumably this means an additional, ambient buff to existing attack and defense, rather the complete dissolution of traditional gear stats, but we’ll find out soon.
This is very interesting. ‘Exotic Blueprints’? Seems we’re getting our first look at how Exotic levelling will carry through from year one to year two, You might remember that Bungie has already revealed that year one Legendary weapons won’t be upgraded to year two standard, but the studio has remained resolutely quiet about the big yellow monsters. Well it looks like – while it’s still not 100% clear – we might have something to work with now.
First up, that division of the inventory into ‘Year 1’ and ‘Year 2’ is intriguing, particularly when you consider that there are duplicates between the two sections. Notice Monte Carlo and The Last Word, present in both the year one and year two sections? They’re slightly redesigned for year two, but it’s definitely them. This probably isn’t a historical collection we’re looking at here. It looks like you’ll be able to acquire a year two specced version of your existing Exotics, as well as discovering new ones. The physical redesign of the weapons - and use of the word 'blueprints' -certainly hints that we might be looking at new, Exotic 2.0 models rather than straight upgrades. Though whether all year one Exotics will make it through to year two remains to be seen. Our guess would be ‘no’. *cough*Gjallarhorn*cough*
Legendary Marks seem to be Destiny’s new currency for the majority of its gear. We’re highly hopeful they’re being used to unify the world’s economy under one denomination. Because let’s face it, Destiny’s various currencies started out relatively complex, and only got worse as around a thousand more were added over the course of year one’s updates and patches.
Looks like things might be getting a lot better and a lot more straightforward now though – a recurring theme in The Taken King. Legendary Marks are acquired from Daily activities and by dismantling Legendary gear (seeming to directly replace the now redundant Ascendant Energy and Ascendant Shards in that respect, both of which were used only in Destiny’s old, now defunct gear-upgrade system). Previously we had to use Crucible Marks or Vanguard Marks to purchase gear from vendors, depending on the respective shop’s allegiance, but you’ll notice that the video – probably very deliberately – shows Legendaries being used at the Crucible store. The next clip (starting at 0:23) very specifically shows 10 LMs being dropped at the end of a mission, so expect them to be relatively abundant, but not guaranteed.
If there’s one thing that Destiny’s PvE activities need in order to shake things up, it’s more Quests. When we’ve seen them in brief flashes – appearing as chains of mini-objectives in the two add-ons so far – they’ve been great, but all-too brief. Threading such smaller stories through the main ‘campaign’ line, independent from the core missions, has added a much more organic feel to Destiny’s story and world, but alas this stuff has always been over far too soon.
But now it seems that Quests will be a continual, always-present element of the game, 32 able to be open at any given time. And a quick skim of the currently shown Quests’ titles and descriptions is very interesting. They seem to act as background and side-stories to the main plot-line, which is highly intriguing, with plenty of original, unrelated tales to flesh things out too.
It seems that faction vendor loyalty is getting a rather shiny shake-up. Where currently, you can level up your reputation with the Future War Cult, Dead Orbit or New Monarchy by equipping their special class items to replace Vanguard and Crucible Point accrual with faction favour (in exchange for the ability to buy their specific, higher-level gear), it looks like loyalty will now be a slightly more formal, but far more cool-looking affair.
Cementing an allegiance in year two seems a simple case of saying ‘Yes’ to the vendor in question, with your ability to switch allegiances now limited to once-a-week frequency. The pay-off, though? It looks like you’ll be able to collect faction reputation at the same time as Vanguard or Crucible Points, and rather than looking like any other gear you might find, faction-specific merchandise is branded up in all kinds of cool ways. Take a look at the next slide to see how natty it looks.
It’s not 100% clear whether these designs are inherent to faction gear, or applied via faction-exclusive shaders, but either way, holy crap.
For those serious about building up their XP stash – and now that XP is the core means of levelling up, that should be everyone – this is a very big deal. We’ve all bemoaned our inability to pick up every Bounty we want to on a particular day, and this should solve that in one big hit.
Plus, you know, without increased Bounty access, year two’s levelling system basically would just not work. So, er, good job on making it work, Bungie.
We knew that new Ghost skins were coming, but now we can (sort of) see them. The whole purple-and-gold colour scheme looks rather classy indeed. No idea what they do yet, mind.
The trailer is topped and tailed with his appearances. Nolan North’s new Ghost aside, he’ll be the new main voice in your ear, a la Eris, Petra Venj and Variks. Given his affable nature and long-suffered pining for his adventuring glory days, he should be a hell of a lot of fun to have around. Oh, and did we mention that he's secretly Nathan Fillion under that mask? Yes. That.
We know that Artifacts are a new equippable item in year two. And we reckon this is one. You can also see differently coloured versions in the screens depicting the Crucible shop. We’re not 100% sure what they do yet, but given that they appear on your Guardian screen below your class items, we strongly suspect that they’ll imbue passive buffs. Think of them as Destiny’s equivalent of Final Fantasy’s relics or accessories, until we hear any different.
Another vague one, but it’s a good bet that these will be an evolved version of the current game’s emblems.
We really have no idea. Guesses?
Tags: Dead, Mario, Mask, Thief, When, Click, First, Another, Last, Kids, Future, Ghost, Kickstarter, Yeah, The Last, Destiny, Though, Final, Guardian, Month, Bungie, Light, Peter, Because, Tale, Legendary, September
From:
www.gamesradar.com
| Playing the COD Black Ops 3 Beta on PS4? Here’s what you need to know
Added: 18.08.2015 18:00 | 37 views | 0 comments
It hasn’t even opened to the public yet, and the Black Ops 3 Beta is already an intimidating place to be. I’ve already played against folk who are in excess of level 20, so they’ve been going at the game hard and already know the layout of the three maps currently available. They’ve been getting used to the new movement system too, which does take a little acclimatising to. However, there’s plenty of room for newcomers too, and even raw recruits have a chance to nail the killstreaks and top the leaderboards. With that in mind, here is some advice if you’re joining up for the first time.
Click through for more, and check out our exclusive Beta footage below.
Ah, the trusty old ARK-7 (which is definitely a 2065 version of the AK-47). It’s still here, and it’s still one of the most rounded weapons in the game. Rate of fire and damage is particularly good, and while it doesn’t excel in any particular area, it’s great for just getting stuck in and feeling your way afterwards. The more you use each gun, the more parts you unlock for it, so it’s a good idea to have this as your base firearm before working out which others you want to spend precious unlock tokens on.
Ok, each rank you achieve nets you an unlock token, which can be spent on any weapon, perk, or Specialist class in the game. You start with a single token, so spend it on a Specialist class - I went for Battery / War Machine first time out, and that grants you a tasty grenade launcher mid-fight. After that, every rank brings a new token. Don’t forget to scroll over to the Shotguns, LMGs, and Snipers (by pressing R1 on the Primary select screen) for more options.
There are three perk slots open at the start, with a further three unlocked as you rank up. Don’t neglect your perks, because they give you big advantages in the fight - the Sixth Sense ability, for example, shows you where nearby enemies are on your mini-map. Don’t forget that each new perk will cost an unlock token, so make sure you spend on these items as well as primary weapons that you may, or may not, end up using.
Your specialist abilities will recharge as the fight goes on, so don’t be afraid to use them. Even if you’re not making kills, they’re still replenishing, and once active it can swing a fight in your favour. Keep in mind, though, if you’re killed when using an ability then it’s over and you have to wait for it to charge again, so don’t try and activate it under fire.
You have a bunch of customisation options open to you, letting you create custom paint jobs for any of your weapons. No, it’s not essential that you start slapping happy faces all over your Man-o-War assault rifle, but it’s something you should at least play around with while the Beta is running to give you a taste of the depth of customisation Black Ops 3 offers.
Basic stuff, this, but make sure you’re happy with your kit before heading into a lobby, because matches cycle through quite quickly, and you don’t want the session to launch while you’re still fiddling with your primary attachment (so to speak). Each loadout allows you to carry a maximum of ten items, whether they’re guns, attachments, perks or grenades. It keeps things nicely balanced in a fight, and means you can’t pack super-weapons all the time. I recommend you stuff as much into your primary weapon and perks as possible.
Look, you don’t like fiddling with the menus to learn the controls - here are the basics. Obviously fundamentals are normal COD. Tapping R1 and L1 together activates your Specialist ability. Once you’ve build up enough points per life, you can activate your Scorestreak boost (like a UAV or a care package) by tapping Right on the d-pad. And, if you’re good enough to have unlocked multiple layers of this, tapping up and down on the d-pad will select which boost you use.
Right now, you’ve got Evac - a sort of abandoned roof-top level, Hunted - a grand mansion in a jungle with a pool and waterfall to swim through, and Combine - a futuristic military complex with spawn points at either end. So far, I haven’t found ANY camping spots on these maps, so don’t worry about people hunkering down for the duration, because they can’t.
On the surface, this is still the fast-paced COD you’re used to. You sprint, you crouch, you iron-sight aim or hipfire. The jetpack and enhanced movement options, though, make it feel quite different. Double-tapping jump (and holding the button) allows you to boost up or across distances. When you boost to a wall, you lock to that wall as long as you’re running along it. Once you want to get off, tapping X will boost you out and give you a larger jump than normal. It takes some getting used to, and you will kill yourself. Jumping to ledges will also haul you up. When you can string together wall runs, with boosting slides, and shooting people in the face… that’s when you’ll be top of the leaderboards.
Yeah, you kinda expected that, right? Each session goes up to 75 kills, so they end quite snappily. There are other modes available, and they’ll get busier when the Beta starts properly, but for now it’s a bit one note. I’ll update this article with tips on the new modes as I play.
Tags: Evil, Onto, Easy, When, With, Black, Click, There, After, Hunter, Been, Black Ops, Keep, Rage, Machine, Playing, York
From:
www.gamesradar.com
| Clint Hocking Leaves Amazon Game Studios
Added: 17.08.2015 21:58 | 12 views | 0 comments
The Far Cry 2 and Splinter Cell Creative Director has moved on from Amazon.
From:
www.ign.com
| agar.io
Added: 17.08.2015 16:18 | 6 views | 0 comments
The internet sensation is now on !
- Grow your cell, eat others and avoid being eaten
- Climb to the top of the leaderboard
- Choose special usernames to play with secret skins
It's cell eat cell out there!
From:
www.miniclip.com
| Elroy and the Aliens is coming to PS Vita
Added: 17.08.2015 10:18 | 42 views | 0 comments
Point and Click adventure adds PS Vita to its list of destinations.
From:
n4g.com
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