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From: www.gamesradar.com

From: www.gamesradar.com

From: www.gamesradar.com

From: www.gamesradar.com

Things that should (and should not) be changed in the Final Fantasy 7 remake

Added: 18.06.2015 11:45 | 26 views | 0 comments


Square-Enix's announcement of a Final Fantasy 7 remake at was a shock to the system. What was long regarded as nothing more than a fanboy's fantasy is finally becoming a reality, and we couldn't be more thrilled. Since its release in 1997, Final Fantasy 7 has spawned numerous spin-off games, a couple of movies, and its characters have made cameos across the Square-Enix library. Clearly, the game's popularity hasn't wanned in the almost two decades since its release.

Final Fantasy 7 has also already enjoyed numerous re-releases, so if you're itching to play the game in its original form you have plenty of options. With this remake, Square-Enix has the opportunity to make some tweaks and adjustments to the FF7 formula. They're already giving the game a modern-day facelift - but the possibilities don't end there. At the same time, it's important not to go overboard and lose the oddball stuff that made this JRPG great. Here are our picks for what should - and should not - change in this new Final Fantasy 7.

Even the most ardent Final Fantasy 7 fan will admit to you that the game's controls are janky as hell, and there's nowhere that this is more evident than the mini-games. There are a plethora of mini-games strewn throughout Final Fantasy 7, featuring snowboarding, a motorcycle ride through techno-town, a tower defense game, and the wondrous carnival that is Gold Saucer - and they all handle about as well as you'd expect they would coming from a company whose only 3D game prior to this was Tobal No. 1.

Square-Enix will have to go back to the drawing board on a lot of these things, enhancing controls and perhaps increasing the depth to the games - perhaps make chocobo racing a little volved than simply holding a button down and letting it go to replenish stamina. Maybe we'll even get few new ones within Gold Saucer like the ones found in Final Fantasy 14. But perhaps the best part of all? HD Mog House.

Everybody had that one character in Final Fantasy 7 that they wanted - no, needed - to take on a date at the Gold Saucer. Each has their upsides, but there's just something special about the date with Barrett, where two grown men who barely tolerate each other take a romantic gondola ride in dead silence.

I worry this date option might be in danger of being cut, because Square's recent iterations of both characters have been cool and macho (with an extra side dish of broody in Cloud's case), with little room for the level of frivolity that such a date requires. But if Square is committed to keeping the bits of rampant goofiness that balance FF7's more serious parts, this scene needs to stay. I mean, if you don't get to watch Barrett and Cloud complain about watching the fireworks together and argue about girls they'd rather be with, is it really FF7?

Nothing undermines a tense moment between a villain and main character quite like realizing the villain can't spell. That's what happens at the end of the fight against Sephiroth following Aeris' death, where Jenova climactically tells Cloud, "Beacause...you are a puppet." It's enough to get a snicker out or raised eyebrow out of many players at the least appropriate time, and it's definitely something that needs to be fixed for the remake.

It isn't just a spare "beacause" or "This guy are sick" that's the problem either. Final Fantasy 7's American localization is full of slapdash translations that are at best worded poorly, and at worst alter the dialogue in a way that makes the intention of some scenes a lot muddier. It's so widespread that one fan spent tuning the script into functional shape. We should expect no less from the remake, especially when it's fully voiced and typos will stand out pretty blatantly against the voice work. Maybe Square can hire that guy as a consultant.

Putting men in dresses has long been a staple of western comedy, and while it may not be as popular as it once was (followers of Ru Paul know that drag is no funny business), I don't think Aeris dressing Cloud up as a girl should appear in the remake just for a cheap joke. Sure, laughs will probably be involved, since we have a hardened soldier sporting an awful pink dress and pigtails to break into a brothel, but the scene also reveals a great deal of important, early characterization.

More than anywhere else, this is where we see Aeris' unconventional thinking come out, as she decides that the absolute best way to rescue Tifa from a bad situation is to dress Cloud up in hastily arranged drag and send him into the fray. It also shows Cloud's determination and affection for Tifa (whether romantic or friendly, please don't hurt me), because would he ever go through with any of that if he didn't care? The scene gives the leads a lot of extra character they might not otherwise get, and... okay, it will also be funny to see a hyper-realistic Cloud wearing the world's ugliest dress with a straight face. He's a daring man.

Mister T was all the rage in the 90's, and while allusions to him might hit all our nostalgia buttons, it's going to feel stale this far into the 21st century. So while old fans will probably still love Barrett's ridiculous and actually-kind-of-racist manner of speaking, new fans drawn to the remake either aren't going to get it, or will find it off-putting. Sometimes it's better to leave the past in the past. That isn't to say that Barrett has to speak like a proper gent or become a mute main character, either - he just needs a voice that sounds like it belongs to a real person and not a joke from the A-team. Square-Enix has managed that balance in Advent Children and Dirge of Cerberus, giving him more modern appeal without losing his tough-guy charm. They've done it before, and they can do it again - he'll just have a lot more lines this time.

Cid's adorably colorful swearing was easy to pull off in the days of text-only dialogue: throw a few 's and %'s and *'s together in a long string, and you're done! However, voice acting is just about mandatory these days, and if Square-Enix couldn't get away with typing what he was saying, you're damn sure they aren't going to get away with having him say it out loud. The immediate reaction might be that the swearing has to go, but unlike emulating a dated television icon, swearing (and the need to not broadcast it) is ubiquitous across generations. Cid's curses could totally fly, and get a few laughs along the way.

It wouldn't even be that hard to change his dialogue in a way that's suitable for a voice-focused generation. Just go the cable TV route and, whenever Cid says a string of symbols in the original script, use a long audio bleep to drown it out. It's quick, it's clean, it's a technique that the audience is familiar with, and it maintains the spirit of the original. It's a ^$%* good idea, is all I'm saying.

Ah, the Knights of the Round - or as I like to call it, the Snack Break summon. The longest summon sequence in all of FF7, it can get even longer when doubled with certain materia, and you have to watch it in its entirety every single time you want to call those magical beasts for aid. Most of you probably have it memorized, you've see that sequence so much. But these days that nonsense won't fly, so it’s time to kick the unskippable cutscenes for good.

This one is so simple I'll be bowled over if it isn't already in the cards: simply add a 'skip' button to any main cutscene, give players the option to toggle summon animations in the settings, and voilà, problem solved. Square-Enix's been implementing both features in their games for years starting with Final Fantasy 12, so blessedly, I'll bet this one's a surefire change. I'll have to come up with a different nickname for the Knights, and I couldn't be happier.

It's true that Yuffie and Vincent have firmly embedded themselves in the canon of FF7, to the point that developers at Square-Enix actually wrote a scenario explaining why neither could be found in the original's final cutscene (which acts as the prologue to Dirge of Cerberus, so I get if you missed it). Retrospectively it seems odd for them to be optional, since canonically speaking they were absolutely involved, but this one is worth keeping.

Not just because 'that's how it is in the original', which is often a bad excuse to do anything, but because their status as optional characters is part of what makes them feel special. I know friends who went to great lengths to complete Yuffie and Vincent's sidequests, desperate to invite these mysterious characters onto their team. In the same way BioWare makes some of its biggest characters feel even teresting because their totally missable, Yuffie and Vincent gain an extra level of intrigue because you have to work to get them on your side. Sure, it might be easier to have them from the get-go, but why rob new fans of that feeling of victory and character connection when they finally call you a teammate?

Being suckered by outlandish Final Fantasy 7 rumors was all part of the fun back in 1997. There were so many good ones - recruit Sephiroth, find the Holy materia, learn Super Nova - that it was hard not to be convinced at least one of them was true. But after countless hours spent talking to a friend who heard from his cousin that his older brother knew how to fight Turqoise Weapon, we all realized these rumors were just empty promises. Clearly, such outrageous claims were too good to be true, but with the Final Fantasy 7 remake on the horizon, Square-Enix has the chance to rewrite history.

This remake should include an immensely well-hidden, complex sidequest that finally puts to rest the greatest Final Fantasy 7 rumor of all: reviving Aerith. The sidequest would only appear after you finish the game once, and completing it would earn you an alternate ending. It would be a fun way to celebrate FF7's legacy in a way that recognizes that passionate (and imaginative) fan community that sprung up around this game.

It’s a sticky issue. The essence of FF7’s core mechanics is in its turn-based combat, but on the other hand those very same mechanics are horribly slow and outdated by modern standards. It’s the one change we imagine is giving the developers the biggest headache.

No matter how fondly you remember it through your misty nostalgia glasses, going back to it now it’s the turn-based combat that is really starting to show its age. Fancypants HD Cloud and Tifa won’t be content waiting in a queue to strike. A complete 180 to FF15-style action would feel like a betrayal to those core ideas, but things definitely need a significant update.

For the love of the lifestream, just pick one. Make it official and end the debate once and for all. This argument has gone on .

Elite: Dangerous Close Quarter Championships Coming This Year

Added: 17.06.2015 15:16 | 23 views | 0 comments


Combat is about to get a bit more vicious later this year with the launch of the Close Quarter Championships. The CQCs as they are styled are the ultimate 34th century gladiatorial contest according to the report on PCGamesN. In other words, Frontier Developments is bringing arenas and dogfighting to Elite: Dangerous.

From: n4g.com

A peak behind the scenes of Star Citizen

Added: 17.06.2015 11:16 | 7 views | 0 comments


Pixel Dynamo reports on Cloud Imperium Games CEO Chris Roberts' message to the PC Gaming show.

From: n4g.com

Project CARS - New Rain Effects Come Close To Those Of Driveclub

Added: 17.06.2015 10:16 | 8 views | 0 comments


Driveclub has undeniable some of the best rain effects we've ever seen in a racing game. And while Project CARS looks amazing, its rain effects did not come close to those found in its big console rival. But that may change as Slightly Mad Studios is working on improving Project CARS' rain effects.

From: n4g.com

Our favorite moments from the E3 2015 press conferences

Added: 17.06.2015 6:31 | 15 views | 0 comments


During every gauntlet of E3 press conferences, there's always one. One moment that stands out above the rest; the kind of experience you look back at fondly, long after the game it was tied to has come and gone. It could be a hilarious line, like "Attack its weakpoint for massive damage" or "one million troops... WOW." Or maybe it's that moment when months of hype pay off with a spectacular reveal, or a seemingly impossible announcement totally blindsides you (in a good way).

Whatever it ends up being, that memorable moment is something to treasure. Now that the press conferences are in the books, it's time to reflect on the moments that wowed, shocked, and delighted us. Stay awhile and reminisce with us about these less-than-a-week-old events, won't you?

Back in the early days of Xbox, then-president of the Interactive Entertainment Business division at Microsoft Don Mattrick likened backwards compatibility to backwards thinking. "If you're backwards compatible, you're really backwards," the Wall Street Journal in a 2013 interview, stating that only five percent of users would utilize the feature anyway.

If only Mattrick could have heard the thunderous approval from the crowd at Microsoft's E3 press conference, when it was announced that that backwards compatibility will arrive on the Xbox One this fall.

Guerilla Games doesn't have much of a reputation to those who haven't played a Killzone game, but their next game on PS4 offers the kind of world that'll command anyone's attention. As with Enslaved: Odyssey to the West, this post-apocalypse isn't a barren desert; it's a lush, overgrown jungle resting atop a collapsed metropolis, and it's absolutely gorgeous. There seems to have been some kind of robot rebellion leading up to this strange future, because wildlife like deer and birds have been replaced by metal simulacrums (that use car alarm noises to call for help).

The trailer gives you just enough time to fall in love with the female protagonist Aloy, who seems as tenacious and capable as Lara Croft. Her arsenal is an interesting mix of old and new: arrows with bullets for heads, spears made from sharpened machine parts. And then BAM - in charge some colossal cyborg dinos, complete with blue lasers and primal screams. Watching Aloy take down one of the beasts with some metal tethers and a stab to its robot heart is enough to make Horizon shoot to the top of your 'most anticipated games' list.

It was pretty great to recognize Angela Bassett as boss Six in the trailer for Rainbow Six: Siege; her likeness was so accurate that it even recreated her distinctive mouth movements perfectly. An actress of her stature joining the game’s cast was announcement enough, but when the woman herself walked out to share the stage with Aisha Tyler to discuss her role, we kind of lost our minds.

Bassett is an Oscar-nominated actress with a 20-year career that’s included turns as Betty Shabazz and Tina Turner, who (unlike so many others) regards her role in a shooty video game with the same craftsmanship that she does any other acting performance. She treated her appearance on Ubisoft’s stage with elegant, effortless grace, giving her digitized role - and the audience that would be enjoying it - respect. Her appearance at Ubisoft’s press conference also put two women of color on the same E3 stage, a sight practically unicorn-like in its rarity. It was a moment of true class in a sea of hype and awkwardness, and we loved it.

I don't know about you, but I spent the first few seconds of Sony's press conference saying, "No, no" with intense disbelief, and the three minutes that followed watching a boy and his giant bird dog explore a temple while trying not to cry. After years and so, so many vaporware jokes, we not only saw The Last Guardian emerge from obscurity, but there was a release date attached to its fuzzy, feathery tail. Does anyone else hear a triumphant music number coming from nowhere?

The trailer itself was fairly calm, showing the unnamed little boy we all remember from 2009 shouting to call his towering Falcor-like guardian. Most of the gameplay involved him moving onto different platforms, manipulating objects to make a new path, and making death-defying leaps of faith with the belief that the guardian would catch him, oh lord please catch him! Yet it was so charming, so beautiful, so lost to us for so long that even that simple bit of gameplay was enough to get us making incomprehensible noises of joy at each other. And then they followed it up with a splash image that simply read 2016, and the tears were unstoppable.

Let me take you on a journey back in time to PlayStation Experience 2014, where Sony and Square Enix pulled one of the greatest bait-and-switch moves in game conference history. In the middle of a long evening of new game announcements and trailers, a trailer was shown filled with the nostalgic images of Final Fantasy 7. 'This is it,' thought literally everyone watching at home. 'This is when that Final Fantasy 7 remake finally gets announced.' The trailer continued: Cloud fighting Shinra's grunts, the Highwind taking flight, and Sephiroth stepping through the fire. Any moment now those visuals were going to change into something new, something modern. A new FF7 was right around the corner.

Except it wasn't. Instead it was a port of the PC version to PS4. We all died a little inside that night. But at E3 2015, Sony and Square Enix redeemed themselves by finally, at long last, announcing the remake Final Fantasy fans have been clamoring for. A new Final Fantasy 7, redone with a fresh visual style, is on the horizon. The internet's reaction can be summed it with one phrase: 'NO WAY!!' followed by 'WAIT, WAIT, NO WAY!!' It was a huge surprise, tempered only by the fact that Sony's press conference was filled with huge surprises.

Nintendo’s been getting pretty good at having some fun with their Directs and Digital Events, but the E3 transformation of Reggie Fils-Aime, Satoru Iwata and Shigeru Miyamoto into muppets - and then into muppet versions of characters from Star Fox - was their most delightful move yet. Nintendo didn’t take the gimmick too far, but did let the muppet hosts stick around for a while, mostly just to dance. It was pure, unfiltered happiness, which is basically Nintendo’s shtick.

It was a perfect reminder amongst the gore and guns of other press conferences that not everything has to be gritty or mature to be fun. Nothing wrong with a well-placed headshot, of course, but the muppets of Nintendo channelled childlike joy that left us grinning. : “You know and I know the warmth you feel whenever there’s a muppet around.” Everything really is better with muppets.

Sony's press conference was filled with games we had long-suspected of being vaporware, but arguably more surprising was Yu Suzuki taking the stage to reveal Shenmue 3. Okay, so it was to reveal a Kickstarter for Shenmue 3, but still. While The Last Guardian and a Final Fantasy 7 remake were at least churning in the rumor mill, the revival of Shenmue came completely out of left field.

Chills are still running up the arms of Dreamcast diehards and Shenmue supporters the world over, and financial pledges for the Shenmue 3 Kickstarter have poured in at a rate that's shattered records (and looks poised to overtake Bloodstained as the crowdfunding platform's most-funded video game project). Hearing that beautiful orchestral theme again, it's hard to blame fans for getting swept up in the moment.

When Bethesda finally pulled the lead-lined curtain off of Fallout 4, I was satisfied. It looked great, but after years of waiting to hear even the slightest peep about the next game in one of my favorite series, I was ready to keep waiting until next year to actually play it. After all, there was a ten-year wait between Fallout 2 and Fallout 3, right? Waiting ‘til spring or fall 2016 would be nothing next to that.

But Bethesda decided to get the whole thing out of the way at once, announcing a Fallout 4 release date of November 10. It makes sense in retrospect, since Skyrim, Bethesda Game Studios' last big project, shipped three years ago. That's plenty of time for a big, seasoned studio to get another project together, I just… just wasn't ready to get my hopes up for it. Sniffle.

When Nier New Project director Yoko Taro took the stage at Square Enix's press conference, it felt like a fractured dream after hours of restless tossing and turning. Square Enix's press conference was easily the most boring of the lot, long on time and short on announcements that weren't already announced the day before, but then… there was that helmet. And everybody watching who hadn't played Nier - which was a cult hit at best, so a lot of them - had no idea what was happening.

See, the helmet was a replica of Emil's weapon-form head from the original game, but nobody said anything about it. They didn't even acknowledge it was there, letting Taro deliver a standard "please look forward to it" speech as if he didn't have a terrifying Majora's Mask reject sitting on his scarf-wrapped shoulders. Which he did... unless it was just a mass delusion. Actually, it might have been a mass delusion.

Our favorite moments from the E3 2015 press conferences

Added: 17.06.2015 5:46 | 18 views | 0 comments


During every gauntlet of E3 press conferences, there's always one. One moment that stands out above the rest; the kind of experience you look back at fondly, long after the game it was tied to has come and gone. It could be a hilarious line, like "Attack its weakpoint for massive damage" or "one million troops... WOW." Or maybe it's that moment when months of hype pay off with a spectacular reveal, or a seemingly impossible announcement totally blindsides you (in a good way).

Whatever it ends up being, that memorable moment is something to treasure. Now that the press conferences are in the books, it's time to reflect on the moments that wowed, shocked, and delighted us. Stay awhile and reminisce with us about these less-than-a-week-old events, won't you?

Back in the early days of Xbox, then-president of the Interactive Entertainment Business division at Microsoft Don Mattrick likened backwards compatibility to backwards thinking. "If you're backwards compatible, you're really backwards," the Wall Street Journal in a 2013 interview, stating that only five percent of users would utilize the feature anyway.

If only Mattrick could have heard the thunderous approval from the crowd at Microsoft's E3 press conference, when it was announced that that backwards compatibility will arrive on the Xbox One this fall.

Guerilla Games doesn't have much of a reputation to those who haven't played a Killzone game, but their next game on PS4 offers the kind of world that'll command anyone's attention. As with Enslaved: Odyssey to the West, this post-apocalypse isn't a barren desert; it's a lush, overgrown jungle resting atop a collapsed metropolis, and it's absolutely gorgeous. There seems to have been some kind of robot rebellion leading up to this strange future, because wildlife like deer and birds have been replaced by metal simulacrums (that use car alarm noises to call for help).

The trailer gives you just enough time to fall in love with the female protagonist Aloy, who seems as tenacious and capable as Lara Croft. Her arsenal is an interesting mix of old and new: arrows with bullets for heads, spears made from sharpened machine parts. And then BAM - in charge some colossal cyborg dinos, complete with blue lasers and primal screams. Watching Aloy take down one of the beasts with some metal tethers and a stab to its robot heart is enough to make Horizon shoot to the top of your 'most anticipated games' list.

It was pretty great to recognize Angela Bassett as boss Six in the trailer for Rainbow Six: Siege; her likeness was so accurate that it even recreated her distinctive mouth movements perfectly. An actress of her stature joining the game’s cast was announcement enough, but when the woman herself walked out to share the stage with Aisha Tyler to discuss her role, we kind of lost our minds.

Bassett is an Oscar-nominated actress with a 20-year career that’s included turns as Betty Shabazz and Tina Turner, who (unlike so many others) regards her role in a shooty video game with the same craftsmanship that she does any other acting performance. She treated her appearance on Ubisoft’s stage with elegant, effortless grace, giving her digitized role - and the audience that would be enjoying it - respect. Her appearance at Ubisoft’s press conference also put two women of color on the same E3 stage, a sight practically unicorn-like in its rarity. It was a moment of true class in a sea of hype and awkwardness, and we loved it.

I don't know about you, but I spent the first few seconds of Sony's press conference saying, "No, no" with intense disbelief, and the three minutes that followed watching a boy and his giant bird dog explore a temple while trying not to cry. After years and so, so many vaporware jokes, we not only saw The Last Guardian emerge from obscurity, but there was a release date attached to its fuzzy, feathery tail. Does anyone else hear a triumphant music number coming from nowhere?

The trailer itself was fairly calm, showing the unnamed little boy we all remember from 2009 shouting to call his towering Falcor-like guardian. Most of the gameplay involved him moving onto different platforms, manipulating objects to make a new path, and making death-defying leaps of faith with the belief that the guardian would catch him, oh lord please catch him! Yet it was so charming, so beautiful, so lost to us for so long that even that simple bit of gameplay was enough to get us making incomprehensible noises of joy at each other. And then they followed it up with a splash image that simply read 2016, and the tears were unstoppable.

Let me take you on a journey back in time to PlayStation Experience 2014, where Sony and Square Enix pulled one of the greatest bait-and-switch moves in game conference history. In the middle of a long evening of new game announcements and trailers, a trailer was shown filled with the nostalgic images of Final Fantasy 7. 'This is it,' thought literally everyone watching at home. 'This is when that Final Fantasy 7 remake finally gets announced.' The trailer continued: Cloud fighting Shinra's grunts, the Highwind taking flight, and Sephiroth stepping through the fire. Any moment now those visuals were going to change into something new, something modern. A new FF7 was right around the corner.

Except it wasn't. Instead it was a port of the PC version to PS4. We all died a little inside that night. But at E3 2015, Sony and Square Enix redeemed themselves by finally, at long last, announcing the remake Final Fantasy fans have been clamoring for. A new Final Fantasy 7, redone with a fresh visual style, is on the horizon. The internet's reaction can be summed it with one phrase: 'NO WAY!!' followed by 'WAIT, WAIT, NO WAY!!' It was a huge surprise, tempered only by the fact that Sony's press conference was filled with huge surprises.

Nintendo’s been getting pretty good at having some fun with their Directs and Digital Events, but the E3 transformation of Reggie Fils-Aime, Satoru Iwata and Shigeru Miyamoto into muppets - and then into muppet versions of characters from Star Fox - was their most delightful move yet. Nintendo didn’t take the gimmick too far, but did let the muppet hosts stick around for a while, mostly just to dance. It was pure, unfiltered happiness, which is basically Nintendo’s shtick.

It was a perfect reminder amongst the gore and guns of other press conferences that not everything has to be gritty or mature to be fun. Nothing wrong with a well-placed headshot, of course, but the muppets of Nintendo channelled childlike joy that left us grinning. : “You know and I know the warmth you feel whenever there’s a muppet around.” Everything really is better with muppets.

Sony's press conference was filled with games we had long-suspected of being vaporware, but arguably more surprising was Yu Suzuki taking the stage to reveal Shenmue 3. Okay, so it was to reveal a Kickstarter for Shenmue 3, but still. While The Last Guardian and a Final Fantasy 7 remake were at least churning in the rumor mill, the revival of Shenmue came completely out of left field.

Chills are still running up the arms of Dreamcast diehards and Shenmue supporters the world over, and financial pledges for the Shenmue 3 Kickstarter have poured in at a rate that's shattered records (and looks poised to overtake Bloodstained as the crowdfunding platform's most-funded video game project). Hearing that beautiful orchestral theme again, it's hard to blame fans for getting swept up in the moment.

When Bethesda finally pulled the lead-lined curtain off of Fallout 4, I was satisfied. It looked great, but after years of waiting to hear even the slightest peep about the next game in one of my favorite series, I was ready to keep waiting until next year to actually play it. After all, there was a ten-year wait between Fallout 2 and Fallout 3, right? Waiting ‘til spring or fall 2016 would be nothing next to that.

But Bethesda decided to get the whole thing out of the way at once, announcing a Fallout 4 release date of November 11. It makes sense in retrospect, since Skyrim, Bethesda Game Studios' last big project, shipped three years ago. That's plenty of time for a big, seasoned studio to get another project together, I just… just wasn't ready to get my hopes up for it. Sniffle.

When Nier New Project director Yoko Taro took the stage at Square Enix's press conference, it felt like a fractured dream after hours of restless tossing and turning. Square Enix's press conference was easily the most boring of the lot, long on time and short on announcements that weren't already announced the day before, but then… there was that helmet. And everybody watching who hadn't played Nier - which was a cult hit at best, so a lot of them - had no idea what was happening.

See, the helmet was a replica of Emil's weapon-form head from the original game, but nobody said anything about it. They didn't even acknowledge it was there, letting Taro deliver a standard "please look forward to it" speech as if he didn't have a terrifying Majora's Mask reject sitting on his scarf-wrapped shoulders. Which he did... unless it was just a mass delusion. Actually, it might have been a mass delusion.

Our favorite moments from the E3 2015 press conferences

Added: 17.06.2015 5:46 | 17 views | 0 comments


During every gauntlet of E3 press conferences, there's always one. One moment that stands out above the rest; the kind of experience you look back at fondly, long after the game it was tied to has come and gone. It could be a hilarious line, like "Attack its weakpoint for massive damage" or "one million troops... WOW." Or maybe it's that moment when months of hype pay off with a spectacular reveal, or a seemingly impossible announcement totally blindsides you (in a good way).

Whatever it ends up being, that memorable moment is something to treasure. Now that the press conferences are in the books, it's time to reflect on the moments that wowed, shocked, and delighted us. Stay awhile and reminisce with us about these less-than-a-week-old events, won't you?

Back in the early days of Xbox, then-president of the Interactive Entertainment Business division at Microsoft Don Mattrick likened backwards compatibility to backwards thinking. "If you're backwards compatible, you're really backwards," the Wall Street Journal in a 2013 interview, stating that only five percent of users would utilize the feature anyway.

If only Mattrick could have heard the thunderous approval from the crowd at Microsoft's E3 press conference, when it was announced that that backwards compatibility will arrive on the Xbox One this fall.

Guerilla Games doesn't have much of a reputation to those who haven't played a Killzone game, but their next game on PS4 offers the kind of world that'll command anyone's attention. As with Enslaved: Odyssey to the West, this post-apocalypse isn't a barren desert; it's a lush, overgrown jungle resting atop a collapsed metropolis, and it's absolutely gorgeous. There seems to have been some kind of robot rebellion leading up to this strange future, because wildlife like deer and birds have been replaced by metal simulacrums (that use car alarm noises to call for help).

The trailer gives you just enough time to fall in love with the female protagonist Aloy, who seems as tenacious and capable as Lara Croft. Her arsenal is an interesting mix of old and new: arrows with bullets for heads, spears made from sharpened machine parts. And then BAM - in charge some colossal cyborg dinos, complete with blue lasers and primal screams. Watching Aloy take down one of the beasts with some metal tethers and a stab to its robot heart is enough to make Horizon shoot to the top of your 'most anticipated games' list.

It was pretty great to recognize Angela Bassett as boss Six in the trailer for Rainbow Six: Siege; her likeness was so accurate that it even recreated her distinctive mouth movements perfectly. An actress of her stature joining the game’s cast was announcement enough, but when the woman herself walked out to share the stage with Aisha Tyler to discuss her role, we kind of lost our minds.

Bassett is an Oscar-nominated actress with a 20-year career that’s included turns as Betty Shabazz and Tina Turner, who (unlike so many others) regards her role in a shooty video game with the same craftsmanship that she does any other acting performance. She treated her appearance on Ubisoft’s stage with elegant, effortless grace, giving her digitized role - and the audience that would be enjoying it - respect. Her appearance at Ubisoft’s press conference also put two women of color on the same E3 stage, a sight practically unicorn-like in its rarity. It was a moment of true class in a sea of hype and awkwardness, and we loved it.

I don't know about you, but I spent the first few seconds of Sony's press conference saying, "No, no" with intense disbelief, and the three minutes that followed watching a boy and his giant bird dog explore a temple while trying not to cry. After years and so, so many vaporware jokes, we not only saw The Last Guardian emerge from obscurity, but there was a release date attached to its fuzzy, feathery tail. Does anyone else hear a triumphant music number coming from nowhere?

The trailer itself was fairly calm, showing the unnamed little boy we all remember from 2009 shouting to call his towering Falcor-like guardian. Most of the gameplay involved him moving onto different platforms, manipulating objects to make a new path, and making death-defying leaps of faith with the belief that the guardian would catch him, oh lord please catch him! Yet it was so charming, so beautiful, so lost to us for so long that even that simple bit of gameplay was enough to get us making incomprehensible noises of joy at each other. And then they followed it up with a splash image that simply read 2016, and the tears were unstoppable.

Let me take you on a journey back in time to PlayStation Experience 2014, where Sony and Square Enix pulled one of the greatest bait-and-switch moves in game conference history. In the middle of a long evening of new game announcements and trailers, a trailer was shown filled with the nostalgic images of Final Fantasy 7. 'This is it,' thought literally everyone watching at home. 'This is when that Final Fantasy 7 remake finally gets announced.' The trailer continued: Cloud fighting Shinra's grunts, the Highwind taking flight, and Sephiroth stepping through the fire. Any moment now those visuals were going to change into something new, something modern. A new FF7 was right around the corner.

Except it wasn't. Instead it was a port of the PC version to PS4. We all died a little inside that night. But at E3 2015, Sony and Square Enix redeemed themselves by finally, at long last, announcing the remake Final Fantasy fans have been clamoring for. A new Final Fantasy 7, redone with a fresh visual style, is on the horizon. The internet's reaction can be summed it with one phrase: 'NO WAY!!' followed by 'WAIT, WAIT, NO WAY!!' It was a huge surprise, tempered only by the fact that Sony's press conference was filled with huge surprises.

Nintendo’s been getting pretty good at having some fun with their Directs and Digital Events, but the E3 transformation of Reggie Fils-Aime, Satoru Iwata and Shigeru Miyamoto into muppets - and then into muppet versions of characters from Star Fox - was their most delightful move yet. Nintendo didn’t take the gimmick too far, but did let the muppet hosts stick around for a while, mostly just to dance. It was pure, unfiltered happiness, which is basically Nintendo’s shtick.

It was a perfect reminder amongst the gore and guns of other press conferences that not everything has to be gritty or mature to be fun. Nothing wrong with a well-placed headshot, of course, but the muppets of Nintendo channelled childlike joy that left us grinning. : “You know and I know the warmth you feel whenever there’s a muppet around.” Everything really is better with muppets.

Sony's press conference was filled with games we had long-suspected of being vaporware, but arguably more surprising was Yu Suzuki taking the stage to reveal Shenmue 3. Okay, so it was to reveal a Kickstarter for Shenmue 3, but still. While The Last Guardian and a Final Fantasy 7 remake were at least churning in the rumor mill, the revival of Shenmue came completely out of left field.

Chills are still running up the arms of Dreamcast diehards and Shenmue supporters the world over, and financial pledges for the Shenmue 3 Kickstarter have poured in at a rate that's shattered records (and looks poised to overtake Bloodstained as the crowdfunding platform's most-funded video game project). Hearing that beautiful orchestral theme again, it's hard to blame fans for getting swept up in the moment.

When Bethesda finally pulled the lead-lined curtain off of Fallout 4, I was satisfied. It looked great, but after years of waiting to hear even the slightest peep about the next game in one of my favorite series, I was ready to keep waiting until next year to actually play it. After all, there was a ten-year wait between Fallout 2 and Fallout 3, right? Waiting ‘til spring or fall 2016 would be nothing next to that.

But Bethesda decided to get the whole thing out of the way at once, announcing a Fallout 4 release date of November 11. It makes sense in retrospect, since Skyrim, Bethesda Game Studios' last big project, shipped three years ago. That's plenty of time for a big, seasoned studio to get another project together, I just… just wasn't ready to get my hopes up for it. Sniffle.

When Nier New Project director Yoko Taro took the stage at Square Enix's press conference, it felt like a fractured dream after hours of restless tossing and turning. Square Enix's press conference was easily the most boring of the lot, long on time and short on announcements that weren't already announced the day before, but then… there was that helmet. And everybody watching who hadn't played Nier - which was a cult hit at best, so a lot of them - had no idea what was happening.

See, the helmet was a replica of Emil's weapon-form head from the original game, but nobody said anything about it. They didn't even acknowledge it was there, letting Taro deliver a standard "please look forward to it" speech as if he didn't have a terrifying Majora's Mask reject sitting on his scarf-wrapped shoulders. Which he did... unless it was just a mass delusion. Actually, it might have been a mass delusion.


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