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From: www.gamesradar.com

From: www.gamesradar.com

From: www.gamesradar.com

8 upcoming indies that play like your favorite games

Added: 10.03.2015 21:00 | 71 views | 0 comments


Getting tired of checking your kill-death ratio in Advanced Warfare or fruitlessly searching for the best sniper rifle in Destiny? Sometimes video games can feel a little stale - I've been there too, buddy. Luckily, there's a whole industry of indie games shaking things up. Ever play Braid or The Binding of Isaac? Then you know what's up.

Now is a great time to check out the most promising indies on the horizon. If you're still enjoying your triple-A experiences, don't worry: these guys borrow from modern and classic blockbusters, but each title brings its own twist. Let's get started - severed limbs, dance floors, and cupcakes await!

Why should you try it? You have to be a fan of big, tough boss fights if you've played through Shadow of the Colossus, and Titan Souls serves up the same menu of ginormous entrees. It's not about whittling down a giant health bar, but figuring out how to damage each Colossus. Most strategies involve latching onto limbs as the boss draws near, and many of Titan Souls' contenders require a similar level of trickery.

What's the twist? Colossus killer Wander wields a bow, and so does the hero of Titan Souls… except he only carries one arrow. Fire it, and you'll have to manually pick it up or draw it in like a boomerang to fire again. Legolas would surely kick butt regardless, but the rest of you will have to take careful aim - especially since you die after a single hit.

Why should you try it? For a game set deep under the sea, BioShock sure has "atmosphere." Oxygen jokes aside, the enrapturing art deco style is definitely evoked by We Happy Few's retro-futuristic 1960s London. And where Infinite's white-washed Columbia was packed with psycho supremacists and pseudo-religious freaks, Few's city is inhabited by Brits at a disturbing level of constant happiness, thanks to a government-mandated drug

What's the twist? If the Splicers or the Order of the Raven gave you a hard time, you could dispose of them with a few shotgun blasts or semi-magic Plasmids. That sort of behavior is a no-no in Few's overly enthusiastic world. All you can do is sneak around, blending in with your perpetually smiling neighbors. Trust me, you don't want them catching you.

Why should you try it? I'd like to tell you that the team behind Guacamelee secured a Mike Tyson cameo, but alas, the ear-chomping boxer is not to be found here. That said, taking down Severed's enemies and bosses is a matter of memorizing patterns, just like with Punch-Out's totally-not-racist cast. Swiping across the Vita screen to parry attacks or deal damage is all about timing and memorization. There's even an equivalent to the Star Punch: the game takes its name from a finishing move that slices baddies to bits.

What's the twist? But unlike Punch-Out, you're not stuck in a boxing ring forever. Severed's world is explored in first person by moving from screen to the next, much like iOS cult classic Infinity Blade. The team also calls Severed an "RPG-lite," since you can collect bad guys' dismembered body parts to boost your health and strength.

Why should you try it? You leap across boulders in a river of lava, scale a tower, and slay a Space Pirate - all to reach a chamber containing the heat-resistant Varia Suit. Now you can run right through that lava river! Powerups like these are what make Metroid games great, and Axiom Verge delivers the same wardrobe of game-changing apparel and attachments. It's all about exploring, finding new abilities, and re-exploring in new ways, all across a mysterious alien world.

What's the twist? The 60-plus items and powerups in Axiom Verge are already impressive. Even better, some weapons in Axiom Verge have two modes of fire. The Nova, for instance, can fire a large single shot or burst into six smaller ones. Bet the Galactic Federation doesn't have that in its arsenal.

Why should you try it? Call me crazy, but finding a unique way to off someone and get away with it is exciting… in Hitman, of course. Party Hard offers the same opportunities to set traps and find multiple routes through places like clubs and crack houses. There's an intensity to trying to not get caught, and a sense of satisfaction if you manage to pin the blame on someone else.

What's the twist? While Hitman provides chef hats and clown costumes to let you move around undetected, the 'hero' of Party Hard has no disguise. In fact, you can only hit the dedicated dance button to boogie and blend in with the plebes you're trying to murder. And yes, that's plural. Agent 47 has one target to off, but your party guy must kill everyone in the place. That's hardcore.

Why should you try it? "What's so special about platformers anyway, Ernie?" "Gee, Bert, it's just great jumping around and using fun things like jetpacks. It's the way we move that's so fun." The Sesame Street bros are right, and NES classic Bionic Commando proved it by replacing the ability to jump with a robo-arm-embedded grappling gun. Although Ronin's heroine can jump and grab ledges, she also has a handy dart rope for swinging around, and it's the key to slipping through windows and rooftops undetected.

What's the twist? Nathan 'Rad' Spencer never stopped for a turn-based battle, but our Ronin warrior certainly does. Combat isn't about aiming a gun - you'll have to plan your moves to avoid enemy fire, leap around, and slash foes with your trusty sword. Not bad for a one-armed warrior.

Why should you try it? Turn-based RPGs are fine and dandy, but tactics games like Fire Emblem and The Behemoth's tentatively titled Game 4 set combat atop a grid system - it's much better than standing in a line taking hits one at a time, really. Moving about the grid puts an emphasis on troop placement and attack order, so you have to strategize instead of spamming fire spells each turn.

What's the twist? When the team behind Castle Crashers gets into the tactics game, you can expect two key features: cuteness and absurdity. Where Fire Emblem includes archers and infantrymen, Game 4 sends hordes of living cupcakes and blonde cyclopses after you - don't be surprised if the ambush is interrupted by crashing pirate ships or UFOs either. It's also more forgiving than its hardcore counterpart: there's no permadeath mode, and fighting your way out of corners is very doable.

Why should you try it? If you're play Dark Souls, you're going to die. As for Necropolis, well… 'necro' ain't the prefix for 'life,' pal. The Souls series isn't just about dying though; there's a ton of little quests that can turn NPCs against each other. Likewise, the creatures of the Necropolis have a designated food chain - you can use survival of the fittest to your advantage.

What's the twist? The thing about Dark Souls is that you can memorize enemy and placement and environments, making your journey a tad easier. As for Necropolis… well, 'necro' doesn't mean 'repeatable' either, bub. Necropolis is procedurally generated, making each dive into the hellhole just as dangerous. You can manipulate the layout to get around, solve puzzles, and uncover treasure, but that doesn't mean the adventure will be any easier.

See? Not every video game is a near-future shooter or a medieval RPG - there's some intriguing stuff out there. And these are just a few of what's coming. Did one catch your fancy? Is there another indie you want to spotlight? Let me know in the comments!

Looking to get into some more obscure titles? Here are .

What Does the Departure of Dave Georgeson Mean for the EverQuest Franchise?

Added: 26.02.2015 9:10 | 26 views | 0 comments


It's rather amazing how quickly things can change. Just a few weeks ago, the only news about Sony Online Entertainment was the ongoing development of Landmark and EverQuest Next. Then, without warning, came the news that SOE had been sold off to an investment management company by the name of Columbus Nova. The move came with a name change for SOE to Daybreak Game Studio. Then the other shoe dropped when just about ten days later the company released Dave Georgeson, the face of the EverQuest mmorpg games for the last five years. Gamers are understandably worried over what will happen with their favorite online games. What does the departure of Dave Georgeson mean for the EverQuest franchise?

From: n4g.com

8 iconic videogame gadgets that, logically, would be worse than useless

Added: 18.02.2015 13:19 | 23 views | 0 comments


Video games require a lot of suspension of disbelief, more so than movies or books. And that’s totally fine. We’re in no rush to trade in balletic aerial throwdowns atop fighter jets, sword battles with dragons, or the punching of gods in the face. This is not an article in support of the dull mundanities of the real world. That said, there are plenty of times when things in videogameland don’t even make sense within their own fiction. And if games have taught me anything, it’s that the best way to find out whether something works is by trying to blow it up and seeing how well it holds together.

So, here are eight devices that, when you really think about them, are about as incongruous as a window box on a submarine. That have less point than a nail with a head at both ends. That fall apart faster than ACME flatpack furniture. I wouldn’t change most of them for the world, you understand, but poking holes, and a little fun, won’t do these games much harm. Shall we?

Pokemon

No, not for the reason you’d think. If I can buy into the TARDIS, I can live with unspecified technology capable of shrinking a monster the size of an office block into a tiny sphere. What just doesn’t scan is how this tool of the monster hunting trade ever got out of RD. Every trainer knows that even the puniest Pokemon can bust out of a ball before it’s been weakened, with a tiny capture rate based on blind luck. Oh sure, maybe the very first Pokeball thrower got lucky before he was pecked to death by a rabid Pidgeotto, but remember that they were lobbing a hollowed-out Apricorn, not even one of Silph Co’s weaksauce starter models. It’s unlikely.

So what do you use to weaken Pokemon to get them inside Pokeballs? Why, Pokemon, of course. In Pokeballs. Which got there how? It’s the chicken and the egg all over again, except the egg is a white-and-red gacha capsule and the chicken can shoot lightning from its cheeks. People bang on about how Pokeballs are a dark, prison-like concept, but they’re a sunshiny picnic compared to thoughts of early trainers in the long grass toting baseball bats covered in Rattata blood from all the, ahem, weakening they’ve been doing. Brrr.

Halo

Oh no! The Flood are infesting everything in sight. However shall we stop them? Why, by building a bunch of gigantic death-rings in space, slaughtering every thinking being in the galaxy so the Flood starve to death, and then starting over. Obviously. But you know what, mass extinction of all life just seems so callous and wasteful, so let’s also use those death rings to study Flood specimens, where they won’t suffer any harm when we murderise all the other, not galaxy-threatening, sentient life. What could possibly go wrong?

Not only is this the worst plan in history - like trying to put out a forest fire while coating all your fire engines in napalm - but even the Forerunners didn’t totally buy into it, building a master ring to rule them all (OK, it has petals too) outside of the galaxy, where they could take key species to survive the whole inconvenience of extinction. Its great defenses are anonymity and distance, so what do the geniuses at the Forerunner council cook up? That’s right, a portal that takes you straight there. At which point, you might as well paint ‘Guys, we totally left the keys in the ignition in case you needed a climactic battle over the fate of the universe. Hugs!’ on the side of thing and have done, no?

Lego Indiana Jones

OK, it’s hardly TT Games’ fault, but this iconic cinematic moment makes even less sense when subject to the clumsy fingers of players. And that’s from a base level of making no sense whatsoever. If you’re designing an elaborate mechanism to protect a priceless golden idol, by all means throw in pressure plates and poison arrows and spike traps before any light-fingered rogues can lift the thing off its pedestal. I don’t envy you the cleaning bill, or the smell, but objective achieved. Far less sensible is placing a trap trigger after the thief is making off with your precious statue. I'm pretty sure having to climb down into a spike pit to retrieve an idol is the dreaded fast-food chain career of the pre-industrial world.

The boulder trap, however, doesn’t just risk damage to the idol. It ensures it. Assuming it even works. What really is the plan here? To give successful thieves a bonus cardiac workout? And is that worth rolling your nice, soft, golden cave-candy into a spectacularly ugly plate? Imagine having to explain that one to the gods. Gulp.

Call Of Duty: Advanced Warfare

Forget the three-in-one grenades that ensure exactly 66.66 per cent of each one is wasted. Forget the sound suppression charge that stops enemies from being alerted to your presence by creating a highly noticeable absence of sound. Nope, Call Of Duty: Advanced Warfare’s least plausible technology is these magnetic gloves. Because why? Why do men wearing Exo suits that can rocket jump them into the air suddenly need to haul themselves up very specifically constructed buildings? You know, ones made of sheet metal, not the much more common stone or brick. Are they... CLONG! Are they for...CLONG! Aretheyforstealth? CLONG! Nope, they’re clearly not for fricking stealth purposes either.

Look, I get there hasn’t been a decent Spider-man game in bloody ages. And kudos, really, for trying. But if rubber-faced Kevin Spacey wants to turn this whole Atlas thing into an earner, he might want to can the mag gloves and look into supplying grappling hooks. I mean, even the Sentinel Task Force seems to have worked that one out, and it’s not like they were particularly smart when it came to shutting down a certain, obviously evil private military company leader before he went rogue...

Dead Space

Isaac Clarke is many things. Engineer. Man of action. Handy with a Plasma Cutter. Delusional. Paranoid. But Mr Fantastic he is not, and it’s therefore a bit of a stretch (if you’ll pardon the pun; please do, it was awful) to see why RIG suits only put their wearer’s health read-out on the spine, where everyone but the occupant can see it. Developer Visceral knows this. That’s why a little searching in Chapter 7 will turn up a poster emblazoned “Watch each other’s back! Safety begins with teamwork.” Cute, but it explains so very little.

There’s something incredibly disturbing about a society that's totally comfortable with indiscriminately broadcasting the exact, current welfare of its individual citizens, and something almost sadistic about putting critical information, such as the amount of stasis power you have left, so tantalisingly out of reach. Still, while as a feat of industrial design the RIG is something of an own goal, Isaac is an engineer. A couple of well-placed bathroom mirrors and a few bolts, and he can start soiling himself just as much as we do when that comforting cyan spinal column starts changing colour faster than an LED mood light.

Metroid

Samus’s Power Suit is a thing of wonder. Arm cannon, Grapple Beam, missiles… this thing has the works. It also has the curious ability to do, er, something to its user that prevents them needing a swift trip to AE and a wheelchair for life when it wraps up them up into a ball. Another cheeky nod from the developers here: in Metroid Prime, there’s a lore entry about the Space Pirates attempting to reverse-engineer the Morph Ball. Let’s just say it didn’t end well for the mangled test subjects.

Still, the real question is not how it doesn’t kill Samus, but why it’s part of her arsenal at all. What use does an incredibly weaponised suit of powered armour have for the ability to roll through tunnels, when you have enough firepower on your wrist to clear out a planet? You seriously couldn't make the hole a little wider with a little click-click, boom-boom? Or, you know, crawl, with a far lower profile than a thigh-high ball could possibly offer. Real-life spleunkers manage to wriggle through tiny gaps with air tanks on their backs, so the obviously limber Samus shouldn’t have too much trouble getting through, even with those shoulder pads. Yes, the Morph Ball can jump (how can it jump?), and drop bombs, and is very cool, but with everything else the Power Suit can do, it's just over-engineering on a grand – well, one-thirds – scale.

BioShock Infinite

Ah, the friendly skies. So peaceful. So serene. So pant-wettingly terrifying when you’re 30,000 ft above the ground, suspended only by a thinnish rail and an open, sharp-enough-to-cut-a-face-apart blender attached to a wooden brace. Even assuming that everyone in the world of Columbia has downed a vigor capable of giving them the grip strength of a silverback gorilla (I imagine the bottle would be an Art Deco clenched fist with ice on the knuckles), it’s a terribly unsafe way to travel. What if you sneeze, or there’s standstill traffic on the rail? There’s no way to switch arms when one grows tired. And while the Hook itself may be magnetised to ensure a good lock, sweaty hands seem like an awfully obvious point of failure.

Fictionally, of course, the first rail riders are daredevils, not proles. But when you start giving these things out at public fairs, you’ve got to question exactly who is going to want to go shopping, say, with a Sky-Hook taking up an entire arm? It’s not like you could carry anything home without drastically increasing your chances of becoming a human pancake in the very near future.

Resident Evil

Look, I love the Resident Evil REmake, but the Spencer Mansion’s security system is properly bonkers. And of all the mad ways to protect Umbrella’s questionable research, none is quite as insane as the fun little set-up George Trevor creates for the armour Key. You see, the thing about the armour trap is that it’s a two-parter. Part one is far-fetched enough, involving summoning an undead dog with a whistle, then removing its collar. Assuming all the Umbrella employees handle this like Jill or Chris, the company would be getting through a whole lot of hounds a year just to enter some old rooms.

Still, in a roundabout way, this eventually gives you a fragile imitation of the required key, which – if the intern doesn’t accidentally try it in a lock and break it forever, leaving ol' Spencer in quite a bind – can then be used to deactivate the second part of the trap. Part two means removing the real key from a pedestal, activating a whirligig bladed suit of armour on rails, and then plopping the fake in place to reset the deadly knight before it turns the workie kid you sent to do this into salami. The flaw in this master plan, bar the easily ruined imitation? Any patient thief could take the imitation to their local key cutters and bypass the possibility of inglorious dicing. Maybe stick to key cards next time?

Time to remove my fingers from the light socket of the universe and go and find a good comb. But I’m certain that can’t be all the video game gizmos that unravel faster than a Bubsy game. Call out the ones you’ve noticed in the comments below. Between us, I’m sure we can turn up more madcap gadgets than even Q could store in a lab.

And while you're musing upon that, why not check out some of our related, bad-science features for inspiration? May I recommend ?

8 iconic game gadgets that, logically, would be worse than useless

Added: 18.02.2015 13:19 | 23 views | 0 comments


Video games require a lot of suspension of disbelief, more so than movies or books. And that’s totally fine. We’re in no rush to trade in balletic aerial throwdowns atop fighter jets, sword battles with dragons, or the punching of gods in the face. This is not an article in support of the dull mundanities of the real world. That said, there are plenty of times when things in videogameland don’t even make sense within their own fiction. And if games have taught me anything, it’s that the best way to find out whether something works is by trying to blow it up and seeing how well it holds together.

So, here are eight devices that, when you really think about them, are about as incongruous as a window box on a submarine. That have less point than a nail with a head at both ends. That fall apart faster than ACME flatpack furniture. I wouldn’t change most of them for the world, you understand, but poking holes, and a little fun, won’t do these games much harm. Shall we?

Pokemon

No, not for the reason you’d think. If I can buy into the TARDIS, I can live with unspecified technology capable of shrinking a monster the size of an office block into a tiny sphere. What just doesn’t scan is how this tool of the monster hunting trade ever got out of RD. Every trainer knows that even the puniest Pokemon can bust out of a ball before it’s been weakened, with a tiny capture rate based on blind luck. Oh sure, maybe the very first Pokeball thrower got lucky before he was pecked to death by a rabid Pidgeotto, but remember that they were lobbing a hollowed-out Apricorn, not even one of Silph Co’s weaksauce starter models. It’s unlikely.

So what do you use to weaken Pokemon to get them inside Pokeballs? Why, Pokemon, of course. In Pokeballs. Which got there how? It’s the chicken and the egg all over again, except the egg is a white-and-red gacha capsule and the chicken can shoot lightning from its cheeks. People bang on about how Pokeballs are a dark, prison-like concept, but they’re a sunshiny picnic compared to thoughts of early trainers in the long grass toting baseball bats covered in Rattata blood from all the, ahem, weakening they’ve been doing. Brrr.

Halo

Oh no! The Flood are infesting everything in sight. However shall we stop them? Why, by building a bunch of gigantic death-rings in space, slaughtering every thinking being in the galaxy so the Flood starve to death, and then starting over. Obviously. But you know what, mass extinction of all life just seems so callous and wasteful, so let’s also use those death rings to study Flood specimens, where they won’t suffer any harm when we murderise all the other, not galaxy-threatening, sentient life. What could possibly go wrong?

Not only is this the worst plan in history - like trying to put out a forest fire while coating all your fire engines in napalm - but even the Forerunners didn’t totally buy into it, building a master ring to rule them all (OK, it has petals too) outside of the galaxy, where they could take key species to survive the whole inconvenience of extinction. Its great defenses are anonymity and distance, so what do the geniuses at the Forerunner council cook up? That’s right, a portal that takes you straight there. At which point, you might as well paint ‘Guys, we totally left the keys in the ignition in case you needed a climactic battle over the fate of the universe. Hugs!’ on the side of thing and have done, no?

Lego Indiana Jones

OK, it’s hardly TT Games’ fault, but this iconic cinematic moment makes even less sense when subject to the clumsy fingers of players. And that’s from a base level of making no sense whatsoever. If you’re designing an elaborate mechanism to protect a priceless golden idol, by all means throw in pressure plates and poison arrows and spike traps before any light-fingered rogues can lift the thing off its pedestal. I don’t envy you the cleaning bill, or the smell, but objective achieved. Far less sensible is placing a trap trigger after the thief is making off with your precious statue. I'm pretty sure having to climb down into a spike pit to retrieve an idol is the dreaded fast-food chain career of the pre-industrial world.

The boulder trap, however, doesn’t just risk damage to the idol. It ensures it. Assuming it even works. What really is the plan here? To give successful thieves a bonus cardiac workout? And is that worth rolling your nice, soft, golden cave-candy into a spectacularly ugly plate? Imagine having to explain that one to the gods. Gulp.

Call Of Duty: Advanced Warfare

Forget the three-in-one grenades that ensure exactly 66.66 per cent of each one is wasted. Forget the sound suppression charge that stops enemies from being alerted to your presence by creating a highly noticeable absence of sound. Nope, Call Of Duty: Advanced Warfare’s least plausible technology is these magnetic gloves. Because why? Why do men wearing Exo suits that can rocket jump them into the air suddenly need to haul themselves up very specifically constructed buildings? You know, ones made of sheet metal, not the much more common stone or brick. Are they... CLONG! Are they for...CLONG! Aretheyforstealth? CLONG! Nope, they’re clearly not for fricking stealth purposes either.

Look, I get there hasn’t been a decent Spider-man game in bloody ages. And kudos, really, for trying. But if rubber-faced Kevin Spacey wants to turn this whole Atlas thing into an earner, he might want to can the mag gloves and look into supplying grappling hooks. I mean, even the Sentinel Task Force seems to have worked that one out, and it’s not like they were particularly smart when it came to shutting down a certain, obviously evil private military company leader before he went rogue...

Dead Space

Isaac Clarke is many things. Engineer. Man of action. Handy with a Plasma Cutter. Delusional. Paranoid. But Mr Fantastic he is not, and it’s therefore a bit of a stretch (if you’ll pardon the pun; please do, it was awful) to see why RIG suits only put their wearer’s health read-out on the spine, where everyone but the occupant can see it. Developer Visceral knows this. That’s why a little searching in Chapter 7 will turn up a poster emblazoned “Watch each other’s back! Safety begins with teamwork.” Cute, but it explains so very little.

There’s something incredibly disturbing about a society that's totally comfortable with indiscriminately broadcasting the exact, current welfare of its individual citizens, and something almost sadistic about putting critical information, such as the amount of stasis power you have left, so tantalisingly out of reach. Still, while as a feat of industrial design the RIG is something of an own goal, Isaac is an engineer. A couple of well-placed bathroom mirrors and a few bolts, and he can start soiling himself just as much as we do when that comforting cyan spinal column starts changing colour faster than an LED mood light.

Metroid

Samus’s Power Suit is a thing of wonder. Arm cannon, Grapple Beam, missiles… this thing has the works. It also has the curious ability to do, er, something to its user that prevents them needing a swift trip to AE and a wheelchair for life when it wraps up them up into a ball. Another cheeky nod from the developers here: in Metroid Prime, there’s a lore entry about the Space Pirates attempting to reverse-engineer the Morph Ball. Let’s just say it didn’t end well for the mangled test subjects.

Still, the real question is not how it doesn’t kill Samus, but why it’s part of her arsenal at all. What use does an incredibly weaponised suit of powered armour have for the ability to roll through tunnels, when you have enough firepower on your wrist to clear out a planet? You seriously couldn't make the hole a little wider with a little click-click, boom-boom? Or, you know, crawl, with a far lower profile than a thigh-high ball could possibly offer. Real-life spleunkers manage to wriggle through tiny gaps with air tanks on their backs, so the obviously limber Samus shouldn’t have too much trouble getting through, even with those shoulder pads. Yes, the Morph Ball can jump (how can it jump?), and drop bombs, and is very cool, but with everything else the Power Suit can do, it's just over-engineering on a grand – well, one-thirds – scale.

BioShock Infinite

Ah, the friendly skies. So peaceful. So serene. So pant-wettingly terrifying when you’re 30,000 ft above the ground, suspended only by a thinnish rail and an open, sharp-enough-to-cut-a-face-apart blender attached to a wooden brace. Even assuming that everyone in the world of Columbia has downed a vigor capable of giving them the grip strength of a silverback gorilla (I imagine the bottle would be an Art Deco clenched fist with ice on the knuckles), it’s a terribly unsafe way to travel. What if you sneeze, or there’s standstill traffic on the rail? There’s no way to switch arms when one grows tired. And while the Hook itself may be magnetised to ensure a good lock, sweaty hands seem like an awfully obvious point of failure.

Fictionally, of course, the first rail riders are daredevils, not proles. But when you start giving these things out at public fairs, you’ve got to question exactly who is going to want to go shopping, say, with a Sky-Hook taking up an entire arm? It’s not like you could carry anything home without drastically increasing your chances of becoming a human pancake in the very near future.

Resident Evil

Look, I love the Resident Evil REmake, but the Spencer Mansion’s security system is properly bonkers. And of all the mad ways to protect Umbrella’s questionable research, none is quite as insane as the fun little set-up George Trevor creates for the armour Key. You see, the thing about the armour trap is that it’s a two-parter. Part one is far-fetched enough, involving summoning an undead dog with a whistle, then removing its collar. Assuming all the Umbrella employees handle this like Jill or Chris, the company would be getting through a whole lot of hounds a year just to enter some old rooms.

Still, in a roundabout way, this eventually gives you a fragile imitation of the required key, which – if the intern doesn’t accidentally try it in a lock and break it forever, leaving ol' Spencer in quite a bind – can then be used to deactivate the second part of the trap. Part two means removing the real key from a pedestal, activating a whirligig bladed suit of armour on rails, and then plopping the fake in place to reset the deadly knight before it turns the workie kid you sent to do this into salami. The flaw in this master plan, bar the easily ruined imitation? Any patient thief could take the imitation to their local key cutters and bypass the possibility of inglorious dicing. Maybe stick to key cards next time?

Time to remove my fingers from the light socket of the universe and go and find a good comb. But I’m certain that can’t be all the video game gizmos that unravel faster than a Bubsy game. Call out the ones you’ve noticed in the comments below. Between us, I’m sure we can turn up more madcap gadgets than even Q could store in a lab.

And while you're musing upon that, why not check out some of our related, bad-science features for inspiration? May I recommend ?

Daybreak Lays Off Former Sony Online Entertainment Staffers

Added: 12.02.2015 18:00 | 15 views | 0 comments




Just last week, Sony sold off Sony Online Entertainment to Columbus Nova. The studio is now known as Daybreak Game Company, and unfortunately, it had to lay off some of its employees.

From: www.gamerevolution.com

Daybreak Games Lays Off Staff

Added: 11.02.2015 20:10 | 23 views | 0 comments


A little over a week ago the news broke that Sony Online Entertainment (SOE) had been acquired by Columbus Nova and became Daybreak Games. Sadly today it appears that the thing all acquisitions dread has come to pass, specifically there have been staff reorganistations.

From: n4g.com

Why Sony Online Entertainment's Sale Makes Sense for Everyone

Added: 03.02.2015 13:10 | 25 views | 0 comments


Push Square: "Sony Online Entertainment is no more. As part of a shock announcement yesterday, the MMO developer confirmed that it had been acquired by a New York investment group named Columbus Nova, and would be rebranding itself as the Adrian Chiles-inspired Daybreak Game Company. This obviously came as a surprise to many, with the company's immediate insistence on multiformat development seeming a touch odd but we reckon that it may be good news for all involved."

From: n4g.com

Sony Online Entertainment acquired by investment firm Columbus Nova

Added: 03.02.2015 2:41 | 37 views | 0 comments


Rebranded 'Daybreak Game Company' to continue as independent studio.
Everquest, PlanetSide and H1Z1 developer Sony Online Entertainment has been acquired by investment management firm Columbus Nova, it was announced on Monday.

From: rss.feedsportal.com

Sony Online Entertainment acquired by investment firm Columbus Nova

Added: 03.02.2015 2:41 | 34 views | 0 comments


Rebranded 'Daybreak Game Company' opens up to Xbox development.
Everquest, PlanetSide and H1Z1 developer Sony Online Entertainment has been acquired by investment management firm Columbus Nova, it was announced on Monday.

From: feedproxy.google.com


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