Wednesday, 09 October 2024
News with tag Combat  RSS
Killzone: Shadow Fall Intercept E3 2014 Trailer (HD)

Added: 10.06.2014 17:22 | 5 views | 0 comments


Killzone Shadow Fall Intercept is an online cooperative expansion for Killzone Shadow Fall. Up to four players are placed on an elite VSA team operating behind enemy lines on a mission to intercept and relay Helghast military transmissions. Four innately specialized Combat Roles - Assault, Marksman, Medic, and Tactician - offer radically different play experiences. Players will capture invaluable enemy intel across 4 wildly different environments, defeat uniquely skilled Helghast champions along with the forces they command, and discover a wealth of new unlockables. http://us.playstation.com/ps4/games/kill-zone-ps4.html

From: www.gamershell.com

Halo: The Master Chief Collection How to do a Remaster Right

Added: 09.06.2014 20:14 | 5 views | 0 comments


From GamesReviews:"Microsofts conference at E3 just finished up and wow I can say that they really stepped up their game! One of the most exciting announcements was The Master Chief Collection which includes Halo 1 4, and they brought out everything and then some. When Halo: Combat Evolved Anniversary came out, the remastered graphics were astounding. However, many were let down with the multiplayer as it wasnt an authentic remake of the original multiplayer but rather a compilation of maps from several Halo games. It used the engine from Reach which made it feel more modern than classic. This is probably why the crowd went crazy when they announced that the Halo 2 portion of the collection will get the full anniversary treatment including the original multiplayer in its entirety. In fact, the collection will have over 100 multiplayer maps from all four games, all in 1080p and 60 frames per second."

From: n4g.com

Halo: The Master Chief Collection 1080p Screens and Box Art Revealed, Looks Stunning

Added: 09.06.2014 20:14 | 6 views | 0 comments


The official box art and screenshots of Halo: The Master Chief Collection. This special edition features: Combat Evolved, Halo 2, Halo 3 and Halo 4. It will run at 1080p/60 FPS with dedicated servers.

From: n4g.com

Halo: The Master Chief Collection Announced, Includes Halo 5 Beta

Added: 09.06.2014 19:38 | 0 views | 0 comments




Microsoft and 343 Industries has just announced that Halo: The Master Chief Collection is in fact real, and will be launching on November 11th for Xbox One.

As previously rumored, the collection includes Halo: Combat Evolved Anniversary, a remade version of the second title, dubbed Halo 2 Anniversary, Halo 3, and Halo 4. In addition to all four single-player campaigns, the title will include over 100 multiplayer maps, all running in 1080p at 60fps in their original engines, and on dedicated servers. Achievement hounds will be pleased to hear it also packs with it 4000 Gamerscore.

From: www.gamerevolution.com

Video: Halo: The Master Chief Collection: Announcement Trailer

Added: 09.06.2014 19:20 | 2 views | 0 comments


Halo: Combat Evolved, Halo 2, Halo 3 and Halo 4 head to Xbox One in 1080p/60fps.


From: www.videogamer.com

Halo: The Master Chief Collection: Announcement Trailer (Xbox One)

Added: 09.06.2014 19:20 | 8 views | 0 comments


Halo: Combat Evolved, Halo 2, Halo 3 and Halo 4 head to Xbox One in 1080p/60fps.

From: www.videogamer.com

E3 2014: Halo: The Master Chief Collection Grants Beta Access To Halo 5

Added: 09.06.2014 19:15 | 4 views | 0 comments



The collection will contain everything that was discussed in the previous leak, which includes Halo: Combat Evolved, Halo 2, Halo 3 and Halo 4.

From: www.cinemablend.com

News: Halo: The Master Chief Collection coming to Xbox One on November 11

Added: 09.06.2014 18:29 | 0 views | 0 comments


Includes a remastered Halo 2, along with original versions of Halo: Combat Evolved, Halo 3 and Halo 4 all in 1080p/60fps.

Only Halo 2 appears to have been visually remastered for Xbox One, but all four games will run at 1080p/60fps. Halo 2 will also ship with the original game's multiplayer and support for dedicated servers, with six iconic maps recreated for Xbox One.

The collection will also contain access to a playable beta for Halo 5: Guardians coming this December, plus a new live action series called Halo: Nightfall and 4,000 gamerscore.

Source: Xbox@E3 2014



From: www.videogamer.com

E3 2014: Why the Master Chief Collection Puts Other Greatest-Hits Compilations to Shame

Added: 09.06.2014 18:22 | 0 views | 0 comments


The rumors were true. 343 Industries is indeed working on a 10th anniversary edition of Halo 2, but that classic 2004 shooter is going to be bundled alongside Halo 3, Halo 4, and the original Combat Evolved as part of The Master Chief Collection.

What is The Master Chief Collection? Well, it looks to be one of the slickest greatest-hits compilations in recent memory. On a single Xbox One disc, you'll find remastered versions of all four Master Chief outings, each spruced up to run in 1080p and at 60 frames per second. And because this is the 10th anniversary of Halo 2, 343 is giving that game a bit of extra attention--think of it as a similar graphical upgrade to the one Halo: Combat Evolved received three years ago, right on down to the ability to switch between new and original visuals with the tap of a button. (Halo: CE Anniversary is also included on the disc.)

Halo 2 has been given fancy new story cinematics. Never has Sgt. Johnson's stubble looked so stubbly!

The whole thing is organized in a way that feels like listening to your favorite band's entire back catalog on shuffle. See, you don't launch each game separately from the others; instead, you access all of the campaign missions and multiplayer--yes, there's online multiplayer for all four games--from a single shared menu. And from there, you can mix and match in a way that few--if any--greatest-hits collections have ever allowed before.

Here's how it works. While you could load up Combat Evolved and play that through to completion before moving on to Halo 2, you can also queue up a setlist of missions from all four games. So you can play through every single Warthog mission in succession--or all the Flood missions if you're a masochist--without having to jump back out to a main menu. But you can also create your own continuous, cross-game setlists. That's because all these missions are unlocked from the start--343 is assuming you've played all this stuff before--and the overall game works in such a way that each of these older engines is loaded simultaneously under the hood to make it all flow smoothly.

(A quick note about campaign co-op: Like Combat Evolved Anniversary, online co-op has been applied to Halo 2. But all four games are sticking with their original player counts. So that means Combat Evolved and Halo 2 support two player co-op as they originally did, while Halo 3 and Halo 4 allow for up to four players total.)

Now let's talk about online multiplayer. Yes, it's there--even for Combat Evolved, which never featured network support in its original Xbox iteration. That may come as a surprise considering that the reasoning 343 used for not including multiplayer in Combat Evolved Anniversary was that it wouldn't feel the same going from offline to online. Instead, it shipped that remaster with access to Halo: Reach multiplayer. So what has changed?

In short: dedicated servers. All four games feature multiplayer running on dedicated servers. So now, according to 343, the multiplayer for Combat Evolved--and the other three games--won't have to rely on the peer-to-peer networking that the Xbox 360 used, thus providing an experience that better mimics Halo CE's offline immediacy.

Maybe that's the real reason; maybe it's not. Whatever the case may be, it's just cool to see online multiplayer returning for those earlier games--all of which run in their original engines, exploitable glitches and all. So yes, according to 343, all those tricks and exploits (think EXP boosting) you discovered in earlier games are still there, because the developers wanted to preserve the original character of these games--like a snapshot in time from before the dawn of patching and title updates. Except, you know, with all the downloadable maps included.

But what's really neat is that, like in the campaign, you can choose to play in multiplayer hoppers that shuffle up each game on the go. So in the pre-match voting screen where players cast a vote for one of several potential map-and-mode combinations, you might be choosing a match on Halo 2's Ascension, CE's Hang 'Em High, or Valhalla from Halo 3. And just like that, when the votes are decided, you'll be whisked over to that game's original multiplayer engine.

Assuming none of the multiplayer magic was lost in the transition to 60-frames-per-second gameplay, all of this adds up to one very cool package. For $60, you've got what is essentially the ultimate Halo collector's edition, and a ticket to transport back in time to the bygone era of early Halo multiplayer. And for story buffs, there are new cinematics that tease the events of Halo 5: Guardians, as well as full access to Ridley Scott's upcoming Halo: Nightfall episodic series. It's easy to feel cynical about remakes as a quick cash grab, but this is one case that looks to put all those other greatest-hits compilations to shame. The Master Chief releases on November 11 this year.

From: www.gamespot.com

E3 2014: Why the Master Chief Collection Puts Other Greatest-Hits Compilations to Shame

Added: 09.06.2014 18:22 | 0 views | 0 comments


The rumors were true. 343 Industries is indeed working on a 10th anniversary edition of Halo 2, but that classic 2004 shooter is going to be bundled alongside Halo 3, Halo 4, and the original Combat Evolved as part of The Master Chief Collection.

What is The Master Chief Collection? Well, it looks to be one of the slickest greatest-hits compilations in recent memory. On a single Xbox One disc, you'll find remastered versions of all four Master Chief outings, each spruced up to run in 1080p and at 60 frames per second. And because this is the 10th anniversary of Halo 2, 343 is giving that game a bit of extra attention--think of it as a similar graphical upgrade to the one Halo: Combat Evolved received three years ago, right on down to the ability to switch between new and original visuals with the tap of a button. (Halo: CE Anniversary is also included on the disc.)

Halo 2 has been given fancy new story cinematics. Never has Sgt. Johnson's stubble looked so stubbly!

The whole thing is organized in a way that feels like listening to your favorite band's entire back catalog on shuffle. See, you don't launch each game separately from the others; instead, you access all of the campaign missions and multiplayer--yes, there's online multiplayer for all four games--from a single shared menu. And from there, you can mix and match in a way that few--if any--greatest-hits collections have ever allowed before.

Here's how it works. While you could load up Combat Evolved and play that through to completion before moving on to Halo 2, you can also queue up a setlist of missions from all four games. So you can play through every single Warthog mission in succession--or all the Flood missions if you're a masochist--without having to jump back out to a main menu. But you can also create your own continuous, cross-game setlists. That's because all these missions are unlocked from the start--343 is assuming you've played all this stuff before--and the overall game works in such a way that each of these older engines is loaded simultaneously under the hood to make it all flow smoothly.

(A quick note about campaign co-op: Like Combat Evolved Anniversary, online co-op has been applied to Halo 2. But all four games are sticking with their original player counts. So that means Combat Evolved and Halo 2 support two player co-op as they originally did, while Halo 3 and Halo 4 allow for up to four players total.)

Now let's talk about online multiplayer. Yes, it's there--even for Combat Evolved, which never featured network support in its original Xbox iteration. That may come as a surprise considering that the reasoning 343 used for not including multiplayer in Combat Evolved Anniversary was that it wouldn't feel the same going from offline to online. Instead, it shipped that remaster with access to Halo: Reach multiplayer. So what has changed?

In short: dedicated servers. All four games feature multiplayer running on dedicated servers. So now, according to 343, the multiplayer for Combat Evolved--and the other three games--won't have to rely on the peer-to-peer networking that the Xbox 360 used, thus providing an experience that better mimics Halo CE's offline immediacy.

Maybe that's the real reason; maybe it's not. Whatever the case may be, it's just cool to see online multiplayer returning for those earlier games--all of which run in their original engines, exploitable glitches and all. So yes, according to 343, all those tricks and exploits (think EXP boosting) you discovered in earlier games are still there, because the developers wanted to preserve the original character of these games--like a snapshot in time from before the dawn of patching and title updates. Except, you know, with all the downloadable maps included.

But what's really neat is that, like in the campaign, you can choose to play in multiplayer hoppers that shuffle up each game on the go. So in the pre-match voting screen where players cast a vote for one of several potential map-and-mode combinations, you might be choosing a match on Halo 2's Ascension, CE's Hang 'Em High, or Valhalla from Halo 3. And just like that, when the votes are decided, you'll be whisked over to that game's original multiplayer engine.

Assuming none of the multiplayer magic was lost in the transition to 60-frames-per-second gameplay, all of this adds up to one very cool package. For $60, you've got what is essentially the ultimate Halo collector's edition, and a ticket to transport back in time to the bygone era of early Halo multiplayer. And for story buffs, there are new cinematics that tease the events of Halo 5: Guardians, as well as full access to Ridley Scott's upcoming Halo: Nightfall episodic series. It's easy to feel cynical about remakes as a quick cash grab, but this is one case that looks to put all those other greatest-hits compilations to shame. The Master Chief releases on November 11 this year.

From: www.gamespot.com


« Newer articles Older articles »
advertising

Copyright © 2008-2024 Game news at Chat Place  - all rights reserved