Wednesday, 02 October 2024
News with tag Combat  RSS
Woolfe - The Red Hood Diaries Review

Added: 19.03.2015 23:23 | 4 views | 0 comments


A game like Woolfe: The Red Hood Diaries was inevitable in a media landscape where a grim-and-gritty reboot is as common as films shot in color and in focus. That doesn't make another example of this trend an inherently bad thing, but the pitfalls of such an approach are numerous, and Woolfe provides a harsh lesson in how to fall into all of them.

The pratfalling starts early as our heroine, an axe-wielding, platinum-haired, Amy Brown-meets-

Red herself speaks in a mix of sub-Buffy the Vampire Slayer modern teenage one-liners and broken, self-loathing pseudo-poetry.

When the game leaves story behind in favor of player interaction, it involves competent platforming and puzzle solving with a small measure of 3D movement and backtracking, but it’s still fairly linear. It's also wholly unremarkable, marred by a score of tiny and annoying but not game-breaking bugs. A puzzle on the second stage requires Red to perform a relatively simple shimmy along a set of pipes to jump across a gap before being drowned in a pile of sludge from above; this stranded me 20 minutes longer than it should have because the game refused to recognize and grasp the pipes on the other side. Long stretches of running from enemies are aggravating because Red snags herself on the edges of walls.

Combat is rather boring to begin with, with a light attack, heavy attack, and two magical attacks. Nothing works more effectively than just spamming heavy attack ad nauseum, especially at the frequent moments when hits don't register, which is especially frustrating in sections involving an evil Pied Piper who summons groups of rats. A ground pound attack, which is supposed to make quick work of the horde, rarely connects in the way you think it will, and the group can chip away at Red's energy far faster than she can readjust and aim for whatever's attacking her. Boss fights compound all these issues, with scripted events all suffering from occasional moments of glitchy failure.

Woolfe barely comes into its own before it's over, with the entire game taking about 2–3 hours tops. It's apparently only half of a two-part experience, but the halfway mark of the game doesn't show much promise for the second. Adult takes on childrens' stories are a hard balancing act, and the moral of this particular take is perhaps in showing just how much a storyteller has to grow up to get it right.

From: www.gamespot.com

Dont Compare Batman Arkham Knight Combat to Shadow of Mordors

Added: 19.03.2015 21:22 | 6 views | 0 comments


I can handle the comparisons between heists in GTA Online and those in Payday 2, even though heists in the latter are clearly, inarguably better. I can rolls my eyes and bite my tongue when people say that League of Legends and Dota 2 are basically the same game. But every ounce of self-control I have cannot quiet my protests when someone compares the combat in any of the Batman Arkham games to that of Middle Earth: Shadow of Mordor.

From: n4g.com

Combat Arms: Line of Sight Closed Beta Trailer (HD)

Added: 19.03.2015 16:16 | 14 views | 0 comments


Sign up for the Closed Beta now! http://calineofsight.com http://fb.com/CALineOfSight The Closed Beta will run for 48 hours, starting on 31st March and will come to a close on 2nd April. Players can sign up for access starting today. Access is limited, so to be in with a shot of getting in on the action do not delay. Combat Arms: Line of Sight features almost unlimited and visible weapon customisation options. Military shooter fans will experience well-balanced, fast-paced gameplay across a variety of maps and modes including new PVP matchups mode giving players the opportunity to acquire and use their unique superhuman powers.

From: www.gamershell.com

Combat Arms: Line of Sight Closed Beta Signups, Video Released

Added: 19.03.2015 16:15 | 9 views | 0 comments


Players can sign up for access starting today, 19th March, up until 30th March

From: www.gamershell.com

Final Fantasy Type-0 HD Review | CGM

Added: 17.03.2015 9:18 | 7 views | 0 comments


CGM: FFT0 is an interesting experiment for the Final Fantasy franchise. In some ways it feels more FF than the FFXIII series in that it has a more familiar setting; chocobos abound, Magitek armor is disrupting the old world magical order, even the world map makes a comeback after its distinct absence for three games. However, the traditional turn-based combat has been ditched entirely for a real-time action combat system similar to the one used by Kingdom Hearts. Its the strongest element of the game, as FFT0 gives you 14 main characters, each with a different weapon and combat style, so players are bound to find a few that resonate, although its always wise to include at least one ranged attack combatant for those hard to reach enemies. Combat is a mix of traditional random battles on the world map that whisk players off to another screen when invisible enemies attack, and instant combat with enemies you can see in the mission dungeons.

From: n4g.com

Atelier Shallie - Fatal bug crashes PS3

Added: 16.03.2015 11:22 | 10 views | 0 comments


The European/NA version of Atelier Shallie has a fatal bug which leads to a complete crash of the PS3 system. The bug appears on reaching Combat Level 40, which unlocks the Growth system. The Growth System is missing localization and opening it will lead to a crash of your system.

From: n4g.com


« Newer articles Older articles »
advertising

Copyright © 2008-2024 Game news at Chat Place  - all rights reserved