Tuesday, 01 October 2024
News with tag Corsa  RSS
Head Full of Steam: Crawl

Added: 25.04.2014 21:14 | 7 views | 0 comments


Corey Kelley discusses 'Crawl' on this weeks update of Head Full of Steam!

Tags: Fuse, Help, Corsa
From: n4g.com

Slitherine's iPad version of Da Vinci's Art of War is now on sale for 69p/99c

Added: 23.04.2014 16:42 | 5 views | 0 comments


Slitherine's iPad version of Da Vinci's Art of War is now on sale for 69p/99c Slitherine Software's novel fusion of war and auctioneering Da Vinci's Art of War is now on sale on the App Store. With this one, Slitherine sticks to its tried-and-true brand of strategy, so you can expect a challenging slow burner in the mould of Panzer Corps or Slitherine's Legion here. Dominating 16th-century Europe in Da Vinci's Art of War will require the usual tripartite blend of Vict...

Tags: With, Europe, Corsa
From: feedproxy.google.com

Assetto Corsa v0.8.7 Update Launched

Added: 15.04.2014 16:57 | 27 views | 0 comments


Assetto Corsa is a next-generation driving simulator for Windows PC which reproduces real-world circuits, as well as road and racing cars

From: www.gamershell.com

Assetto Corsa Hands On-JPS

Added: 15.04.2014 10:14 | 37 views | 0 comments


"Just Push Start was recently able to test the pre-release version of Kunos Simulazionis indie racing simulator Assetto Corsa. Currently a lot of the main features have been added to the game, but plenty of additional content is still in development." -JPS

From: n4g.com

Stanford researchers create controller that they say can read your mind

Added: 07.04.2014 19:12 | 2 views | 0 comments


Could the controller of tomorrow read our minds and be able to adjust gameplay experiences when we get bored, sad, or excited? That future might not be too far away. Engineers at Stanford University today say they have uncovered the "next step in interactive gaming" through a controller that gauges the player's brain activity and adjusts gameplay experiences accordingly.

Stanford's prototype controller was created by Corey McCall, a doctoral candidate of electrical engineering professor Gregory Kovac. McCall modified a standard Xbox 360 controller by popping off the back panel and replacing it with a "3D printed plastic module" that features sensors that measure a player's heart rate and blood flow, as well as rate of breath and how deeply a person is breathing. A light-operated sensor can track a second heart rate measurement, while built-in accelerometers measure the rate at which you shake the controller.

At the same time, proprietary software gauges the intensity of a game--in this case the simple rhythm/racing game Audiosurf Overture. Using physiological data gathered using the controller, researchers can then assess a player's overall level of mental engagement with the game.

"You can see the expression of a person's autonomic nervous system in their heart rate and skin temperature and respiration rate, and by measuring those outputs, we can understand what's happening in the brain almost instantaneously," McCall said in a

From: www.gamespot.com

Stanford researchers create controller that they say can read your mind

Added: 07.04.2014 19:12 | 1 views | 0 comments


Could the controller of tomorrow read our minds and be able to adjust gameplay experiences when we get bored, sad, or excited? That future might not be too far away. Engineers at Stanford University today say they have uncovered the "next step in interactive gaming" through a controller that gauges the player's brain activity and adjusts gameplay experiences accordingly.

Stanford's prototype controller was created by Corey McCall, a doctoral candidate of electrical engineering professor Gregory Kovac. McCall modified a standard Xbox 360 controller by popping off the back panel and replacing it with a "3D printed plastic module" that features sensors that measure a player's heart rate and blood flow, as well as rate of breath and how deeply a person is breathing. A light-operated sensor can track a second heart rate measurement, while built-in accelerometers measure the rate at which you shake the controller.

At the same time, proprietary software gauges the intensity of a game--in this case the simple rhythm/racing game Audiosurf Overture. Using physiological data gathered using the controller, researchers can then assess a player's overall level of mental engagement with the game.

"You can see the expression of a person's autonomic nervous system in their heart rate and skin temperature and respiration rate, and by measuring those outputs, we can understand what's happening in the brain almost instantaneously," McCall said in a

From: www.gamespot.com


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