Sunday, 29 September 2024
News with tag Corsa  RSS

From: www.gamesradar.com

From: www.gamesradar.com

From: www.gamesradar.com

Shenmue 3 Adds Original Voice Actor to Cast

Added: 01.07.2015 14:10 | 3 views | 0 comments


Corey Marshall, the voice of

Tags: Corsa, Adds
From: www.gamespot.com

Call of Duty: Black Ops 3 - Everything we know so far

Added: 26.06.2015 0:17 | 17 views | 0 comments


Call of Duty: Black Ops 3, a series that started with the events of the Vietnam War then moved to a near-future timeline, is going even further down the road of tomorrow. Even though the previous year's Advanced Warfare from Sledgehammer also introduced a high-tech, militarized era, that future isn't Treyarch's Black Ops 3 future. Black Ops has its own timeline, and the sequel's setting introduces new characters, advanced gadgets and tech, and gameplay features the series hasn't seen before.

With Treyarch at the reins, the first dedicated, new-gen Call of Duty may just be the most massive to date. Once again, Treyarch's new Call of Duty game contains three different parts: the story campaign, competitive multiplayer, and the horde-style Zombies mode. As we wait for Black Ops 3 to release on Xbox One, PS4, and PC this holiday season, check out the following slides for everything we know about the upcoming shooter's game modes, story, and more.

Check out the reveal trailer below.

The last time we left the Black Ops series was with David Mason shoving his GI boot up antagonist Raul Menendez's butt. But that battle has long passed by the time Black Ops 3's events come along. The year is 2060, more than three decades after the events of Black Ops 2. So far, the Masons are nowhere in sight, but in their place you'll create and take control of your own soldier as you battle the new age's military threats.

The specifics of the global threat are still unknown, but where Black Ops 2 saw the world's military forces being devastated by city-destroying, weaponized drones, that world-ending situation will not repeat in the upcoming sequel. The world's nations are now outfitted with a whole lot of anti-drone defenses, putting an emphasis back on having strong ground forces to settle political differences - which is, of course, where you come in.

Black Ops 3 is set pretty far into the future, so physical and neural enhancements are no longer a thing of science fiction. Soldiers are often more machine than man, using cybernetic arms and legs to improve their strength and mobility. In addition to enhanced body parts, soldiers also have computers attached to their brains allowing them to use new Cyber Core and Cyber Rig abilities.

Equipping Cyber Cores gives you skills to do things like remotely hack robots and small drones with your brain at any point in the battle, while Cyber Rigs are passive abilities that can improve your soldier's mobility and defensive capabilities. The soldier you equip and take into a campaign mission can be vastly different from anything your friend might bring to the same situation, and yes, what your friends equip will matter because...

Up to now, Call of Duty campaigns have been single player-focused, on-the-rails, highly scripted rollercoasters with lots of corridor shooting and big-ass explosions. In Black Ops 3, there are still big-ass explosions, but Blops 3's campaign is giving up to four players a bit more room to explore different ways to attack their objectives. The mission environments are larger and wide open, the enemy AI has been revamped to account for multiple players and open levels, and new co-op features allow players to effectively communicate and work as a team.

The one mission shown so far was in an open plaza in Cairo, Egypt populated with human enemy soldiers, robot enemy soldiers, mini flying drones, and multiple mission objectives. The players could approach each objective as they liked, hack drones with their Cyber Core abilities, and even highlight threats, danger zones, and tactical opportunities in their co-op buddies' HUDs. The new mission style seems to emphasize player exploration and emergent tactics over setting up blockbuster set pieces like previous games, though there are sure to be massive set pieces sprinkled throughout. This is Call of Duty, after all.

Soldier customization appears to be a major focus in Black Ops 3. In the campaign, players can outfit their soldier with Cyber Cores, Cyber Rigs, weapons, and equipment before they head into battle. But you won't just be scrolling through a menu to equip those items, you'll do all that in your very own Safe House where you can customize the layout and socialize with other players.

On top of that, the multiplayer mode has cranked weapon customization up with the Gunsmith feature. Gunsmith allows you to make your weapon look unique by equipping weapon attachments and creating your own art on a predetermined section of your weapon using various unlockable symbols and shapes. Creating your weapon art is similar to using the series' emblem editor, except you're making dirty images on a 3D surface rather than a 2D plane.

With the advanced technology at the Black Ops 3 soldier's disposal, your trooper's ability to move quickly around the battlefield is even more efficient than before. You get the speed boost by using the new thrust jump, powersliding, mantling, and Titanfall-style wall running capabilities of your combat suit. This enhanced mobility works quite a bit differently than Advanced Warfare's Exo jump and dashing abilities, giving you a more controlled way of moving your soldier around the environment.

The thrust jump allows you to boost yourself into the air with both long, extended thrusts for higher altitudes and short bursts for prolonged airtime and maneuverability. This lets players bounce around corners, change direction in mid-air, and perform maneuvers in any direction at any time. Coupled with the other movement abilities, you're able to chain thrust jumps, wall runs, and powerslides to really jet across the map quickly and perform some truly amazing acrobatic kills.

It wouldn't be a Treyarch Call of Duty game without the game-within-a-game Zombies mode. As of now, there aren't many details on the specifics of this year's zombie-infested offering, but one little tidbit the developers did reveal is that the Zombies mode will include its own version of a progression system.

Whether that progression system will be as extensive as the multiplayer mode's - allowing players to unlock weapons, skins, and equipment - is yet to be seen. But given the developer's dedication to the Easte-egg-turned-full-blown-game, Zombies is sure to be a substantial part of the Black Ops 3 package.

Treyarch is adding quite a few new features to make the multiplayer experience feel much different than it has in past games. For example,Black Ops 3's Specialists are multiplayer characters with unique abilities and looks, and the maps have been designed around the new traversal abilities of the players. There are obvious flat walls to wall run on, tight spaces to powerslide under, and ponds to jump into for underwater battles.

That's right, you can swim in Blops 3's multiplayer. Making the transition from dry land to underwater gunplay doesn't have any jarring control changes, so it’s easy to jump in for cover and boost out of the water at a moment's notice. That's just a small portion of what we know about the multiplayer mode so far. Check out more details on the game's competitive component in our

Treyarch has dedicated a full 3-year development cycle to Black Ops 3 and the extra time seems to have spawned quite a bit of innovation in both the campaign and multiplayer modes. To allow players to personally experience the game and its many changes before launch, Treyarch announced that there will be a Black Ops 3 multiplayer beta made available to all who pre-order the game. And the developer will be bringing the multiplayer to E3's show floor, so you can look forward to even more details on the game in June.

That's everything we know so far, but there are still plenty of questions to be answered and Black Ops 3 features to be unveiled in the future. Stay tuned for more updates as we get closer to the November 6 launch.

It looks like Sony's stolen that coveted Call of Duty DLC exclusivity right out from under Microsoft's nose. At E3 2015, we were surprised to see that the typical Black Ops 3 demonstration on the Microsoft stage was absent. Instead, we got a presentation from Treyarch and the latest look at Black Ops 3's gameplay during Sony's press conference.

In a surprising turn, PlayStation consoles are getting timed exclusivity for the future DLC that will be available after the release of Black Ops 3. That means the post-release map packs will hit PlayStation consoles first, leaving Xbox owners waiting a few extra week to get in on the fun. You win this round, Sony.

Yakuza 5: Inside a World of Organized Crime on PS3

Added: 25.06.2015 18:00 | 4 views | 0 comments


Back in April, Gio Corsi at PlayStation visited the SEGA office in Tokyo to interview two of the developers behind the legendary Yakuza series, General Director Toshihiro Nagoshi and Producer Masayoshi Yokoyama. In this first of three interview videos, Gio goes deep into the details of Yakuza 5 and also gets answers to some of the questions fans sent to #Yakuza5PS.

From: feedproxy.google.com

Assetto Corsa - An E3 Look Behind the World's Most Accurate Racing Simulator

Added: 22.06.2015 20:20 | 44 views | 0 comments




While at E3 this past week I had a chance to meet with three members of Kunos Simulazioni, the Italy-based development team behind what I've consistently heard regarded as the most accurate racing simulator on the market. That game is Assetto Corsa, and as a car and racing simulator fan who had previously never experienced the title, I was excited to see why the game has earned its reputation.

From: www.gamerevolution.com

Shenmue Voice Actors Hoping To Make Return In Shenmue 3

Added: 20.06.2015 7:15 | 3 views | 0 comments


The voice actors from the original Shenmue games Corey Marshall and Lisle Wilkerson are hoping for their return in Shenmue 3 and ask the fans to tell Yu Suzuki to make that happen.

Tags: Mask, Corsa
From: n4g.com

The biggest trends of E3 2015

Added: 19.06.2015 23:56 | 20 views | 0 comments


By all accounts, 2015 was a damn good year for E3, and the immediate future of video games is looking especially bright. But when we look back on the E3 that was, it's easy to see that - even though these many of these projects are all worked on in strict secrecy - they still share a lot of similarities with one another.

It's hard to pinpoint exactly what causes everyone to suddenly jump aboard the same tracks of parallel thought. Maybe a few dozen grappling hook enthusiasts have wriggled their way into the gaming industry; perhaps everybody's got bigger budgets to spend on eye-catching CGI trailers. Call it coincidence, or call it the natural result of humanity's collective subconscious - these are some of the biggest trends that surfaced in the many amazing .

People watch E3 for the surprises, and this year was probably the best in recent memory to deliver on the impossible. Sony's conference was a megaton explosion of revivals, with the return of The Last Guardian, the arrival of Shenmue 3, and a remake for Square Enix's Final Fantasy 7. Square's own conference announced a brand new sequel to the cult-hit Nier. Microsoft even got in on the action, announcing the return of Rare to the world of game design and the arrival of backwards compatibility to the Xbox One. All of these things seemed unthinkable just last week. Now, they're more real than ever.

Look, this really shouldn't be considered a 'trend' - it should just 'be'. But this year's E3 was definitely a step in the right direction, as a good portion of the big-budget games we got to see star some admirable, . You can play as either a man or woman in Fallout 4, Emily Kaldwin is as much a main character as Corvo in Dishonored 2, Aloy slays mechanical dinosaurs in Horizon: Zero Dawn, Lara Croft was front and center in two press conferences, and many, many more games either star women, or at the very least allow players to choose their gender. Progress.

There's certainly no shortage of sequels that simply expand on prior ideas - Fallout 4 and Deus Ex: Mankind Divided are basically like the old games but bigger - but several publishers are taking their beloved franchises in totally new directions. Persona 4: Dancing All Night takes the social-focused JRPG and thrusts it into the rhythm game genre. Two of Bethesda's biggest franchises are getting their own mobile titles: Elder Scrolls Legends takes the sprawling RPG and turns it into a collectible card game, while Fallout Shelter is a neat little life-in-a-Vault management game. Even Ghost Recon is transforming in a big way, taking a straightforward squad-based shooter and blowing it out to open-world proportions - much like Metal Gear Solid 5: The Phantom Pain's own approach to breaking away from constrained level structure.

It's shocking how many CGI trailers we saw at E3 this year, but a lot of that has to do with how many games are slated for 2016 and beyond. We get it: publishers want to sell people on the high concept of their games, and they want to do it with some pizazz. Or maybe whatever game they're hawking isn't ready to be shown just yet. Regardless of the reason, CGI trailers are ultimately an empty promise. They're all style and no substance, filled with impossibly gorgeous visuals and highly-detailed action that will in no way be representative of the final, playable product. When you see a CGI trailer in a conference, it's basically your window of opportunity to grab a soda from the fridge, because other than the name, what you're seeing isn't going to exist.

If the popularity of Batman and Spider-Man tells us anything, it's that people love imagining what it would be like to swing off of anything and everything. And while trying to fashion your own real-life grappling hook will probably land you in the nearest emergency room, games let you zip around on a metal tether with all the freedom in the world. The grappling hook is one of the Just Cause series' biggest claims to fame, so of course it's back for ?

Seriously, Platinum Games went from making one or two projects at a time to making all of the games. They're working on Star Fox Zero for Nintendo, they're going to be working on Square Enix's sequel to the cult-hit RPG Nier, they're making a brand new Transformers game for Activision, and they've still got Scalebound for Microsoft (though we'll most likely see more of that at Gamescom). Three new announcements at E3 from a studio responsible for fantastic over-the-top action games. Everybody wins.

In 2015 and beyond, it's not just enough to play your games as designed. Publishers now want you to build and share your own creations made inside the game. With the popularity - or rather, cult-like devotion of millions - surrounding Minecraft, games have an increasing desire to cater to a generation of I'll-just-build-it-myself creators. Media Molecule's Dreams expands on lessons learned from its work on LittleBigPlanet, but that's expected. The bigger surprises come from companies like Nintendo and Bethesda. Super Mario Maker aims to be the only Mario game you'll ever need, as you can create and download custom stages across a variety of Super Mario styles. Bethesda's rolling out Doom Snapmap, which allows players to create their own arenas and gametypes within the ultra-violent shooter. Even , giving players the opportunity to construct their own settlements, and even do some light programming of their own.

They say that human beings are social animals, and while we all love to kill one another in multiplayer deathmatches, we also have an inherent need to unite and take out some aggression on emotionless computers. Many of the games at E3 2015 tapped into that sense of togetherness with tight squads of cooperative players squaring off against AI hordes. , and Star Wars Battlefront's co-op survival missions pit two Rebel players against an army of Imperial troopers. We would include The Division but... we've all seen how friendships crumble in those Dark Zones when there's loot to be had.

The biggest trends of E3 2015

Added: 19.06.2015 23:56 | 32 views | 0 comments


By all accounts, 2015 was a damn good year for E3, and the immediate future of video games is looking especially bright. But when we look back on the E3 that was, it's easy to see that - even though these many of these projects are all worked on in strict secrecy - they still share a lot of similarities with one another.

It's hard to pinpoint exactly what causes everyone to suddenly jump aboard the same tracks of parallel thought. Maybe a few dozen grappling hook enthusiasts have wriggled their way into the gaming industry; perhaps everybody's got bigger budgets to spend on eye-catching CGI trailers. Call it coincidence, or call it the natural result of humanity's collective subconscious - these are some of the biggest trends that surfaced in the many amazing .

People watch E3 for the surprises, and this year was probably the best in recent memory to deliver on the impossible. Sony's conference was a megaton explosion of revivals, with the return of The Last Guardian, the arrival of Shenmue 3, and a remake for Square Enix's Final Fantasy 7. Square's own conference announced a brand new sequel to the cult-hit Nier. Microsoft even got in on the action, announcing the return of Rare to the world of game design and the arrival of backwards compatibility to the Xbox One. All of these things seemed unthinkable just last week. Now, they're more real than ever.

Look, this really shouldn't be considered a 'trend' - it should just 'be'. But this year's E3 was definitely a step in the right direction, as a good portion of the big-budget games we got to see star some admirable, . You can play as either a man or woman in Fallout 4, Emily Kaldwin is as much a main character as Corvo in Dishonored 2, Aloy slays mechanical dinosaurs in Horizon: Zero Dawn, Lara Croft was front and center in two press conferences, and many, many more games either star women, or at the very least allow players to choose their gender. Progress.

There's certainly no shortage of sequels that simply expand on prior ideas - Fallout 4 and Deus Ex: Mankind Divided are basically like the old games but bigger - but several publishers are taking their beloved franchises in totally new directions. Persona 4: Dancing All Night takes the social-focused JRPG and thrusts it into the rhythm game genre. Two of Bethesda's biggest franchises are getting their own mobile titles: Elder Scrolls Legends takes the sprawling RPG and turns it into a collectible card game, while Fallout Shelter is a neat little life-in-a-Vault management game. Even Ghost Recon is transforming in a big way, taking a straightforward squad-based shooter and blowing it out to open-world proportions - much like Metal Gear Solid 5: The Phantom Pain's own approach to breaking away from constrained level structure.

It's shocking how many CGI trailers we saw at E3 this year, but a lot of that has to do with how many games are slated for 2016 and beyond. We get it: publishers want to sell people on the high concept of their games, and they want to do it with some pizazz. Or maybe whatever game they're hawking isn't ready to be shown just yet. Regardless of the reason, CGI trailers are ultimately an empty promise. They're all style and no substance, filled with impossibly gorgeous visuals and highly-detailed action that will in no way be representative of the final, playable product. When you see a CGI trailer in a conference, it's basically your window of opportunity to grab a soda from the fridge, because other than the name, what you're seeing isn't going to exist.

If the popularity of Batman and Spider-Man tells us anything, it's that people love imagining what it would be like to swing off of anything and everything. And while trying to fashion your own real-life grappling hook will probably land you in the nearest emergency room, games let you zip around on a metal tether with all the freedom in the world. The grappling hook is one of the Just Cause series' biggest claims to fame, so of course it's back for ?

Seriously, Platinum Games went from making one or two projects at a time to making all of the games. They're working on Star Fox Zero for Nintendo, they're going to be working on Square Enix's sequel to the cult-hit RPG Nier, they're making a brand new Transformers game for Activision, and they've still got Scalebound for Microsoft (though we'll most likely see more of that at Gamescom). Three new announcements at E3 from a studio responsible for fantastic over-the-top action games. Everybody wins.

In 2015 and beyond, it's not just enough to play your games as designed. Publishers now want you to build and share your own creations made inside the game. With the popularity - or rather, cult-like devotion of millions - surrounding Minecraft, games have an increasing desire to cater to a generation of I'll-just-build-it-myself creators. Media Molecule's Dreams expands on lessons learned from its work on LittleBigPlanet, but that's expected. The bigger surprises come from companies like Nintendo and Bethesda. Super Mario Maker aims to be the only Mario game you'll ever need, as you can create and download custom stages across a variety of Super Mario styles. Bethesda's rolling out Doom Snapmap, which allows players to create their own arenas and gametypes within the ultra-violent shooter. Even , giving players the opportunity to construct their own settlements, and even do some light programming of their own.

They say that human beings are social animals, and while we all love to kill one another in multiplayer deathmatches, we also have an inherent need to unite and take out some aggression on emotionless computers. Many of the games at E3 2015 tapped into that sense of togetherness with tight squads of cooperative players squaring off against AI hordes. , and Star Wars Battlefront's co-op survival missions pit two Rebel players against an army of Imperial troopers. We would include The Division but... we've all seen how friendships crumble in those Dark Zones when there's loot to be had.


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