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From: www.gamesradar.com

17 things that make the E3 Doom footage authentically, disgustingly Doom

Added: 15.06.2015 17:17 | 10 views | 0 comments


Doom isn't just another shooter. It's a very important game with a very specific feel, purpose and tone. It's not just about shooting monsters. It's about shooting a particularly disgusting breed of Hellspawn at a particular speed, while ducking around with a particularly giddy, kinetic sort of movement. Its combat must be deceptively clever, and its violence must be brutal and cartoonish all at the same time. So has this here new Doom got it right? Having fine-toothed my way through all the new E3 footage (campaign trailer, multiplayer trailer, and extended stage demo), I reckon the answer is a resounding 'Yes!'.

I've slow-moed the footaged, and screen-grabbed the crap out of my findings, so click on as we peer through the murk of low-res web-streams to pick out the quintissentially Doomy gems hidden within.

Skreeeeeee! You know that sound. That shrill, metallic scraping that indicates that you have entered a fresh new room and are ready to Doom your way all over its wretched inhabitants. It's less a sound effect, more a glorious, chest-beating battlecry, and it's in the new Doom trailers multiple times. AKA, At Doom's Gate. AKA, the greatest FPS theme music ever written. 'Inspired' by a whole bunch of 'proper' metal, but remixed into something immensely more, air-punchingly triumphant, Bobby Prince's E1M1 theme has been modernised (but not too much) for the main Doom trailer, and that officially makes it Doom. Yup, you can definitely see those in the multiplayer trailer. That’s Doom’s dual armour/health system to return then. And speaking of which... Those tube-like pick-ups are really rather reminiscent of Doom 3's large health packs. Does that mean that regen is definitely out then? No it does not. But it does mean that collectible health is definitely going to be a thing. ie. Get the hell out from behind that cover, you wuss, and get on with killing some things. And speaking of killing some things... Perfect. It's just perfect. Glorious, in fact. The first time you see the Super Shotgun splatter a zombie in the main gameplay trailer, it hits a fairly wide group of three and tears through the lot of them with a single shot, evaporating the first and blowing the merry crap out of the other two. That is how a double-barrelled shotgun should work in Doom. We can continue. This will be your new soldier zombie, I reckon. He's not visibly carrying a shotgun, but he does look like a meaty, but distinctly human, bastarded, outfitted with military armour and technology. These will be the guys you'll be mowing down for ammo drops, then. There is a saw. It has a chain. It is ripping through a monster with disgusting aplomb. Enough said. Seriously, would you look at how kinetic this thing is. Doomguy is always moving. Doomguy is always moving fast. And most importantly. Doomguy is always moving forward. Moving forward and killing without stopping. All of this is correct. Doomguy runs. Doomguy vaults. Doomguy lands and kills a thing. Then he runs to what looks like the end of the level, leaps straight over, and kills a buttload of things 50 feet below him. We are not looking at Doom 3's claustrophobic corridor horror here. This is big, rangey, omnidirectional combat that allows you to explode out at anything you want wherever it may be. DOOM! And on a related note… Praise Satan for this. Giant arenas, a fantastic sense of space and scale. All the freedom of combat strategy that comes with that. And best of all, that opens the scope right up for... This is how Doom combat works. One or two big, scary, f*ck-you monsters as your main targets, throwing down the big fire, and a whole mob of smaller, quicker, more focused mooks making your life a living nightmare by getting in the way, running distraction, and trying to limit your movement. Until, that is, you combine strategy with viscerality, and go all one-man RTS with a chaingun to take them down. Speaking of which... Particularly in the Hell-set part of the on-stage demo, Doomguy does not stop. He's ducking, he's weaving, he's decapitating, he's whirling past big enemies to take out their mooks, before coming back to the big guys with bigger guns, and crucially, he's always, always switching weapons. That's a big old weapon wheel right there, and with the game slowing - but never stopping - when he opens it up, that means you'll have total tactical freedom to use what you want, when you want, to destroy who you want, on a second-by-second, monster-to-individual-monster basis. My, that rich blue glow up there... Could it... Could it be a Soulsphere? AKA the Supercharge pick-up, AKA, 'Watch out goons, I have 200% health and I'm coming through'? Yes. Yes it could. And it is. But of course it's placed tantalisingly in view, but desperately out of reach, up on a high, high platform with seemingly half a mile of non-linear exploration and a couple of impossible-looking jumps between you and it. Of course it is, because that is the Doom way, and this is Doom. I haven't seen it happen clearly yet, but there are teleports in Doom multiplayer, so there will be telefrags. Splash. Remember the old Berzerk pack in the original Doom? That delightful mmedical care package that turned you into a flame-eyed brute capable of punching a demon into soup with a single hit? It seems you don't need it any more. Do enough damage to an enemy, and a ludicrous melee mangling is yours for the grabbing. Thats' just How Things Work now. Because Doom. And good Lord, does he look chunky and rather up for a fight this time. That’s how we want our big Doom monsters to look. Huge, imposing, slight cartoonish, and utterly, utterly unintimidated by how expertly we’ve been slaughtering their minions. New Doom Cyberdemon, you are a thoroughly acceptable Cyberdemon. Because that is how you deal with Cyberdemons. DOOOOOOOM!
Could This Be The Year Virtual Reality Becomes Reality?

Added: 14.06.2015 21:16 | 2 views | 0 comments


E3 2015 will have plenty of virtual reality. Could 2015 be the year it finally comes to fruition?

From: n4g.com

Street Fighter V may not look hugely different at first, but its gameplay sure is | EGM

Added: 14.06.2015 10:16 | 3 views | 0 comments


EGM: In these final days before E3 2015 kicks off properly, I got to do something that few outside of Capcom have been able to: getting my hands on an early version of Street Fighter V. Having been there to see the first live Street Fighter V gameplay during the Capcom Cup finals last last year, I was pretty excited to try the game for myself. Part of the reasonbeing honestwas that I wanted to see how it would be different from Street Fighter IV. Even though visuals alone dont a fighting game make, the huge style and graphical difference between each previous chapter had helped cement that they were new, original projects. Street Fighter V, in some ways, looked like an upgraded version of its predecessor with a different real-time filter applied. Could this actually turn out to simply be a tweak of SFIV, or would this really be a fresh path for the legendary fighting-game series?

From: n4g.com

E3 2015 - How Any Presentation Could Easily Get Us Hyped

Added: 13.06.2015 18:16 | 1 views | 0 comments


One Hit Pixel: "It seems that every year theres an expectation with game companies and their E3 promises. Some exceed, while others underwhelm drastically. As time goes by, what may have been underwhelming proves to win out; while those that wowed audiences at the annual festival of electronic games potentially bomb at retail. I hesitate to make predictions, so instead I hand those brave enough to address an audience with a few things that could make or break their showing at E3."

Tags: Could, Soul
From: n4g.com

Christopher Lee in Kingdom Hearts - Friday Facts

Added: 13.06.2015 3:19 | 11 views | 0 comments


TheArabGamer writes: "Today I would like to introduce Friday Facts where every Friday I talk about a specific video game fact that some of you may not have heard of. My first episode is dedicated to the legendary actor Sir Christopher Lee who was known for his most recent roles as Saruman from The Lord of The Rings and Count Dooku. But did you also know he also played an important role in the Kingdom Hearts series?"

From: n4g.com

Editorial: Will There EVER Be Another F.E.A.R.?

Added: 12.06.2015 17:20 | 12 views | 0 comments


First-Person Shooters are a dime a dozen nowadays and its a struggle to really find one that stands out and separates itself from the genre. This can be a double-edged sword, as a FPS that brings something new to the table can often unintentionally have that new thing staying at the table forever. But what if that game managed to capture a concept so well that not even its successors could manage to tap into its perfect blend of creative design? Lets say they decided to mix genres: ones that had been mixed before, but managed to do something that hadnt been done before. Could it be possible that a studio managed to make a sort of lightning in a bottle for FPSs, something so good that there may not be anything quite like it for over a decade after it came out? Well, that DID happen, and that games name was F.E.A.R. First Encounter Assault Recon.

From: n4g.com

How the Oculus Rift Could Help Xbox Crush PlayStation

Added: 12.06.2015 17:16 | 5 views | 0 comments


It's all about Windows 10 No one expected this: Oculus VR said Thursday its Rift virtual reality headset will ship with Microsofts Xbox One controller as the Rifts de facto way to play games.

From: n4g.com

Editorial: Will There EVER Be Another F.E.A.R.?

Added: 12.06.2015 16:16 | 4 views | 0 comments


First-Person Shooters are a dime a dozen nowadays and its a struggle to really find one that stands out and separates itself from the genre. This can be a double-edged sword, as a FPS that brings something new to the table can often unintentionally have that new thing staying at the table forever. But what if that game managed to capture a concept so well that not even its successors could manage to tap into its perfect blend of creative design? Lets say they decided to mix genres: ones that had been mixed before, but managed to do something that hadnt been done before. Could it be possible that a studio managed to make a sort of lightning in a bottle for FPSs, something so good that there may not be anything quite like it for over a decade after it came out? Well, that DID happen, and that games name was F.E.A.R. First Encounter Assault Recon.

From: n4g.com


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