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From: www.gamesradar.com

Indie Horror Hit Five Nights at Freddy's Gets Movie Deal

Added: 08.04.2015 12:05 | 0 views | 0 comments


Warner Bros. is

The movie doesn't yet have a director, cast, or script, but some high-profile Hollywood names have come aboard to produce it. Roy Lee (The Departed, The LEGO Movie) and Seth Grahame-Smith and David Katzenberg of KatzSmith Productions (the upcoming Beetlejuice sequel) are signed on as producers.

"We're looking forward to working with Scott to make an insane, terrifying, and weirdly adorable movie," Grahame-Smith said.

Cawthon added: "The story really lends itself to being a movie and it taps into a largely unexplored niche of horror that a lot of people will be able to relate to."

Five Nights at Freddy's is legitimately terrifying. In the game, players must survive in a scary version of Chuck E. Cheese's that's full of animatronic monsters. Check out the video above to see it in action.

What do you think? Could Five Nights at Freddy's work as a movie? Let us know in the comments below!

From: www.gamespot.com

Why Layton on Mobile Could Be a Good Thing

Added: 08.04.2015 0:14 | 11 views | 0 comments


Layton 7 and Fantasy Life 2 are coming to smartphones in Japan. But what does it mean for the future?

From: feeds.ign.com

Could Yo-kai Watch Be the Next Pokemon?

Added: 07.04.2015 22:11 | 4 views | 0 comments


What's a Yo-Kai Watch? IGN talks about the curious journey of Japan's beloved kids franchise.

Tags: Watch, Could
From: feeds.ign.com

What Could Save Nintendo's E3? - Game Scoop!

Added: 07.04.2015 21:00 | 7 views | 0 comments


With Zelda Wii U delayed and not making an E3 appearance, what can Nintendo do to fill the void?

From: feeds.ign.com

The best and most unusual depictions of falling over in video games

Added: 07.04.2015 15:43 | 21 views | 0 comments


That feeling you get when you’re falling over is just awful. When you’ve tripped and there’s nothing to grab onto, and you just seem to crumple in slow motion, knowing that this is gonna hurt and there’s not a damn thing you can do about it. Or when you have a falling dream and wake up going “AAH! Huh? Wha?” from the shock of that brutal, imagined impact with your mattress.

But as harsh as they are, our memories of this feeling and any sense of empathy that goes along with them become as naught when we see someone else falling over. Watching someone flail their arms about in attempt to avoid face-planting a curb is hilarious, and you know it. It’s even funnier in video games, where physics... well, don’t always act like you expect them to. You want some examples? Of course you do. Click on.

Although the Skate series never quite reached the Tony Hawk’s Pro Skater level of mainstream love, it certainly became famous for some other reasons. Namely, what happens when you lose your board and it all goes wrong.

If you type “Skate 3” into YouTube, you probably won’t get many actual gameplay videos. In fact I don’t know if anyone in the world is actually good at Skate, since evidence suggests that its players usually just spend their time trying to injure their rider in as many ways as possible. Its accidents get so savage that there’s a dedicated mode where you just have to cause as much damage to your poor avatar as possible. But the real fun begins when the physics bugs out and things start to get...zany.

Many of the games in this list have a common factor: the ragdoll button. A designated control you can hit to intentionally send your character head first into a suicide dive. When developers put this sort of thing into a game, they must know that players aren’t going to get anything productive done.

In Goat Simulator, a quick button tap turns your goat all floppy. While there’s a lot of fun to be had by going round sticking your tongue to people, and headbutting gas canisters until they explode, there’s a simple joy in just pressing a button and watching your goat tumble down a hill. It’s like having access to your own one of these: (https://www.youtube.com/watch?v=we9_CdNPuJg )

Gang Beasts is a game about wobbly Jelly Baby men fighting. It’s basically Power Stone, if Power Stone had underwater physics and was populated by drunken babies. It should come as no surprise that it has a dedicated “flop”. I dare you to not laugh within the first few minutes of firing it up

One (or all) of your friends will probably die within the tutorial, and it only escalates from there. You’ll fall off the top of a ferris wheel and crash through the wooden planks below into the water. You’ll witness players knocked off the top of speeding trucks, as road signs leave permanent imprints on their faces. It’s a fighting game where it doesn’t matter who wins. It’s all just about who gets maimed the funniest.

I remember a conversation I had with a friend back in the mid 2000s, to the effect of “Wouldn’t it be cool if one day you were just running along in a game and randomly fell over?” I don’t know why we were talking about that, but it actually happened. Then, a few months later, the first Assassin’s Creed was announced, and one of the early presentations showed Altair running too fast into a bystander and tumbling to the ground.

We thought that was hilarious, and that’s when we finally knew the next generation of gaming was coming. Forget graphics, and huge, vibrant open-worlds. Next-gen falling over. That’s where it’s at. There’s plenty of other plummeting in Assassin’s Creed too, of course. In fact it’s a trademark core mechanic. Jumping off a building into a pile of hay? Not exactly funny perhaps, but brilliantly preposterous all the same. And of course, given the series' additional propensity for sweet, sweet glitches over the years, there preposerousness to spare for all.

I was probably halfway through the story of Grand Theft Auto 5 before I realised that if I pressed the attack button while in mid-air, my character would ragdoll into a self-loathing, diving faceplant. Needless to say, the next hour or so wasn’t spent planning heists or murdering gangsters. I was attempting to do front flips over park benches. Very few of them went well.

But that didn’t matter, because my failed attempts were way funnier than what would’ve happened if I had succeeded. Pro-tip: If you’re going to try this, make sure you target a bench that someone is already sitting on. Watching two bodies become momentarily entwined before the stranger gets up and runs away in fear is great fun. Though to be fair, I was playing as Trevor, so who knows whether it was actually fear, disgust, or the exciting area of the Venn diagram in between?

Back before EA’s FIFA franchise took over the world of the beautiful game, there were quite a few football series around. One such also-ran was Sony’s This Is Football. I can’t remember if the games were actually any good or not, because my fond memories were formed for entirely different reasons.

Number one: Even back then, developers understood the importance of a dive button. In This Is Football, you can use it to try to fool the referee into giving you a free kick. Or, as I did, you can use it when no-one is even near for purely comedic effect, and watch the ref give you a totally-worth-it yellow card. Number two: the two footed tackle button, with which you can impart the falling fun to other players, by way of your most brutal Sunday League fantasies.

Okay so there’s not much funny about the falling in this one, but it deserves a spot on the list for being one of the very, very few games which is entirely about falling off things. Actually, what am I saying? A game whose core concept is essentially ‘plummet from tall stuff’ is hilarious. Especially if you have a friend with a fear of heights, and make them play it for a whole afternoonv for your own amusement. Could actually do them some good. It’s kill or cure, anyway, and either way it’s funny.

Even if you don’t have a monstrous fear of altitude, the game is pretty terrifying. To get the highest score it’s all about getting “hugs” and “kisses”, which sounds lovely and innocent, but bear in mind that they’re actually being imparted by the sides of buildings as you fall.

In Just Cause 2 you do a hell of a lot of flying, falling, tumbling, and rolling. The grappling hook which you use to propel yourself around is probably one of the best additions to any open-world game there’s ever been. Not only can you attach a plane to a car and watch hilarity ensue, it also has some (relatively) practical uses.

Such as entirely breaking the laws of physics. Falling hundreds of metres to your death at terminal velocity? Well if you have a grappling hook, never fear! Just Cause 2 teaches us that you can simply fire the hook into the ground moments before you land, and pull yourself in for a soft landing. Who said video games weren’t realistic? Me. I did.

Could Sony and Microsoft have their own Amiibos?

Added: 06.04.2015 22:27 | 1 views | 0 comments


The little plastic toy trade is going well for Activision, Disney and Nintendo, filling the coffers in a way that few franchises manage to do. Should Microsoft and Sony get in while they still can?

From: n4g.com

Life Is Strange: Out of Time Review | Gamer Headlines

Added: 06.04.2015 12:19 | 2 views | 0 comments


GH: Overall, the dramatic story is steadily picking up with the source of Maxs powers still being unknown. Additionally, the mystery case hasnt been resolved, but more suspects come into question about Rachels disappearance. Thanks to the supporting characters, audiences learn more about the run-down town. Furthermore, the new gameplay elements with trickier options add a challenge to the repetitive trial-and-error sessions. Still, one wonders how one can save a whole town if an individual cant save one simple life in the end. Could it be adverted? Maybe. After all, folks can replay previous chapters and episodes to witness the final outcome.

From: n4g.com


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