Space Oddity - The Making of Alien: Isolation
Added: 20.10.2014 10:12 | 5 views | 0 comments
Creative Assembly is best known for its strategy games, so what inspired a studio so well-versed in one genre to reach out of its comfort zone and step into the inky blackness of Aliens sci-fi world? games chats to creative director Alistair Hope and lead designer Gary Napper about revalidating Ridley Scotts universe for the modern gamer
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| 'Alien: Isolation' Review: Fight or Flight | Bloody Disgusting
Added: 20.10.2014 9:12 | 6 views | 0 comments
After a slew of games that have ranged from disappointing (Alien vs. Predator) to the downright awful (Aliens: Colonial Marines), the Aliens franchise hasnt had much luck in the virtual realm of video games. Developer Creative Assembly aims to change that with Alien: Isolation, a terrifying game of cat and mouse set in the Sevastopol space station.
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| Why You Should Be Getting Creative with Project Spark
Added: 20.10.2014 1:12 | 6 views | 0 comments
Mick Fraser: "Team Dakota allow you to do whatever you want with their game. Want to recreate Prince of Persias platforming in the desert sands? Its possible. Want to make a deep and complex RPG, even featuring dialogue fully written by you? Go for it. I played one community level that was designed as a first person shooter, guiding a crossbow-armed goblin around the landscape collecting coins and shooting bandits."
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| Alien: Isolation review thrilling return to brooding horror | The Guardian
Added: 19.10.2014 13:15 | 1 views | 0 comments
When the developer Creative Assembly promised a return to the brooding horror of 1979s Alien for this latest video game tie-in, it left fans eager to see how such a tone would translate to a modern, big-budget title. For the most part, the results are thrilling.
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| Alien: Isolation (PlayStation 4) Review - cubed3
Added: 19.10.2014 13:12 | 7 views | 0 comments
"Alien: Isolation is a survival horror game set in the first-person perspective, where the player assumes the role of Amanda Ripley. Much like the SEGA Saturn classic Enemy Zero, a large space station is navigated, rife with winding corridors and solutions to various situations must be found, all while avoiding very lethal threats in a stealthy manner and gathering supplies to cobble together IEDs. From the outset, it becomes very clear early on that The Creative Assembly wanted to make a semi-remake or reboot of the original film Alien. Perhaps the notion of having an Alien game without a character named "Ripley" felt too risky. While the narrative in Alien: Isolation is perfectly serviceable, it is meant to create the conditions and atmosphere established in the 1979 film."
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| Alien: Isolation review thrilling return to brooding horror | The Guardian
Added: 19.10.2014 10:12 | 1 views | 0 comments
When the developer Creative Assembly promised a return to the brooding horror of 1979s Alien for this latest video game tie-in, it left fans eager to see how such a tone would translate to a modern, big-budget title. For the most part, the results are thrilling.
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| Alien: Isolation Review | Continue Play
Added: 18.10.2014 17:12 | 0 views | 0 comments
Continue Play's Brian Kale grabs a change of underwear and mentally maps the location of the nearest airlock, before delivering the verdict on The Creative Assembly's attempt to rescue the Alien license from the disasters of the last decade.
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| I Like that Alien: Isolation won't Let You Hide
Added: 18.10.2014 16:15 | 1 views | 0 comments
Technology Tell writes, "There have been a number of times when Alien: Isolations alien has cornered Amanda Ripley in my game. Even if a player uses the motion tracker religiously and thinks theyre playing smart, that xenomorph will surprise you. The Creative Assembly did an admirable job with its AI, resulting in an opponent that is a big, slimy, terrifying stalker."
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