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From: www.gamesradar.com

Play Total War Games for Free This Weekend to Celebrate 15-Year Anniversary

Added: 25.06.2015 22:05 | 1 views | 0 comments


This month marks the 15-year anniversary of The Creative Assembly's Total War strategy series, and to celebrate, the company is doing several things. This includes re-releasing the oldest games in the series on Steam, discounting most of the franchise, and allowing six games to be played for free this weekend.

The Gold editions of both .

From: www.gamespot.com

PlayStation#39;s 9 most shocking scare moments

Added: 25.06.2015 12:00 | 33 views | 0 comments


Ever had a shadowy figure pass by in the corner of your eye, but when you turn to look nothings there? Your heart pounds with unnecessary adrenaline and the confidence boost of instant relief as you realise everything's fine. That feeling can be addictive, even if you suddenly find that your underpants are a little damp. Games are great at giving you those scares alongside the safety of knowing 'it's only a game. So here are nine of PlayStation’s biggest squinting-through-your-fingers shockers

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Creative Assembly’s love letter to Ridley Scott’s haunted house in space is stuffed with jump scares – thanks to a nine-and-a-half foot Xenomorph that’s powered by some seriously clever systemic AI. Learning from your stealth tactics, HR Giger’s beastie adapts, stalks and terrifies.

Another smashed window, another classic Capcom fright. Rather than dealing with decomposing canines (see number four), Dino Crisis’ Regina is confronted by the game’s Tyrannosaurus Rex in a shocking jump scare that makes Jurassic Park’s hairiest (or should that be scaliest?) bits look suitable for Sesame Street.

You call that a Batarang? This is a Batarang. Actually, we’d rather have Mick Dundee’s machete when atavistic badass Killer Croc first jumps out at the Dark Knight in Arkham’s sewage works. Cue a tense face-off as you sneak past a beast that constantly tries to ambush Bats from the water below.

The daddy of all digital ‘BOO’ moments, and one that likely sent many a pacemaker into a terrifying flutter back in ‘96. After entering the spooky halls of Spencer Mansion, your choice of STARS agent happens upon an innocuous corridor with a rather big windo... AH, RUN AWAY! UNDEAD DOBERMAN! That pouncing pooch was one masterful sight scare.

While Red Barrels’ first-person fear-fest does contain a scene where a naked MD chases you with a rusty hacksaw, its biggest jump moment has a fairly low-key build-up. After putting out a blaze in a canteen, a burnt dude hops out at you, gives you a quick squeeze, then does a runner. Trust us, it’s a lot scarier than it sounds. Sadly, not even a hastily acquired court order could put a dampener on the murderous aspirations of these particular Stalkers. Each time Isaac encounters one of the skittish dastards, they hide, peek around corners, then sprint and maul. A startling shock for any space engineer. It doesn’t matter if you floss daily down in Rapture, because the dentists in this submerged utopia would rather disembowel you than fix those pesky fillings. When Jack investigates Dandy Dental in search of a brand new Plasmid, he’s set upon by a tooth-fiddler who attacks him out of nowhere. What a Bio-shocker. After her ship crashes in the Dragon’s Triangle, a young Lady Croft must hunt for food, bandage up her various owies and smear as much virtual muck on her tank top as humanly possible. Oh, and she also has to search a deep, dark cave… which just happens to house a brassed off wolf, following several minutes of unsettling, off-screen growls. Hospitals are rubbish at the best of times, let alone when they’re inhabited by the disembodied giant head of your neighbour. This huge, jittery-eyed cranium sneaks up on you through some clever camera placement and smartly reverses the game’s peeping Tom themes as it stares a hole in you.
Fans Are Creating A Brand-New Quest For The Legend of Zelda: Ocarina Of Time

Added: 24.06.2015 12:00 | 6 views | 0 comments


Article: Fans Are Creating A Brand-New Quest For The Legend of Zelda: Ocarina Of Time

It's called Third Quest

From: www.nintendolife.com

Bungie's Disastrous 'Taken King' Interview Could Have Ramifications For 'Destiny'

Added: 24.06.2015 10:16 | 2 views | 0 comments


Bungie has stepped into an easily-avoidable minefield with a recent interview conducted by Eurogamer with Taken King Creative Director Luke Smith. The interview, which has been spread around the Destiny community far and wide since it was released, is incredibly testy and has rubbed most who have read it the wrong way.

From: n4g.com

The Division - Gameplay Interview - E3 2015

Added: 23.06.2015 23:15 | 4 views | 0 comments


Adam, James, and Danny O'Dwyer from GameSpot talk to Julian, the Associate Creative Director of The Division, about the hotly anticipated release!

From: n4g.com

Darkfield VR Developers Creating Hand Tracking Spin-off Darkfield Infiltrator

Added: 23.06.2015 8:15 | 9 views | 0 comments


VRFocus reports on news that the makers of Darkfield VR are looking to make a new title, Darkfield Infiltrator, to take advantage of VR hand tracking.

From: n4g.com

12 very unexpected games from incredibly unlikely creators

Added: 23.06.2015 8:15 | 0 views | 0 comments


GR: 'Exploding thumb syndrome', 'crunch-time insomnia', 'pronounced bug-testing psychosis'... The deadliest ailment ever known to dev-kind isn't any one of these things. Instead, the single most debilitating sickness that a studio can suffer is that of 'acute franchise fatigue'. You see, by electing to remain in the same comfortable groove, studios - or rather, their more risk-averse publishing partners - can wind up jeopardising the team's creative edge. After all, no aspirant coder ever dreamed of being just another spoke on the wheel. Creative types crave inspiration - the opportunity to flex their artistic muscles, to flesh out one new world after another. Iterating the living hell out of 'Successful Shooter A' is not going to cut it forever.

From: n4g.com


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