Alien: Isolation - Intimate, Intelligent, and Excruciatingly Intense
Added: 27.08.2014 19:12 | 2 views | 0 comments
By this point, we all know that Alien: Isolation is very scary indeed. We all also know that it is very clever; its titular, AI-driven beast fuelling an unpredictable, emergent ecosystem of jaw-clenching terror on a pretty consistent basis. Theres one question thats been left un answered. One last, desperate, misanthropic shred of hope to cling to for the idiots who cant get over Colonial Marines, and are inexplicably desperate for Creative Assemblys game to be bad as well.
From:
n4g.com
| Evolve Gameplay Preview Interview With Phil Robb
Added: 27.08.2014 1:13 | 0 views | 0 comments
Turtle Rock Studios Creative Director Phil Robb reveals new details about the 4 vs 1 multiplayer game, Evolve, from 2K, in this exclusive interview from Gamescom 2014.
From:
n4g.com
| Alien Isolation Video Interview: Designing The Perfect Killing Machine
Added: 27.08.2014 0:16 | 3 views | 0 comments
"Dealspwn interviews Alien Isolation Lead Designer Gary Napper to discuss, Xenomorphs, adaptive AI, DLC and how The Creative Assembly plans to make the first great Aliens game in years."
From:
n4g.com
| OlliOlli Out Today on PS4, PS3
Added: 26.08.2014 14:00 | 9 views | 0 comments
OlliOlli almost never happened. It was only a kick under the table from Studio Director Tom Hegarty that pushed Creative Director John Ribbins into taking the prototype out of his pocket in our first meeting with PlayStation. Shahid Ahmed at Strategic Content signed the game there and then and the rest, as they say, is history.
From:
feedproxy.google.com
| NM4 Vultus Experience Hits Oculus Share
Added: 25.08.2014 23:12 | 6 views | 0 comments
VRFocus - Back in June 2014 VRFocus reported on a unique virtual reality (VR) experience showing at Londons MCM Comic Con. Creative company Visual Voice was exhibiting an Oculus Rift virtual reality head-mounted display (HMD) experience in which players sat on Hondas NM4 Vultus motorbike in real life and sped through a neo-urban environment in an experience being shown inside the HMD. Now that experience can be sampled by everyone.
From:
n4g.com
| GaymerX2 Panel Report: We're Already Here - Empowering Female and Queer Creative Voices
Added: 22.08.2014 22:12 | 6 views | 0 comments
Marcus Estrada writes: "Even so, the logic employed when playing it safe may be wrong. As Josie pointed out, the bar is so incredibly low for how to make a game clusive. Her example suggested simply making a non-white male protagonist in a game. Most likely, gamers wouldnt care either way as the choices are so arbitrary. The biggest reason we see so many white protagonists is because our culture pushes many white narratives at us. Its not as if white is the default skin tone in real life, but weve led ourselves to believe that as the case with media and social upbringing."
From:
n4g.com
| How a Trip to Nepal Changed the Development of Far Cry 4
Added: 22.08.2014 21:11 | 0 views | 0 comments
The Creative and Narrative Directors of Far Cry 4 discuss how a visit to the Himalayas changed the direction of the game.
From:
www.ign.com
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