Monday, 30 September 2024
News with tag Creation  RSS
Chris Avellone and Obsidian Entertainment Part Ways

Added: 09.06.2015 23:00 | 5 views | 0 comments




Obsidian Entertainment Co-Founder and Creative Director Chris Avellone has left the company after working there for 12+ years.

He broke the news in a tweet earlier this morning, saying, "I have officially left Obsidian Entertainment to accept a sudden opening as the Defence Against the Dark Arts Professor at Hogwarts." He also confirmed his departure to Eurogamer.

From: www.gamerevolution.com

Former Bioshock Level Designer Bill Gardner talks Deep End Games and Perception

Added: 09.06.2015 19:16 | 17 views | 0 comments


Dan from PressA2Join had the chance to chat with Creative Director and Founder of The Deep End Games Bill Gardner about Perception.

From: n4g.com

Masks Masks Masks Trailer

Added: 09.06.2015 16:33 | 2 views | 0 comments


Creative artist Max Elmberg discusses the different disguises in the first-person shooter.

Tags: Creation
From: feeds.ign.com

DICE talks Star Wars Battlefront: Creating 'super immersive worlds'

Added: 09.06.2015 6:16 | 4 views | 0 comments


EA and DICE have been working on Star Wars Battlefront for a few years now, and as we are approaching the game's Nov. 17 release date, we are beginning to learn more and more about the upcoming shooter. While DICE is known for creating explosive, entertaining shooters, we've yet to see them truly build a world with the potential Battlefront has.

From: n4g.com

XCOM 2 devs explain why it's exclusive to PC.

Added: 06.06.2015 10:16 | 20 views | 0 comments


A focus on PC was the only way to make the XCOM 2 that Creative Director Jake Solomon and his team envisioned when they sat down to talk after completing Enemy Unknown. When we looked at what we wanted to do with the sequel, we had all these very, very ambitious goals, said Solomon. On his must-have list were high-fidelity characters and environments, better-looking destruction, physically based rendering, and the crown jewel hed wanted to get into Enemy Unknown but couldnt: procedurally generated maps. To do that, we had to use all of our studio expertise and our expertise here is PC. That's our home, and that's where we're really comfortable.

From: n4g.com

XCOM 2 Reveal Trailer - Rewind Theater

Added: 03.06.2015 18:20 | 14 views | 0 comments


Firaxis' Creative Director Jake Solomon and Lead Producer Garth DeAngelis join us to dissect the first trailer frame by frame.

From: www.ign.com

XCOM 2 Reveal Trailer - Rewind Theater

Added: 03.06.2015 16:55 | 13 views | 0 comments


XCOM 2's Jake Solomon (Creative Director) and Garth DeAngelis (Lead Producer) join us to go through the first trailer for a frame-by-frame look at its secrets.

From: feeds.ign.com

Torment: Tides of Numenera Interview with Colin McComb and Kevin Saunders

Added: 02.06.2015 19:16 | 11 views | 0 comments


PC Invasion talks to Project Director Kevin Saunders and Creative Lead Colin McComb in a new Torment: Tides of Numenera Interview.

From: n4g.com


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