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Life Is Strange: an Interview with Creative Director Jean-Maxime Moris

Added: 26.01.2015 16:14 | 1 views | 0 comments


GodisaGeek: "Creative Director Jean-Maxime Moris talks to us about how Remember Me was nearly Square Enix published, female protagonists, and a potential season 2."

From: n4g.com

How Should Sega Follow Up Alien Isolation

Added: 26.01.2015 15:11 | 1 views | 0 comments


While Creative Assembly has said they have had multiple discussions about a sequel, Skewed and Reviewed have posted an opinion piece asking how Sega should look to follow up the Alien game series long term.

From: n4g.com

Life Is Strange: an Interview with Creative Director Jean-Maxime Moris

Added: 26.01.2015 15:10 | 0 views | 0 comments


GodisaGeek: "Creative Director Jean-Maxime Moris talks to us about how Remember Me was nearly Square Enix published, female protagonists, and a potential season 2."

From: n4g.com

How Should Sega Follow Up Alien Isolation

Added: 26.01.2015 15:10 | 1 views | 0 comments


While Creative Assembly has said they have had multiple discussions about a sequel, Skewed and Reviewed have posted an opinion piece asking how Sega should look to follow up the Alien game series long term.

From: n4g.com

Far Cry 4 Creative Director reveals Pagan Min had double the screen time as Vaas

Added: 26.01.2015 12:10 | 1 views | 0 comments


If there was any complaint most commonly heard about Pagan Min, it's that he didn't get enough time onscreen. He surely is deeply connected and visible in the main story, but some still felt Far Cry 4 needed more Pagan Min. Far Cry 4 Creative Director Alex Hutchinson talked about the position the team was in when it came to Pagan Min. "The hardest part is pacing; after you meet him we wanted to get you to the open world and freedom as fast as possible. The consequence of this is you can run off hunting bears for four hours, and feel like he never speaks to you again, or you can mainline the story missions and see him again faster," Hutchinson said. He went on to say Pagan is actually "onscreen for twice as long as Vaas," who was in Far Cry 3. That may not seem right to some, while it could seem more accurate to others, it all depends on the open-world experience you had in Far Cry 4. With the inherent freedom players are given in an open-game, they have more control over how m...

From: n4g.com

Youll be surprised how few gamers actually finished Alien: Isolation Was the game too well made?

Added: 26.01.2015 6:12 | 0 views | 0 comments


Alien: Isolation is a fantastic game. Creative Assembly managed to craft such an atmospheric and believable environment onboard Nostromo that actually might be too tense and unbearable. The claustrophobic interiors of the iconic mining vessel together with the constant threat from the xenomorph and androids will make you truly terrified at times.

From: n4g.com

Remedy on Quantum Break, Xbox One's Most Ambitious Exclusive and Revisiting Max Payne Alan Wake

Added: 26.01.2015 4:10 | 4 views | 0 comments


Known to some as the pained expression of the original Max Payne, Remedy's Creative Director Sam Lake is also a man in charge of one of 2015's most ambitious Xbox One action titles, the time-twisting Quantum Break. Taking transmedia to another level, the project takes the form of both a third-person shooter and TV show.

From: n4g.com

Youll be surprised how few gamers actually finished Alien: Isolation Was the game too well made?

Added: 26.01.2015 2:11 | 4 views | 0 comments


Alien: Isolation is a fantastic game. Creative Assembly managed to craft such an atmospheric and believable environment onboard Nostromo that actually might be too tense and unbearable. The claustrophobic interiors of the iconic mining vessel together with the constant threat from the xenomorph and androids will make you truly terrified at times.

From: n4g.com


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