Monday, 07 October 2024
News with tag Curse  RSS

From: www.gamesradar.com

Ultratron Coming to PS4, PS3, PS Vita on May 12th

Added: 01.05.2015 14:00 | 7 views | 0 comments


Hi. It's Simon Byron from Curve Digital, and I'm here to tell you that Ultratron is coming to PS4, PS3, and PS Vita on May 12th. Also, I'm here to tell you what it's like to be the oldest person alive.

Tags: Vita, Coming, Curse
From: feedproxy.google.com

Stealth Inc. 2: A Game of Clones Review | The Vita Lounge

Added: 27.04.2015 9:21 | 9 views | 0 comments


Charlie Large has a blast playing Curve Studio's awesome PSVita puzzle-platformer Stealth Inc 2: A Game of Clones. Check out the full review at The Vita Lounge!

From: n4g.com

The great things shooters used to do that have fallen out of fashion

Added: 24.04.2015 15:00 | 36 views | 0 comments


Summarising how much shooters have changed since the first time somebody fired a gun in a game is impossible. There are too many variations, whether you’re talking about the smelly machismo of a series like Duke Nukem, or the agonising firework displays of a ‘bullet hell’ arcade game. Instead, we’ve spoken to a number of the industry’s leading developers about their favourite shooter features from times gone by. Suffice to say that the genre’s history doesn’t begin with the launch of Call of Duty 4.

.

Name: Adrian Chmielarz, Developer: The Astronauts, Key game: Bulletstorm

“I’d love to see someone bring back the forgotten hero of the shooter genre: a level you know inside out. Most modern shooters are all about pushing forward. You enter a combat area, deal with the enemies, move on to the next area, rinse, repeat. At best there’s a little bit of backtracking. Now, recall Doom 2. The map overlay, and getting familiar with the place. Cleaning up rooms from demons. Discovering secrets. Opening up new areas and connections, morphing parts of the level into something different. The levels were alive, you could feel their presence – they were a friend and a foe at the same time.”

Name: Lasse Middelbo Outzen, Developer: Press Play, Key game: Max: The Curse of Brotherhood

“A game we keep going back to here at the studio is Sunset Riders from Konami, which we play through a PC coin-op emulator. We originally picked it up out of sheer nostalgia, but we soon realised that the slow-moving bullets actually provided fantastic gameplay – especially when played as four-player co-op. The game is basically a 2D side-scrolling shooter starring pink cowboys who have to shoot their way through the land. What really makes it shine is that it is constantly throwing upgrades and new gameplay at you. It is a good example of how few [ingredients] are required to create a fantastic game.”

Name: Jamie Winsor, Developer: Undead Labs, Key game: State of Decay

“Bunny hopping, or bunny jumping, was the best way to separate the scrubs from the pros. You might ‘know’ a level in a modern shooter, but mastering the fastest route to the best power-ups or to reach a choke point faster than your opponents was sometimes more important than your aim. It wasn’t about just mashing the space bar, either, it was about rhythm. The technique typically involves a mix of jumping, strafing, and camera movement done in concert to gradually increase your movement speed to a point that was greater than you could achieve by just holding the button down. Couple this with rocket or grenade jumping and you were sure to get the upper hand in map position.”

Name: Rami Ismail, Company: Vlambeer, Key game: Nuclear Throne

“Quake is very much about [visible ammo] with the missiles flying around – you saw them, you knew when they would hit you, and you’d take one step to the side. Nowadays, by the time you’ve seen a missile, you’re dead. Devs don’t draw in bullets any more because they move very fast. Instead, when somebody shoots, they make an invisible ray from the gun to where it would hit, and then check if a player’s there. The bullet does not actually exist in the game. I miss that. I want bullets. I want to be able to dodge a bullet by a millimetre and not be like, ‘here’s a ray, it has 95% accuracy’. It’s why a knife throw kill is really fun, because the knife is actually there and you can see how it flies.”

Name: Stewart Gilray, Company Just Add Water, Key game: Oddworld: New ‘N’ Tasty

“I’ve played through Oddworld: Stranger’s Wrath three or four times at least and each time I’ve done it I use ammo slightly differently, [which affects] how quickly you can dispatch some of the big bounties in different ways. It’s true that using live ammo in certain ways will get you through quicker, but you won’t get as big an award, or if you do it more stealthily you get more moolah, but it takes longer to finish. And that’s great, it breaks up [the usual routine] where you’ve got a gun that fires lead – oh the character’s dead, move on. I got kind of bummed when someone said in a review for Stranger’s Wrath HD last year that ‘this is the most linear game I’ve ever played in my life’.”

Released today: The Indie Mixtape

Added: 24.04.2015 7:17 | 9 views | 0 comments


Indie publisher Curve Digital are showing us just how much they care by making us all a videogame Indie Mixtape, containing five great indie titles.

From: n4g.com

ZTGD | Stealth Inc. 2: A Game of Clones Review

Added: 23.04.2015 23:20 | 4 views | 0 comments


Dave Payerle writes: Stealth Inc: A Clone in the Dark was one of those great finds for me that services like PS+ make possible. Had it not shown up as a free game one month, I likely would have never known about it. At the low-cost of nothing I gave it a shot, and fell in love with the tough but fair gameplay and fantastic soundtrack. With memories of the original still relatively fresh in my mind, Curve Digital has delivered a sequel, building on the foundation of stealth platforming that made the original so much fun. Stealth Inc 2 brings a lot of new ideas that add elements to the gameplay, but it also takes a couple of large steps backwards that keep it from reaching its full potential.

From: n4g.com

Former 3DS/Wii U Exclusive Shantae and the Pirate's Curse Announced, Dated for Steam

Added: 22.04.2015 0:17 | 4 views | 0 comments


Shantae is finally making her sexy self over to Steam, and sooner than you might think.

Tags: Curse
From: n4g.com

Ori and the Blind Forest Review Casual Platforming with a Curve | MWN

Added: 20.04.2015 16:17 | 4 views | 0 comments


At the end of the day, it does my heart good to suggest Ori and the Blind Forest to anybody that is on the edge for this one. Its a steal for $20 and is easily worth double.

Tags: Review, Curse
From: n4g.com


« Newer articles Older articles »
advertising

Copyright © 2008-2024 Game news at Chat Place  - all rights reserved