PC | House of Horrors - DreadOut/Siren: Blood Curse Double Feature
Added: 13.08.2013 1:50 | 0 views | 0 comments
Zorine and Jess take on double the fear this week with terrifying ghosts in the demo of DreadOut to the infected butterfly men of Siren: Blood Curse.
From:
www.gamespot.com
| House of Horrors - DreadOut/Siren: Blood Curse Double Feature
Added: 13.08.2013 1:50 | 0 views | 0 comments
Zorine and Jess take on double the fear this week with terrifying ghosts in the demo of DreadOut to the infected butterfly men of Siren: Blood Curse.
From:
www.gamespot.com
| House of Horrors - DreadOut/Siren: Blood Curse Double Feature
Added: 13.08.2013 1:50 | 1 views | 0 comments
Zorine and Jess take on double the fear this week with terrifying ghosts in the demo of DreadOut to the infected butterfly men of Siren: Blood Curse.
From:
www.gamespot.com
| Mamorukun Curse Review
Added: 10.08.2013 1:01 | 2 views | 0 comments
Don't let the candy colors fool you; Mamorukun Curse is an intense and enjoyable shooter experience. Score: 7.0 / good
From:
www.gamespot.com
| PlayStation 3 | Mamorukun Curse Review
Added: 10.08.2013 1:01 | 5 views | 0 comments
Don't let the candy colors fool you; Mamorukun Curse is an intense and enjoyable shooter experience. Score: 7.0 / good
From:
www.gamespot.com
| Kamiya using subliminal messages to trick fans in buying Wonderful 101
Added: 09.08.2013 18:18 | 15 views | 0 comments
mii-gamer:
Kamiya hosted the Wonderful 101 Nintendo Direct . Something that I noticed and most likely everyone else, was that he was spamming "Wonderful 101 will be available on August 23rd" or "Wonderful 101 will be available on September 15th" if you watched the American direct. It is obvious that Kamiya is using subliminal messages to get Nintendo fans and potential consumers to buy the game. Why else would he spam the release date? Unfortunately, it worked on me. Curse you Kamiya! You devious devil! Stop trolling us!
Check out his hilarious Iwata impersonation in the video.
From:
n4g.com
| Stealth Inc. A Clone in the Dark Review | GamEvo
Added: 07.08.2013 17:19 | 6 views | 0 comments
At this time and after a very successful incursion at PC conquering all infiltration fans with Stealth Bastard (2011), Curve Studios was almost obliged to make an improved version for PS3 and PSVita: Stealth Clone Inc. in the Dark. In it we are responsible for guiding a Clone (with glasses very similar to those who Sam Fisher uses, and an interface similar to Splinter Cell) while touring the lab facilities which we must escape and which is mined with cameras, lightning laser and robots that try to stop our objective, while we use the environment to avoid detection.
From:
n4g.com
| Stealth Inc: A Clone In the Dark Review | RealGamerNewz
Added: 06.08.2013 11:23 | 0 views | 0 comments
RealGamerNewz writes, "Stealth Inc: A Clone in the Dark (Also known as Stealth Bastard released on Windows in 2011) is a 2D platform video game developed and published by Curve Studios released on PSN for PS3 and Vita.
You take control over a goggle wearing clone that must make his way through a testing facility filled with hazards and robot sentries by staying in the shadows, risking instant death if he is spotted by an enemy.
Gameplay reminded me a lot of Super Meat Boy and Oddworld Abes Odyssey, and was fast paced at times where you had to be quick to avoid detection. The puzzle aspect was good mix while trying to remain stealth in the shadows and progressively got more challenging through the 65 levels (80 if you find missing items). It was hard to find any problems in the games mechanics, but how hard could that be for a simple 2D platformer, right? Right?!"
From:
n4g.com
| Stealth Inc: A Clone In the Dark Review | RealGamerNewz
Added: 06.08.2013 10:19 | 4 views | 0 comments
RealGamerNewz writes, "Stealth Inc: A Clone in the Dark (Also known as Stealth Bastard released on Windows in 2011) is a 2D platform video game developed and published by Curve Studios released on PSN for PS3 and Vita.
You take control over a goggle wearing clone that must make his way through a testing facility filled with hazards and robot sentries by staying in the shadows, risking instant death if he is spotted by an enemy.
Gameplay reminded me a lot of Super Meat Boy and Oddworld Abes Odyssey, and was fast paced at times where you had to be quick to avoid detection. The puzzle aspect was good mix while trying to remain stealth in the shadows and progressively got more challenging through the 65 levels (80 if you find missing items). It was hard to find any problems in the games mechanics, but how hard could that be for a simple 2D platformer, right? Right?!"
From:
n4g.com
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