Darksiders II
Added: 07.06.2013 20:22 | 3 views | 0 comments
Game Cheats:
Prequel bonuses
Have a completed saved game file from the original Darksiders to obtain Chaos Fangs (...
From:
megagames.com
| Vigil Had Planned Co-Op, Two Last Horsemen in Darksiders 3
Added: 03.06.2013 8:18 | 8 views | 0 comments
Vigil Games was originally had planned to add co-op multiplayer in the third development of Darksiders, if only they had the control over its IP. This was disclosed by the former creative director, Joe Madureira.
From:
n4g.com
| Darksiders III vision shared by series' former creative director
Added: 31.05.2013 12:36 | 4 views | 0 comments
Joe Madureira says Vigil Games was contemplating Darksiders III four-player co-op and considering Xbox One and PlayStation 4 tech.
The creative director of Darksiders and has spoken about now-defunct developer Vigil Games' vision for Darksiders III.
, Vigil Games co-founder and comic artist Joe Madureira said that the studio planned to create a four-player co-op adventure, allowing the entire quartet of Darksiders' Horsemen to be playable. #147;It#147;s possible we could have pulled it off," he said, adding that he "would have liked to introduce Fury and Strife. I know many fans feel robbed that they never got to play the last two Horsemen."
Madureira also spoke of how the series would have progressed past 2012's Darksiders II. "Story wise, we tossed around the idea of the Horsemen attacking Hell to challenge Lucifer," he said, "and then taking the battle to the Charred Council to regain their freedom. Epic stuff."
"There was also an idea to do crazy #147;western#147; type story, where the Horsemen are mortals after the rebirth of Mankind, sort of an alternate future," added Madureira.
"Neither idea got very far,#147; he admitted.
Madureira added that the extra processing power of Xbox One and PlayStation 4 would have benefited the vision of four-player co-op in the series. #147;The biggest limiter for us was always scope, time, and money,#147; said Madureira.
#147;I do think that it would be very difficult [on Xbox 360 and PlayStation 3] to have four players running around simultaneously and maintain the level of graphic quality we achieved. So [Darksiders III], had we introduced co-op, would have benefited from the power of the next generation of consoles.#147;
, saying the game "merges action, exploration, and loot-driven progression into an excellent and sizable adventure."
Nordic Games , along with the rights to multiple other ex-THQ titles including Red Faction and MX vs. ATV, for $4.9 million. No buyer was found for Vigil Games during THQ's dissolution.
Tags: PlayStation, Games, Fuse, Xbox, Epic, There, Stone, Help, Xbox 360, Darksiders, Xbox One
From:
www.gamespot.com
| Darksiders III vision shared by series' former creative director
Added: 31.05.2013 12:36 | 4 views | 0 comments
Joe Madureira says Vigil Games was contemplating Darksiders III four-player co-op and considering Xbox One and PlayStation 4 tech.
The creative director of Darksiders and has spoken about now-defunct developer Vigil Games' vision for Darksiders III.
, Vigil Games co-founder and comic artist Joe Madureira said that the studio planned to create a four-player co-op adventure, allowing the entire quartet of Darksiders' Horsemen to be playable. #147;It#147;s possible we could have pulled it off," he said, adding that he "would have liked to introduce Fury and Strife. I know many fans feel robbed that they never got to play the last two Horsemen."
Madureira also spoke of how the series would have progressed past 2012's Darksiders II. "Story wise, we tossed around the idea of the Horsemen attacking Hell to challenge Lucifer," he said, "and then taking the battle to the Charred Council to regain their freedom. Epic stuff."
"There was also an idea to do crazy 'western' type story, where the Horsemen are mortals after the rebirth of Mankind, sort of an alternate future," added Madureira.
"Neither idea got very far," he admitted.
Madureira added that the extra processing power of Xbox One and PlayStation 4 would have benefited the vision of four-player co-op in the series. "The biggest limiter for us was always scope, time, and money," said Madureira.
"I do think that it would be very difficult [on Xbox 360 and PlayStation 3] to have four players running around simultaneously and maintain the level of graphic quality we achieved. So [Darksiders III], had we introduced co-op, would have benefited from the power of the next generation of consoles."
, saying the game "merges action, exploration, and loot-driven progression into an excellent and sizable adventure."
Nordic Games , along with the rights to multiple other ex-THQ titles including Red Faction and MX vs. ATV, for $4.9 million. No buyer was found for Vigil Games during THQ's dissolution.
Tags: PlayStation, Games, Fuse, Xbox, Epic, There, Stone, Help, Xbox 360, Darksiders, Xbox One
From:
www.gamespot.com
| Darksiders III vision shared by series' former creative director
Added: 31.05.2013 12:36 | 8 views | 0 comments
Joe Madureira says Vigil Games was contemplating Darksiders III four-player co-op and considering Xbox One and PlayStation 4 tech.
The creative director of Darksiders and has spoken about now-defunct developer Vigil Games' vision for Darksiders III.
, Vigil Games co-founder and comic artist Joe Madureira said that the studio planned to create a four-player co-op adventure, allowing the entire quartet of Darksiders' Horsemen to be playable. #146;It#146;s possible we could have pulled it off," he said, adding that he "would have liked to introduce Fury and Strife. I know many fans feel robbed that they never got to play the last two Horsemen."
Madureira also spoke of how the series would have progressed past 2012's Darksiders II. "Story wise, we tossed around the idea of the Horsemen attacking Hell to challenge Lucifer," he said, "and then taking the battle to the Charred Council to regain their freedom. Epic stuff."
"There was also an idea to do crazy 'western' type story, where the Horsemen are mortals after the rebirth of Mankind, sort of an alternate future," added Madureira.
"Neither idea got very far," he admitted.
Madureira added that the extra processing power of Xbox One and PlayStation 4 would have benefited the vision of four-player co-op in the series. "The biggest limiter for us was always scope, time, and money," said Madureira.
"I do think that it would be very difficult [on Xbox 360 and PlayStation 3] to have four players running around simultaneously and maintain the level of graphic quality we achieved. So [Darksiders III], had we introduced co-op, would have benefited from the power of the next generation of consoles."
, saying the game "merges action, exploration, and loot-driven progression into an excellent and sizable adventure."
Nordic Games , along with the rights to multiple other ex-THQ titles including Red Faction and MX vs. ATV, for $4.9 million. No buyer was found for Vigil Games during THQ's dissolution.
Tags: PlayStation, Games, Fuse, Xbox, Epic, There, Stone, Help, Xbox 360, Darksiders, Xbox One
From:
www.gamespot.com
| Ex-Vigil Creative Director Talks Darksiders 3
Added: 30.05.2013 20:17 | 8 views | 0 comments
IGN:Former Vigil creative director Joe Madureira has revealed what the next entry in the Darksiders franchise could have been if Vigil had maintained control. Speaking to IGN, Madureira explained that Vigil originally planned to add cooperative multiplayer for the sequel.
From:
n4g.com
| Ex-Vigil Creative Director Talks Darksiders 3
Added: 30.05.2013 19:41 | 5 views | 0 comments
Ex-Vigil creative director Joe Mad tells us Darksiders III could have had four-player co-op, plus where he’d like to see the franchise go next.
From:
www.ign.com
| Ex-Vigil Creative Director Talks Darksiders 3
Added: 30.05.2013 19:41 | 4 views | 0 comments
Ex-Vigil creative director Joe Mad tells us Darksiders III could have had four-player co-op, plus where he’d like to see the franchise go next.
From:
www.ign.com
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