Friday, 11 October 2024
News with tag Developers  RSS
Nvidia Enjoys Record Sales Amid Thriving PC Games Business

Added: 12.02.2015 13:45 | 0 views | 0 comments


Chipmaker Nvidia has reported what it deems as "record" sales for the three months sales period between November and January, due to a spike in demand for its new Maxwell graphics cards.

The corporation's revenue for the quarter was put at $1.25 billion, up by 9 percent from the same period last year, due in part by the availability of second-generation GeForce GPUs such as the GTX 980.

Nvidia says money from its GeForce GPUs climbed by 38 percent, pushing profits up by a third to reach $193 million. For the full year, total revenue climbed to $4.7 billion and net profits hit $630 million.

However, sales results of the company's micro-console, the Nvidia Shield, were not disclosed.

"Momentum is accelerating in each of our market-specialized platforms, driving record revenue in the quarter and full year," said the company's chief executive Jen-Hsun Huang.

Looking ahead, Nvidia will hold a presentation at the Game Developers Conference in March where the company is expected to reveal something that will "."

From: www.gamespot.com

Valve Doesn#039;t Want Greenlight Developers To Give Away Free Copies

Added: 12.02.2015 10:12 | 1 views | 0 comments


Valve has asked Greenlight game developers to stop giving away game keys. The company isn't taking action to stop...

From: megagames.com

GDC 2015 To Feature Early Nebulous Demo

Added: 12.02.2015 0:10 | 7 views | 0 comments


VRFocus- Next months Game Developers Conference (GDC) will see a number of virtual reality (VR) compatible videogames on display. Included among these is Namazu Studios physics based puzzle title Nebulous. The title is set to release with support from Oculus Rift head-mounted display (HMD) on PC.

From: n4g.com

Valve Doesn#039;t Want Greenlight Developers To Give Away Free Copies

Added: 11.02.2015 22:14 | 0 views | 0 comments


Valve has asked Greenlight game developers to stop giving away game keys. The company isn't taking action to stop...

From: megagames.com

America's Online Infrastructure Is Failing The Games That Rely On It

Added: 10.02.2015 7:10 | 4 views | 0 comments


GI Online play is important enough that Xbox Live and PSN crashes now make it to the desks of broadcast news networks, not just enthusiast publications. Online features and services are a major draw, not far-fetched concepts. Hundreds of millions of people play games across the various different platforms for them, and gaming is more global than it has ever been. As they grow, games are rapidly outpacing the infrastructure they rely on, and if this continues, theyll end up hitting a wall. Players wont be able to download the newest big releases from a marketplace that is rapidly trending in the direction of digital distribution. Developers wont be able to confidently explore the untapped opportunities relatively young online spaces offer.

From: n4g.com

#IDARB Review | XBA

Added: 09.02.2015 21:10 | 11 views | 0 comments


XBA: At the Game Developers Conference in San Francisco last year, XBA was invited to an ID@Xbox showcase. At the time, Microsoft was getting grief for not providing the same level of indie support as PlayStation. It was a thing. People were upset. So we trundled down to The Mission district to see what Xbox was doing to fight back. The showcase was crammed with indies, both familiar and unfamiliar. Alongside hyped known upcoming games like Capys Super Time Force were quirky, inventive little Kinect experiments like Fru, made in 48 hours by a small team of Dutch devs. There was loads of good stuff there. But one game generated more buzz than anything else in the room. It was called #IDARB.

From: n4g.com


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