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From: www.gamesradar.com

SMITE

Added: 29.05.2015 20:23 | 10 views | 0 comments


Game Cheats: Easy experience and gold: - The mid-jungle camps marked by the two large harpies will respawn two...

Tags: Gain, Easy
From: megagames.com

Road of Fury 2

Added: 29.05.2015 18:27 | 3 views | 0 comments


The Goggle Inc. is in hot pursuit for Cole and his stolen proton engine fitted to his car. You must race down the road for as long as you can while coming under attack by enemies throwing bombs from the back of trucks, shooting from motorbikes and even firing mortars while flying with jetpacks! Earn money by destroying the bandits that try to run you off the road and unlock more cars with a variety of defensive mechanisms to join your convoy. The distance you go and the number of enemies killed determines your score, so be sure to upgrade your vehicle and build a good team of vehicles around you to help you win more points! Will you be able to destroy the Valkyrie prototype 3 and escape?

Tags: Easy, With, Fuse, Code, Roll
From: www.miniclip.com

7 reasons Final Fantasy 14: Heavensward is a truly epic MMO expansion

Added: 29.05.2015 13:00 | 20 views | 0 comments


is a bit of an anomaly. In an age when most MMOs end up going free-to-play within a year (hello Wildstar and The Elder Scrolls Online), FF14 is going from strength to strength. And with good reason. Not only is it a great example of an MMO, but it’s also a fantastic Final Fantasy experience it’s its own right. It also works perfectly on consoles too, everything mapping to a PS4 or PS3 pad perfectly.

And now that world is about to get even bigger with the Heavensward expansion on 23 June. Following the events of the current story (you’ll have to complete it to get to the new areas), your adventurer sets off North to the gleaming city of Ishgard and beyond, and the story let alone any side quests. After a hands-on with it I’m as giddy as a Spriggan with a shiny new rock, there’s just so much on offer. So here’s seven reasons why Heavensward is going to be epic...

After waddling around A Realm Reborn with nothing but the tease of Gyshal Greens to keep it going, your Fat Chocobo is feeling seriously peckish. Whip out a slice of cake and your mighty yellow steed will be so excited he’ll take flight, his rolls gently wobbling in the wind.

You can also fly a more stern-looking Griffin and your normal, average weight Chocobo, but there’s a real sense of glee as the lemon chubster frantically reaches for his sugary prize. The sense of scale as you fly is just as joyful, the new areas are enormous. With multiple layers and hidden nooks to explore, swooping down over the landscape filled me with awe.

The healing Astrologian, defensive Dark Knight and damage-dealing Machanist all slot into the existing class balance nicely, each one bringing a little something special to the table. They’ll all start at level 30 rather than at one and you won’t need a base class to unlock them.

With such a huge Great sword, the Dark Knight feels appropriately weighty when swung during one of it’s many ‘dark’-themed moves. They also have two stances. Darkside will see you do some serious damage, but will drain your MP, while Grit will see you through any tough blows enemies can throw at you and get them to hit you rather than the rest of your party.

Machanists act a bit like the already existing Bards. They have two Turrets (one for groups, one for single targets) that need to be placed down to lend a helping hand, and can be switched to buff your party when needed. The Turrets won’t follow you like a Summoner’s pet will, it’s all about skillful deployment.

Finally, Astrologians are the star of the expansion (see what I did there, eh? EH?!), employing healing spells to keep your party alive, stances to aid with damage or buffing your friends, and a deck of cards that keeps you on your toes by dealing (and needing to manage) one of six random effects.

Part of a Free Company (that’s a guild in FF14 parlance)? Then you’ll be able to buy a workshop for your house and work together to fashion your own flying boat out of fancy lumber and nails. Accessible from the same door as private rooms, the workshop is a separate area where you can remodel the look of your house or swap out airship parts before sending them out of exploratory adventures.

The launch of Heavensward and airships will definitely be putting any crafters and gatherers out there in high demand. You’ll have to work together to build four different types of ship parts that are then slotted together. Each piece has different stats so, for example, you may build a speedy ship, but it’ll run out of fuel faster. It adds an interesting layer of customisation, though Square Enix has yet to release any details on what the rewards for sending out your ship will be.

As well as adding the three new Jobs, the expansion will also see all of the current classes getting an update as the reach the new cap at level 60. Adding so many new moves and making sure they all gel together is a tricky balancing act, and one that it still being worked on, but what I went hands-on with was promising indeed.

I tried out the Monk class, notorious in the current game for having an irritating dip in punching power when you find yourself with nothing to hit during a lull in hostilities, but the additions in Heavensward completely make up for that. You’ll be able to trade in your greased Lightning stacks for a powerful kick - great if you time it to land just before a break in a battle - and a Meditation mechanic that sees you stack the move while you have nothing to smack. Reach five stacks and you can choose to heal your TP (the stuff that lets you perform fancy moves) or unleash a really big attack to make up for lost time. It really keeps you on your toes, and as soon as I went back to playing without the new moves I found myself really missing them.

Adding an expansion to an MMO is a tricky business. New players start noticing it more as hype builds, but the amount to catch up on can be quite intimidating, and existing players often rocket off in the freshly added sunset to try out all of the new toys, leaving any newer players behind in the dust.

Game producer and director Naoki Yoshida aims to rectify that with a raft of measures to help new players catch up. If you’re starting fresh when Heavensward launches you’ll get to enjoy the benefits of double experience points for faster levelling, and priority in dungeon queues so you can work on finishing the current A Realm Reborn story. You’ll also be able to run dungeons with friends at higher levels without them scaling down, to help you power right on through. Yoshida’s aim is for people to play through the story “like they’re binge watching their favourite TV series.”

Like loot and running through dungeons? Then Heavensward will have eight new ones for you to challenge, among them the Sharlayan Library, which I got my hands on. Filled with books (that have a disturbing number of teeth and demons poking out of them), as well as angry ink pots and magic frogs, it’s an enchanting place. Its also a challenging one. While the group I was with was still getting to grips with new skills, they were all experienced players and yet we still wiped on bosses. It was never frustrating though, as each failure felt like a lesson that saw us come back even stronger.

You’ll also have more say over how your party approaches dungeons, with the updated duty finder letting you set a ‘loot master’ or having ‘greed only’ on rolls to give everyone an equal chance, as well as syncing everyone down to a lower level or challenging it with fewer party members to make things more challenging.

Okay, so those are the six BIG reasons to pick up Heavensward on 23 June, but there are so many other exciting additions that I couldn’t choose a seventh. So here’s to all the other little reasons that this is the MMO you need to be playing, be that on console or on PC. Deep breath now everyone…

A new eight-man raid (with a normal and hard mode) set inside a giant living Fortress called Alexander that’s coming two weeks after launch; an extension to the crafting system that lets you specialise in three crafts, and a similar system for gatherers that grants ‘divine favours’ for getting rare items; your retainers will also be rising to level 60; a new Frontline PvP area with a completely different rule set that features varying spawn points and ruins to take control of; a brofist emote; and new large-scale FATES, recipes, hunts, treasure maps, sightseeing points, quests, and, most importantly, new Triple Triad cards to dish out the pain. With so much on offer, I can’t wait to get stuck in.

'Light Fall' Preview - G4@Syfygames

Added: 28.05.2015 17:16 | 34 views | 0 comments


Tony Nguyen of G4@Syfygames writes: "Bishop Games are a three-man team that have seen some positive reception for their game Light Fall. Not only was it warmly welcomed at PAX South and PAX East by critics and fans alike, but their project has almost immediately accepted by Steam Greenlight. However, being asked to do this preview was the first experience I personally had with the title. Going into it, I had to wonder if all the positive commentary on the game thus far was merited or only hype. After my experience with the preview build, I can definitely say that I see potential in this title, and would will be keeping an eye on it."

From: n4g.com

Assault Android Cactus heads to the PS4, PS Vita, Wii U and PC this summer

Added: 28.05.2015 5:16 | 39 views | 0 comments


The Outerhaven Writes: Just got word that Assault Android Cactus is finally approaching an actual release date. While this title has been in development and Steam Early Access for quite sometime, I've enjoyed it. A frantic paced twin-stick shooter in the vein of Smash TV, from the minds of Witch Beam (who I had the pleasure of meeting during PAX East 2014) is an easy to pick up, hard to master and even harder to stop playing title.

From: n4g.com

The Witcher 3 - Video Shows Beautiful Witcher Armor Sets

Added: 27.05.2015 15:16 | 3 views | 0 comments


A video that shows all the Witcher Sets in The Witcher 3: Wild Hunt, in all their upgrade forms. They are called the Griffin, Feline and Ursine Sets and are the best in the game. Each Set has 4 tiers: Normal, Enhanced, Superior and Mastercrafted. The Mastercrafted versions are among the most beautiful gear you can get in the game.

From: n4g.com

Splatoon Review in Progress

Added: 27.05.2015 15:00 | 3 views | 0 comments


I've been playing Splatoon, Nintendo’s new and unusual shooter, for just over a week, and my experience has ranged from delightful to frustrating. Its inventive mechanics are refreshing, making it easy to enjoy both the single player and multiplayer components.Since the game hasn't been released yet, my only time with multiplayer has been with other Nintendo employees and members of the press. Until I've been able to test multiplayer with a large number of people playing online, I unfortunately can’t pass judgment on the game at large. That said, when I have been able to get into a match, I've thoroughly enjoyed Splatoon's multiplayer offerings.

Unlike most shooters where the goal is to kill opponents, Splatoon's multiplayer Turf War matches are won by whichever team of four Inklings (shapeshifting human-squid hybrids) paints the largest area of the map with their team's color. This mode engrains Splatoon's non-violent gameplay into your psyche, and though you can technically "kill" members of the opposing team, which knocks them out of the match for three seconds and earns you a decent chunk of experience points, it's clearly a secondary objective. This takes a bit of getting used to, but focusing on shooting the environment rather than on shooting other players means that you can actually relax a bit while playing, free from the pressures of the highly competitive environment created by today's typical shooters. Being great at a game like requires a lot of practice and discipline, but Splatoon doesn't punish newcomers, allowing almost anyone to enjoy some measure of success from the get-go. Turf War matches are the only available type of online match before you hit level 10 and unlock ranked battles, which I have unfortunately not been able to manage given my current matchmaking difficulties. There, objective-based matches will become available, but until I get to experience them for myself, it's impossible to say how they stand up to Turf War.

Regardless of whether you're playing online or offline, you have plenty of chances to put your squid abilities to good use, and you soon realize that ink is for more than just shooting. When you're running around in a patch of your own ink, you can revert to a purer squid form and swim at great speeds until you reach a dry spot or a puddle of your enemy's ink. Swimming through ink allows you to quickly move forward, or backwards if you're trying to find cover, but it also creates tactical advantages when used properly. If you stand still in a pool of your own ink, you actually appear invisible to your opponents, which makes it easy to get the jump on an unsuspecting enemy, or, to avoid conflict in a tight situation. You have to be careful of how much ink you're holding as it depletes rather quickly, but all you need to do to reload is to turn into a squid and watch your ink tank fill up.

As you progress in online multiplayer matches, earning experience and leveling up, you primarily unlock the chance to purchase new guns, headwear, shirts, and shoes. More than a fashion statement, choosing the right equipment will give you one or more stat boosts, giving you greater swimming speed or more effective ink, for example. The guns you choose are also important, as a wide paint roller acts very differently than a typical squirt gun. The ability to upgrade gear means that it's unlikely any two teams will be alike, making every match a dice-roll.

Thank goodness, because while the gameplay and progression systems in Splatoon are enjoyable and varied, the maps you play on are too similar, and I can't think of a single one that stands out. There are some elements that you'll pickup on, but these are isolated pieces that you recognize rather than recall fondly. For the most part, you swim over flat land, up a ramp, and maybe through a wire mesh, but I haven't noticed a case where a map emphasizes one particular element over another. Maybe this is a casualty of the game's painting mechanic, making every map feel like a big, neon puddle, but good level design should be able to overcome this. There's also the issue that Splatoon limits the number of maps that you can potentially play on to two or three per day, a limitation which is masked behind a daily announcement from a pair of Inkling celebrities, It's strange that Nintendo would want to limit the number of maps that you have access to and hope that a charming skit would make up the difference.

Online multiplayer aside, the single player campaign does feature a lot of variety, taking you through five worlds filled with minor puzzles, platforming, and some head-to-head matches against the game’s AI-driven baddies, the Octarians. The goal in each level is to reach an electrified fish known as the zap fish, which lies at the end of every level. Though the worlds aren't differentiated the way they are in so many Nintendo games, with different themes or natural elements giving them a strong identity, the objectives and goals you face along the way make the moment-to-moment gameplay feel fresh. Again, it's generally easy to make it through most levels, but you will be hard pressed to find the game's hidden items: Sunken Scrolls. Each one opens up a chapter in the history of the world of Splatoon. Collecting all of them may open up something new in the game, but I need to find a few more before I know whether that's true or not.

I'll be doing my best to find viable multiplayer matches and as many Sunken Scrolls as possible in the next couple days. Once I've got a good feel for the breadth of Splatoon's modes, I'll be back with my full review.

From: www.gamespot.com

Splatoon Review in Progress

Added: 27.05.2015 15:00 | 1 views | 0 comments


I've been playing Splatoon, Nintendo’s new and unusual shooter, for just over a week, and my experience has ranged from delightful to frustrating. Its inventive mechanics are refreshing, making it easy to enjoy both the single player and multiplayer components.Since the game hasn't been released yet, my only time with multiplayer has been with other Nintendo employees and members of the press. Until I've been able to test multiplayer with a large number of people playing online, I unfortunately can’t pass judgment on the game at large. That said, when I have been able to get into a match, I've thoroughly enjoyed Splatoon's multiplayer offerings.

Unlike most shooters where the goal is to kill opponents, Splatoon's multiplayer Turf War matches are won by whichever team of four Inklings (shapeshifting human-squid hybrids) paints the largest area of the map with their team's color. This mode engrains Splatoon's non-violent gameplay into your psyche, and though you can technically "kill" members of the opposing team, which knocks them out of the match for three seconds and earns you a decent chunk of experience points, it's clearly a secondary objective. This takes a bit of getting used to, but focusing on shooting the environment rather than on shooting other players means that you can actually relax a bit while playing, free from the pressures of the highly competitive environment created by today's typical shooters. Being great at a game like requires a lot of practice and discipline, but Splatoon doesn't punish newcomers, allowing almost anyone to enjoy some measure of success from the get-go. Turf War matches are the only available type of online match before you hit level 10 and unlock ranked battles, which I have unfortunately not been able to manage given my current matchmaking difficulties. There, objective-based matches will become available, but until I get to experience them for myself, it's impossible to say how they stand up to Turf War.

Regardless of whether you're playing online or offline, you have plenty of chances to put your squid abilities to good use, and you soon realize that ink is for more than just shooting. When you're running around in a patch of your own ink, you can revert to a purer squid form and swim at great speeds until you reach a dry spot or a puddle of your enemy's ink. Swimming through ink allows you to quickly move forward, or backwards if you're trying to find cover, but it also creates tactical advantages when used properly. If you stand still in a pool of your own ink, you actually appear invisible to your opponents, which makes it easy to get the jump on an unsuspecting enemy, or, to avoid conflict in a tight situation. You have to be careful of how much ink you're holding as it depletes rather quickly, but all you need to do to reload is to turn into a squid and watch your ink tank fill up.

As you progress in online multiplayer matches, earning experience and leveling up, you primarily unlock the chance to purchase new guns, headwear, shirts, and shoes. More than a fashion statement, choosing the right equipment will give you one or more stat boosts, giving you greater swimming speed or more effective ink, for example. The guns you choose are also important, as a wide paint roller acts very differently than a typical squirt gun. The ability to upgrade gear means that it's unlikely any two teams will be alike, making every match a dice-roll.

Thank goodness, because while the gameplay and progression systems in Splatoon are enjoyable and varied, the maps you play on are too similar, and I can't think of a single one that stands out. There are some elements that you'll pickup on, but these are isolated pieces that you recognize rather than recall fondly. For the most part, you swim over flat land, up a ramp, and maybe through a wire mesh, but I haven't noticed a case where a map emphasizes one particular element over another. Maybe this is a casualty of the game's painting mechanic, making every map feel like a big, neon puddle, but good level design should be able to overcome this. There's also the issue that Splatoon limits the number of maps that you can potentially play on to two or three per day, a limitation which is masked behind a daily announcement from a pair of Inkling celebrities, It's strange that Nintendo would want to limit the number of maps that you have access to and hope that a charming skit would make up the difference.

Online multiplayer aside, the single player campaign does feature a lot of variety, taking you through five worlds filled with minor puzzles, platforming, and some head-to-head matches against the game’s AI-driven baddies, the Octarians. The goal in each level is to reach an electrified fish known as the zap fish, which lies at the end of every level. Though the worlds aren't differentiated the way they are in so many Nintendo games, with different themes or natural elements giving them a strong identity, the objectives and goals you face along the way make the moment-to-moment gameplay feel fresh. Again, it's generally easy to make it through most levels, but you will be hard pressed to find the game's hidden items: Sunken Scrolls. Each one opens up a chapter in the history of the world of Splatoon. Collecting all of them may open up something new in the game, but I need to find a few more before I know whether that's true or not.

I'll be doing my best to find viable multiplayer matches and as many Sunken Scrolls as possible in the next couple days. Once I've got a good feel for the breadth of Splatoon's modes, I'll be back with my full review.

From: www.gamespot.com


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