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From: www.gamesradar.com

Magicka: Wizard Wars Review

Added: 14.05.2015 1:07 | 0 views | 0 comments


Cowled craziness. That’s on tap with Magicka: Wizard Wars, a free-to-play multiplayer take on the action-first franchise that features those iconic wizards who have always reminded me of Star Wars' Jawas--only fancier. Despite this frenzied focus, much of the appeal of the core series has been maintained, due to the continued emphasis on slick player skill over gimmicks, and a genial, if bloody, sense of humor. There are a few rough edges here, however, thanks to some design miscues, a slightly buggy client, and a level grind that kicks in long before you get bored with incinerating enemy Gandalfs. Yet even with these issues, the game’s pace and light-hearted take on everything (how could I stay mad at a game that uses a corny Arnold Schwarzenegger impersonator to call the action?) keep you coming back for more, even while the flaws try to nudge you away.

Basic gameplay breaks standard Magicka down to online battle arenas where mages duel to the death. The general feel is similar to the earlier games in the franchise, albeit without any single-player campaign or any sort of cooperative multiplayer. Here, you create one of the franchise’s trademark spunky magic users at the start of play and then head into one-off battle arenas. Over time, your spell-slinger develops by gaining experience points, leveling up, and acquiring gear and special magical attacks that let you become a more efficient mystical killing machine. Two forms of currency are used in the game. Mastery tokens earned with every level up allow you to purchase special gear, spells, outfits, and the like, while crowns awarded at the end of every match can be used in the in-game store to buy similar weapons, magic rings, and so forth. Real money can be used to buy gear directly and load up on both tokens and crowns, in case you want to cut some corners.

Getting killed is a common occurrence, especially when some smart guy whips out a meteor shower.

The game deals with primary magical talents that are performed by pressing the Q-W-E-R and A-S-D-F keys. Each one represents a particular arcane skill--fire, healing, death magic, lightning, and beyond--all of which can be called up via a quick key-press or three and then put into play through a click of the mouse. Those special magicks are one-off spells that are slotted in the 1-4 keys for occasional use. They are best when you need to go nuclear on enemies by using the likes of a meteor shower that covers the battlefield, a thunderstorm that calls up devastating lightning, or something a little more subtle, like haste (to run away) or midsummer’s blessing (to heal everyone simultaneously).

None of this is easy. While you can lean on simple presses, and you can of course deploy the big-gun magicks as needed, key combos are required for the best spells and the best blocks. So, hello there, steep learning curve and a whole lot of experimentation (although the game thankfully gives you tips for fending off specific attacks every time you’re killed). It took a long time for me to even start to become comfortable with the controls, and I was still routinely schooled by opponents the entire time I played.

I was never smacked around so hard that I became overly frustrated, though. Whether I was toasted by flames, blown up by a meteor strike, or even perforated by an enemy imp familiar when I wasn’t paying enough attention, I was able to laugh it off and dive right back in for more. Speed is the primary element staving off annoyance. It’s tough to stay mad for long when you’re respawning in seconds. The tactical layer of the game is another successful factor, too. A huge importance is placed on spell defenses, so I looked at the game as something of a strategic puzzle, and constantly went into new matches to test new possibilities.

The color palette is almost unrelentingly bright, with mages apparently costumed by Crayola, and spells going off like huge displays of the very best in modern fireworks technology.

But while the core structure of Magicka: Wizard Wars works well due to its reliance on strong core mechanics, there isn’t a lot of depth here. There are just three modes of play, and the only one worth playing is Wizard Warfare. This is a pick-up-and-play mode, with simple rules that see two teams of four duking it out over stone circles that serve as control and spawn points. It moves quickly, due to small maps and teleportation rings that let the teams get into each other’s hood-hidden faces. I found that the zippy speed kept things likeably nuts and even helped emphasize teamwork, as the team must stick close together, help heal one another, and assault control points as a unit in order to survive.

Soul Harvest is the other headline mode of play, but it plays much slower and as a result isn’t nearly as exciting. It features a volved structure that has you slaughter monsters for souls in kind of a battle of attrition, with the final goal of demolishing the enemy home-base effigy. None of this jibes with the game’s strengths as a battle royal at warp speed. Teams patrol the map, kill wimpy respawning monsters over and over, and attempt to avoid one another. Duel is even flimsier, albeit for the opposite reasons. It is fast, with cramped battlefields that allow no leeway. There doesn’t seem to be room here for much more than toe-to-toe magical slugfests.

All three modes of play are made more entertaining by colorful visuals and bombastic sound. This isn’t a game to take seriously, even with wizards regularly exploding into bloody chunks. The color palette is almost unrelentingly bright, with mages apparently costumed by Crayola, and spells going off like huge displays of the very best in modern fireworks technology. Sound is also compellingly boomy and whooshy, and the aforementioned Schwarzenegger soundalike is hilariously understated. I never got tired of hearing him tell my team that a spawn point had been stolen by the enemy and that I needed to “steal it baaack!”

Hey, what are you trying to push on us?

The free-to-play structure causes problems, however. Both the mastery tokens and crowns are slow to accumulate and the prices for items are through the roof. The 25 tokens you might earn per level don’t go very far when the average mastery upgrade costs 50 or more. Making matters even worse, all mastery gear is nested in locked trees that force you to buy three or four items you don’t want, just to get one that you do. The same goes for the store: the average match brings in only a few hundred crowns, while even the lamest gear has a price tag of at least 5,000 or 10,000. After the first five or six levels, the game feels like a grind.

The temptation, of course, is to spend real money on upgrades such as the heavily promoted experience boosters and wizard starting packs (which seem reasonably priced, as far as these things go). But with that said, you can’t buy your way to success. Although picking up some extra goodies with cash can put you over the top, the game is all about player skill and speed. No matter how cool a robe you have, no matter how powerful your magic items and special spells, you can still be killed by a rival player with basic gear and faster fingers. So there really is a balance here, even with the grind providing ongoing temptation to whip out your credit card.

More options need to be provided. I really wanted the ability to trick out Wizard Warfare matches. Just being able to play best two out of three would have helped keep the momentum flowing, as the one-off games that generally last just four or five minutes are the only ones currently available. I spent way too much time on the matchmaking screen, waiting for the same four or five minutes on average (much longer later at night) to get a game. I’m not sure if these waits mean that there aren’t very many players online or if this is some shortcoming of the software. Regardless, I spent about as much time waiting for matches to be made than I did actually battling mages.

Working as a team is essential, especially in Wizard Warfare.

Another shortcoming is the inability to boot players. Although I didn’t have a ton of trouble with griefers, I did encounter at least a few idiots who just ran around maps killing anyone and everyone indiscriminately and still clocking high scores. There needs to be a way to kick these people out, or at least to stop rewarding them for killing allies.

On occasion, bugs interfere with setting up matches. I encountered frame-rate glitches, stutters in the main menus, and the odd crash to the desktop. I also encountered a “Code Marlin” error that made it impossible to start a game. Whenever this would occur, the game would refuse to register that there was a full complement of eight players logged in, even though everyone was apparently ready to go on the starting screen. Since this error seemed to take place in bunches, this got frustrating real fast, as it would block matches from starting for 10-minute stretches.

As entertaining as Magicka: Wizard Wars can be, the game has yet to achieve greatness. The quick-paced and skill-driven combat system casts a charm on you in the beginning, but the delights wear off over time due to the presence of only a single good mode of play, grinding, and a few irritating bugs. The game's heart beats strongly, strengthened by great control mechanics and colorful warfare. But Wizard Wars needs work if it is going to realize its full potential.

From: www.gamespot.com

FIFA Ultimate Team Team of the Week (TOTW) May 13th

Added: 14.05.2015 0:17 | 5 views | 0 comments


Neil writes "Each week EA Sports creates a FIFA Ultimate Team Team of the Week (TOTW) based on players in the real world that are in form for that week. Take a look at the team that will be available for one week from 13th May at 6pm."

From: n4g.com

The best bars in PlayStation history

Added: 13.05.2015 16:30 | 25 views | 0 comments


Who doesn't love a few cheeky drinks after a long day? Getting the rounds in at your favourite public house is a time-honoured tradition that extends from the genteel British country Inn to the puke-stained cobbles outside of a small city Weatherspoons on a Tuesday night.

Even video games tip their collective hat to all the dive bars of the world. So here's to propping up the bar and doing shots at nine of PlayStation’s booziest resorts...

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The augmented patrons of The Hive certainly know Adam Jensen’s name. Although seeing as he spends most of his time in the boozy club hacking into precious security terminals, they’re probably not that glad he came. Wannabe bar flies should also be wary of local crime lords posing as scarred publicans. My couzeen, we go drinking now? Well, if you insist, Roman. Sure, you can get paralytic in a number of Liberty City watering holes, but none give you that quaint Cheers touch like Comrades. This Hove Beach hangout is frequented by Russian crooks who never bring a designated driver. There’s nothing like taking time out from touring Tokyo to pay some beautiful women to converse with you in a hostess bar. Not only do Yakuza’s establishments offer real-life brands of booze, but you can even bang out a few drunken songs at karaoke. Just remember to bring Chihiro something pretty. Aspiring alcoholics are spoiled beyond their wildest incontinence in Dunwall. The Hound Pits pub always offers a friendly welcome (unless you’re a Skeletor-looking hitman). For the truly discerning drunk, though, the distillery is hard to top, even if it is more concerned with acting as mob headquarters than producing Scotch. Columbia’s Graveyard Shift public house really will drive you to drink. The most depressing bar since the East End’s Queen Victoria briefly ran out of Pints Of Non Specific, but we’d rather down shots of lighter fluid with the Songbird than spend any night of the week in this dreary Shantytown establishment. When we’re being pursued by a T-Virus Terminator, stopping to wet our whistle doesn’t feature too high on our priorities list. Still, if you absolutely must have a Raccoon City eye-opener, may we suggest you call at Bar Black Jack? All the staff have been eaten, so service is understandably terrible. On the plus side, it does have a pinball machine. Rockstar’s depressed ex-detective gargles alcohol like Popeye scarfs spinach. Trouble is, rather than sprout Hulk Hogan-shaming guns, he merely suffers apocalyptic hangovers that see him drop his guard in Sao Paulo nightclubs and end with his employer’s missus getting kidnapped. Stupid Kong whiskey. Ah, the old timey Western saloon. Purveyor of gut rot, birthplace of the humble barroom brawl and home of those delightful, irresistible swinging doors. Marston certainly isn’t adverse to the odd whiskey or eight, and Red Dead rewards trophy hunters for starting a fight in every hooch house. Jason Brody’s adventure starts as it means to go on: by getting you blutered on the beach before a demented pirate shoves you into a trippy prison run. Whether it’s sipping spirits on Rook Islands or suffering a hallucination where you’re buying chasers in a club, Far Cry loves the sauce. Though getting nibbled on by a tiger mid-hangover is a drag.
Waiting 4 Player 2 Episode 6: Gamers V.S. Gaming

Added: 13.05.2015 14:16 | 7 views | 0 comments


Waiting4Player2 is the new podcast where your comments shape the show. Instead of just listening to their dumb faces, your comments and reactions are the conversation. The best part about being apart of the show is you can win some cool prizes. Each week, the user who has comment of the show will get something good (or ridiculous) to add to their gaming collection. DLC, pre order bonuses, and season passes. From your comments, it s getting out of control and you had enough. But is Arkham Knight an offender to be demonized? Sony is winning the console war easily. Some of think its a bad sign for them to skip Gamescon however and focus on other events. Hopefully they havent got lazy and this isnt the first misstep on a series to losing the number 1 spot. The Witcher 3 was not downgraded! Or maybe it was A lot of you seem to be very sure either way. Lets see what NeoGAF has to say on the boards. Prepare yourselves for some of the worst opinions and metaphors this year.

From: n4g.com


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