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Toren Review

Added: 12.05.2015 8:01 | 16 views | 0 comments


When you're reflecting on a recently completed game, hating it is just as helpful a feeling as loving it. Whether your opinions are glowing or scathing, strong feelings in either direction mean that you'll have plenty to share with others when the topic comes up. It's the middling game--inoffensive but unremarkable--that really haunts you. I don't feel any regret about the time I expended playing Toren, but that's the problem. I don't really feel much about that time at all.

In you direct a small girl known as Moonchild to the top of a crumbling tower. Like the tower of Babel, it was built by people seeking great power who were punished severely for their hubris. Mankind's last hope is a girl trapped inside the tower, doomed to die and be reborn endlessly until she can scale it and slay the dragon that shares her prison. It's a web of myth and mysticism where each individual thread is vaguely familiar but has been woven into something distinct and original.

Dragons never breathe nice things, do they?

Moonchild starts as a toddler stumbling around the overgrown lower level, but the endearingly uncoordinated flopping of her limbs gives way to composure and poise the farther she progresses up the tower. The enchanted sword that takes all her strength to first lift is soon wielded with ease. Aspects of Moonchild's maturation are handled very well, including her evolving design, with one notable exception. In her awkward preteen stage, her childhood dress tears into a convenient deep V-neckline with straps slipping away from her shoulders and three large round gaps in the cloth exposing the majority of her back. This is not what happens when someone outgrows a piece of clothing, and considering that the player saw this same character toddling around in baby bloomers about thirty minutes prior, this phase of her costume evolution comes off as somewhat creepy.

The actual act of climbing the tower involves solving relatively simple environmental puzzles, fending off assorted enemies, and exploring optional dream sequences where Moonchild's mentor explains her situation and some broader philosophical musings about the nature of mankind. This is where the your experience can be seriously derailed; if you skip these optional (and easily missed) sequences, it becomes quite hard to follow the plot. You'll never want for those lofty chin-stroking tidbits, though, even though they're some of the least interesting things the game has to say.

Kind of a Princess Mononoke meets Frozen thing going on here (and I'm into it.)

Storytelling gripes aside, the hands-on feel of playing isn't great either. The best illustration of this comes in the form of the shapes that Moonchild must fill with sand during her dreams. Each dream has at least one of these to complete, and to do so, you hold down the interact button and direct her around the shape's outline. The game very weakly snaps her to the path, but it's incredibly easy to stray. It's even easier if you disregard the warnings and elect to play with a mouse and keyboard instead. (Don't do this. Seriously.) These sand tracings are the most annoying part of the game; even when you perform well (controller and all), it looks like Moonchild has spread the sacred sand with as much care as a toddler spilling cereal all over the kitchen floor.

I wish my problems with Toren ended there, but I can't leave out the times that I somehow managed to wedge Moonchild in places where the camera steadfastly refused to follow, the times when she simply slipped through the floor geometry and fell into oblivion, the times when Moonchild's arms froze in place while her legs continued to animate normally, the times that her sword hit foes with so little effect that I kept attacking, not realizing that they were already dead, the times that I took a jump too early but the game graciously floated me over to the destination platform as though I'd triggered some sort of moon gravity mode, the time that I fought the dragon, fudged the timing, and darted back to regroup before it could perform its “you're too slow” instant kill... only for the game to snap Moonchild back into its talons anyway.

Disclaimer: Your sword may vary.

And yet Toren is not without its charms. In spite of some conspicuously low-quality models, it's a delightful thing to look at: its colors are vivid, its world is small but detailed, and it doesn't shy away from dramatic use of its camera and lighting effects. A couple of the dream sequences elicited quiet gasps as I proceeded through them, and even the credits (which feature painted illustrations unfurled to a vocal version of the game's beautiful theme) are worth watching.

For all the problems, it's easy to recognize the flashes of something special in Toren. It's a loaf of homemade bread, proofed and kneaded, laid in a pan, and sprinkled tenderly with rosemary but unfortunately pulled from the oven a few minutes before it could pass the toothpick test. However complex the recipe, Toren just feels undercooked.

From: www.gamespot.com

East Legend Cheats: The Strategy Guide and Tips

Added: 11.05.2015 15:16 | 29 views | 0 comments


East Legend Cheats Gems: Guide, Tips Strategy for Android/iPhone Game You can Exceed the Hero's limit by using the same Hero as material when they reach MAX Lv. The MAX Lv. is increased by 2 every time you Exceed, and you can increase the MAX Lv. up to 5 times.

From: n4g.com

The Witcher 3 PS4 Gameplay Shows Combat and Lovely Lighting; Beautiful Physical Map Revealed

Added: 10.05.2015 22:17 | 2 views | 0 comments


Looks like the floodgates are quite open by now, and more PS4 gameplay of The Witcher 3; Wild Hunt is being revealed by YouTube users from the Middle East that already got their hands on the game. On top of that, lovely high resolution pictures of the physical map have also been shared. (If the videos get taken down, a backup download link is provided, just in case)

From: n4g.com

Hands-On With Mech Shooter Project Nimbus - Cliqist

Added: 09.05.2015 23:17 | 2 views | 0 comments


Stephen East writes: "Controlling your mech is a breeze, and shooting enemies with a mix of short-range machine gun fire, long-range missiles, and more is fast and frantic. You have complete 3 dimensional movement, so dodging to the side or moving vertically up or down give a real sense of space and speed. There's even a bullet time mechanic that allows you to slow time in order to better concentrate fire on the enemy or evade their bullets; this is particularly helpful since one issue I had was that when there is a lot of enemies it's difficult to evade their attacks."

From: n4g.com

Tropico 5 (PS4) - GR Review

Added: 09.05.2015 11:46 | 7 views | 0 comments


Easy enough PC fun on a console.

The video game experience, especially on consoles, has come a long way. Nowadays, gamers aren’t content with merely good gameplay or even great graphics. New franchises must break new ground in the realm of interactive fiction or be as good as any real-life competitive sport in the online multiplayer-verse. The charm (and frustration) of a game like Tropico 5 is that it acts like the last decade of gaming never happened. Like we’re all still looking at cartoony board games on our screens in an attempt to replay Parker Brothers' Risk over and over.

Tags: Easy, Live, Rick
From: www.gamerevolution.com

The Witcher 3 Release Date Broken, PS4 XBO Copies Out In The Wild

Added: 08.05.2015 21:17 | 1 views | 0 comments


GearNuke: "The Witcher 3 Wild Hunt will be officially released on May 19th but some stores in the Middle East are apparently already selling the retail version of the game, ahead of the official release."

From: n4g.com


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