Resident Evil Revelations 2 Review: Fun Raid Mode Saves Otherwise Forgettable Entry | GameNGuide
Added: 05.05.2015 12:17 | 4 views | 0 comments
All of the action, none of the survival horror. Capcom doesnt seem to know what to do with its definitive zombie series, but there's always hope for Resident Evil.
From:
n4g.com
| DICE Details Creating a Planet in Star Wars Battlefront
Added: 05.05.2015 0:00 | 10 views | 0 comments
DICE is currently developing Star Wars Battlefront. The studio has a wealth of source material to work with, but it also wants to create its own original content within the Star Wars universe. Enter Sullust, a new planet that DICE details in a Star Wars Day post.
From:
www.gamerevolution.com
| Mortal Kombat X roster
Added: 04.05.2015 20:32 | 41 views | 0 comments
There are certain things you can expect to see in a new Mortal Kombat game. Yes, there will be extraordinarily gory Fatality finishers and flashy combos that can decimate your health bar. There will be copious amounts of blood and guts flying across the battlefield. But what really matters to players is the roster, with the hopes that it'll deliver a diverse cast of characters that afford many different playstyles.
Good news, then: offers tons of unique fighters, mixing old favorites with fresh faces and giving every character three distinct movesets called variations. If you want to see who made the kut in MKX, then click ahead for the full roster breakdown of everyone who's currently in the game, complete with high-res images.
No longer content with just killing pot-smoking, sexcapade-having teens, Jason Voorhees is bringing his iconic hockey mask and machete to the realm of MKX. He's not the only horror villain to make an appearance in the series (Freddy Krueger holds that honor in MK9), but Jason will be the first to have three variations, all aptly named: Slasher, Relentless, and Unstoppable. You can bet that at least one of his Fatalities will be a direct reference to his methods of onscreen slaughtering.
After having a real rough go of things in MK9, Kung Lao is back in MKX - though saying how might be a bit of a spoiler. All you really need to know is that yes, his hat still has a bladed brim, and yes, Kung Lao loves to throw at his opponents with impunity. He's one of the best rushdown characters out there, able to zoom in with a dive kick or teleport behind enemies who try to keep him at bay.
Gotcha! *Pow, pow, pow* Gotcha! *Pow, pow, pow* Gotcha! *Pow-pow-you get the idea. Fighting against Jax can be a really demoralizing experience as the man basically has a tool for every situation - from projectiles to that oh-so-catchy Gotcha! grab. There’s no escaping the guy. He can knock you down from the other end of the screen, and then propel himself forward and right into your personal space. After that, well, you know what comes next...
Much like her on-again, off-again husband, Johnny Cage, Sonya Blade has undergone quite the transformation in MKX. In addition to locating a tank top, she is a much more well-rounded and fully realized character than in any MK game prior. She’s also an ass-kicking mom who can summon attack drones to harass her opponents from all over the screen. By fighting in conjunction with her drones, there’s nowhere for the opponent to hide.
Take the blinded Neo from the end of The Matrix Revolutions and give him a samurai sword. That's pretty much Kenshi in a nutshell, the sightless telepath who can move things with his mind. Depending on which variation you select, Kenshi's able to send out harmful spirit projections, wield his sword like a telekinetic lightsaber, or summon a scythe-wielding demon for some devastating combos. He's also got some of the most sadistic Fatalities in the game, which really don't match his usual calm-and-collected demeanor.
The blue-clad Edenian princess is back, and she's royally pissed. Using her twin bladed fans, Kitana can slice and dice opponents from afar or up close, and she has dominant control of the air when played correctly. If you're disappointed that Jade isn't back for MKX, don't worry - Kitana's Mournful variations is an homage to her green-clad compatriot, complete with all of Jade's classic staff-wielding, boomerang-chucking moves. The Assassin variation gives Kitana an equally interesting new tactic: the ability to parry attacks.
Scorpion is still a beast in MKX, without being the overwhelming juggernaut he was in the previous Mortal Kombat. Teleporting? Check. Lighting people on fire? Check. Get over here? Double check. All the classic moves are there, but they’re split up between the three variations available to each character. This means it’s a bit tougher to cheese your way through a fight using special moves alone. Trust us, we’ve tried.
Sub-Zero (aka Scrub-Zero, aka Is-that-Steve-Blum) is cruise control for cool when it comes to putting your opponent on ice. This frosty ninja’s arsenal of ice attacks will have the other player shaking in their boots. Using his expert ice sculpting skills, Sub-Zero can whip up a sword or an entire sculpture of himself in mere moments, before breaking those items upside someone’s head. Guess it’s time for them to… chill out.
Kitana's razor-toothed sister/clone/tormenter is a bit more toned down in MKX - which, if you remember her ridiculous bandages-only outfit from MK9, is definitely a good thing. Mileena finally has some lips to cover a few of those pointy mandibles, so it actually makes sense that she'd be able to speak intelligibly. As for her fighting style, her lightning-fast rolls and high-low sai projectiles can kill the opponent before they know what hit 'em.
Kenshi's wise-cracking son is one of four members of the secret Special Forces squad that's central to the story, showing off what this new generation of MK fighters is capable of. Takeda's style blends the Shirai Ryu training he learned from a certain yellow-clad master with arm-mounted whips, making him like the techno-ninja version of Omega Red. Oh, and just FYI: you have to be in the air to activate his X-Ray attack.
The de facto leader of the new-gen super-squad, Cassie is quite clearly the daughter of Johnny Cage and Sonya Blade, given both her attitude and fighting style. She's got all the military training and natural-born leadership inherent to her mother, mixed with the witty (and completely cheesy) one-liners and cockiness of her father. Cassie has even got her own version of Johnny's iconic groin punch, even yelling out "Ding! Dong!" when she drives home a one-two combo to the opponent's crotch.
The descendant of the great Kung Lao, Kung Jin rounds out Cassie's team with his Shaolin monk training and education in the ways of Outworld. He may be cocky, but Kung Jin has the skills to back up all his taunting, wielding a person-sized bow that also doubles as a bone-cracking staff. When he's not firing off arrows to the point that you look like a human pincushion, Kung Jin can get all up in your grill with his dive kick and leg-sweeping bow swings.
Ever since (spoilers) Shao Kahn got zapped by the Elder Gods at the end of MK9, Earthrealm has really been wanting for a megalomaniacal tyrant who could scheme to take it all over. Enter Shinnok, the fallen Elder God who's as sinister as he is pale. Shinnok serves as the main antagonist in MKX's story mode, and you'll get a closer look into how he's essentially the Emperor Palpatine of the Mortal Kombat universe.
Someone just needs to put old Kano out of his misery already. It’s literally all people talk about when they talk about Kano. “Hey guys,” someone will start, “Kano sure is a bad dude, we should totally kill him.” And EVERYONE will agree, but it never happens. Somehow this clown keeps rolling his way through one Mortal Kombat sequel after the next. That's ok, though, because his knife skills, laser eye beams, and physics-defying spin moves are always welcome.
Mortal Kombat veteran Johnny Cage makes a surprising transformation in MKX, from the wise-cracking stuntman of yore to a military commando and concerned father. Don’t get me wrong, he still has that signature Cage wit, but it has been tempered a bit with age. Like a fine wine, albeit one that can throw green fireballs and punch you in the junk. In the ring, Johnny’s simple-yet-aggressive fighting style makes him an ideal pick for new players; just make sure to yell “CAGED!!” after you win.
If you love Mortal Kombat but felt it was missing a Wild West aspect, MKX has the cure for what ails you. Erron Black is an Earthrealm cowboy turned Outworld mercenary, signing up to be part of Kotal Kahn's hit squad. Though he typically relies on his twin revolvers, he can also specialize with a long-range rifle or a devastating sword by way of his variations. He also has some of the most ridiculous combos and unyielding corner pressure you've ever seen, so there's really no safe distance to fight against this gunman.
The king of the high-pitched battle cry, Liu Kang is a fireball-chucking, bicycle-kicking machine. For those who like long, flowing combos straight out of a kung fu choreography montage, then Liu Kang's ample attack strings will be your cup of tea. But he's just as effective at the keep-away game, able to spit out high and low dragon-shaped fireballs until your opponent is simply exasperated. Just don't blame us when they want to beat you down in real life after the match.
Ermac is many, you are but one. You wouldn’t think fighting-by-committee would be very efficient, but the enigmatic Ermac makes it work. With an army of souls comprising his entire being, Ermac excels at lifting opponents into the air and doing horrible things to them. He’s basically putting on a little puppet show, and you’re the star attraction. Definitely a good pick if you just want to humiliate the other player.
Kotal Kahn may be the new emperor of Outworld, but he’s no Shao Kahn. Poor Kotal can barely keep his subordinates in line on a good day. On a bad day, someone makes a play on Kotal’s life, and the big guy has a lot of bad days. Shao Kahn wouldn’t put up with this nonsense. He had a hammer. Kotal has the power of the sun and a grappler/brawler fighting style that’s very technical. If you don’t like micromanaging various stat buffs during a fight, give Kotal a pass.
This scaly ninja is now part of Kotal Kahn's gang, spitting acid and slicing flesh to keep Outworld's riff-raff in check. He's also one of the trickiest fighters in the MKX roster, both to play as and to fight. All three of his variations offer traits that make life difficult for your opponent, be it a constant damaging aura, the ability to go completely invisible, or the power to slow down time in a manner similar to The Flash in Injustice.
Ferra and Torr seems like the only two people in the entire Mortal Kombat universe who are having any fun. Maybe Johnny Cage is too, but his ironic detachment makes it hard to tell. This gruesome twosome seem to genuinely enjoy the act of fighting and living in a universe governed by martial arts contests. I guess that’s the magic of friendship. Anyone who will join you to stand up against immortal thunder gods and dead wizards is a friend indeed.
Kotal Kahn's right-hand insect-woman is as deadly as she is creepy. When she's not lashing out with the humongous pincers that spring out of her back, D'Vorah likes to spray bug juices from her wrist-mounted maggot friend or release a swarm of god-knows-what from her chest cavity. And if you look closely, you'll see that her peepers are textured like a bee's compound eyes. For those who like to get underneath their opponent's skin as well as up in their face during combat, D'Vorah's the right pick.
Most people think Raiden is the god of thunder, but in actuality he’s the god of making the most out of a bad situation. Life just doesn’t let up on the poor guy. First it was some vague prophecy from the future, then a bunch of his friends died, and now some guy that looks like Emperor Palpatine is plotting world domination. It just never ends. But Raiden doesn't complain. Instead, he makes those really silly kung-fu noises while torpedoing someone across the screen.
When you’re playing Quan Chi, you’re thinking with portals. His whole fighting style is based on messing with the other player’s head, making him one of the most enjoyable combatants to take into the ring. One minute you’re hypnotizing the other player and making them act like a zombie, the next you’re summoning a hellbat to rain death from above. And the portals! Quan Chi is constantly sticking his hands, swords, and other players into portals and tossing them all over the screen. He may be evil, but you can’t go wrong with this tricksy necromancer.
'Press X to Goro' has become something of a minor meme among MKX players, since this hulking, four-armed Shokan warrior constantly stares at you from the character select screen, as if insisting that you buy him as DLC if you don't already have him as a pre-order reward. But for those who prefer the 'brute force' approach, Goro can really bring the pain with his flurry of punches and screen-crossing leap attack. And that Fatality where he tears off all your limbs at once is just brutal.
Tags: Gods, Torn, Evil, When, Cave, With, Black, Jump, Live, First, Raider, There, After, Shop, Flash, Enter, Though, Truck, Most, Zero, Elder, Karl, Sonic, Double, Jack, Pool, Tale, Mortal, Kombat, Mortal Kombat, Press
From:
www.gamesradar.com
| Mortal Kombat X roster
Added: 04.05.2015 20:32 | 19 views | 0 comments
There are certain things you can expect to see in a new Mortal Kombat game. Yes, there will be extraordinarily gory Fatality finishers and flashy combos that can decimate your health bar. There will be copious amounts of blood and guts flying across the battlefield. But what really matters to players is the roster, with the hopes that it'll deliver a diverse cast of characters that afford many different playstyles.
Good news, then: offers tons of unique fighters, mixing old favorites with fresh faces and giving every character three distinct movesets called variations. If you want to see who made the kut in MKX, then click ahead for the full roster breakdown of everyone who's currently in the game, complete with high-res images.
No longer content with just killing pot-smoking, sexcapade-having teens, Jason Voorhees is bringing his iconic hockey mask and machete to the realm of MKX. He's not the only horror villain to make an appearance in the series (Freddy Krueger holds that honor in MK9), but Jason will be the first to have three variations, all aptly named: Slasher, Relentless, and Unstoppable. You can bet that at least one of his Fatalities will be a direct reference to his methods of onscreen slaughtering.
After having a real rough go of things in MK9, Kung Lao is back in MKX - though saying how might be a bit of a spoiler. All you really need to know is that yes, his hat still has a bladed brim, and yes, Kung Lao loves to throw it at his opponents with impunity. He's one of the best rushdown characters out there, able to zoom in with a dive kick or teleport behind enemies who try to keep him at bay.
Gotcha! *Pow, pow, pow* Gotcha! *Pow, pow, pow* Gotcha! *Pow-pow-you get the idea. Fighting against Jax can be a really demoralizing experience as the man basically has a tool for every situation - from projectiles to that oh-so-catchy Gotcha! grab. There’s no escaping the guy. He can knock you down from the other end of the screen, and then propel himself forward and right into your personal space. After that, well, you know what comes next...
Much like her on-again, off-again husband, Johnny Cage, Sonya Blade has undergone quite the transformation in MKX. In addition to locating a tank top, she is a much more well-rounded and fully realized character than in any MK game prior. She’s also an ass-kicking mom who can summon attack drones to harass her opponents from all over the screen. By fighting in conjunction with her drones, there’s nowhere for the opponent to hide.
Take the blinded Neo from the end of The Matrix Revolutions and give him a samurai sword. That's pretty much Kenshi in a nutshell, the sightless telepath who can move things with his mind. Depending on which variation you select, Kenshi's able to send out harmful spirit projections, wield his sword like a telekinetic lightsaber, or summon a scythe-wielding demon for some devastating combos. He's also got some of the most sadistic Fatalities in the game, which really don't match his usual calm-and-collected demeanor.
The blue-clad Edenian princess is back, and she's royally pissed. Using her twin bladed fans, Kitana can slice and dice opponents from afar or up close, and she has dominant control of the air when played correctly. If you're disappointed that Jade isn't back for MKX, don't worry - Kitana's Mournful variations is an homage to her green-clad compatriot, complete with all of Jade's classic staff-wielding, boomerang-chucking moves. The Assassin variation gives Kitana an equally interesting new tactic: the ability to parry attacks.
Scorpion is still a beast in MKX, without being the overwhelming juggernaut he was in the previous Mortal Kombat. Teleporting? Check. Lighting people on fire? Check. Get over here? Double check. All the classic moves are there, but they’re split up between the three variations available to each character. This means it’s a bit tougher to cheese your way through a fight using special moves alone. Trust us, we’ve tried.
Sub-Zero (aka Scrub-Zero, aka Is-that-Steve-Blum) is cruise control for cool when it comes to putting your opponent on ice. This frosty ninja’s arsenal of ice attacks will have the other player shaking in their boots. Using his expert ice sculpting skills, Sub-Zero can whip up a sword or an entire sculpture of himself in mere moments, before breaking those items upside someone’s head. Guess it’s time for them to… chill out.
Kitana's razor-toothed sister/clone/tormenter is a bit more toned down in MKX - which, if you remember her ridiculous bandages-only outfit from MK9, is definitely a good thing. Mileena finally has some lips to cover a few of those pointy mandibles, so it actually makes sense that she'd be able to speak intelligibly. As for her fighting style, her lightning-fast rolls and high-low sai projectiles can kill the opponent before they know what hit 'em.
Kenshi's wise-cracking son is one of four members of the secret Special Forces squad that's central to the story, showing off what this new generation of MK fighters is capable of. Takeda's style blends the Shirai Ryu training he learned from a certain yellow-clad master with arm-mounted whips, making him like the techno-ninja version of Omega Red. Oh, and just FYI: you have to be in the air to activate his X-Ray attack.
The de facto leader of the new-gen super-squad, Cassie is quite clearly the daughter of Johnny Cage and Sonya Blade, given both her attitude and fighting style. She's got all the military training and natural-born leadership inherent to her mother, mixed with the witty (and completely cheesy) one-liners and cockiness of her father. Cassie has even got her own version of Johnny's iconic groin punch, even yelling out "Ding! Dong!" when she drives home a one-two combo to the opponent's crotch.
The descendant of the great Kung Lao, Kung Jin rounds out Cassie's team with his Shaolin monk training and education in the ways of Outworld. He may be cocky, but Kung Jin has the skills to back up all his taunting, wielding a person-sized bow that also doubles as a bone-cracking staff. When he's not firing off arrows to the point that you look like a human pincushion, Kung Jin can get all up in your grill with his dive kick and leg-sweeping bow swings.
Ever since (spoilers) Shao Kahn got zapped by the Elder Gods at the end of MK9, Earthrealm has really been wanting for a megalomaniacal tyrant who could scheme to take it all over. Enter Shinnok, the fallen Elder God who's as sinister as he is pale. Shinnok serves as the main antagonist in MKX's story mode, and you'll get a closer look into how he's essentially the Emperor Palpatine of the Mortal Kombat universe.
Someone just needs to put old Kano out of his misery already. It’s literally all people talk about when they talk about Kano. “Hey guys,” someone will start, “Kano sure is a bad dude, we should totally kill him.” And EVERYONE will agree, but it never happens. Somehow this clown keeps rolling his way through one Mortal Kombat sequel after the next. That's ok, though, because his knife skills, laser eye beams, and physics-defying spin moves are always welcome.
Mortal Kombat veteran Johnny Cage makes a surprising transformation in MKX, from the wise-cracking stuntman of yore to a military commando and concerned father. Don’t get me wrong, he still has that signature Cage wit, but it has been tempered a bit with age. Like a fine wine, albeit one that can throw green fireballs and punch you in the junk. In the ring, Johnny’s simple-yet-aggressive fighting style makes him an ideal pick for new players; just make sure to yell “CAGED!!” after you win.
If you love Mortal Kombat but felt it was missing a Wild West aspect, MKX has the cure for what ails you. Erron Black is an Earthrealm cowboy turned Outworld mercenary, signing up to be part of Kotal Kahn's hit squad. Though he typically relies on his twin revolvers, he can also specialize with a long-range rifle or a devastating sword by way of his variations. He also has some of the most ridiculous combos and unyielding corner pressure you've ever seen, so there's really no safe distance to fight against this gunman.
The king of the high-pitched battle cry, Liu Kang is a fireball-chucking, bicycle-kicking machine. For those who like long, flowing combos straight out of a kung fu choreography montage, then Liu Kang's ample attack strings will be your cup of tea. But he's just as effective at the keep-away game, able to spit out high and low dragon-shaped fireballs until your opponent is simply exasperated. Just don't blame us when they want to beat you down in real life after the match.
Ermac is many, you are but one. You wouldn’t think fighting-by-committee would be very efficient, but the enigmatic Ermac makes it work. With an army of souls comprising his entire being, Ermac excels at lifting opponents into the air and doing horrible things to them. He’s basically putting on a little puppet show, and you’re the star attraction. Definitely a good pick if you just want to humiliate the other player.
Kotal Kahn may be the new emperor of Outworld, but he’s no Shao Kahn. Poor Kotal can barely keep his subordinates in line on a good day. On a bad day, someone makes a play on Kotal’s life, and the big guy has a lot of bad days. Shao Kahn wouldn’t put up with this nonsense. He had a hammer. Kotal has the power of the sun and a grappler/brawler fighting style that’s very technical. If you don’t like micromanaging various stat buffs during a fight, give Kotal a pass.
This scaly ninja is now part of Kotal Kahn's gang, spitting acid and slicing flesh to keep Outworld's riff-raff in check. He's also one of the trickiest fighters in the MKX roster, both to play as and to fight. All three of his variations offer traits that make life difficult for your opponent, be it a constant damaging aura, the ability to go completely invisible, or the power to slow down time in a manner similar to The Flash in Injustice.
Ferra and Torr seems like the only two people in the entire Mortal Kombat universe who are having any fun. Maybe Johnny Cage is too, but his ironic detachment makes it hard to tell. This gruesome twosome seem to genuinely enjoy the act of fighting and living in a universe governed by martial arts contests. I guess that’s the magic of friendship. Anyone who will join you to stand up against immortal thunder gods and dead wizards is a friend indeed.
Kotal Kahn's right-hand insect-woman is as deadly as she is creepy. When she's not lashing out with the humongous pincers that spring out of her back, D'Vorah likes to spray bug juices from her wrist-mounted maggot friend or release a swarm of god-knows-what from her chest cavity. And if you look closely, you'll see that her peepers are textured like a bee's compound eyes. For those who like to get underneath their opponent's skin as well as up in their face during combat, D'Vorah's the right pick.
Most people think Raiden is the god of thunder, but in actuality he’s the god of making the most out of a bad situation. Life just doesn’t let up on the poor guy. First it was some vague prophecy from the future, then a bunch of his friends died, and now some guy that looks like Emperor Palpatine is plotting world domination. It just never ends. But Raiden doesn't complain. Instead, he makes those really silly kung-fu noises while torpedoing someone across the screen.
When you’re playing Quan Chi, you’re thinking with portals. His whole fighting style is based on messing with the other player’s head, making him one of the most enjoyable combatants to take into the ring. One minute you’re hypnotizing the other player and making them act like a zombie, the next you’re summoning a hellbat to rain death from above. And the portals! Quan Chi is constantly sticking his hands, swords, and other players into portals and tossing them all over the screen. He may be evil, but you can’t go wrong with this tricksy necromancer.
'Press X to Goro' has become something of a minor meme among MKX players, since this hulking, four-armed Shokan warrior constantly stares at you from the character select screen, as if insisting that you buy him as DLC if you don't already have him as a pre-order reward. But for those who prefer the 'brute force' approach, Goro can really bring the pain with his flurry of punches and screen-crossing leap attack. And that Fatality where he tears off all your limbs at once is just brutal.
Tags: Gods, Torn, Evil, When, Cave, With, Black, Jump, Live, First, Raider, There, After, Shop, Flash, Enter, Though, Truck, Most, Zero, Elder, Karl, Sonic, Double, Jack, Pool, Tale, Mortal, Kombat, Mortal Kombat, Press
From:
www.gamesradar.com
| Mortal Kombat X roster
Added: 04.05.2015 20:32 | 36 views | 0 comments
There are certain things you can expect to see in a new Mortal Kombat game. Yes, there will be extraordinarily gory Fatality finishers and flashy combos that can decimate your health bar. There will be copious amounts of blood and guts flying across the battlefield. But what really matters to players is the roster, with the hopes that it'll deliver a diverse cast of characters that afford many different playstyles.
Good news, then: offers tons of unique fighters, mixing old favorites with fresh faces and giving every character three distinct movesets called variations. If you want to see who made the kut in MKX, then click ahead for the full roster breakdown of everyone who's currently in the game, complete with high-res images.
No longer content with just killing pot-smoking, sexcapade-having teens, Jason Voorhees is bringing his iconic hockey mask and machete to the realm of MKX. He's not the only horror villain to make an appearance in the series (Freddy Krueger holds that honor in MK9), but Jason will be the first to have three variations, all aptly named: Slasher, Relentless, and Unstoppable. You can bet that at least one of his Fatalities will be a direct reference to his methods of onscreen slaughtering.
After having a real rough go of things in MK9, Kung Lao is back in MKX - though saying how might be a bit of a spoiler. All you really need to know is that yes, his hat still has a bladed brim, and yes, Kung Lao loves to throw at his opponents with impunity. He's one of the best rushdown characters out there, able to zoom in with a dive kick or teleport behind enemies who try to keep him at bay.
Gotcha! *Pow, pow, pow* Gotcha! *Pow, pow, pow* Gotcha! *Pow-pow-you get the idea. Fighting against Jax can be a really demoralizing experience as the man basically has a tool for every situation - from projectiles to that oh-so-catchy Gotcha! grab. There’s no escaping the guy. He can knock you down from the other end of the screen, and then propel himself forward and right into your personal space. After that, well, you know what comes next...
Much like her on-again, off-again husband, Johnny Cage, Sonya Blade has undergone quite the transformation in MKX. In addition to locating a tank top, she is a much more well-rounded and fully realized character than in any MK game prior. She’s also an ass-kicking mom who can summon attack drones to harass her opponents from all over the screen. By fighting in conjunction with her drones, there’s nowhere for the opponent to hide.
Take the blinded Neo from the end of The Matrix Revolutions and give him a samurai sword. That's pretty much Kenshi in a nutshell, the sightless telepath who can move things with his mind. Depending on which variation you select, Kenshi's able to send out harmful spirit projections, wield his sword like a telekinetic lightsaber, or summon a scythe-wielding demon for some devastating combos. He's also got some of the most sadistic Fatalities in the game, which really don't match his usual calm-and-collected demeanor.
The blue-clad Edenian princess is back, and she's royally pissed. Using her twin bladed fans, Kitana can slice and dice opponents from afar or up close, and she has dominant control of the air when played correctly. If you're disappointed that Jade isn't back for MKX, don't worry - Kitana's Mournful variations is an homage to her green-clad compatriot, complete with all of Jade's classic staff-wielding, boomerang-chucking moves. The Assassin variation gives Kitana an equally interesting new tactic: the ability to parry attacks.
Scorpion is still a beast in MKX, without being the overwhelming juggernaut he was in the previous Mortal Kombat. Teleporting? Check. Lighting people on fire? Check. Get over here? Double check. All the classic moves are there, but they’re split up between the three variations available to each character. This means it’s a bit tougher to cheese your way through a fight using special moves alone. Trust us, we’ve tried.
Sub-Zero (aka Scrub-Zero, aka Is-that-Steve-Blum) is cruise control for cool when it comes to putting your opponent on ice. This frosty ninja’s arsenal of ice attacks will have the other player shaking in their boots. Using his expert ice sculpting skills, Sub-Zero can whip up a sword or an entire sculpture of himself in mere moments, before breaking those items upside someone’s head. Guess it’s time for them to… chill out.
Kitana's razor-toothed sister/clone/tormenter is a bit more toned down in MKX - which, if you remember her ridiculous bandages-only outfit from MK9, is definitely a good thing. Mileena finally has some lips to cover a few of those pointy mandibles, so it actually makes sense that she'd be able to speak intelligibly. As for her fighting style, her lightning-fast rolls and high-low sai projectiles can kill the opponent before they know what hit 'em.
Kenshi's wise-cracking son is one of four members of the secret Special Forces squad that's central to the story, showing off what this new generation of MK fighters is capable of. Takeda's style blends the Shirai Ryu training he learned from a certain yellow-clad master with arm-mounted whips, making him like the techno-ninja version of Omega Red. Oh, and just FYI: you have to be in the air to activate his X-Ray attack.
The de facto leader of the new-gen super-squad, Cassie is quite clearly the daughter of Johnny Cage and Sonya Blade, given both her attitude and fighting style. She's got all the military training and natural-born leadership inherent to her mother, mixed with the witty (and completely cheesy) one-liners and cockiness of her father. Cassie has even got her own version of Johnny's iconic groin punch, even yelling out "Ding! Dong!" when she drives home a one-two combo to the opponent's crotch.
The descendant of the great Kung Lao, Kung Jin rounds out Cassie's team with his Shaolin monk training and education in the ways of Outworld. He may be cocky, but Kung Jin has the skills to back up all his taunting, wielding a person-sized bow that also doubles as a bone-cracking staff. When he's not firing off arrows to the point that you look like a human pincushion, Kung Jin can get all up in your grill with his dive kick and leg-sweeping bow swings.
Ever since (spoilers) Shao Kahn got zapped by the Elder Gods at the end of MK9, Earthrealm has really been wanting for a megalomaniacal tyrant who could scheme to take it all over. Enter Shinnok, the fallen Elder God who's as sinister as he is pale. Shinnok serves as the main antagonist in MKX's story mode, and you'll get a closer look into how he's essentially the Emperor Palpatine of the Mortal Kombat universe.
Someone just needs to put old Kano out of his misery already. It’s literally all people talk about when they talk about Kano. “Hey guys,” someone will start, “Kano sure is a bad dude, we should totally kill him.” And EVERYONE will agree, but it never happens. Somehow this clown keeps rolling his way through one Mortal Kombat sequel after the next. That's ok, though, because his knife skills, laser eye beams, and physics-defying spin moves are always welcome.
Mortal Kombat veteran Johnny Cage makes a surprising transformation in MKX, from the wise-cracking stuntman of yore to a military commando and concerned father. Don’t get me wrong, he still has that signature Cage wit, but it has been tempered a bit with age. Like a fine wine, albeit one that can throw green fireballs and punch you in the junk. In the ring, Johnny’s simple-yet-aggressive fighting style makes him an ideal pick for new players; just make sure to yell “CAGED!!” after you win.
If you love Mortal Kombat but felt it was missing a Wild West aspect, MKX has the cure for what ails you. Erron Black is an Earthrealm cowboy turned Outworld mercenary, signing up to be part of Kotal Kahn's hit squad. Though he typically relies on his twin revolvers, he can also specialize with a long-range rifle or a devastating sword by way of his variations. He also has some of the most ridiculous combos and unyielding corner pressure you've ever seen, so there's really no safe distance to fight against this gunman.
The king of the high-pitched battle cry, Liu Kang is a fireball-chucking, bicycle-kicking machine. For those who like long, flowing combos straight out of a kung fu choreography montage, then Liu Kang's ample attack strings will be your cup of tea. But he's just as effective at the keep-away game, able to spit out high and low dragon-shaped fireballs until your opponent is simply exasperated. Just don't blame us when they want to beat you down in real life after the match.
Ermac is many, you are but one. You wouldn’t think fighting-by-committee would be very efficient, but the enigmatic Ermac makes it work. With an army of souls comprising his entire being, Ermac excels at lifting opponents into the air and doing horrible things to them. He’s basically putting on a little puppet show, and you’re the star attraction. Definitely a good pick if you just want to humiliate the other player.
Kotal Kahn may be the new emperor of Outworld, but he’s no Shao Kahn. Poor Kotal can barely keep his subordinates in line on a good day. On a bad day, someone makes a play on Kotal’s life, and the big guy has a lot of bad days. Shao Kahn wouldn’t put up with this nonsense. He had a hammer. Kotal has the power of the sun and a grappler/brawler fighting style that’s very technical. If you don’t like micromanaging various stat buffs during a fight, give Kotal a pass.
This scaly ninja is now part of Kotal Kahn's gang, spitting acid and slicing flesh to keep Outworld's riff-raff in check. He's also one of the trickiest fighters in the MKX roster, both to play as and to fight. All three of his variations offer traits that make life difficult for your opponent, be it a constant damaging aura, the ability to go completely invisible, or the power to slow down time in a manner similar to The Flash in Injustice.
Ferra and Torr seems like the only two people in the entire Mortal Kombat universe who are having any fun. Maybe Johnny Cage is too, but his ironic detachment makes it hard to tell. This gruesome twosome seem to genuinely enjoy the act of fighting and living in a universe governed by martial arts contests. I guess that’s the magic of friendship. Anyone who will join you to stand up against immortal thunder gods and dead wizards is a friend indeed.
Kotal Kahn's right-hand insect-woman is as deadly as she is creepy. When she's not lashing out with the humongous pincers that spring out of her back, D'Vorah likes to spray bug juices from her wrist-mounted maggot friend or release a swarm of god-knows-what from her chest cavity. And if you look closely, you'll see that her peepers are textured like a bee's compound eyes. For those who like to get underneath their opponent's skin as well as up in their face during combat, D'Vorah's the right pick.
Most people think Raiden is the god of thunder, but in actuality he’s the god of making the most out of a bad situation. Life just doesn’t let up on the poor guy. First it was some vague prophecy from the future, then a bunch of his friends died, and now some guy that looks like Emperor Palpatine is plotting world domination. It just never ends. But Raiden doesn't complain. Instead, he makes those really silly kung-fu noises while torpedoing someone across the screen.
When you’re playing Quan Chi, you’re thinking with portals. His whole fighting style is based on messing with the other player’s head, making him one of the most enjoyable combatants to take into the ring. One minute you’re hypnotizing the other player and making them act like a zombie, the next you’re summoning a hellbat to rain death from above. And the portals! Quan Chi is constantly sticking his hands, swords, and other players into portals and tossing them all over the screen. He may be evil, but you can’t go wrong with this tricksy necromancer.
'Press X to Goro' has become something of a minor meme among MKX players, since this hulking, four-armed Shokan warrior constantly stares at you from the character select screen, as if insisting that you buy him as DLC if you don't already have him as a pre-order reward. But for those who prefer the 'brute force' approach, Goro can really bring the pain with his flurry of punches and screen-crossing leap attack. And that Fatality where he tears off all your limbs at once is just brutal.
Tags: Gods, Torn, Evil, When, Cave, With, Black, Jump, Live, First, Raider, There, After, Shop, Flash, Enter, Though, Truck, Most, Zero, Elder, Karl, Sonic, Double, Jack, Pool, Tale, Mortal, Kombat, Mortal Kombat, Press
From:
www.gamesradar.com
| Five Nights At Freddys 3 Remake is Not for the Faint Hearted
Added: 01.05.2015 1:20 | 4 views | 0 comments
With Five Nights At Freddys 4 just announced fans are always asking for more. The Cult Indie Game Five Nights At Freddys has become a phenomenon that has swept over YouTube with massive stars like PewDiePie, Markiplier and Jacksepticeye all embracing each iteration of the franchise. Now Sackboy has his turn as the Third Entry of the Franchise Five Nights At Freddys 3 which has been perfectly remade in a suitably terrifying experience on LittleBigPlanet 3 for PS4 and PS3. It includes working cameras, all the animatronics, a ventilation system and that creepy audio used to distract the animatronics; this isnt for those easily scared. Mooserick has Created all Five Nights of the game which become increasingly difficult as you play. They can all be viewed on one of the Biggest LittleBigPlanet Channels on YouTube , LittleBigPlanet Show , so check him out and subscribe for more awesome creations on LittleBigPlanet 3.
From:
n4g.com
| Warface Operation Endless Skies Update Deployed, Video Available
Added: 29.04.2015 19:24 | 8 views | 0 comments
Enter Africa and eliminate the enemy in five diverse new Co-op maps
From:
www.gamershell.com
| Geometry Wars 3: Dimensions Evolved Review
Added: 28.04.2015 22:57 | 9 views | 0 comments
Geometry Wars 3: Dimensions Evolved, the free update to last fall's Geometry Wars 3: Dimensions, is a tale of two radically different tapes. On the first tape, you have a twin-stick shooting level design and potentially supernatural reflexes pushed to their limits in beautiful, technicolor harmony. On the other tape rests some of the most punishing, unfairly designed boss fights this side of a SNES side-scroller. That Geometry Wars 3 remains a great game despite boss fights that transformed me into an apoplectic, rage-fueled, profanity-spewing monster is a testament to just how much Lucid Games has perfected its score-chasing, polyhedral exploding craft. Let's talk about the first tape. The first time I saw the score required to pass "Super Sequence," the penultimate level of Geometry Wars 3's new Hardcore Mode, I let out a weak laugh. 20 million points … I consider myself to be an above-average Geometry Wars player, but 20-million-point runs tend to be reserved for my best Pacifism performances. My laugh was premature. It should have been reserved for the level itself. Countless swarms of purple pinwheels, yellow flowers, pink twin cuboids, magnetic blue octahedrons, and yellow rockets filled my screen in a flash of color that would make the opening credits of Enter the Void blush. And I died. I died very quickly. The neverending pursuit of perfection. But, as Geometry Wars has always shown, there is a pattern to this madness. The pattern involves dozens of enemies coming to life at once and forcing you to channel your inner "Luke Skywalker on the Death Star run" persona while playing more aggressively and dangerously than you ever have before. Geometry Wars gave me the tools to survive, though, and after far fewer attempts than I would have ever guessed, I breezed to 50 million points, which was still 100 million points shy of a two-star score (and 250 million points shy of a three-star run). Surviving pushed me to my very limits in a way that few games ever have, but I felt satisfied that I had earned my victory. Let's move on to the second tape: "Aventurine." Oh, "Aventurine." I will remember your name for the next 10 years. One of the most maligned elements of Geometry Wars 3's original release last year was its boss fights. Dimensions Evolved only makes it worse. "Aventurine" is the second boss fight (of four) in the game's "Ultimate" campaign, which adds 40 new levels to the Adventure Mode. I'm ranked in the top 50 in the world right now on that level with a score I obtained without ever even beating the boss. Similarly, I'm ranked 27th in the world for a run on the final and only boss on Hardcore Mode, and I still haven't beaten it. I suspect I never will. -style shooter with fatal red walls pushing you ever forward or playing the new "Scorpion" mode, which feels like Centipede on steroids, Ultimate Mode constantly pushes the play palette of the series forward while maintaining the breakneck challenge and pace the series is loved for.I put more than a dozen hours into Dimensions Evolved, but I already fear the dozens of hours more that I'm going to dump into Ultimate and Hardcore Modes as I try to best my own scores and those of my friends. The boss fights remain a titanically poor decision for a series focused on lightning-fast, frenetic gameplay, but when the rest of the package has only gotten better and more varied, they're a frustrating but small price to pay.
From:
www.gamespot.com
| Geometry Wars 3: Dimensions Evolved Review
Added: 28.04.2015 22:57 | 6 views | 0 comments
Geometry Wars 3: Dimensions Evolved, the free update to last fall's Geometry Wars 3: Dimensions, is a tale of two radically different tapes. On the first tape, you have a twin-stick shooting level design and potentially supernatural reflexes pushed to their limits in beautiful, technicolor harmony. On the other tape rests some of the most punishing, unfairly designed boss fights this side of a SNES side-scroller. That Geometry Wars 3 remains a great game despite boss fights that transformed me into an apoplectic, rage-fueled, profanity-spewing monster is a testament to just how much Lucid Games has perfected its score-chasing, polyhedral exploding craft. Let's talk about the first tape. The first time I saw the score required to pass "Super Sequence," the penultimate level of Geometry Wars 3's new Hardcore Mode, I let out a weak laugh. 20 million points … I consider myself to be an above-average Geometry Wars player, but 20-million-point runs tend to be reserved for my best Pacifism performances. My laugh was premature. It should have been reserved for the level itself. Countless swarms of purple pinwheels, yellow flowers, pink twin cuboids, magnetic blue octahedrons, and yellow rockets filled my screen in a flash of color that would make the opening credits of Enter the Void blush. And I died. I died very quickly. The neverending pursuit of perfection. But, as Geometry Wars has always shown, there is a pattern to this madness. The pattern involves dozens of enemies coming to life at once and forcing you to channel your inner "Luke Skywalker on the Death Star run" persona while playing more aggressively and dangerously than you ever have before. Geometry Wars gave me the tools to survive, though, and after far fewer attempts than I would have ever guessed, I breezed to 50 million points, which was still 100 million points shy of a two-star score (and 250 million points shy of a three-star run). Surviving pushed me to my very limits in a way that few games ever have, but I felt satisfied that I had earned my victory. Let's move on to the second tape: "Aventurine." Oh, "Aventurine." I will remember your name for the next 10 years. One of the most maligned elements of Geometry Wars 3's original release last year was its boss fights. Dimensions Evolved only makes it worse. "Aventurine" is the second boss fight (of four) in the game's "Ultimate" campaign, which adds 40 new levels to the Adventure Mode. I'm ranked in the top 50 in the world right now on that level with a score I obtained without ever even beating the boss. Similarly, I'm ranked 27th in the world for a run on the final and only boss on Hardcore Mode, and I still haven't beaten it. I suspect I never will. -style shooter with fatal red walls pushing you ever forward or playing the new "Scorpion" mode, which feels like Centipede on steroids, Ultimate Mode constantly pushes the play palette of the series forward while maintaining the breakneck challenge and pace the series is loved for.I put more than a dozen hours into Dimensions Evolved, but I already fear the dozens of hours more that I'm going to dump into Ultimate and Hardcore Modes as I try to best my own scores and those of my friends. The boss fights remain a titanically poor decision for a series focused on lightning-fast, frenetic gameplay, but when the rest of the package has only gotten better and more varied, they're a frustrating but small price to pay.
From:
www.gamespot.com
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