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Blues and Bullets: Episode One Review

Added: 28.07.2015 22:40 | 9 views | 0 comments


Santa Esperanza or Sin City? I found it hard to tell the difference between the two black-and-white burgs in the first episode of Blues and Bullets, a five-part adventure series from indie developer A Crowd of Monsters that sets a striking neo-noir tone. There are just as many shadow-streaked rooms, rain-swept streets, and bloody red accents as in anything scripted by Frank Miller, while the plot is stuffed with enough psychos, horrific violence, and cornball dialogue to make Dashiell Hammett roll over in his grave. This is an inspired rip-off for the most part, however, hitting the same notes as a good hard-boiled detective novel despite a few offbeat scripting choices and some technical glitches.

As noted above, the location is a crime-ridden fictional city called Santa Esperanza. The year is 1955. The protagonist is Eliot Ness, but not the historical figure or even the fake one from TV and movies. This take on the leader of the famed Untouchables who brought down Chicago gangland boss Al Capone is different from anything seen before. Instead of taking out old Scarface with a tax case, Ness wound the case down with a Schwarzeneggerian shootout, slaughtering a dozen or more mobsters single-handedly while so drunk he could barely stand up. Twenty or so years later, Ness is a haunted ex-cop running a diner and trying to run away from his past, which includes murdered friends, an unhealthy attachment to a dead buddy’s wife, and a whole lot of booze and guilt. All this is complicated by the fact that Capone has just been paroled and is asking his old nemesis to help find his daughter, who has been kidnapped by a sinister cult that is abducting, mutilating, and sometimes slaughtering little kids.

Blues and Bullets bleeds neo-noir style reminiscent of the Sin City movies. And not just because of the red slashes on the otherwise black-and-white scenery.

All in all, it’s an innovative look at an American icon crossed with a more modern serial killing saga. But it’s also kind of off-putting because everyone knows the story of Ness and Capone courtesy of decades of TV shows and movies. I eventually came to appreciate this bizarre new angle on characters I thought I knew, although I never completely abandoned the notion that all this messing with history was sort of unnecessary. This version of Ness only shares a name with the real person, and the same goes for Capone. Swapping out Chicago for Santa Esperanza is also an odd choice given the use of real names for the lead characters. Why not go one way or the other? Doing both makes the whole story feel somewhat off-kilter, for no real purpose.

Added alt-history weirdness creates a surreal mish-mash. Strange concepts are tossed in for kicks, like the apparent survival of the Hindenburg and its subsequent renovation into a luxury hotel in the clouds. You visit it early on in the episode as a real place, but it is so impossibly huge and luxurious that it’s more Xanadu than retrofitted zeppelin. Even though you’re supposed to be on board the big balloon, you also see that famous photo of the airship exploding into flames over Lakehurst, New Jersey framed in its hallways. I was never sure what to think here. All things considered, the plot is innovative and guaranteed to keep you guessing about what’s coming next.

Blues and Bullets’ gameplay is standard for an adventure game, although both the action and sleuthing is volved than that in other similar series in the episodic genre. This is more of a traditional adventure game than what Telltale produces, for example. The structure isn’t quite as linear. Many choices influence the flow of the story, and dialogue options run a gamut of emotions that subtly alter how interactions play out with other characters. There is also more of a necessity to explore environments. Investigations are hands-on. Ness tackles a gruesome murder by examining the entire scene, from the occult altar made of severed hands in the bathroom to the impaled corpse in the living room and the discarded spoon in the hallway, which may have been used to scoop out the victim’s eyeballs. Ness puts clues together on a deduction board that leads him to conclusions. Nothing here is particularly challenging, although the process replicates the step-by-step nature of a criminal investigation.

Surreal glimpses into Eliot Ness’s tortured mind are striking if more than a bit cheesy.

Action scenes are also volved. Button-press fights and reactions are similar to those in more casual adventure series, but they tend to demand a little more from the player. Again, there isn’t anything here too tough, although you do have to hit buttons a little more quickly and more often than in similar games. In addition to the bare-knuckle sequences, there are also firefights in which you take cover and blast away at enemies. Anyone with even the most rudimentary arcade skills will be able to take on these vaguely GTA-inspired battles without breaking a sweat, but at least the game goes through the motions and gives you more to do. I’m hoping that future episodes ramp up the challenge and take advantage of the gangster setting with some serious gunplay.

What makes Blues and Bullets really stand out is its atmosphere. The game looks like an interactive version of the Sin City movies. The entire game is cloaked in long shadows and a gloomy air of menace, which is built up to such an extreme that even Ness’s diner in the middle of a sunny afternoon comes off as a midnight spook house. Surreal touches add to this effect. A dream sequence illustrating Ness’s tortured thoughts plays out as a gunfight in and around giant headline letters recounting just how corrupt and awful his world has become. Other stylish touches add tension. While most of the game consists of high-contrast black-and-white, red accent slashes are everywhere. This is of course used to indicate blood and to create a constant threat of violence. Even Ness’s ever-present red tie is a warning sign that bad things are about to go down.

The dialogue is also very good, albeit in the cheesy vein of old-time noir. Ness is pretty much the prototypical self-flagellating private detective with a weakness for booze and dames. Many lines teeter on the edge of self-parody. At times it’s not entirely clear whether the game is actually laughing at itself. While most of the story takes everything as seriously as an IRS audit, some aspects are over the top. One moment in which Ness interrupts a knife-thrower to the disappointment of the crowd and his now-perforated female target is so played up for slapstick that the Untouchable briefly turns into Frank Drebin. The voice acting is all over the place, but the leads are good for the most part. Ness is played as kind of a growly, boozy take on Batman, and Capone is a no-surprises, marble-mouthed thug. The cast is small, though, and actors try to hide their multiple roles with broad accents that do nothing but make the game seem amateurish.

Eliot didn’t encounter gruesome stuff like this during his days leading the Untouchables.

Another issue that illustrates the indie nature of Blues and Bullets is the presence of a few bugs. Slowdown is the most noticeable problem. Every so often, the game will drop to single-digit framerates. This usually takes place during panoramic introductions that sweep across city blocks. On a couple of occasions, this brought the game to a complete halt for me and forced a restart. Another annoyance was a cursor that never stayed still. On selection menus in the options and within the game itself as I organized the investigation board, the selected option constantly clicked to the right regardless of whether I was using the mouse and keyboard or the gamepad controls, forcing me to push back against the grain to make a choice. This was merely an irritant, although it could have been show-stopping if the game had demanded teraction in this fashion.

Although Blues and Bullets isn’t without its flaws, this first episode sets a distinctive comic-book, crime-noir attitude compelling enough to keep you playing and looking forward to what the series will offer in future installments. Anyone who enjoys classic noir fiction or the decidedly modern, bloody take on it offered up on the grim streets of Sin City will find a lot to like here.

From: www.gamespot.com

Life is Strange Episode 4: Dark Room Review | Gamerheadquarters

Added: 28.07.2015 22:19 | 3 views | 0 comments


Review for the Life is Strange Episode 4: Dark Room where everything comes together in the longest and darkest episode. Trying the best to keep spoilers to a minimum.

From: n4g.com

Game of Thrones A Telltale Games Series Episode Five: A Nest of Vipers Review - TXH

Added: 28.07.2015 21:19 | 4 views | 0 comments


James writes "The only sure thing about a Game of Thrones series is the way it builds towards an epic finale, which means this penultimate episode has the job of putting the finishing touches to a climatic build that has really escalated after experiencing episode fours terrific offering. So lets take a look at whether Telltale Games Game of Thrones latest episode, A Nest of Vipers, manages to deliver"

From: n4g.com

The Gamesmen, Episode 80 – Bloody Blood Blood

Added: 28.07.2015 20:31 | 66 views | 0 comments


Join Hardlydan and Amras89 for game talk and fun! This time, The Gamesmen give three word associations to many games that came out in the first half of the year. News talked about is Fallout Shelter coming to Android in August, eSports on drugs, Hideo Kojima and Guillermo del Toro still working together, Randy Pitchford is still defending terrible games, Nintendo [...] Via The Gamesmen, Episode 80 – Bloody Blood Blood

From: videogames.gameguidedog.com

Game of Thrones: Episode Five – A Nest of Vipers Review | Hardcore Gamer

Added: 28.07.2015 20:31 | 5 views | 0 comments


In ancient Greek mythology, Zeus punishes Sisyphus by tasking him with rolling a boulder up a hill; each time Sisyphus is about to reach the top, the boulder slips from his grasp and falls back down the hill. Episode Five - A Nest of Vipers is that moment for Telltale's Game of Thrones series. ( Game of Thrones Episode 5: A [...] Via Game of Thrones: Episode Five – A Nest of Vipers Review | Hardcore Gamer

From: videogames.gameguidedog.com

The Gamesmen, Episode 80 – Bloody Blood Blood

Added: 28.07.2015 20:31 | 4 views | 0 comments


Join Hardlydan and Amras89 for game talk and fun! This time, The Gamesmen give three word associations to many games that came out in the first half of the year. News talked about is Fallout Shelter coming to Android in August, eSports on drugs, Hideo Kojima and Guillermo del Toro still working together, Randy Pitchford is still defending terrible games, Nintendo [...] Via The Gamesmen, Episode 80 – Bloody Blood Blood

From: videogames.gameguidedog.com

Life is Strange, Episode Four Review

Added: 28.07.2015 19:43 | 16 views | 0 comments


--still doesn't make much sense, nor does the involvement of Nathan Prescott, the troubled son of the city's most powerful family. There is one particular puzzle in this episode that I found almost intolerable. Chloe and Max lay out every clue they have collected--literally lay it all out in front of them--and the player is tasked with matching up groups of clues that create leads for the duo to follow. When the puzzle began, I had no idea what I was looking for, and it was a long time before Max's voice-over offered any hints as to what I should be searching. The mystery gets too obtuse to follow, and only after slogging through scraps of paper and tattered photos does anything even remotely make sense. Things were tidied up far too quickly for me to follow, leaving the victory of discovery feeling a bit hollow.

But following this puzzle, the episode picks up again, leading to one of my favorite environment puzzles in the entire series to date. And from here everything spiraled out of control, leaving me the most upset I have ever been at a game's completion. I didn't sleep at all following my playthrough. I felt gross.

Dig deep enough and you may regret what you find.

The big "thing" for this episode, if you will, is that it demonstrates the effect your choices have been having on the series all along. Big decisions you've made in all three previous episodes--whether or not Chloe still has her gun, whether or not you killed Frank's dog, whether or not you saved Kate--have huge implications. If you saved Kate, you're treated to scenes you wouldn't have seen otherwise. If you didn't knock off Frank's dog, you have a real chance to connect with him. Things I forgot I did in episodes past have a major impact on what I dealt with in Episode 4, which means everything I'm doing really matters. Life is Strange may poke holes in its mechanics when it sees fit, but it a does a damn good job of letting you know that every little thing you do is contributing to a powerful butterfly effect.

That sense of confusion, however, floats on the top of my emotions. Dark Room is two very strong sequences with a lot of uninteresting stuff sandwiched in between--uninteresting in that the pacing drags, some scenes go on too long before the game allows you to rewind, and it becomes genuinely hard to care about anything that's not the adventures of Max and Chloe. It's a rollercoaster of an episode, with some disappointing holes punched in concepts that have been strengthened for three episodes, but it delivers a punch in the gut that makes the rest of the experience worthwhile.

From: www.gamespot.com

Life is Strange, Episode Four Review

Added: 28.07.2015 19:43 | 1 views | 0 comments


--still doesn't make much sense, nor does the involvement of Nathan Prescott, the troubled son of the city's most powerful family. There is one particular puzzle in this episode that I found almost intolerable. Chloe and Max lay out every clue they have collected--literally lay it all out in front of them--and the player is tasked with matching up groups of clues that create leads for the duo to follow. When the puzzle began, I had no idea what I was looking for, and it was a long time before Max's voice-over offered any hints as to what I should be searching. The mystery gets too obtuse to follow, and only after slogging through scraps of paper and tattered photos does anything even remotely make sense. Things were tidied up far too quickly for me to follow, leaving the victory of discovery feeling a bit hollow.

But following this puzzle, the episode picks up again, leading to one of my favorite environment puzzles in the entire series to date. And from here everything spiraled out of control, leaving me the most upset I have ever been at a game's completion. I didn't sleep at all following my playthrough. I felt gross.

Dig deep enough and you may regret what you find.

The big "thing" for this episode, if you will, is that it demonstrates the effect your choices have been having on the series all along. Big decisions you've made in all three previous episodes--whether or not Chloe still has her gun, whether or not you killed Frank's dog, whether or not you saved Kate--have huge implications. If you saved Kate, you're treated to scenes you wouldn't have seen otherwise. If you didn't knock off Frank's dog, you have a real chance to connect with him. Things I forgot I did in episodes past have a major impact on what I dealt with in Episode 4, which means everything I'm doing really matters. Life is Strange may poke holes in its mechanics when it sees fit, but it a does a damn good job of letting you know that every little thing you do is contributing to a powerful butterfly effect.

That sense of confusion, however, floats on the top of my emotions. Dark Room is two very strong sequences with a lot of uninteresting stuff sandwiched in between--uninteresting in that the pacing drags, some scenes go on too long before the game allows you to rewind, and it becomes genuinely hard to care about anything that's not the adventures of Max and Chloe. It's a rollercoaster of an episode, with some disappointing holes punched in concepts that have been strengthened for three episodes, but it delivers a punch in the gut that makes the rest of the experience worthwhile.

From: www.gamespot.com


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