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Sony Exec Can't Commit to Free PS Plus DriveClub

Added: 23.02.2015 11:28 | 2 views | 0 comments


New doubts have been cast over the free PlayStation Plus edition of ".

In his interview with Metro, Ryan wanted to explain that Sony had worked intensely to salvage Driveclub's disastrous online launch.

"Everybody in this building [Sony Europe HQ in London] and in the development community was absolutely distraught... I don’t think anybody should labour under the opinion that there was any feeling of insouciance or anybody being relaxed about that being the case.

"People were working 24/7, and that’s an expression that’s lightly used but people were working 24/7 trying to fix this."

Jim Ryan on the Driveclub launch

"People were working 24/7, and that’s an expression that’s lightly used but people were working 24/7 trying to fix this.

"Now, should the game have worked at launch? Of course. Should people pay £50 for something and expect it to work? Of course.

"I think one thing that the industry appears to have misjudged in the generational transition--where there’s a lot spoken about moving to a more straightforward PC architecture that should make it easy for developers to come to terms with next gen and all of that--is I think the massively enhanced online ambitions a lot of developers and publishers have identified as one of the opportunists of next gen, appear to have been way more technically challenging than anyone realised."

From: www.gamespot.com

Sony Exec Can't Commit to Free PS Plus DriveClub

Added: 23.02.2015 11:28 | 1 views | 0 comments


New doubts have been cast over the free PlayStation Plus edition of ".

In his interview with Metro, Ryan wanted to explain that Sony had worked intensely to salvage Driveclub's disastrous online launch.

"Everybody in this building [Sony Europe HQ in London] and in the development community was absolutely distraught... I don’t think anybody should labour under the opinion that there was any feeling of insouciance or anybody being relaxed about that being the case.

"People were working 24/7, and that’s an expression that’s lightly used but people were working 24/7 trying to fix this."

Jim Ryan on the Driveclub launch

"People were working 24/7, and that’s an expression that’s lightly used but people were working 24/7 trying to fix this.

"Now, should the game have worked at launch? Of course. Should people pay £50 for something and expect it to work? Of course.

"I think one thing that the industry appears to have misjudged in the generational transition--where there’s a lot spoken about moving to a more straightforward PC architecture that should make it easy for developers to come to terms with next gen and all of that--is I think the massively enhanced online ambitions a lot of developers and publishers have identified as one of the opportunists of next gen, appear to have been way more technically challenging than anyone realised."

From: www.gamespot.com


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