Friday, 11 October 2024
News with tag Fate  RSS

From: www.gamesradar.com

Why Destiny Fans Should Embrace The Gjallarhorn Nerf

Added: 17.07.2015 18:15 | 10 views | 0 comments


Many Destiny fans are upset about the recent Gjallarhorn nerf news. Despite the outcry, Destiny's future may now be brighter than ever.

From: n4g.com

Godzilla Game Review (Video) - Serious Fans and Youngsters Need Only Apply - CramG

Added: 17.07.2015 17:18 | 6 views | 0 comments


A video and text based review of the English version of Godzilla The Video Game which released today in Europe.

From: n4g.com

Need for Speed bringing back "really deep customisation"

Added: 17.07.2015 17:15 | 9 views | 0 comments


Producer Leanne Loombe from Ghost Games talks Gamereactor through what's new in the next entry in the Need for Speed series. "Fans have been asking for customisation for a really long time, so we're really excited about bringing back really deep customisation, both visual, performance and handling as well." "The handling is something we're really proud of and really excited, because in this game can both do either grip or drift handling," Loombe added. "So grip is from the more classic Need for Speeds, and Drift is from the more modern Need of Speeds, but in this game you can choose to do whichever one you want, which is great."

From: n4g.com

Godzilla Game Review (Video) - Serious Fans and Youngsters Need Only Apply - CramG

Added: 17.07.2015 16:15 | 8 views | 0 comments


A video and text based review of the English version of Godzilla The Video Game which released today in Europe.

From: n4g.com

Lets Play The Fall on Xbox One

Added: 17.07.2015 15:15 | 3 views | 0 comments


Neil writes "Mixing the world of point and click with the brain taxing puzzle genre, The Fall brings an award winning story along for good measure. Probably for the best we check it all out then eh?"

Tags: Play, Xbox, Fate, Leaf
From: n4g.com

Bungie re-balances Destiny#39;s entire weapon roster. Here are the 10 biggest nerfs and buffs

Added: 17.07.2015 14:35 | 37 views | 0 comments


What's changed in Destiny's 2.0.0 re-balance? Rather a lot, actually. A hell of a lot, in fact. But these are the big 10 adjustments you should be aware of first.

Increased base damage.

Damage falloff starts closer to the player to emphasize the AR's role as a close to medium-range weapon.

Small reduction in base stability. Landing shots at optimal range is unaffected, but repeated precision hits require more weapon control to land consistently.

Boost damage by 10% against AI combatants.

Damage falloff starts closer to the player to limit long range lethality.

Small reduction in ADS accuracy, targeted at making long range snap-shooting less reliable.

Reduction in final accuracy when firing from hip. Fast firing from hip is less reliable.

Reduction in magazine size for all base inventory stats.

Reduction in base Optics (zoom) for all Hand Cannons. ADS now grants more width in favor of depth.

Increased base damage for medium to high rate of fire scout rifles. Does not affect time-to-kill in PvP on a Guardian with full health.

Increased magazine size for all base inventory stats.

Reduced Final Accuracy when firing from hip. Fast firing outside of ADS will be less accurate.

Damage bosted by 5% against AI combatants.

Shotgun perks that enhance lethality at range should be less effective when combined with a high initial Range stat. Shot Package accuracy buff decreased by 30%. Rangefinder adds a 5% base Range increase on ADS (was 20%).

Reduced Precision Damage multiplier on Shotguns by 10%.

Reduced damage against AI combatants by 10%.

Damage of Wolfpack rounds reduced. Intent is to reduce Gjallarhorn's status as 'the one true weapon', and thusly avoid situations in which Raid parties will not entertain players without it. Which is nice.

Range stat reduced to 10 (was 20), Stability reduced to 20 (was 30).

Reduced effective range while in ADS.

Increased accuracy and precision damage aim assist scale when firing from the hip.

Fixed bugs with Hipfire damage bonus applying incorrectly.

Reduced base damage of Thorn’s Mark of the Devourer DoT (Damage over Time) to roughly 1/3 of what it was in PVP and PVE.

DoT can now stack up to 5x across multiple landed projectiles.

This is a net buff for Thorn’s DoT, but reduces the lethality of the weapon in PVP.

Recharge time for Ice Breaker's self-replenishing rounds increased to 1 every 8 seconds. Was previously 1 round every 5 seconds. The intent here is to add extra tension to those moments when Ice Breaker will utterly destroy the problem in front of you, but you're still waiting for that one.. bullet... to reload...

Added a stack limit to Luck in the Chamber and Holding Aces so that only 2 of the bonus perks will ever stack on one round. This should prevent Hawkmoon from 1-hit killing full health players in PvP.

Add 2 rounds to Hawkmoon’s magazine when Holding Aces is unlocked.

Luck in the Chamber damage bonus reduced by 3%.

Base Stability increased to 60 (was 40).

Magazine size increased.

Cursebringer perk will always trigger on a precision kill.

Cursebringer explosion has increased radius and deals more damage.

In other words, Necrochasm isn't the total, blistering disappointment it used to be. Hooray!

March of War: Face Off Build 6.693

Added: 17.07.2015 10:11 | 6 views | 0 comments


A tactical card game that strays from the traditional fantasy setup and throws you into actual war

Tags: Mario, Fate, Build
From: spd.rss.ac

Gears of War: Ultimate Edition Celebrates Fans by Remastering Their Tattoos at Comic-Con

Added: 17.07.2015 4:15 | 24 views | 0 comments


San Diego Comic-Con 2015 was a busy one in the Gears of War universe. In its panel held in front of hundreds of fans, The Coalition shared how it's completely re-creating cinematics in Gears of War: Ultimate Edition, and revealed an Xbox One bundle, shipping alongside the game late next month. Gears of War fans got to meet The Coalition team, and, of course, be among the first to experience multiplayer maps Process and Raven Down running in 1080p and 60 frames per second. A smaller, more select group had an even deeper experience they will take with them for the rest of their lives.

From: n4g.com


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