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From: www.gamesradar.com

Street Fighter 5 Surprises Teased for Comic-Con

Added: 29.06.2015 14:06 | 0 views | 0 comments


Following its showing at E3 2015 earlier this month, Capcom is taking

From: www.gamespot.com

There Will Be a Street Fighter 5 Panel at Comic-Con

Added: 29.06.2015 12:45 | 4 views | 0 comments


A panel at San Diego Comic-Con will discuss all the latest details on Street Fighter V.

From: www.ign.com

Why is everybody so excited? WHAT#39;S A SHENMUE?

Added: 25.06.2015 15:00 | 17 views | 0 comments


"Shenmue 3 is coming! YEAH!" So says the internet at large. But who would dare betray their ignorance and whisper the damning question that's causing tell-tale question marks to appear above so many heads: What the fuck is Shenmue? And quite rightly. Why should people know? The original Shenmue came out on Dreamcast in 2000 and the sequel was last ported to Xbox in 2003. That's 12 years ago. Assuming you'd need to have been older than the 11+ age rating to play and understand the game properly, and played both versions, you'd need to be at least 26 years old now to care at all.

Oh, but you should. Ignore what you've been told about the game. Let me answer the questions the internet has undoubtedly put in your mind. And, for the record, this isn't based on nostalgia – I recently played through all of Shenmue 1 again (on a real Dreamcast, of course) and it's still gorgeous. Let's get sweaty. Erm… that is a line from the game. Not trying to put you off, here.

Shenmue is a beautiful, 3D RPG that was born from the Virtua Fighter series of fighting games. During development, its protagonist, Ryo Hazuki, was actually Akira from Virtua Fighter. It was known as 'the Virtua Fighter RPG' to the press for a long time, and it shows. But it's all wrapped up in a quest for revenge...

At the start of the first game, Ryo's father is murdered before his eyes. With Ryo floored and winded, he is unable to do anything to intervene, and the attackers – led by a man named Lan Di – flee in a black car, leaving Hazuki-sensei to die in his son's arms. There's even a "NOOOoooo..." as the camera ascends to the heavens, which is always welcome in any dramatic situation. Ryo awakens a few days later, sufficiently recovered from his battering, and starts asking around town to find out where that black car went. And so he sets about getting his revenge.

No. Fighting… or should I say the art of fighting, is a prominent theme throughout, as Ryo can train in the dojo every day and learn new moves, which he can then take into his various battles, which involve a fully 3D scrapping system. It lacks a lot of the finesse of Virtua Fighter, but it's got a lot in common with it and some recognisable moves too. Practising moves over and over will help Ryo master them, increasing their effectiveness. It's a deep, rewarding system.

However, the fighting is just one aspect of the game and can be treated with as much attention as you wish. you don't have to master anything, if you're prepared to work hard in the story's sporadic scuffles. But the thing that sets Shenmue apart from every other game I can think of with a revenge storyline is that the game world does not outwardly appear to be designed with this story in mind...

Ryo's plight is a big deal to him and to the game, but to the world at large, it's marginally more than a gossip point for the town. This is just 1980s Japanese suburbia, going about its normal duties. The pace of life is slow and the people around you remember what Ryo was like as a little boy, sometimes even calling him 'little Ryo'. There's a convenience store, and bars complete with jukeboxes (playing a selection of classic Sega tunes). Oh, and you have to be home by bedtime or your housekeeper scolds you.

You'll find yourself helping an old lady to find the house of a friend. You'll get distracted by the local video game arcade. You get given an allowance every day, to fritter away on chocolate bars (trying to win promotional prizes from the wrappers). It's all totally trivial, but absolutely enthralling.

There is one section where you look for sailors. The problem with Shenmue's progression system is that you have to talk to enough people to work out where you have to go or who you have to see. But the sailors you need to talk to are in a place that's really not that easy to find, tucked away down a tiny flight of steps off the main street. So a lot of people got stuck asking one of the most ridiculous lines in the game.

If that's as far as you ever got, it's easy to poke fun at Shenmue, which is why this one line "Do you know where sailors hang out" has gone down in gaming lore as THE line from Shenmue. But after that section, the game moves on from simply asking around for information and really gets going. And that's when its scope really becomes evident.

There is a forklift truck. You have to take on a job at one point (for reasons I won't go into) and it involves doing actual shifts in a forklift, moving crates from one warehouse to another. It is menial – it's meant to be (though you do get to race them before work starts, which is kinda cool). But it's just another thing that sets Shenmue apart from other RPGs. This world is supposed to be believable.

But if you do it properly, and follow the map (like I didn't), it's over pretty quickly. You definitely don't have to do it for three whole months like it took me to trigger the next damn cut-scene. Why did I have to work out the shortest route to do the job the best I could? Why didn't I just follow the arrow on the map? (whimpers)

Nope, far from it. Sure, the NPCs look a bit low-poly now, but the detail in this world is still astonishing. All of the cutscenes can occur in any time of day, weather or season. When it gets dark, the street lights come on. Shops open and close according to their business hours. There are 500 NPCs and they each have their own backstory. Everything has a purpose and a reason for being there. And quite how it fits onto three 1GB discs is beyond me.

The detail goes further, too. The game takes place in late 1985 and early 1986. Well, the weather in the game is (allegedly, it's hard to check) exactly like the weather was on those days in that region in Japan. It's fully voiced and yet you can phone people and talk to anyone at any point in the story. It's like Metal Gear Solid's Codec, only with everyone.

Not as much as you'd expect. In your house, you can open all the drawers and pick out certain objects, turning them over in your hand before either pocketing them if they're useful, or placing them back, carefully. You can't go inside everyone's house, but you knock on the doors and talk through the crack if the person is home. You can go inside the majority of shops in town, all fully rendered and staffed. In Shenmue 2, there is a whole apartment block that you can explore (procedurally generated apart from key rooms, of course).

Also in Shenmue 2, there are games to play in the street (that's where Lucky Hit comes in) and you can gamble your money or try to collect sets of the capsule toys. You can buy new move scrolls in a shop.

OK, that is a good question. It isn't a game you play for five minutes because it's 'just such a blast' (though there is a secret duck race). The fun is in soaking up all this detail and really feeling like you're in this world. Walking leisurely back to your home as the night draws in, watching the shadows move under Ryo's feet feels special. It feels like a second home. A second life.

It's a game you savour, rather than '100 per cent'. You don't have to buy fish for the kitten whose mum was run over by Lan Di's car, but you will. Every. Single. Day. Finding a favourite capsule toy (I got NiGHTS!) or winning a raffle is exciting. You can win Sega Saturn games (an anachronism, but explains how Ryo can play conversions of the arcade games in his house). There's so much to see and do.

Maybe it isn't. There are a lot of things a lot of people would say are 'wrong' with the game. Shenmue is at least partly to blame for the QTE craze, so those sections will probably grate. Then there's the often-dreadful voice acting. The ponderous unskippable dialogue. The clumsy character movement. The low-poly NPC models. Waiting around for a certain shop to open without being able to skip time… the list goes on and on.

So I'm not saying Shenmue is perfect. But having millions of dollars' worth of development time spent on one outwardly unremarkable world has made Shenmue a very rare thing indeed - a AAA-quality game that doesn't rely on traditional spectacle. It's just extremely high quality in most of the areas that really count. So you should try it, and yes, you should be very excited for Shenmue 3.

It's a tree.
Chun-Li's Bouncy Breasts Baffle Street Fighter Fans at E3

Added: 24.06.2015 22:15 | 7 views | 0 comments


New footage of game play from Capcom's highly anticipated Street Fighter V was unveiled during an E3 live stream this week, giving fans a fresh look at some of the franchise's most popular characters in action. And yet, excited as they were, the action proved a bit too much for some viewers, particularly in the region of Chun-Li's chest.

From: n4g.com

Street Fighter 5 PC Beta Is Coming This Fall

Added: 24.06.2015 17:59 | 12 views | 0 comments



Capcom has rolled out their plans for the Street Fighter V beta for both the PC and the PS4. For PC gamers the beta will get underway starting this fall. As previously reported, for PS4 gamers the beta starts much sooner but you'll have to pre-order the game to get in.

From: www.cinemablend.com

Street Fighter V Beta Details

Added: 23.06.2015 22:15 | 1 views | 0 comments


Capcom has shared full details how to participate in the first beta for Street Fighter V. The first beta will start on July 23 exclusively for PlayStation 4 owners. The first PC Beta test will start this fall, with further details due closer to said betas launch.

From: n4g.com

15 Important Lessons From E3 2015

Added: 22.06.2015 22:53 | 14 views | 0 comments


Bethesda Deserves its Own Press Conference



2015 was the first year Bethesda held a dedicated E3 press conference, and it’s safe to say they knocked it out of the park. Between Fallout 4, Doom, and Dishonored 2, the company showcased terrific footage for its new lineup, and above all, focused purely on games. Sony, Microsoft, and Nintendo could learn a new trick or two from them.


Microsoft Continues to Rely on Halo and Gears of War



The military shooter remains the centerpiece of Microsoft's console strategy. Like clockwork, you can count on a Halo or Gears title to appear at E3, and both Halo 5: Guardians and Gear of War 4 had strong showings this year, proving that Microsoft's mainstays still attract massive audiences.


Nintendo Debuts Cool Puppets



Nintendo had several cool titles on display at E3, including Super Mario Maker and Star Fox Zero, but most of their big games had already been announced a year ago. But don't count them out yet, though. Nintendo has always had sporadic E3 appearances, often hiding great games for late year surprises.


Sony Banks on Nostalgia and Thrills its Hardcore Supporters



For years, fans have been clamoring for a new Shenmue game and an HD remake of Final Fantasy VII. These games often felt more like wistful daydreams than realistic requests, which helps explain the fervor when Sony actually announced both projects this year at its press conference. Both games are largely goodwill gestures, showing that Sony and Square Enix care about their most dedicated fans. (Photo: Corbis)


VR Spends Another Year in Gestation



It was no contest: some of the longest lines at E3 this year were for hands-on demos of Sony's Project Morpheus and the Oculus Rift. Both companies had a variety of intriguing games on display, but they seem to be playing a game of chicken, hoping to perfect the technology before either one pushes for a mass release. In years past we were told 2015 would be a big year for VR. Unfortunately, it looks like yet another year will pass before the public at large gets to experience it. (Photo: Corbis)


Star Wars: Battlefront is Beautiful



It's been a long time since we had a Star Wars game that takes the lead in delivering cutting edge tech. After the cancellation of the ambitious Star Wars 1313, Battlefront has stepped up to the plate with an incredible demo at E3 featuring a 20 vs 20 Walker Assault on Hoth. With visuals that border on photo realistic, Battlefront may be just as exciting as this year's upcoming film sequel. (Photo: Electronic Arts)


Mass Effect Makes a Comeback



In spite of an anti-climactic ending to Mass Effect 3 which sparked a fan backlash, the Mass Effect series remains revered for its thrilling space opera action. After a small glimpse at the exciting sequel set on new planets with new characters, we're already prepared to forgive past sins. If Dragon Age Inquisition is any indication of the scope BioWare has planned for the new Mass Effect, we're in for a hell of a ride. (Photo: Electronic Arts)


Street Fighter Still Packs A Wallop



After the success of Street Fighter IV, Capcom hopes to keep the fighting flame alive. Street Fighter V was everywhere at E3, with players camped out in front of demos to rotate in for a few rounds. The game feels great to play, maintaining the crunchy combat of the last Street Fighter but with a new level of technical sophistication that should lead to deep and varied strategies when mastered. (Photo: Capcom)


The Last Guardian Rises From The Grave



After seven years of protracted development, many had given up on The Last Guardian ever seeing the light of day. The follow up to the massively influential arthouse hits Ico and Shadow of the Colossus finally emerged this year. This year's new footage had a slow, contemplative pace that felt out of place among the high-octane action hits surrounding it on the show floor, but it still held enough promise for us to welcome its understated return. (Photo: Sony)


Microsoft Capitalizes on the Past



Of the three big console developers, Microsoft typically does less to celebrate its past than the competition. This year, however, Microsoft announced Xbox One backward compatibility for 360 and XBLA games. Battletoads creators Rare also showed off a giant collection of its classic games coming to the Xbox One. In one fell swoop, Microsoft has delivered a robust catalogue of gaming history.


Sony Seeks New Horizons



While it's always great when game companies keep tradition alive with our favorite franchises, it's nice to see them explore new directions too. One of the most talked about games at E3 this year was Sony's new game Horizon: Zero Dawn, featuring a red-headed huntress taking down gigantic robotic dinosaurs with style. (Photo: Sony)


Pokemon Developer Make a New Game, and It's Not for Nintendo



A small hidden gem at this year's E3 was the new game from Pokemon developers Game Freak. Tembo The Badass Elephant plays like a colorful mashup of Sonic the Hedgehog and the rhino stages from Donkey Kong Country. Surprisingly, the action platformer is coming to PC, PS4 and Xbox this summer, with no plans for a Nintendo release. We wonder if Game Freak will finally spread its wings after decades of Pokemon production. (Photo: Sega)


Uncharted 4 Has Some Surprises Up Its Sleeve



After recent gameplay footage slightly underwhelmed, Uncharted 4 had a lot to live up to at this year's E3. Boy, did it ever deliver. In addition to a stunning chase sequence shown off at Sony's press conference, an extended show floor demo kicked up the excitement even more. If you were impressed by any of Uncharted 2 and 3's epic set pieces, prepare to be amazed.


Artsy Parkour Game Mirror's Edge Catalyst Generates Buzz



It's surprising we're actually getting a follow up to Mirror's Edge, a sleeper hit from seven years ago that featured pacifist roof-top running across a colorful cityscape. Even more surprising is how popular the new game was at E3, with 3 hour lines curving around EA's booth just for a glimpse at the game's futurustic open world. (Photo: Electronic Arts)


Nintendo Releases a Lost Classic



In many ways, this year's E3 was dominated by the resurrection of projects many had written off. Nintendo's contribution towards this trend was a translated, but never released until now, NES prequel to the cult classic Earthbound. If that sounds obscure, it's because it is. While this small release won't make the company a lot of money, it will definitely engender goodwill from patient fans. (Photo: Nintendo)


From: www.gamespot.com


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