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From: www.gamesradar.com

From: www.gamesradar.com

Smash Bros. Adds Tons of Mii Fighter Costumes

Added: 16.06.2015 17:24 | 2 views | 0 comments


From Splatoon to Mega Man to Virtua Fighter, the new content covers it all. Plus, a new trophy!

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New Game Modes Confirmed for Star Wars Battlefront: Supremacy, Hero Battles, Drop Zone and more

Added: 16.06.2015 17:16 | 6 views | 0 comments


New game modes have been confirmed for Star Wars Battlefront from E3 2015 including multiplayer modes Supremacy, Fighter Squadron, Blast, Drop Zone, Cargo as well as mission modes called Battles, Hero Battles and Trials. More multiplayer modes will be revealed in the coming months as DICE continues to reveal Star Wars Battlefront.

From: n4g.com

8 nerdy Star Wars Battlefront details you missed in that E3 footage

Added: 16.06.2015 14:22 | 31 views | 0 comments


The Star Wars universe is by now so stuffed with detail that Wookiepedia sometimes feels closer to reality than the more-often vandalised Wikipedia does. Given that DICE is now .

In fact, we got a sense of that depth in just five minutes, when we saw the at EA's E3 conference. Those with a keen eye (or, yes, keen fingers and a browser open on a certain in-universe online encyclopedia) can spot some very neat details - both references to the films and the fabric of the game - in the course of one highly-scripted gameplay trailer. Here come my favourites.
The outfits, the AT-ATs - everything in the trailer is designed to give you a pleasant little shiver of nostalgia. But that verisimillitude runs far deeper than surface level. There's no such thing as "the" blaster - and this trailer proves it.

Almost every character we see is carrying a different variant of the humble laser gun, from rapid-fire hand pistols to hulking heavy machine gun-looking bastards. Each one's a direct reference to one of the hundreds(!) of variations in the Star Wars universe - more power to DICE for giving each one a distinctive feel.
That's not to say DICE hasn't brought a few inventions of its own along. Most obviously, there's a hitherto-unseen grenade being used by Empire troops here. While they do carry around the faithful Thermal Detonators (seen on the left of the equipment panel above), there appears to be a one-time-use grenade that can be picked as heavy equipment, too. When thrown, it creates a blast, which quickly implodes and explodes again, seemingly insta-killing anyone in its radius. Don't be surprised to see some extra flourishes here and there. If this is true, it's proof-positive of DICE's total commitment to Star Wars nerdery. See those binoculars that a Rebel player uses at the beginning of the trailer? Well, they're not your regular binoculars - they're electrobinoculars, tech-enhanced looking glasses used throughout the film series and beyond.

But blow the trailer up to HD and you can see just what they look like up close - look that up and you find out these are a specific brand of electrobinoculars. , to be precise. And where were they used in the film series? The Battle of Hoth. Along with the cold-resistant Stormtrooper armour on show in the demo, it seems DICE might not just be faithfully representing classic films, but single moments within them.
When the player takes control of Luke Skywalker at the end of the trailer, the panel we've seen used for equipment or weapon types on vehicles and lesser characters suddenly becomes a little more focused. That symbol on the left denotes the Force Push, we've seen that much, but the others are left unused.

The traditional Blaster-blocking doesn't appear to be one of them - looking closer, I'd suggest the top one looks like a charge attack and, thinking a little more wildly, the one on the right could be a Yoda-style lightsaber-throw technique. Whatever it is, there's some flashy fun we're not privy to yet.
The film's Hoth battle only featured humans on the Rebel side, but Battlefront's clearly willing to play fast and loose with tradition on this count. That's a Sullustan you can see shamelessly invoking the good name of Porkins above, and Greedo-style Rodians are milling about, too.

There are a few other changes to the timeline. Most obviously, Luke's in his Return of the Jedi turtleneck phase - but there are also Alliance fleet warships hanging (and occasionally exploding) in the sky alongside the Empire Star Destroyers.
Look, I'd probably take whatever I was given if it came to the chance to fly a Star Wars spaceship, but I'd definitely be a little bit sad if it wasn't a TIE Fighter. The evil, winged billiard balls are objectively cooler than anything else going in the universe - and they've got the moves to prove it here.

Watch the player in the Y-Wing earlier in the trailer - it's a fairly standard, plane-style flying experience. X-Wings seem to follow a similar pattern. Then watch the section where a TIE Fighter swerves upwards to avoid an Ion Cannon obstacle - it shoots vertically into the air, then inverts almost on the spot to give chase to an X-Wing. It's a move that shows off just how tricky the little fighter is - another piece of detail that feeds into the gameplay.
Check out the guy taking point on that Rebel squad in the ravine - he's using some kind of personal, portable shield to soak up fire. We see a bubble shield later in the trailer (used, brilliantly, to deflect an orbital bombardment), but that doesn't look as though it can be picked up or moved. It seems DICE has a few more tricks up its sleeve. This one's very easy to miss. Look into the distance while an Empire player takes up the gunner position on an AT-AT - there's a faint blue circle in the distance (used to denote friendlies while you're in vehicles), which, after a flurry of blaster fire, turns into an explosion.

That explosion is absolutely miles away, comfortably further than any other unit we can see. The way it lights up the ground implies it could be a walking unit, too, not just a TIE Fighter swooping in from outside the stage. Are we only seeing a portion of Hoth?
Street Fighter V First Impressions from @UltraDavid

Added: 16.06.2015 12:16 | 8 views | 0 comments


Some early impressions from respected Street Fighter community member/commentator David Graham.

From: n4g.com

Street Fighter V release date listed on PS Store

Added: 16.06.2015 11:16 | 0 views | 0 comments


PS Store writes: When the beta client becomes available for download, navigate to the PSN store and search for "Street Fighter Beta". Locate the client, download, and install it. The beta client will only be playable during the dates when the beta is live.

From: n4g.com

Street Fighter 5 roster: who#39;s in, and who we want

Added: 16.06.2015 7:25 | 32 views | 0 comments


For all the flashy graphics, cool moves, and complex combos, a fighting game is only as good as its cast. Without a strong roster of compelling, unique fighters to choose from, brawls will end up feeling kinda 'meh'. But Capcom's legendary Street Fighter series has always offered a diverse range of awesome characters - and it looks like will be no different. Whereas Street Fighter 4 put a lot of emphasis on its eccentric newcomers, SF5 looks like it'll bring back old favorites - with a few new twists.

Only a handful of fighters have been revealed so far, but rumors are always afoot about who might secure a spot in the roster. We've rounded up all the for-sure fighters who will be in SF5 - and just for the fun of it, included our picks for some hopefuls (or ridiculous long-shots) that might make a return. So, which character will you be choosing as your go-to main? Time to make your selection.

These guys and gals will definitely be in Street Fighter 5.

It simply wouldn't be Street Fighter without series frontman Ryu. With his iconic gi, noble fighting spirit, and fireballs aplenty, Ryu is back to kick some butt in SF5. As always, his suite of specials - hadokens, shoryukens, and hurricane kicks - make him a well-rounded fighter that can deal with any situation, against any opponent. Ryu's the kind of character that appeals to beginners and veterans alike, thanks to his versatility and timeless moveset.

In SF5, Ryu seems to have retained his signature moves - including his normal attacks, such as the crouching medium kick that easily combos into a point-blank hadoken. His V-abilities are also perfect for anyone who loved Street Fighter 3: Third Strike. Ryu's V-Skill is a parry (the only one in the game), while his V-Trigger, Denjin Renki, lets him power up fireballs for extra guard-breaking power.

The first lady of fighting games is back, and it looks like her kung fu is better than ever. You no doubt know Chun-Li for her adorable hair buns, spiked bracelets, and thigh muscles that look beefy enough to snap bones like twigs. Like Ryu, Chun-Li has her standard special moves at the ready: lightweight kikoken projectiles, lightning legs that strike like a machine gun, and a variety of tricky flip kicks that can throw opponents off-balance.

Her playstyle favors agility over big damage, but Chun-Li's more than capable of some devastating combos and meaty hits. Counter to Ryu's lightning-based V-Trigger, Chun-Li enhances herself with the power of flowing water, which makes her normal attacks deal additional hits. Her V-Skill also enables tons of tricky mix-ups, since she does a short hop into the air.

In English versions of Street Fighter, he's Charlie; in Japanese, he's Nash. Convenient, then, that his full name clears up any possibility of mistaken identity. Charlie is a staple of the Street Fighter Alpha series, before he met a heroic end saving Guile and Chun-Li from a fatal explosion. So if he's dead, how is he back for SF5? One look at his new form, which appears to be bits and pieces of rotting flesh stapled together like Frankenstein's monster, should provide some answers.

Not only has Charlie's appearance changed - he also has some new game-changing special moves in addition to his previous toolkit of sonic booms and flash kicks. Through some kind of strange magic (no doubt related to the jewel embedded in his forehead), Charlie can now teleport around the screen for devious mix-up opportunities. He's also got a face-electrifying command grab, and his V-Trigger lets him instantly dash in any direction. Crazy!

For us, the moment M. Bison returned to Street Fighter was the most important day of our lives. But for him... it was Tuesday. The classic big bad of Street Fighter is back, and that head of white hair under his trademark cap indicates that yes, the ol' dictator can actually age. Known for his mighty Psycho Crusher and unrelenting Scissor Kicks, M. Bison is the perfect fit for players that like to apply pressure on their opponents and never let up.

In addition to his lightning-fast teleport, it looks like Bison will have another tool to get close to fighters that like to keep him at bay: a projectile reflector that sends a burst of Psycho energy back at whoever's chucking fireballs. And his V-Trigger mode lets Bison unleash his raw Psycho power on the poor opponent, complete with devastating double-headstomps and additional hits on his Scissor Kicks.

SPIRAL ARROW! Prepare to protect your legs for dear life, because Cammy's probably going to kick her way clear through your shins. This British special forces agent has been a fan favorite ever since her debut as a new challenger in Super Street Fighter 2, getting by without a projectile thanks to her screen-crossing dive attacks. Cammy's one of the most nimble, tricky-to-read fighters in the whole franchise, and her extensive, finesse-demanding combos always get spectators pumped up.

In SF5, one of Cammy's existing moves has become an invaluable asset: the Axel Spinknuckle, which is now her V-Skill. This attack was already pretty effective at throwing your rival off-balance in previous games, but it can actually pass through opponents in SF5, making it one of the simplest and most effective cross-up attacks imaginable. Cammy's V-Trigger, Delta Drive, also makes all her special moves safer by giving them similar phase-through properties. Your enemies will be spinning in circles trying to figure out which way they should block.

We never would've guessed it before, but this stylish punk from the streets of England is back after being AWOL since Street Fighter Alpha 3. Birdie seems to have neglected his workout regimen, since he's got a spare tire where his six-pack used to be. That might have to do with his voracious appetite for junk food, a new character trait that factors into his existing chain-grabbing moveset. Basically, this is Birdie by way of SF4's Rufus, minus his iconic mohawk with the physically impossible circle in the middle.

Birdie's suite of V-Gauge abilities all revolve around food. His V-Trigger, called Enjoy Time, has him scarf down a hot pepper and go red with heat, adding extra damage and guard-break to his attacks. And his three distinct V-Skills feel like something out of Smash Bros.: Birdie can gulp down a donut for a V-Gauge boost, a banana for a stationary, opponent-tripping peel, or an energy drink which he rolls along the ground as a projectile. And Birdie's never sated - every match ends with him hungrily digging into a pastry that's the size of a small child.

These characters are likely to be included in SF5's roster, but there's no official word from Capcom as of yet.

Acting as the American yin to Ryu's Japanese yang, Ken Masters is as much a part of the series as his trusty sparring partner. His trademark fiery dragon punch is always a crowd-pleaser, and Ken's quicker hurricane kicks offer just enough variety to distinguish his Shotokan fighting style from Ryu's (they did study under the same master, after all). Plus, what would flowchart following gamers do without him?

Tiger! Tiger! Tiger! Tiger! Tiger Uppercut! With the way people gravitated to him when SF4 first debuted, Sagat seems like a no-brainer addition to the hypothetical SF5 roster. Less of a villain and more of a principled antihero, Sagat's eye patch, scar, and obsession with moves named after large feral cats are all a well-established part of Street Fighter lore. We're just hoping that, if he is in SF5, he won't be as overpowered as he was in his first SF4 incarnation.

Of the four brand-new fighters to be introduced in the Street Fighter 4 roster, Viper's the one with the most staying power. Capcom set out to create a cool, technically complex heroine that felt like she could belong in the King of Fighters universe, and the result was a hit with players who don't mind difficult inputs for combos. Plus, her part in Marvel vs. Capcom 3 made her something of a hit - her crazy Seismic Hammer and Thunder Knuckle setups are always a sight to behold.

Believe it or not, Poison had never been playable until Street Fighter X Tekken (unless you somehow picked up the ridiculously obscure Final Fight Revenge). But popular demand spurred Yoshinori Ono to include her in the game, and the resulting elation following her announcement was an encouraging sign for fans of the transgendered fighter. Now, with two fighting games under her belt - including a strong showing in Ultra Street Fighter 4 - there's no reason Poison can't come back for SF5.

Here's another female fighter who should totally stick around for SF5. Ibuki makes up for her relatively weak damage by having some of the trickiest mobility in the game, letting a skilled player dash circles around their confused opponent. Adding her to the Super Street Fighter 4 roster was a stroke of genius, and her aerial attacks and kunai-tossing work just as well in 2.5D as they do in regular ol' 2D.

Alright, we could probably go on stating obvious character inclusions all day. Blanka, Zangief, E. Honda, Dhalsim - we have no doubt in our minds that they'd make the cut for SF5, and if they're ever confirmed, we'll gladly add them to the list. But it's interesting to hypothesize about the borderline characters; fighters who have enough clout to sneak their way into the SF5 roster. The more the merrier, we say, so if Capcom sees fit to include the followings fighters, we'd be delighted.

Despite only appearing in Street Fighter Alpha 3, Karin’s a fan favorite who never misses the chance to demean her assailants. Born into the rich Kanzuki family, Karin fancies herself to be Sakura's rival after Sakura trounced her in a scuffle. Like Dudley, she’s always accompanied by her loyal butler; unlike Dudley, she rarely treats her butler with much respect. But all is forgiven when you see her crazy kick loops in the corner!

Everyone's favorite loincloth-wearing tyrant deserves to make the jump to 3D. Ever since he debuted in Street Fighter III: 2nd Impact, he's been a fairly popular mid-to-high-tier character, knee-dropping and Chariot Tackle-ing his opponents into oblivion. His Aegis Reflector super move can also be a game-changer, bouncing back incoming projectiles and setting up nasty unblockables on knockdown. We'd gladly welcome this metal-controlling megalomaniac into the SF5 roster.

When it comes to Capcom games, Maki’s been around the digital block. First appearing in Final Fight 2 as an analogue for the absent Guy, Maki resurfaced in Capcom vs SNK 2 before finally landing a gig in the Street Fighter lineage, with a slot in the Street Fighter Alpha 3 ports for the Game Boy Advance and PSP. Like Guy, she's another disciple of the Bushin-ryu style, using her tonfa to lay the smackdown on Mad Gear goons and rivals alike. Maki and Ibuki would get along like ninja peas in a pod.

It seems like SF fans have been quietly waiting to see the triumphant return of Q. This terribly mysterious fighter might be man, machine, or monster - no one's seen underneath his metal mask and lived to tell about it. His fighting style is also quite unlike any other character in the series' history: a sort of lanky, lumbering brute that can withstand absurd amounts of punishment when played correctly. Something tells us that Q is just enough of an oddball sleeper hit to make it into the next game.

This zany pro wrestler has only appeared in Street Fighter Alpha 3, but she gets a nod in SFxT via Kuma's alternate costume. With her ridiculously impractical attire and a grappling style fashioned after Zangief's piledrivers, R. Mika deserves life in 3D for the next crossover. Like Hugo, she utilizes her butt as a weapon, flinging herself into the opponent backside first for maximum damage. It's all for her fans, and the Japanese wrestler's moxie comes through in her win quotes: "Don't underestimate me! I believe in my dreams!"

So, which fighter are you planning to play as (or hoping makes a comeback)? Let us know in the comments below!

And if you're looking for more, check out .

Capcom Unveils Birdie, Cammie, and Beta Program for PlayStation 4

Added: 16.06.2015 6:30 | 7 views | 0 comments




At the Sony press conference, Capcom has revealed the return of both the British agent Cammy and the street brawler Birdie, as well as preliminary details on the beta program for Street Fighter V. Luckily, I had the opportunity to get private hands-on time with both Birdie and Cammy at the same press event for my initial preview.

From: www.gamerevolution.com

Street Fighter V E3 2015 screenshots and artwork show Birdie and Cammy

Added: 16.06.2015 5:16 | 3 views | 0 comments


Capcom released new E3 2015 screenshots and artwork for Street Fighter V.

From: n4g.com

Cammy and Birdie Join the Street Fighter V Roster, Out Spring 2016

Added: 16.06.2015 4:48 | 1 views | 0 comments


Hey everyone! We have some exciting announcements for you all today! Just announced at the PlayStation press conference at E3, Cammy and Birdie will be joining the roster of Street Fighter V!

From: feedproxy.google.com

Official Trailer - E3 2015

Added: 16.06.2015 2:41 | 26 views | 0 comments


Cannon drill your way to victory in the new Street Fighter trailer.

From: feeds.ign.com


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