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(WGB) Assassin's Creed IV: Black Flag - Review

Added: 11.11.2013 12:17 | 9 views | 0 comments


Baden of WGB writes: "With Assassins Creed III failing to impress many critics and gamers alike, and with Desmond now firmly out of the way, Assassins Creed IV: Black Flag was Ubisofts chance to take a step back and examine what theyve done right and what theyve done wrong. Its an opportunity they seem to have grasped with a fervor, and in the process have managed to craft what Im going to boldly declare the best game in the franchise to date, and the greatest pirate game we have ever had."

From: n4g.com

Assassins Creed IV: Black Flag Review | GhostStorm Gaming News

Added: 11.11.2013 12:17 | 8 views | 0 comments


Black Flag takes what many gamers, enjoy about Assassins Creed III and explodes it all over the place. I am talking about the rare sea missions. Here, in Black Flag, players find themselves with a ship and nothing but the open sea, beckoning them to come and do what they will. Attacking other ships, nicking cargo, hell, even hunting is all done with a flair of dramatic we all associate with being a pirate. However, it is not just the simple acts that are rewarding here. Rather how it feels when you do them.

From: n4g.com

Assassins Creed IV: Black Flag Review | El33tonline

Added: 11.11.2013 11:17 | 1 views | 0 comments


Oliver at El33tonline writes: "Assassin's Creed IV: Black Flag is an outstanding new entry to this fan-favourite open-world action series and the game I've been waiting for since Brotherhood, so it's unfortunate that I can't recommend it without hesitation due to my problems with the controls and a mission structure that waxes and wanes between excellence and tedium."

From: n4g.com

UK Sales Charts: PS4 Games Are Already Selling Strongly

Added: 11.11.2013 11:17 | 7 views | 0 comments


Push Square: "Sonys next generation console may be right around the corner in North America, but there are still a few weeks before it settles its blue and black chassis on UK stores shelves. Thats not stopping the consoles initial roster of software from performing fairly well, though, as the PlayStation 4 accounted for three per cent of the chart-topping Call of Duty: Ghosts launch sales. That may not sound like much on paper but it was enough to push it above the PlayStation 3 versions of Battlefield 4 and Assassins Creed IV: Black Flag in individual SKUs. It also outsold the Wii U and PC versions of the Activision first-person shooter."

From: n4g.com

Assassin's Creed: Black Flag Review OnlySP

Added: 11.11.2013 8:17 | 0 views | 0 comments


Only Single Player's Simon Squire reviews Assassin's Creed IV: Black Flag on current generation.

From: n4g.com

Assassin's Creed IV: Black Flag Review - "Total Conquest" [Noobfeed]

Added: 11.11.2013 7:21 | 0 views | 0 comments


Daav from Noobfeed returns to the past with Assassin's Creed IV: Black Flag. Despite the usual weak story and a dull multiplayer, the vast richness of its overall world is enough for dozens upon dozens of hours in thrilling gameplay.

From: n4g.com

Assassin's Creed IV: Black Flag Review | VGU

Added: 11.11.2013 4:20 | 3 views | 0 comments


Black Flag takes the largest leap away from the formulaic franchise. After VGU played the new Assassin's Creed game, do they think Ubisoft Montreal are set for further booty or should it be forced to take shore leave?

From: n4g.com

The Art of Assassins Creed IV Black Flag Review (ThisisXbox)

Added: 10.11.2013 23:17 | 2 views | 0 comments


ThisisXbox: "Whether you are a hardcore fan of Assassins Creed or not, there is no denying that the story telling within the franchises history from Ubisoft is utterly compelling. It reels you in slowly and uses factual events from the past as modern day entertainment on our consoles, but with some stunning environments of a world that once was; you can only imagine how much detail and planning went into the lavishly depicted environments. This is where an accompanying art book can step in and show you how everything that you have enjoyed playing originated in art form. It also allows the games art directors to tell you the concept behind each scene and explain their reasoning for such detail in the interactive environments that we get to see on screen."

From: n4g.com


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