Tuesday, 08 October 2024
News with tag Francisco  RSS
Gathering Sky Video and Screens

Added: 13.02.2015 18:30 | 7 views | 0 comments


Gathering Sky received the #039;Most Promising Indie Title#039; award at the Indie Prize Showcase in San Francisco this past summer

From: www.gamershell.com

#IDARB Review | XBA

Added: 09.02.2015 21:10 | 11 views | 0 comments


XBA: At the Game Developers Conference in San Francisco last year, XBA was invited to an ID@Xbox showcase. At the time, Microsoft was getting grief for not providing the same level of indie support as PlayStation. It was a thing. People were upset. So we trundled down to The Mission district to see what Xbox was doing to fight back. The showcase was crammed with indies, both familiar and unfamiliar. Alongside hyped known upcoming games like Capys Super Time Force were quirky, inventive little Kinect experiments like Fru, made in 48 hours by a small team of Dutch devs. There was loads of good stuff there. But one game generated more buzz than anything else in the room. It was called #IDARB.

From: n4g.com

Grow Home review Ubisoft returns to its roots | Metro

Added: 09.02.2015 13:10 | 6 views | 0 comments


Metro: The makers of Driver: San Francisco create their own indie platform adventure, but does it have more than just the seeds of a good idea? Technically Grow Home isnt an indie game, not in the literal sense of the word. Its by Driver: San Francisco developer Reflections, who have more than 200 employees and are owned by Ubisoft. But indie isnt just about whether youre owned by another company, its the kind of games you make. There are plenty of cynical cash grabs from independent developers, and likewise giant corporations can end up funding small personal projects from impassioned creators. Grow Home is just such a game.

From: n4g.com

Silicon Studio's Advanced Engine "Mizuchi" Will be Shown on PS4 For the First Time at GDC

Added: 07.02.2015 22:10 | 10 views | 0 comments


The Japanese developer Silicon Studio, which you probably know for Bravely Default, announced with a press release that it will showcase its new rendering engine "Mizuchi" at GDC 2015, held in San Francisco between March 2nd and March 6th. What's even teresting, is that the developer will show for the first time the engine running in real-time on PS4.

From: n4g.com

Tales of Zestiria Gameplay Interview

Added: 07.02.2015 8:14 | 8 views | 0 comments


Bandai Namco developer Dennis Lee details the new RPG Tales of Zestiria in this exclusive gameplay interview from San Francisco with Shacknews.

From: n4g.com

The game Driver: San Francisco could have been: Sumo Digital's cancelled Driver game uncovered

Added: 05.02.2015 13:10 | 5 views | 0 comments


VVV:The concept art for the unreleased Driver 5 reveals that San Francisco was still going to be the signature setting along with New York, both of which were featured in the original Driver game. Las Vegas was also apparently on the cards, which was a setting in Driver 2. There appears to be an emphasis on destructible environments, with several shots depicting ruined environments and crumbling scenery. Split/Second Velocity, anyone?"

From: n4g.com

The game Driver: San Francisco could have been: Sumo Digital's cancelled Driver game uncovered

Added: 05.02.2015 12:10 | 5 views | 0 comments


VVV:The concept art for the unreleased Driver 5 reveals that San Francisco was still going to be the signature setting along with New York, both of which were featured in the original Driver game. Las Vegas was also apparently on the cards, which was a setting in Driver 2. There appears to be an emphasis on destructible environments, with several shots depicting ruined environments and crumbling scenery. Split/Second Velocity, anyone?"

From: n4g.com


« Newer articles Older articles »
advertising

Copyright © 2008-2024 Game news at Chat Place  - all rights reserved