Thursday, 17 October 2024
News with tag French  RSS
ParcelSorter Released on iOS and Android

Added: 22.06.2013 20:17 | 7 views | 0 comments


French developers Eric Caginicolau and Guillaume Ortega have released their game ParcelSorter for Android and iOS. Sorting packages can very mundane and repetitive which is why a sport known as ParcelSorter was created to motivate the postmen.

From: n4g.com

Beyonds David Cage: I like to be divisive. It means youre doing something meaningful

Added: 21.06.2013 13:17 | 4 views | 0 comments


OPM: French quote machine David Cage has admitted he prefers to cause a stir, because it means youre doing something meaningful. He explains that while games can be just fun and adrenaline, for him they should, say something, and, maybe change you, even a tiny bit.

Tags: Cave, French, David
From: n4g.com

Wargame: Airland Battle Pixel Judge review

Added: 21.06.2013 5:17 | 6 views | 0 comments


Pixel Judge: "The Cold War saw roughly 50 years of enormous military build-up that resulted in pretty much nothing. And while I'm grateful for not being a handful of irradiated ash floating somewhere over Poland or Hungary, it's still a shame that we didn't see NATO tanks tested against Warsaw Pact armor back when it was still modern and crewed by decently trained crews. Apparently, some French guys thought the same when they made Wargame: European Escalation , which focused on some plausible NATO vs. Pact confrontations in Central Europe. The sequel, Wargame: Airland Battle ups the ante and brings the battles to Scandinavia."

From: n4g.com

French Onion Soup

Added: 19.06.2013 17:43 | 3 views | 0 comments


Are you ready to chop, twist, turn and ready to combine the cooking ingredients to make a delicious tasty French onion soup. Follow the senior chef instructions carefully and let's prepare a perfect soup.

Tags: French
From: www.fupa.com

Ubisoft CEO says Rayman Legends on Wii U wouldn't "sell enough"

Added: 19.06.2013 15:06 | 3 views | 0 comments


Guillemot defends decision to delay the game and go multiplatform.

Ubisoft CEO Yves Guillemot has said the once-exclusive Wii U version of wouldn't have been able to shift enough copies to be successful, which is why the French publisher delayed the title alongside developing Xbox 360, PlayStation 3, and Vita versions.

"What happened was that we saw the Wii U was not going to sell enough," . "The game is going to be fantastic, and we didn#146;t want those creators to wind up in a position where even after making a fantastic game, they didn#146;t sell well enough."

"We decided that we had to come out on enough machines that players can try it out on any one that they have, and give more time to both improve the game on the Wii U and create versions for the other consoles."

Despite news of the delay anxious for promising new software on the Wii U, Guillemot thinks Ubisoft made the right call. "I think it was the right decision for gamers and for the team. My role is to make sure that the team is happy with the quality of the work they do and the reach they can have. The quality is there now, because they had more time. They#146;ve expanded the possibilities of the game. It#146;s much bigger content-wise. We have new bosses in key levels and so on. The experience is much more complete."

As an apology to Wii U owners, Ubisoft released the game's for free as an attempt to soothe the wait for the game. Rayman Legends will be released on August 30 in Europe, and September 3 in North America.

"I think it will be one of the best games we#146;ve ever done," concluded Guillemot.

From: www.gamespot.com

Ubisoft CEO says Rayman Legends on Wii U wouldn't "sell enough"

Added: 19.06.2013 15:06 | 2 views | 0 comments


Guillemot defends decision to delay the game and go multiplatform.

Ubisoft CEO Yves Guillemot has said the once-exclusive Wii U version of wouldn't have been able to shift enough copies to be successful, which is why the French publisher delayed the title alongside developing Xbox 360, PlayStation 3, and Vita versions.

"What happened was that we saw the Wii U was not going to sell enough," . "The game is going to be fantastic, and we didn#146;t want those creators to wind up in a position where even after making a fantastic game, they didn#146;t sell well enough."

"We decided that we had to come out on enough machines that players can try it out on any one that they have, and give more time to both improve the game on the Wii U and create versions for the other consoles."

Despite news of the delay anxious for promising new software on the Wii U, Guillemot thinks Ubisoft made the right call. "I think it was the right decision for gamers and for the team. My role is to make sure that the team is happy with the quality of the work they do and the reach they can have. The quality is there now, because they had more time. They#146;ve expanded the possibilities of the game. It#146;s much bigger content-wise. We have new bosses in key levels and so on. The experience is much more complete."

As an apology to Wii U owners, Ubisoft released the game's for free as an attempt to soothe the wait for the game. Rayman Legends will be released on August 30 in Europe, and September 3 in North America.

"I think it will be one of the best games we#146;ve ever done," concluded Guillemot.

From: www.gamespot.com

Batman: Arkham Origins Preview - "An Origin Story" - GameRevolution

Added: 18.06.2013 10:17 | 11 views | 0 comments


GR: "This new Batman, Batman: Arkham Origins, isn't coming from Rocksteady. WB Games traveled to the sometimes frozen, always French proverbial "video game oven" that is Montreal, Canada to form WB Montreal. There, they focused on porting Arkham City to Wii U before creating this brand new Arkham entry. I went to the proverbial "video game critic oven" of E3 in Los Angeles to go hands-on and see if this new Warner Bros. studio could do Rocksteady's ground-breaking work rooftop-to-alleyway justice."

From: n4g.com

Batman: Arkham Origins - Preview

Added: 17.06.2013 21:07 | 19 views | 0 comments


I'm still Batman. I'm a huge proponent of Rocksteady's Batman games, even and play through the two previous outings, just because we saw them on her stack of shame. How about the Platinum trophy that shines brightly on my PSN account? Getting deeper into Arkham's combat, stealth, and open-world gameplay made me feel more like Batman than ever before, all without the untimely death of my own parents. *knock on wood* But this new Batman, Batman: Arkham Origins, isn't coming from Rocksteady. WB Games traveled to the sometimes frozen, always French proverbial "video game oven" that is Montreal, Canada to form WB Montreal. There, they focused on porting before creating this brand new Arkham entry. I went to the proverbial "video game critic oven" of E3 in Los Angeles to go hands-on and see if this new Warner Bros. studio could do Rocksteady's ground-breaking work rooftop-to-alleyway justice. The typically excellent Warner Bros. symphony swelled and crashed as it introduced this new premise for one-night-in-super-villain-hell, where Batman's greatest enemies have colluded to bring my favorite hero to his doom. The driver behind this cast of Tony Award-winning villains is Black Mask, the notorious gangster who has a black skull for a face. He's invited countless assassins to Gotham with a million-dollar bounty on Batman's head, and of course master-killer Deadshot. In the open-world demo at E3, I was able to take Batman for a spin with his grappling hook, his gliding ability, and plenty of his signature beat-down-but-never-kill combat moves. I hit R1 on the DualShock 3 and rocketed upwards into the night sky. A double-tap of the X button allowed Batman to fly past the ledge he'd attached to and up into the air. Pulling the R2 trigger put Batman into a dive and pulling back allowed him to gain more speed and altitude in return. I'm happy to report that this felt exactly like Arkham City in every way. Picking a gap out of the busy Gotham skyline and hurtling towards the ground provided an excellent sense of speed and control, while targeting a thug on a rooftop with a glide kick requires nothing more than a Square button. Batman's incredible training regiment is lost here, because taking up the mantle of Dark Knight is as easy as it's ever been. I screwed around in the demo, avoided objectives for a brief period of time, and got into a big fight on the streets of Gotham. There, stun, beat-down, dodge, and counter tactics came together as they had in Arkham City's lengthy free-flow challenges. I recalled the tactics I used tohellip; pointy-arm-thing my way to the top, and everything felt right with the horribly dangerous world around me. Heading into new parts of Gotham hasn't forced WB Montreal to change things unnecessarily. Arkham Origins feels like more of the same at this early point in the title, but that's exactly what I'd hoped for. If the formula is perfect, you don't need to mix things up as much as Rocksteady had to moving from Asylum to City. Origins can relax on its training, but that doesn't mean WB Montreal has copied and pasted Rocksteady's work. Reluctantly maneuvering through the skies towards my objective, I encountered an in-game cutscene that took control and put a police chopper's spotlight on Batman. Then a shot rang out and the helicopter went down in a flash. Batman's detective mode could reconstruct this crime, but I had to make my way to the street to analyze the wreckage. In previous games, Batman would scan one or two pieces of evidence and be on his merry way, but in Origins players will have to get a bit more hands-on with the whole process. I scanned the wreckage, found the pilot, and used the L2 and R2 triggers to rewind and fast-forward the crime scene. From there I could identify that a single shot to the chopper's tail brought it down. I used the detective mode controls to identify where the tail fell, and then headed back to the roof to see where the shot came from. I followed the ballistics report to an adjacent roof where a police sniper lay dead. Messing with the analysis further, Batman's voice-over concluded that Deadshot ricocheted a bullet off the wall and into the helicopter to ensure that he could collect the bounty on Batman's head later. I couldn't pursue him just yet, as another objective had me rushing into a hotel and dispatching thugs in predator mode. I used new gadgets like the remote claw to slam two thugs comically into each other. Then I headed for the elevator and another cutscene took over. Bane subdued Batman, and Joker reared his ugly head. Like many of the world's most dangerous assassins, Joker could use the cash and off his arch-nemesis in one night. Laughing maniacally, Joker blew up one massive structure, despite having several wired to blow. Here, Troy Baker, yes the same voice of ), did an honorable Mark Hamill impression. In fact, during the demo I wasn't sure who the actor could be, but he certainly did an acceptable job of replacing the idyllic "Joker" voice in my head. Batman's voice actor, Roger Craig Smith, tried his best, but didn't seem as confident or weathered as Kevin Conroy's turn in previous games, but that's probably fitting since Arkham Origins looks to tell... well, an origin story. Still, he'll probably grow on me with every punch, every gadget, and every assassin taken down. There's plenty of villains stacked against Batman, but with my careful guidance, he will become the accomplished ass-kicker we deserve, but not the one we need right now. (Sorry, had to do that.) As a diehard fan of Rocksteady's previous Batman games, I'm excited at the prospect of more and I've played enough to trust that WB Montreal will reward fans like me.

From: www.gamerevolution.com

Preview: Beyond: Two Souls | Super PolyPixel

Added: 17.06.2013 15:17 | 4 views | 0 comments


Super PolyPixel - Beyond: Two Souls is the newest title from French game developer Quantic Dream. The game is centered around a female protagonist voiced by and modeled after Ellen Page. The game follows her through 15 years of her life as she discovers what is behind a supernatural entity that has been beside her for her entire life. I was given the opportunity to play a 10-minute demo at E3, and I was floored.

From: n4g.com


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