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Under Night In-Birth Exe:Late Review [Capsule Computers]

Added: 24.03.2015 11:18 | 19 views | 0 comments


Travis Bruno of Capsule Computers writes: " Whenever a sequel to a popular game franchise is announced pretty much no one is surprised at this point. However thanks to the rise of anime styled fighting games in the West, we have been seeing a number of surprising localizations over the past few years and now another title by Melty Bloods French Bread has been released in the West. The question is, should fans of the faster paced anime fighting games pick up Under Night In-Birth Exe:Late?"

From: n4g.com

Life Is Strange Developers Dontnod Entertainment | AUTOMATON Interview

Added: 24.03.2015 10:19 | 9 views | 0 comments


AUTOMATON's Charles Battersby spoke with three members of DONTNOD Entertainment - the French development team behind Life Is Strange - at PAX East earlier this month. They shared some info on Episode 2, the idea behind the game's setting, and the protagonist's sexuality.

From: n4g.com

The Technomancer Casts Old Magic With New Technology | Hardcore Gamer

Added: 23.03.2015 0:18 | 8 views | 0 comments


French developer Spiders is among the most widely misunderstood companies in the game industry. Their games - from Mars War Logs to Bound By Flame - have been panned left and right for dodgy mechanics and poor quality control. But if you take a hard look at what they're trying to accomplish, it's hard not to be impressed by their ambition. They aim to infuse modern action RPGs with the design sensibilities of old school games like Baldur's Gate - branching storylines and skill trees that make every playthrough feel different. It's a tough design challenge - and they've had mixed results with their previous games - but with The Technomancer they may well have cracked it.

From: n4g.com

Bladestorm: Nightmare Review - Dual Pixels

Added: 20.03.2015 19:18 | 6 views | 0 comments


Dual Pixels: "A war rages amongst two warring countries (France and England) and their allies over the rightful successor of the French Throne, a war composed of various battles lasting a total of 116 years. Such a monumental battle which gave us figureheads of history such as Joan of Arc and Edward The Black Prince amongst others should be immensely fun and exhilarating to play; but Bladestorm: Nightmare, a remaster of the 2007 game, just doesnt hit the right notes."

From: n4g.com

Bladestorm: Nightmare Review

Added: 19.03.2015 17:18 | 5 views | 0 comments


Somewhere in the world, there's a 14-year-old in an interminable high school history class who, just to stay awake, is probably imagining a scenario that looks a lot like Bladestorm: Nightmare. The Hundred Years' War is one of the longest and most pointless conflicts in human history, memorable primarily for Joan of Arc's involvement and as the basis for hundreds of years of Brits and the French throwing shade at each other, with decades upon decades of grousing about kings and succession happening in between. Surely, such a memory can only be improved by imagining the war being fought by anime-haired mercenaries commanding legions of sellswords to slay massive armored knights, vicious dragons, and snarling armies of demons, right?

On paper, that's a yes, and I wish the folks at Tecmo Koei were capable of doing it justice. Instead, Bladestorm's pretension of being a massive scale real-time strategy game with action elements turns out to be little more than a European coat of paint slathered over the tired Musou formula, with the RTS elements working to its detriment instead of providing much needed fun and depth. At least the game gives you a lot to work with. Bladestorm Nightmare is a remaster and a sequel all in one. The original game, released in 2007, is included here with a few new features to bring it up to par with the new scenario, Nightmare, which totals out to anywhere from 25 to 30 hours of gameplay, all told. If nothing else, it at least succeeds in keeping you busy.

This is...not a good-looking game by any standard.

Staying busy in the Hundred Years' War scenario involves making a mercenary in the game's fairly deep character creator to lead specialized troops--swords, spears, archers, and the like--into the fray of the ongoing war between the British and the French. Just as in the RTS, rather than doing anything interesting with France's beloved Maid selling her soul to stop a war.

Bladestorm: Nightmare is a game trapped in 2007, awkwardly fumbling for a way to push a tried and true formula forward. The ideas are appreciable, but not nearly enough of the required effort has been put in to make this game great or even challenging. Somewhere, a history student is daydreaming of a Hundred Years War full of magic, danger, wild-haired mercenaries, and insane alternate histories in which Joan of Arc becomes witch mistress of Europe. Whatever that kid has in mind, it is certain to be more ambitious than what Bladestorm: Nightmare can provide.

From: www.gamespot.com

Bladestorm: Nightmare Review

Added: 19.03.2015 17:18 | 2 views | 0 comments


Somewhere in the world, there's a 14-year-old in an interminable high school history class who, just to stay awake, is probably imagining a scenario that looks a lot like Bladestorm: Nightmare. The Hundred Years' War is one of the longest and most pointless conflicts in human history, memorable primarily for Joan of Arc's involvement and as the basis for hundreds of years of Brits and the French throwing shade at each other, with decades upon decades of grousing about kings and succession happening in between. Surely, such a memory can only be improved by imagining the war being fought by anime-haired mercenaries commanding legions of sellswords to slay massive armored knights, vicious dragons, and snarling armies of demons, right?

On paper, that's a yes, and I wish the folks at Tecmo Koei were capable of doing it justice. Instead, Bladestorm's pretension of being a massive scale real-time strategy game with action elements turns out to be little more than a European coat of paint slathered over the tired Musou formula, with the RTS elements working to its detriment instead of providing much needed fun and depth. At least the game gives you a lot to work with. Bladestorm Nightmare is a remaster and a sequel all in one. The original game, released in 2007, is included here with a few new features to bring it up to par with the new scenario, Nightmare, which totals out to anywhere from 25 to 30 hours of gameplay, all told. If nothing else, it at least succeeds in keeping you busy.

This is...not a good-looking game by any standard.

Staying busy in the Hundred Years' War scenario involves making a mercenary in the game's fairly deep character creator to lead specialized troops--swords, spears, archers, and the like--into the fray of the ongoing war between the British and the French. Just as in the RTS, rather than doing anything interesting with France's beloved Maid selling her soul to stop a war.

Bladestorm: Nightmare is a game trapped in 2007, awkwardly fumbling for a way to push a tried and true formula forward. The ideas are appreciable, but not nearly enough of the required effort has been put in to make this game great or even challenging. Somewhere, a history student is daydreaming of a Hundred Years War full of magic, danger, wild-haired mercenaries, and insane alternate histories in which Joan of Arc becomes witch mistress of Europe. Whatever that kid has in mind, it is certain to be more ambitious than what Bladestorm: Nightmare can provide.

From: www.gamespot.com


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