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News: Need For Speed Underground 3: If it can sell 15m copies, we'd make that game, says Ghost

Added: 28.08.2013 10:51 | 2 views | 0 comments


Nilsson aware of the requests for a new Underground title, "but it's not that simple".

It's a request Ghost Games head Marcus Nilsson is all too aware of – and though the studio isn't actively working on a new Underground title right now, it's something he suggests the developer could act upon if the game was guaranteed to sell.

"Ultimately, we need to listen to our consumers," Nilsson told VideoGamer.com during Gamescom when asked about the possibility of developing Need For Speed Underground 3.

"If people would come to me and say, you know... make Underground 3 with Frostbite 3 with exactly the same features and you'll go back and sell 15 million...



From: www.videogamer.com

News: Command Conquer could come to PS4 Xbox One

Added: 22.08.2013 16:00 | 3 views | 0 comments


"Whatever platform you hear Frostbite going onto, I think there's a real good chance that we'll be right behind," dev teases.

Speaking to VideoGamer.com at Gamescom about the possibility of Command & Conquer releasing on mobile with the launch of Frostbite Go, the mobile version of DICE's Battlefield 4 engine, Victory Games' general manager Jon Van Canegham said:

"Absolutely there's potential [to come to mobile]. We're not announcing that we're working on it yet, but because this game and tech is built on Frostbite, whatever platform you hear Frostbite going onto, I think there's a real good chance that we'll be right behind."

And that may extend to PlayStation 4 and Xbox One, too.


From: www.videogamer.com

Battlefield 4 Levolution video and China Rising teaser highlights Frostbite 3

Added: 20.08.2013 18:19 | 0 views | 0 comments


Battlefield 4 Levolution video and China Rising teaser highlights Frostbite 3

From: n4g.com

News: Dragon Age Inquisition current-gen experience as similar as possible to PS4 and Xbox One

Added: 07.08.2013 11:40 | 0 views | 0 comments


BioWare is striving to ensure visual differences don't "affect the gameplay".

"Frostbite 3 is intended to bridge the gap between current-gen and next-gen," Darrah explained. "From a graphical perspective, you might have a really high-polygon bridge on next-gen platforms, and a lower-polygon version of that same asset on current-gen.

"One thing we're striving really hard to do is not affect the gameplay itself, so the experience you have on all platforms is recognisable and as similar as it can be."

Regarding the PC version, Darrah says it will be the controls which set it apart from the console editions.

"The PC actually is different,...



From: www.videogamer.com

Next Generation AMD Ruby Tech Demo Crafted With CryEngine 3.5 Features Detailed

Added: 27.07.2013 17:16 | 5 views | 0 comments


The latest AMD Ruby Tech demo is in the works and recently was showcased by AMD at their ChinaJoy 2013 Exhibition Booth. The work on Ruby was started by ATi (now known as AMD) in 2003 as an aim to showcase innovative capabilities of the latest graphic cards at that time. Its 2013 now and AMD have crafted yet again another Ruby Tech demo with the power of CryEngine 3. The new SSDO (Screen Space Directional Occlusion ) technology provides smooth contact shadows and is more physically correct and enhanced than the SSAO method. SSDO also helps in eliminating self-shadowing issues and improves global lightning quality. All these technologies showcased by AMD were rendered off a single Radeon HD 7970 showing the optimizations AMD has made being EAs hardware partner. It should be noted that AMD provides exclusive optimization for Radeon cards with Frostbite 3 powered games such as the upcoming Battlefield 4 and it could also provide better optimizations with CryEngine 3 developed games.

From: n4g.com

Frank Gibeau on next-gen transitions and mobile gaming

Added: 24.07.2013 11:12 | 1 views | 0 comments


EA Games Label president says that Frostbite engine make for "efficient and low-risk development"; EA brand power gives them "an unfair advantage in a world of proliferating titles."

EA Games Label president Frank Gibeau has said that the Frostbite engine created by developer DICE had been the company's core difference in the transition to Xbox One and PlayStation 4.

Speaking , Gibeau said "when you have a proven technology base with tools that work and you#146;re able to move teams around, because they#146;re all trained on the same engine, it makes for efficient and low-risk development. That was a critical decision, to invest in [the Frostbite engine] early on and put the resources in. It causes stress in other parts of the business because a lot of our top guys were working on next-generation behind the scenes. But that was a big breakthrough for us, for sure."

Gibeau added that EA is also experiencing an "unfair advantage" in the mobile market thanks to its big-name brands. "In the case of The Simpsons and The Sims, we're seeing some of the highest results we've ever seen in the revenue on those projects, and they've each been in the market well over a year. The fact that we can stitch [titles like FIFA, Madden, The Sims, and Plants Vs. Zombies] together inside a network gives us an unfair advantage in a world of proliferating titles."

He added that a combination of being "platform agnostic" and getting independent developers on board is the way to go for the mobile gaming business to thrive. "On mobile devices, that's never been more true than now. We're seeing console game levels of return, financially, on these projects. We're seeing audiences that are vastly bigger. Our creative teams are intrigued by designing games for mobile devices. The touch screen, the technology--the technology on the next wave of tablets is going to be near-console-level in terms of graphics performance. You have to design for a touch screen. You have to design for short sessions. You have to design with the mindset that it's going to be mobile."

"[In terms of indie developers, they] are driving a lot of the innovation in the mobile channel. And I don#146;t think you can overstate how big that is. Mobile and tablets have lowered the barrier to entry for a lot of the most creative people in the industry. As a result, it's a really great time to be an indie. You'd have to go back to the early days of gaming to find a time when there was this much accessibility and creativity pouring into our art."

Frank Gibeau on next-gen transitions and mobile gaming

Added: 24.07.2013 11:12 | 2 views | 0 comments


EA Games Label president says that Frostbite engine make for "efficient and low-risk development"; EA brand power gives them "an unfair advantage in a world of proliferating titles."

EA Games Label president Frank Gibeau has said that the Frostbite engine created by developer DICE had been the company's core difference in the transition to Xbox One and PlayStation 4.

Speaking , Gibeau said "when you have a proven technology base with tools that work and you#146;re able to move teams around, because they#146;re all trained on the same engine, it makes for efficient and low-risk development. That was a critical decision, to invest in [the Frostbite engine] early on and put the resources in. It causes stress in other parts of the business because a lot of our top guys were working on next-generation behind the scenes. But that was a big breakthrough for us, for sure."

Gibeau added that EA is also experiencing an "unfair advantage" in the mobile market thanks to its big-name brands. "In the case of The Simpsons and The Sims, we're seeing some of the highest results we've ever seen in the revenue on those projects, and they've each been in the market well over a year. The fact that we can stitch [titles like FIFA, Madden, The Sims, and Plants Vs. Zombies] together inside a network gives us an unfair advantage in a world of proliferating titles."

He added that a combination of being "platform agnostic" and getting independent developers on board is the way to go for the mobile gaming business to thrive. "On mobile devices, that's never been more true than now. We're seeing console game levels of return, financially, on these projects. We're seeing audiences that are vastly bigger. Our creative teams are intrigued by designing games for mobile devices. The touch screen, the technology--the technology on the next wave of tablets is going to be near-console-level in terms of graphics performance. You have to design for a touch screen. You have to design for short sessions. You have to design with the mindset that it's going to be mobile."

"[In terms of indie developers, they] are driving a lot of the innovation in the mobile channel. And I don#146;t think you can overstate how big that is. Mobile and tablets have lowered the barrier to entry for a lot of the most creative people in the industry. As a result, it's a really great time to be an indie. You'd have to go back to the early days of gaming to find a time when there was this much accessibility and creativity pouring into our art."

New Battlefield 4 Screenshots Shows "The power of Frostbite 3"

Added: 10.07.2013 0:20 | 4 views | 0 comments


A new screenshot of Battlefield 4 has been released that shows the new China Rising map pack that you will get if you pre-order the game

From: n4g.com

EA: Next Tablets Will Have Nearly PS3-Quality Graphics

Added: 05.07.2013 16:16 | 7 views | 0 comments


IGN: "EA is taking mobile development seriously. In May, EA revealed that developers are working on Frostbite games for iOS and Android, aiming to 'bring true Frostbite experiences to all major mobile platforms.'"

From: n4g.com


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