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News with tag Future  RSS
Up To 4x Perceived Resolution For Future VR Headsets Possible

Added: 29.07.2014 14:13 | 4 views | 0 comments


The future of VR headsets seems bright as an Nvidia researcher reveals a manufacturing technique that could improve Virtual Reality headset's perceived resolution by up to 4 times as much.

From: n4g.com

Indie Stash Cast: Student Developed Games and Future Hopes at Indie 3

Added: 28.07.2014 9:13 | 4 views | 0 comments


Kyle from TwoDashStash Writes: On June 14th, 2014 I had the pleasure of attending the Art Institute of Vancouvers Indie 3 Expo (not related in any way to the mystifyingly named Project INdie3). I went there with a mission. to interview some of the student developers and get a sense of the trials and tribulations they went through to get their projects finished in time. I talked with Brendon Fredin, the associate producer and lead game designer of vehicle shooter F.A.S.T. and Coll Regan, producer and designer of the mobile rogue like The Orion Trail. What I discovered was that the future of gaming is in very good hands indeed

From: n4g.com

Telltales Place in the Future Gaming Industry, and What that Says About Gaming in General

Added: 27.07.2014 15:29 | 1 views | 0 comments


James Herd and Nick Behrens contribute to a piece analyzing the future of Telltale Games and their Episodic Method of Video Game development.

From: n4g.com

The Future of Release Dates

Added: 27.07.2014 2:13 | 5 views | 0 comments


A writer at Middle of Nowhere Gaming feels that upcoming game release dates rest in uncertainty.

From: n4g.com

King's Bounty: Dark Side Review

Added: 25.07.2014 18:51 | 1 views | 0 comments


Depending on your age, it might be difficult to get John Cafferty & The Beaver Brown Band's "On the Dark Side" out of your head during the entire 30-ish hours it takes to finish King's Bounty: Dark Side. Comparisons to a hit single seem oddly apropos here, given how this turn-based strategizer sticks to your brain. The latest addition to the long-running fantasy franchise is expectedly excellent, thanks to tremendous tactical depth both on the battlefield and with character progression, loads of monsters to command, and a turned-on-its-head story that gives the bad guys a starring role.

The plot is straightforward, although there are significant twists and turns from past King's Bounty games. Here, for the first time, you get to choose your starting race. And those races are a long way from the usual heroic figures you guided before. You choose between a vampire lord, a sultry demoness, and an orc warlord, each of whom has been booted from his or her homeland by white-hatted servants of the light. The writers soft-sell a bit of the evil stuff with explanations about how there always has to be a balance between the light and the dark, and a lot of nudge-nudge, wink-wink humor has been tossed in. (Some translation problems with the text make it hard to take anything too seriously here, in any case.) But the bottom line is that you portray an evil, murderous jerk who turns peasants into zombies for kicks, slaughters enemies for laughs, and seeks out the best people in the land to corrupt for a dark spell that will be used to forge the ultimate anti-good-guy weapon.

Hero progression and lengthy skill trees add depth to tactical combat beyond the battlefield.

The music is even more impressive, and includes everything from operatic choruses to more stereotypical classical tunes, including one piece that sounds like a riff on one of the more memorable sections of The Moody Blues' Days of Future Passed. Sound effects are also fitting. Most have been reused from previous King's Bounty games, although the distinctive giggles, gasps, and grunts from creatures continue to give them personality and make every battle sound a little bit different from the last.

King's Bounty: Dark Side broadens the formula that has powered this franchise since the beginning with a gothic storyline, an extensive number of quests, and a ton of troops that can be used in countless ways on the field of combat. This is one of those cases where familiarity and excellence peacefully coexist, and that approach tends to work well whether you're singing about vanished rock stars or gaming with creatures of the night.

From: www.gamespot.com

King's Bounty: Dark Side Review

Added: 25.07.2014 18:51 | 7 views | 0 comments


Depending on your age, it might be difficult to get John Cafferty & The Beaver Brown Band's "On the Dark Side" out of your head during the entire 30-ish hours it takes to finish King's Bounty: Dark Side. Comparisons to a hit single seem oddly apropos here, given how this turn-based strategizer sticks to your brain. The latest addition to the long-running fantasy franchise is expectedly excellent, thanks to tremendous tactical depth both on the battlefield and with character progression, loads of monsters to command, and a turned-on-its-head story that gives the bad guys a starring role.

The plot is straightforward, although there are significant twists and turns from past King's Bounty games. Here, for the first time, you get to choose your starting race. And those races are a long way from the usual heroic figures you guided before. You choose between a vampire lord, a sultry demoness, and an orc warlord, each of whom has been booted from his or her homeland by white-hatted servants of the light. The writers soft-sell a bit of the evil stuff with explanations about how there always has to be a balance between the light and the dark, and a lot of nudge-nudge, wink-wink humor has been tossed in. (Some translation problems with the text make it hard to take anything too seriously here, in any case.) But the bottom line is that you portray an evil, murderous jerk who turns peasants into zombies for kicks, slaughters enemies for laughs, and seeks out the best people in the land to corrupt for a dark spell that will be used to forge the ultimate anti-good-guy weapon.

Hero progression and lengthy skill trees add depth to tactical combat beyond the battlefield.

The music is even more impressive, and includes everything from operatic choruses to more stereotypical classical tunes, including one piece that sounds like a riff on one of the more memorable sections of The Moody Blues' Days of Future Passed. Sound effects are also fitting. Most have been reused from previous King's Bounty games, although the distinctive giggles, gasps, and grunts from creatures continue to give them personality and make every battle sound a little bit different from the last.

King's Bounty: Dark Side broadens the formula that has powered this franchise since the beginning with a gothic storyline, an extensive number of quests, and a ton of troops that can be used in countless ways on the field of combat. This is one of those cases where familiarity and excellence peacefully coexist, and that approach tends to work well whether you're singing about vanished rock stars or gaming with creatures of the night.

From: www.gamespot.com


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