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Moving Beyond Consoles: The Future of Metal Gear Solid

Added: 12.03.2014 16:00 | 0 views | 0 comments


There are many relevant video game series that began in the 1980s, but very few have retained their cachet as well as Metal Gear has. After 27 years, it seems as though interest in the legendary stealth series continues to grow, and though dozens of hands touch each game, including notable Metal Gear vets Yuji Korekado and Ken-ichiro Imaizumi, it's director Hideo Kojima and art director Yoji Shinkawa who are widely regarded as the head chefs in the kitchen. Without Hideo Kojima, who convinced Konami to support a stealth game during the golden age of hard-hitting, arcade-style action, --the prologue to The Phantom Pain--is finished, marking the first next-gen Metal Gear game. There was a lot of hype generated by Konami surrounding the tools used to develop the game, collectively known as the Fox Engine, which was designed for, more or less, three key purposes: rendering near-photo-realistic visuals, simplifying the process of porting games between different types of gaming hardware, and facilitating the development of any type of game, Metal Gear or otherwise. Metal Gear Solid V puts all of these qualities to the test. In terms of scale and visual effects, it's the most ambitious game to date, which makes the fact that it lives on both current- and next-gen consoles all the teresting.

It made me wonder if Kojima intended for Metal Gear Solid V: Ground Zeroes to be cross-generational or if this was a reactionary decision that sprang from the need to release something in the short term, crossed with the fact that many people are still enjoying old consoles. I spoke with Kojima about this, and he made his intentions clear and addressed his concerns regarding the current hardware ecosystem.

"Yes, that was our intention from the beginning. In the future, I don't think things will be that reliant on the platform; I believe everything will be leaning towards cloud computing. And in that regard, a platform will lose relevance, so I wanted to make sure that I could create a game that could be on different platforms, in this case PlayStation 3, Xbox 360, PlayStation 4, and Xbox One. I don't want things to be that different per platform; I want to make things that go beyond the platform, and games that can just be played, because I believe that's where we are headed."

Such sentiments aren't uncommon these days, but still, next-gen hardware is designed to facilitate new advances in visual effects, and this promise stirs up a lot of expectations from players. For Kojima, it seems that visuals are secondary to gameplay at the moment.

"This time we had to create something that could be equally played and equally enjoyed on current-gen and next-gen, especially in Japan where next-gen platforms haven't been released. For the game--maybe not as far as the visual elements, but as for how fun the game is and how it can be enjoyed--I tried to create something that could be enjoyed on all platforms. That being said, once current-gen isn't here anymore and the next-gen becomes current-gen, then I believe that we will be able to do more things." [This interview was conducted weeks prior to the release of the PlayStation 4 in Japan.]

...once current-gen isn't here anymore and the next-gen becomes current-gen, then I believe that we will be able to do more things.

I naively expected Kojima to delve into advanced graphics and gameplay design details, but it seems like he sees the advantages of next-gen hardware differently than most do:

"We are beyond the times that we're making things for one platform. We have to make things for multiple devices. In that regard, I think that I need to make sure to make things that will still talk to different devices, say smartphones or other things."

Smartphones are great for some games, but not all, and most of the enthusiasm for smartphone apps tied to console games seems to be coming from producers and executives, not consumers. When I think of the one device people want Metal Gear on, I don't think iPad; I think PC. What does Kojima think?

"PC is my original background. I cannot make a formal release yet, but I originally made PC games for the MSX...I cannot make a formal announcement, but that is something that I would really like to do."

From: www.gamespot.com

The Future of Online Gaming Sucks

Added: 12.03.2014 9:19 | 3 views | 0 comments




It's 12:47 am in the early Wednesday morning as I write this. I received Titanfall from Electronic Arts earlier today and left it on my coffee table for the few hours I typically spend writing and working. I'll play it later, I thought, no sense rushing to it right now.

From: www.gamerevolution.com

What's The Future For The Last Generation's Big Franchises?

Added: 12.03.2014 2:15 | 0 views | 0 comments


As this past generation of home consoles prepares to ride off into the sunset, we thought it was an appropriate time to look back at new franchises that defined the past nine years in console gaming and predict how likely it is they will continue in the future.

From: n4g.com

6 Must-Use Characters in 'South Park's Future DLC

Added: 11.03.2014 23:16 | 0 views | 0 comments


Analog Addiction writes:After enjoying South Park: The Stick of Truth immensely, with it getting a 9/10 in my review, I was left a bit disappointed that some really funny characters didnt get to play a big part in the game (besides Randy). It definitely makes sense though, because it allows them to use some of these characters in future DLC packages to keep it a bit fresher and allow different approaches to the story. For some reason I have a suspicion the South Park Mall will have a big part to play in the next story, considering it was completely closed off before, during and after certain events. With these six characters below, I reckon they could make quite a good combination of funny, shocking and outrageous scenes.

From: n4g.com

Disney and Abertay University launch new Games Contest

Added: 11.03.2014 21:15 | 13 views | 0 comments


The Future Internet Games Contest was launched today by Disney and the Future Internet Consortium partners. The contest, which is being run in association with Abertay University, is looking for experimental pervasive games that enable large groups of people to play together in the real world.

From: n4g.com

XVox - Episode 34: Batman Fishing Simulator

Added: 09.03.2014 18:15 | 21 views | 0 comments


Participants: Dustin, Eric, Michael, Devon and Vern. Show Notes: * Microsoft to detail DirectX 12 at GDC * Greg goes golden * Kojima Worried The Phantom Pain Is 'Too Big' to Finish * Microsoft Tease The Future of Titanfall Announcement This Monday * Watch Dogs: 8-player free roam mode confirmed by Ubisoft * Titanfalls Xbox One Final Control Schemes Revealed; Six Different Layouts

From: n4g.com

The Future Of The Xbox One Rides On This New Incredibly Cool First-Person Shooter Game Titanfall

Added: 08.03.2014 23:15 | 7 views | 0 comments


On March 11, videogame fans will finally get their eager thumbs on one of the most breathlessly anticipated new titles of the year. Called "Titanfall," it has taken four years and many millions to produce. And there is arguably more riding on its launch than any game released in recent memory.

From: n4g.com


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