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Kid's coloring: Future car

Added: 20.11.2013 16:42 | 2 views | 0 comments


Kid's coloring: Future car is free coloring game.

Tags: Future
From: www.fupa.com

Bit.Trip Run! Review | GIZORAMA

Added: 19.11.2013 10:17 | 13 views | 0 comments


GIZORAMA - With over 57 different levels (and 37 to be added in future updates), Gaijin Games platformer Bit.Trip Runner Presents Runner 2: Future Legend of Rhythm Alien, the sequel to the original Bit.Trip Runner, was successfully ported to iOS with the new and catchier title Bit.Trip Run!, but not without its flaws. Taking control of the original games hero, Commander Video, players once again use many of the same moves and actions of Bit.Trip Run!s predecessor, with the exception of new obstacles such as loop-de-loops, the ability to glide, dance actions that boost the players score, and the introduction of trampolines. With over 40 unlockable costumes, the player is no longer limited to playing as Commander Video but, instead, has the opportunity to take control of a variety of his friends, earned after completing certain levels, and costumes, found in treasure chests dispersed throughout the game.

From: n4g.com

Xbox One Countdown: The Future Exclusives

Added: 18.11.2013 3:17 | 9 views | 0 comments


Gaming Union: "After the huge launch line-up hits for the Xbox One (as discussed here), the next question is of course, what is in store for the consoles future? For the purpose of this article, we are going to ignore titles which will be available across the board and instead focus on titles that you will only experience with the Xbox One. Lets just say that the future is already looking bright at the moment, with more titles sure to be announced next year."

From: n4g.com

Nintendo Speaks To The Future Of Super Mario Galaxy

Added: 15.11.2013 0:07 | 3 views | 0 comments




After the release of the relatively safe New Super Mario Bros. U for Wii U, many gamers were expecting Nintendo's next Mario game for the tablet-centric console to be a fully 3D game in the vein of Super Mario Galaxy. Instead the company opted for a style similar to the hit 3DS title, Super Mario 3D Land.

From: www.gamerevolution.com

PS4 Companion Mobile App Launches On iOS And Android

Added: 14.11.2013 21:26 | 6 views | 0 comments



Future PS4 owners can now download the official PlayStation App to their Android and iOS devices. This app allows players to stay connected to PSN while they're on the go and also access a few new features.

From: www.cinemablend.com

What Does The Future Of Games Journalism Hold?

Added: 14.11.2013 9:21 | 1 views | 0 comments


With the future of console gaming fast approaching, our editor takes a look at what the future holds for games journalism.

From: n4g.com

Ratchet amp; Clank: Into the Nexus Released and Trailer

Added: 13.11.2013 8:42 | 3 views | 0 comments


Ratchet and Clank returned with an all new original single-player epilogue to the Future games

From: www.gamershell.com

Mark Cerny Talks About the Future of the PS4 and His Own, Mentions Making the Console Cheaper

Added: 13.11.2013 1:17 | 9 views | 0 comments


PlayStation 4 Lead Architect Mark Cerny is the man that probably knows the best about the future of the PS4, yet it looks like hes still a bit unsure on what the future holds for his new brainchild. He did mention making it cheaper, though, which is always a good thing.

From: n4g.com

Ghost Games Hope To Define Racing’s Future With Need For Speed Rivals

Added: 12.11.2013 23:00 | 4 views | 0 comments


After playing a healthy chunk of Need For Speed: Rivals, I got to speak with Executive Producer Marcus Nilsson about the future of the franchise and where he hopes to take it with newly formed studio Ghost Games. Nilsson and I spoke at length about what defines Need For Speed, what Criterion did to innovate and what Ghost Games wants to do with the franchise’s future, but all you really need to know is that Need For Speed: Rivals focuses on bringing a sense of action-packed racing to the forefront. It accomplishes this by playing off of the rivalry that forms between racers and police officers, even if that rivalry has grown to become so cataclysmic our world couldn’t realistically hold it. The action you’ll see in Rivals is not completely unlike the intro videos Criterion created for Hot Pursuit’s challenging escapes from the law, where pyramids of Police interceptors or whirling tornados of sirens and lights chased players. The racing in Rivals is so intense it feels impossible. There’s a reason you’ll never see a pedestrian on the sidewalks in-game. "It’s a cornerstone of Need For Speed," Nilsson said. "I want people to know what to expect from Need For Speed. I don’t want one year to be about racing around a track when the next year you won’t do that at all." Nilsson has been working closely with Criterion’s Craig Fergusson to ensure the transition between Criterion and Ghost Games goes smoothly, to ensure that the arcade action perfected in Hot Pursuit is translated properly into Rivals. "Rivals is a continuation of the great things that Criterion did, but we’re also looking back before those games and looking into what’s made Need For Speed really great. The All Drive feature comes from knowing that playing with people in a sandbox environment is really, really fun," Nilsson said. Nilsson says that arcade racers won’t be the same without an open world where gameplay is largely driven (forgive the pun) by the racers themselves. This phenomenon was not lost on me in my play time. I told Nilsson about playing as a cop and chasing AI-controlled racers until a human-controlled opponent appeared on my screen. At that point, I’d quickly drop the NPC and pursue the human player with everything I had. "All Drive really suits the open-world environment and it’s not suitable to a track racer. It’s the innovation that I think is needed and it’s timely with the arrival of the next-generation. The All Drive feature is going to be genre defining," Nilsson said. All Drive acts as a sort of lobby system. Any single game world can host up to six live cops or racers at one time, but anyone accustomed to massive multiplayer lobbies like those in shooters might feel like this player count comes up short. "Six players is the sweet spot for this game. When we decided this it was about maintaining the visual fidelity and diversity of activities open to the player, but the game system is intelligent in creating AI bubbles around the player," Nilsson explained. Nilsson described the AI/player system in Rivals as reactive. If you’re racing around the world and you draw nearer to another player, the AI system will allow a few NPC cops and racers to peel off and allow you and the other player to mix it up with all the particle effects and speed you’d get playing by yourself. "For this game, six people is the sweet spot, but whatever we do in the future, I don’t actually know," Nilsson said. If there’s one thing Nilsson and the rest of the developers at Ghost Games seemed to have learned from Criterion, it’s that you make decisions in service of the player’s experience. "I think Rivals is signaling where the franchise is going to go. We need that action element, the tension between cops and racers, and that’s something every arcade racer needs. Many get it wrong because it’s so hard to get it right," Nilsson explained. Read our full preview of Need For Speed: Rivals on PS4 to get the full picture and look out for our full review. We’ll find out if Rivals gets arcade racing right when it’s released day and date with PlayStation 4 this week on November 15th. Rivals will be out on current-generation consoles on November 19th and on Xbox One on launch day, November 22nd.

From: www.gamerevolution.com


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