Thursday, 10 October 2024
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Screamride Review

Added: 03.03.2015 5:01 | 1 views | 0 comments


As fun as it is, there's something rather...disturbing...about Screamride. A game about racing rollercoaster cars down rails at tremendous speeds and smashing them into concrete skyscrapers isn't to be taken seriously, of course, and I'm not terribly concerned about the riders, who seem beyond thrilled for the chance to sacrifice their well-being for the chance to fling themselves into solid objects. My worry lies with the pedestrians walking around out there. There are promenades to stroll on among the office buildings and laboratories. What right-minded individual would think to hang out there--or to work there?

Well. This isn't the kind of thing you're supposed to be thinking when you play Screamride, which sets itself apart from the developer's own

The game is big on destruction. It wants you to see colossal buildings collapse into voxelized heaps.

The sandbox's downfall is not in the breadth of its toolset, but in the limitations on how you use it. Screamride suffers from a pressing need to give everything you do the same structure as its career challenges. You cannot simply build a coaster, ride it, and share it for others to do the same--not directly. Well, you can build an engineering challenge and ride your creation by testing it during and after construction, and then remove a couple of pieces of track and create a lame challenge out of it for others to complete and test. Or, you can save your coaster as a blueprint, which other players can use in their own level, which requires building a level, placing your coaster, and testing it. Or, others can download your challenge and then edit and test the coaster. But these are convoluted ways of circumventing Screamride's "Roller coasters aren't fun enough on their own!" outlook. It's frustrating to have so many tools, and so few ways of putting them to use, like an overwhelming pile of Legos that you can only use for making a boat, a car, or a house. Future downloadable content allowing for straightforward sharing, riding (not screamriding), and viewing coasters in action would be as surprising as a pile of vomit at Busch Gardens Tampa's Montu exit.

I don't wish to further belabor the issue of "what Screamride doesn't do," however, because "what Screamride does do" is a teresting subject. It turns roller coaster riding into a self-destructive blood sport in which you demolish buildings and ruin little computer people's lives for the inherent joy of it. Building up and tearing down is an age-old pleasure, and seeing sky-high structures fall like dominoes with a flick of a stick is Screamride's primary delight. I sometimes think of all those digital men and women that went plummeting to their dooms, but at least they died doing what they loved.

From: www.gamespot.com

Is Virtual Reality Closer Than Ever?

Added: 02.03.2015 22:09 | 10 views | 0 comments


Something we know is that people always like innovative technology, and, with movies like Back to the Future promising hi-tech things since the eighties, it is no surprise that we all want something that makes us feel like our present is actually the future.

From: n4g.com

The Past, Present and Future of Adventure Games

Added: 02.03.2015 0:10 | 1 views | 0 comments


A massive roundtable discussion with the developers that helped shaped a genre…

From: www.ign.com

New iOS version of classic RPG NetHack gets it working on iOS 7, and beyond

Added: 28.02.2015 23:09 | 5 views | 0 comments


Pocket Gamer: Future Shock Software has released iNethack2 today after pulling iNethack from the App Store.

From: n4g.com

Dying Light Has Set The Bar For Future Zombie Based Games

Added: 28.02.2015 21:10 | 19 views | 0 comments


IM PLAYIN discuss Dying Light, and why they think it's a brilliant game. "I must admit, I was a little hesitant about Dying Light at first. I was concerned by the number of times that the game was delayed and, after playing it a couple of times at various expos, it hadnt quite grabbed me. Still, over the last few months, after watching various gameplay videos and reading more about the title, I had built up enough confidence in the game to pre-order it. However, that confidence once again slipped when Techland and Warner Bros further delayed the release of the disc version of Dying Light. So, its safe to say that I was a little on the fence about Dying Light even before I had installed it onto my hard drive and booted up the game. However, my concerns washed away almost instantly, once Id started playing the game. Even within the first few minutes, Dying Light has set the bar for future zombie games, and set itself apart from its last-gen rivals."

From: n4g.com

Troy Baker Exclusive Interview: Uncharted 4, Future Projects, More Discussed

Added: 27.02.2015 19:10 | 2 views | 0 comments


In an exclusive interview with Examiner, Baker discusses some of the challenges the video game industry and community faces, his upcoming 2015 projects, which includes Uncharted 4, and reflects on his role as in Far Cry 4.

From: n4g.com

Future Assassin's Creed games will have "more robust modern day" than Unity

Added: 27.02.2015 17:14 | 2 views | 0 comments


Eurogamer: Future Assassin's Creed games will include a greater focus on the series' modern day timeline than last year's Assassin's Creed Unity, Ubisoft has suggested. Fans were left disappointed by Unity's brief sashays into the present day, presented via a couple of quick cut-scenes. Previous entries have included playable sections, puzzles and even whole areas to explore - which, happily, it sounds like Ubisoft hopes to return to in future instalments. Speaking via Twitch during a Ubisoft community livestream, Assassin's Creed lead writer Darby McDevitt explained that his favourite modern day section - Brotherhood's town of Monteriggioni - may inspire present day sections found in future instalments.

From: n4g.com

The Future of Assassin's Creed

Added: 27.02.2015 16:33 | 2 views | 0 comments


The franchise's lead writer said Ubisoft is planning for another decade or more of the history-spanning series.

From: www.ign.com


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