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Deadman's Cross Review (iPhone, iPad, Android) Added: 21.02.2014 13:00 | 9 views | 0 comments
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On the list of animated shows I'm glad my daughter likes so I have a plausible reason to watch more of them myself, Adventure Time is right at the top (Littlest Pet Shop, in contrast, is last). So it's with great delight that I report that Card Wars - Adventure Time does right by the show and is better than most mobile card battle games, held back only a bit by its unnecessary two-pronged monetization. Fans of the series probably already know that Card Wars is a real thing in Finn and Jake's universe, kind of their own version of games like Magic: The Gathering. What you play in the mobile game is pretty darn faithful to what we've seen on screen, right down to some of the creatures and buildings, as well as "flooping the pig" -- flooping being this game's version of tapping to activate a card's special ability. |
I am excited about Tengami. Not because it's a particularly great game, but because it's a remarkable multimedia experience. At its core, it's a point-and-click adventure set in ancient Japan. But it's the rendering of the game world as a gloriously detailed virtual pop-up book, with scene transitions presented as turning pages that reveal a delicate, brilliantly beautiful two-dimensional realm, which makes it both unique and memorable. Everything in Tengami is rendered in 2D, even your avatar - a characteristic that becomes evident when he moves and reveals that he has no physical depth. There's no inventory, no attributes or skills, and no equipment or upgrades to make him more powerful; he simply walks and sails from place to place at your direction, and occasionally picks up a single item or interacts with a puzzle. It's a slow-paced journey through changing seasons, designed to give you time to really take in and appreciate the artistry of the environments. The music is every bit as good, and while the sound effects are relatively sparse, the first time I heard a wolf howling in the twilight my skin positively tingled. The controls are simple and intuitive, requiring only that you double-tap to walk to a spot on the screen and drag left or right to turn a page or pull a tab. Hotspots and area exits are well-marked, so there's never any question of where you need to go or what you can interact with. There are sometimes questions about what exactly you need to do, however. Tengami has relatively few puzzle areas, but when you encounter one it gives no indication of how to proceed. Midway through the game I spent a considerable amount of time struggling with a group of bells on a pagoda, only to discover that I was stuck because I hadn't gone to another area first and collected a particular item. The puzzle itself was actually quite simple, but it was a frustrating moment because I had no idea why I was unable to make progress. (In fact, it was only with the aid of another reviewer that I figured out where I'd gone wrong.) |
The town of Newsettle needs your help! There's evil around every corner (careful not to step in any) and it's up to you and your stalwart band of newbie adventurers to delve into the depths of Coldfire Keep, uncover the source of the trouble, and put an end to it once and for all! A brief history lesson before we get going: The "dungeon crawler" is a type of first-person RPG, solo or party-based, with a focus on exploration, puzzle solving, collecting loot, and copious amounts of combat with a host of inhuman ne'er-do-wells. They were particularly popular in the 80s and early 90s, but by the mid-90s the genre had fallen out of mainstream gamer consciousness. In recent years, however, it's enjoyed something of a resurgence, driven largely by the 2012 indie hit . (I delivered the same sermon in the lead-in to that review too, by the way. I like to keep readers informed.) Now along comes Coldfire Keep, and if you've ever wished that you could go digitally spelunking on your bus ride to work, I have good news: There are some rough edges, but in most of the ways that matter, this is a game that gets it right. Coldfire Keep follows four inexperienced adventurers as they investigate strange happenings in the ancient castle that lies just outside of town. In fine dungeon crawler fashion, that's the extent of the setup: Some monsters busted up the place and you're going to look into it because nobody else will. The tale gets a little deeper as you progress through the catacombs but it's perfunctory stuff, and the truth is that, much like climbing a mountain, you're diving deeper into the dungeon for no better reason than because it's there. |
Another day, another controversial remake of a classic RPG from Square Enix. This time, the beloved SNES epic Final Fantasy VI is getting the "Vaseline treatment" - that is to say, this mobile rerelease has had its scenery and characters smoothed out to hide its pixel-based shame. The end result looks awful, but what's really important is how Final Fantasy VI plays on mobile. And, well, after all these years, the game still ranks amongst the best RPGs released during the 90s and early aughts, a golden era for the genre. |
Oops, they did it again. Back in January, Candy Crush Saga maker King underwent a great deal of public scrutiny about the choices they've made in the world of IP protection. Initially it was about , the creator of CandySwipe. As the creator of a match-3 game involving candy that pre-dated every incarnation of Candy Crush, Ransom had been fighting the CANDY CRUSH SAGA trademark for months. And he told Gamezebo that he intended to fight their mark on the word CANDY, too. |
Ubisoft's upcoming is revving up for release this spring, but that doesn't mean you can't catch an early glimpse of the sweet hogs you'll be riding. Ubisoft has shared some new videos and images exclusively with Gamezebo to give you a taste of the different choppers you'll get to saddle up on later this year. This is just a taste, mind you - while they're not committing to a number quite yet, you can expect more than the four bikes you're meeting today. But enough chatter - it's time to see these bad boys in action! |
Before I even knew what was happening, I had a magical sword in my possession and the bad guys were teleporting in to try and kill me. Naturally, I reacted as any magic sword-wielding hero would when facing down a horde of enemies: I paid $1.99 and froze them all with my newly purchased frost spell --but only after I had to put the fight on hold in order to decline rating my experience thus far. Only One is a fun game that is hampered by constant, tacky reminders that you can spend your money in the game to power-up your hero. While it would be silly of me to say that a developer has no right pointing the player in the direction of where the in-app purchases reside, I feel like it's counterproductive to stop the game every time a new pair of items in the store are available to purchase. Point the player in the store's direction the first time it becomes available; anything beyond that and it feels like a nagging merchant following you through the flea market, trying to get you to buy his stuff. Ignoring the bouncing arrows and pop-ups reminding the player to rate their experience, Only One is a relatively fun game. Developed by Ernest Szoka, Only One is a top-down sword fighting game where players battle atop a mystical battleground, high up in the clouds. Enemies teleport in as others are dispatched and they can all be killed with sword attacks or magical abilities that the player unlocks by spending the points they collect from slaying other enemies. Kill an enemy and they drop loot; knock an enemy off the side of the battleground and more points are awarded, but the majority of the loot will follow the doomed opponent off the edge. |