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Feed Me Oil 2 is the long-awaited sequel to the quirky and offbeat 2011 physics-puzzler . At the start of each stage, players are tasked with placing various objects on the screen to help guide a stream of oil from a starting faucet and into a finishing area, designated by a dotted white line. You'll then hit a play button to see if your setup worked, adjusting and trying again if your calculations were a little bit off: these mech-animals are pretty hungry after all, and you'll need to deliver a numerical amount of oil to each one of them. Players can earn three stars in each stage by using the least amount of available parts to complete their oil feeding requirements. |
Why does Sonic need a car to race? One must wonder if it's this inevitable, always-inane question that helped inspire the developers at Sumo Digital to create a game in which moving along the ground at high speeds is not always the key to victory. In Sonic & All-Stars Racing Transformed, you'll not only need to master the fine art of automobile racing, but you'll also need to display dominance in soaring through the sky and riding the waves in order to succeed and capture the checkered flag. Of course, if you've managed to play the game on the PC or one of its many handheld and high-definition console releases from just over a year ago, then you already knew this. With that experience, you might think you know just what to expect from the new mobile release. And to a certain extent, you would be correct. |
Those of us old enough to remember playing the very first Dragon Warrior game on the NES can also remember giggling over the option to buy "Clothes" as a starter armor set for our hero. "What, was the hero naked before we bought the Clothes?" we asked each other. Of course, our 8-bit hero wasn't actually naked (or at least we couldn't see his shame because of the NES's graphical limitations and/or Nintendo's strict censorship policies at the time). However, the legacy of the naked hero continues with Legend of Equip Pants, an odd, odd adventure game fueled by jokes about underwear, shorts, and pantaloons. |
As 2013 draws to a close, it's time to look ahead to what 2014 might bring in our great parade of Gamezebo predictions. Before we do, though, I think it's important that we hold ourselves accountable for the sins of the past: namely, our 2013 predictions. Were we right? Were we wrong? There's only one way to find out. Check out everything predicted by Gamezebo Founder Joel Brodie, Editor-in-Chief Jim Squires, and former Associate Editor Dant Rambo at the beginning of 2013 to see how right we were. (SPOILER: we were about 67% right). |
The thing about most endless runners is that, by virtue of their very name, they tend to be endless. This can be a bit of a problem at times, particularly when there's a narrative by which the inevitable mark of failure can yield some rather . Oasis: Path to Redemption is not like that, however; a fact it proudly boasts as it promises a defined ending. That said, just because it has an ending (and five worlds to traverse in order to get there) doesn't mean that it is by any means easy. Oasis also favors itself as an RPG ("Action RPG Runner" in full), though this isn't really much the case; as you run along and take down one foe after another, you'll gain experience which you can use to acquire new skills, thus allowing you to progress even further... at least, in theory. Of course, so many games allow for experience and leveling up that those traits are hardly unique to RPGs any more, but that's getting off on another tangent. |
Sometimes it's smart just to recognize you've got a good thing going. Hothead Games has done that by expanding its Big Win series of sports games to all the major stick-and-ball sports. But just when it appeared there were no more ways to expand the brand, along comes Big Win Racing. It's the tried and true formula of light sports sim plus collectible card elements applied to stock car racing, and it adds up to something pretty good. Your climb to the top of this particular racing world starts out in humble fashion. A pack of starter cards gives your team a foundation, though it's not one you want to rely on for very long. Where the other Big Win titles revolve around building the best possible team of athletes, you obviously only have the driver and the car here (and some people don't consider drivers athletes, but that's a subject for another forum). |
Developer Ninja Theory has a short but sweet track record of quality console games, the last being January's DmC: Devil May Cry. So when asked to check out their newest title, Fightback on iOS, I was intrigued. This is the company's first venture into the world of mobile games, but I was confident that the company's prior success would be able to make the transition into the mobile market. Then, I looked at the game and I started to get nervous. It's easy to take one look at Fightback and start to judge it. It's a two-dimensional beat'em up with a protagonist that looks like a dark-haired Duke Nukem and plenty of dark and unimaginative stages. There's little about the presentation that's worth applauding, but I'd like to think that Ninja Theory realized this after jumping into development. Even though the presentation is often laughable, it gets to the point where it starts to feel like a cheesy "B" movie. I found myself chuckling at the giant muscle man storming into a room, beating people, and checking behind him before leaving. |