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The King has put forth the call for the mightiest in the realm to contest for a spot at the Round Table! The path will be difficult, but fame and glory awaits the one bold and powerful enough to seize the opportunity. From humble beginnings, you must rise through the tournaments, forge your legend across the land, and lead your party to victory in a game that's both simple to play and surprisingly complex. King's League: Odyssey is quite the thing. It starts off simply enough, with hazy shades of something from Kairosoft, requiring you to recruit a small band of knights, mages, and archers, who sally forth to complete quests, conquer villages, and take part in monthly tournaments. But before long you'll find yourself clearing out dungeons, laying siege to larger, tougher cities, upgrading your facilities, specializing your troops, and more; and yet it happens so gradually and it's all so easily accessible that you won't even notice it happening until the first time you get clobbered and realize that you need to actually think about what you're doing. |
The AI is relentless. It is reprogramming itself to wrest control of the station, and it appears on my comms to enlighten me as to what my fate will be. It appears as a "he" and, though polite, he carefully informs me that I am a little more than a virus to him - a bug that must be eradicated. What follows is nothing short of soul-crushing monotony and a host of poorly conceived control and mechanics issues that leave Neon Shadow feeling bogged down and nearly unplayable. The evil AI has been a staple of sci-fi within the world of entertainment since 2001: A Space Odyssey's Hal was asked to open the pod bay doors. And yet, despite this well-worn material, the concept itself is rife with opportunity. Think to such classic gaming experiences as the Mother Brain of Chrono Trigger and you've got a recipe for multi-genre overlap. Unfortunately, any subject matter is only as good as its execution, and Neon Shadow is executed poorly. |
Evidence is rapidly mounting that the physical abuse real football players take on the gridiron is bad for their long term health. Happily, football players in video games suffer no ill effects, so we can pile on the excessive violence guilt-free - especially when it comes via Football Heroes and its nostalgic, over-the-top arcade action. It's a big play concept that sadly comes up short of a touchdown due to frustrating controls and annoying glitches. Run Games pitched the Kickstarter community on the idea of a football game with beat 'em up and RPG elements inspired by classics like NFL Blitz and NBA Jam. Not surprisingly, backers rallied around that concept, and the result is a game that challenges you with building the best possible team for winning at a, shall we say, very physical style of football. |
The new trend in match-three games is to draw lines through matching icons rather than shifting their positions. This interesting evolution not only gives players a new way to enjoy matching three, but it challenges them to solve similar issues by distinctly different means. Pocket Playlab's free-to-play Juice Cubes embraces the trend in hopes of attracting some of the franchise) and Pocket Playlab, the makers of another cube-themed game, Lost Cubes. (Fans of Lost Cubes, be warned--Juice Cubes' gameplay is completely different.) It's set among a series of small islands inhabited by things like sentient hermit crabs, pirates, and giant octopi, and these nautical natives all have one thing in common--they have problems. In their fancifully fluid world, those problems are solved by clearing levels using an easy-to-learn match-three technique, and who better to do that than you? |
There has always been a certain feel that sets arcade games apart from their console and PC brethren. Their unique sights and sounds have fallen alongside the arcade in western culture. Once in a while, a brand new game releases and successfully captures the unique feel of classic arcade games while mixing in modern elements. Big Action Mega Fight! from Execution Labs is a wonderful example. Big Action Mega Fight! takes inspiration from old-school beat 'em up titles like Final Fight and Streets of Rage. Players take control of Brick, a rough and tough gentleman with an amazing mustache. Like those other games, Brick will venture through a ton of stages. Each stage is made up of multiple screens and Brick will need to wipe out each enemy on screen before the "GO!" message allows him to move on. Brick's combat ability is a simple method of tapping and swiping, allowing him to punch, uppercut, and throw enemies. The controls suffer from occasional confusion, such as uppercutting instead of throwing. This doesn't hurt the overall experience too much, but accidentally punching a chicken bomb can be frustrating. Combat reeks of old beat 'em ups. A lot of the enemies' designs are nothing more than palette swaps with each other. Meanwhile, destroyable objects litter the stages, allowing players to throw enemies into soda machines or piles of tires. Everything drops cash or food, as well. Collecting food is the easy way to replenish your health during a fight. Cash is where the game's modern features start to show off in a huge way. After you complete a stage, you'll collect all the coins you picked up during the level, as well as earn a bonus for your performance. Coins and gold teeth (the premium currency) fund Big Action Mega Fight!'s upgrade shop. Between battles, there are three upgrades on which you can use coins. Players can boost their overall level of health and/or damage output, which makes later stages much easier. There's also a menu for unlockable specials. Only one special can be set at any time. These range from temporarily turning Brick into a tornado, to making chicken bombs rain from the heavens. Some specials are much more powerful than others, but there is something that caters to everyone's play style. |
What do you expect from a mobile game? Something that can be played in bite-sized chunks, I imagine. Probably you're thinking about the quality of graphics and sound, about your favourite genres, about becoming absorbed into the minuscule world on the screen, if only for a little while. Whatever your expectations were, Tiny Games will confound them all. Tiny Games is not really a game. It's an enabler of play. And I mean play in the loosest sense: whoever you are, wherever you are, whoever you're with, there will probably be something here that entertains and delights you, and probably several things that will irritate and embarrass you, too. |
Remember Combat for the Atari? No, I suppose not. Well, it was essentially a game where two player-controlled tanks faced-off in an arena while trying to decimate each other for points. Tank Battles is sort of a modernization of the original; only now with nicer visuals, online play, and a bunch of ways for players to upgrade their performance. Unfortunately, the emphasis on premium currency makes it feel a little too modern. The single player in Tank Battles involves a series of increasingly difficult missions for players to complete. Each one has a total of three stars that can be earned by completing specific objectives (i.e. destroy everything, finish in under X seconds, etc.), and those stars will unlock even more missions or access to new gear in the shop. The general idea is to not get blown up while blowing up everything else, but sometimes the objectives will throw players a curveball and mix things up a bit. The basic controls will have players guiding the tank around a small arena using a virtual stick in the bottom-left corner of the screen, while tapping anywhere else to fire in that direction. A set of three item buttons is also preset at the bottom of the screen, and will activate whatever is equipped with a tap. |
As we have all learned from cartoons, one can easily float into the air by blowing a really big bubble with some extra sticky bubblegum. The hero of AdvenChewers uses this to his advantage to float and fly across stage after stage of endless running action. Collect coins, rescue birds, and save your father before he's forced to serve the evil General! AdvenChewers features a shoestring storyline that involves a lot of steampunk machinations, an evil General bent on world domination or some such thing, and armadas of airships floating through the skies. It mostly serves as a convenient backdrop to put you in the shoes of an adventurer out to save the world. Bubblegum is the real star of the show, and it functions as the main gimmick keeping AdvenChewers entertaining. |