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5 reasons you want to work at King (iPad)

Added: 28.10.2013 15:25 | 1 views | 0 comments


Along with a handful of other notable press outlets, Gamezebo was recently given the opportunity to tour the Stockholm studios of King, the casual games giant behind titles like .

We learned a lot about the business of being a leading cross-platform developer, yet despite all of the facts and figures thrown our way, one learning stood out above everything else: King's employees are happy. Not just "there's press here, plaster on a fake smile" happy, but really, genuinely happy. After seeing how the day-to-day operates, it's not hard to see why.

From: www.gamezebo.com

Dead Trigger 2 Review (iPhone, iPad, Android)

Added: 28.10.2013 14:00 | 1 views | 0 comments


Gamezebo Rating: 90

"Die...again!" I shout as I lay waste to a gaggle of undead, hell-bent on eating my brains. I swing my wrench, landing a mighty blow against the crown of an incoming zombie. With the bulk of my ravenous foes lying in a bloody heap on the floor, I make the call to save the rest for later and rebuild a nearby barrier. Switching to my SMG in case more zombies approach from beyond the 2x4s nailed to the wall, I step to the opening and begin the job. It only takes a few moments, but every second counts. I dash past corpses in various states of decomposition, pump a few bullets into an explosive barrel to buy myself precious time, swallow a fistful of painkillers to up my health and reach my goal.

I've already refilled the old generator with fuel, and now I must launch the satellite that will allow me to contact the resistance. It works, and my comms connect to the AM frequency. "If you are hearing this, you are the resistance," the disembodied voice tells me. "We have small pockets operating all over the globe. We must live on! We must fight! We need every single one of you." With this new drive to aid the human race, things are finally looking up.

From: www.gamezebo.com

This Week in China: How Rhythm Master hit 16m DAU, a headcount of mobile game users in China, and more! (iPad)

Added: 25.10.2013 16:57 | 4 views | 0 comments


It's a great big world out there, and game development is happening in all of it. What's more, game makers want to sell their games to every player out there from Hoboken to Hong Kong.

With that in mind, we've asked our friends at to share some of the top stories coming out of China this week. Based in Beijing, the fine folks at Laohu have their finger on the pulse of Chinese gaming in a way that a western website never could - and they've been so gracious as to share their insights with the Gamezebo audience.

Tags: With, Rhythm, Hold, Master, Gamezebo, China
From: www.gamezebo.com

Rabbids Big Bang Review | Gamezebo

Added: 24.10.2013 23:17 | 9 views | 0 comments


Gamezebo - "The wall-eyed, buck-toothed Rabbids have had us doing silly things for years, and now these loony lapins have us hurling them through space. In Rabbids Big Bang, we take part in the Rabbids' very own space program (which consists mainly of trying to collect floating coins and bouncing off planets) and learn to use their proprietary methods for intergalactic travel."

Tags: Review, Ball, Gamezebo
From: n4g.com

Replay Wednesdays: Bad Hotel, Machinarium and more! (iPad)

Added: 23.10.2013 21:00 | 10 views | 0 comments


We cover plenty of new games here at Gamezebo every week, but the number of games we've already covered that show up on new platforms? It's staggering. This Wednesday and every Wednesday, Gamezebo is rounding up the games that aren't quite new, but might be new to you depending on your platform of choice. And who doesn't love new(ish) games?

This week's highlights include enjoying your stay at a Bad Hotel on PC and Mac, helping a lonely robot through a world of machines on iPhone, and getting a few hands of Poker in on iPad.

Tags: Poker, Gamezebo
From: www.gamezebo.com

DD: Arena of War Review (iPhone, iPad)

Added: 23.10.2013 19:00 | 5 views | 0 comments


Gamezebo Rating: 50

D&D: Arena of War looks great, it sounds great, and who doesn't relish the idea of battling their way across the fabled Sword Coast of Faerun during the world-changing events of the Sundering? But in the end, it's a deep disappointment, brought low by the absence of one fundamental component necessary to any good D&D game: the actual D&D.

My time with D&D: Arena of War did not start well, as the game struggled with a post-install asset download that took much longer than expected and timed out twice, but I started to feel some optimism once things got going. It's a tad cramped on an iPhone screen, but even so it looks fantastic; and while the initial character creation is dramatically simplified - you can select from a number of pre-made race/class combinations (although some of the more exotic combos must be unlocked before they can be used) and adjust gender, hair color, armor, and gauntlets - that's not necessarily surprising in a combat-focused mobile game.

My excitement grew as I started to play. D&D: Arena of War is set on the Sword Coast, a region of Faerun that will be pleasingly familiar to veterans of the famed computer RPG . Your adventures begin with a simple quest against some Kobold troublemakers in Beregost, a town that makes an early appearance in Baldur's Gate, and I was very much looking forward to the opportunity to once again walk its streets.

From: www.gamezebo.com

Indigo Lake Review (iPhone, iPad)

Added: 23.10.2013 17:00 | 5 views | 0 comments


Gamezebo Rating: 60

You begin on a boat in the middle of a vast body of water. Rain pours down as thunder cracks in the distance and lightning strikes repeatedly. You have no indication as to how you have come to be here, but as you read the note from your nameless partner who has already explored the area, you learn that something is very wrong. When your watercraft reaches dry land and an ominous feeling of dread overtakes you, one thing is certain--Indigo Lake is not a normal place.

Armed with only a pistol and your wits, you must traverse from cabin to cabin in what must have been a rather charming locale once upon a time. Perhaps children played here by the shore of Indigo Lake as their fathers barbequed and their mothers relaxed on the porches of the rustic wooden cabins. Those days are long gone, however, and a mysterious trail of notes and laptops begin to shed light on the chilling facts. Those who dwelled here began to commit suicide in alarming numbers as the spirit of a young girl terrorized the area. With each cabin you discover, information left by your nameless partner reveals more of the story. The inhabitant of this cabin hung himself; those who lived in that cabin jumped from a bridge to their death. Heart attacks, gunshot wounds and on and on and on...

From: www.gamezebo.com

Batman: Arkham Origins Review (iPhone, iPad, Android)

Added: 23.10.2013 15:00 | 6 views | 0 comments


Gamezebo Rating: 100

As a huge fan of Rocksteady's Batman Arkham series on home game consoles, I've been one of the many fans eagerly anticipating the release of the gritty prequel, Batman: Arkham Origins, coming up at the end of the month. But in a much-welcomed and surprise move, NetherRealm Studios has graced us with a mobile tie-in version of Batman: Arkham Origins. Coming from the same developer who gave a similar mobile treatment to other big-time superhero games like Batman: Arkham City and Injustice: Gods Among Us, how would this latest touchscreen brawler hold up to the expectations of excellence that Batman has brought to the gaming world at large in recent years?

Spoiler alert: it holds up well, very well. The fully voiced and animated opening cinematic of Batman: Arkham Origins is simply astounding, and it made me feel like I was watching a full-fledged console game right there in the palm of my hands. The graphics elsewhere in the game are also up to the highest of caliber, from the fluid combat animations to the nice variety of thug types and environments, and the dark and ominous tone of the Batman Arkham console games has been revitalized here quite gloriously. Much like its upcoming big brother console game, the story of Batman: Arkham Origins involves a number of deadly assassins all vying to be the one who kills Batman once and for all, in order to win a substantial monetary reward. This allows the game to incorporate some wonderful and frightening boss fights against these assassins, like Deadshot, Copperhead, and my personal favorite, Deathstroke.

The actual gameplay of Batman: Arkham Origins is extremely top-notch, and should be familiar to anyone who's ever played . In each combat mission, players simply tap on the screen to pummel oncoming hordes of street thugs and other devious villains, while holding down two fingers on the screen to defend against blowbacks and other cheap shots. What's great about this is that the control scheme is so easy to get into, but offers just as much depth for those players who really want to make the most of it. Batman is capable of holding two different battle stances, an Assault Stance and a Guarded Stance, and activating each one opens up a number of additional special attacks or healing boosts that you can activate mid-fight.

From: www.gamezebo.com

Rabbids Big Bang Review (iPhone, iPad)

Added: 22.10.2013 19:00 | 4 views | 0 comments


Gamezebo Rating: 60

The wall-eyed, buck-toothed Rabbids have had us doing silly things for years, and now these loony lapins have us hurling them through space. In Rabbids Big Bang, we take part in the Rabbids' very own space program (which consists mainly of trying to collect floating coins and bouncing off planets) and learn to use their proprietary methods for intergalactic travel. Although fun at first, in mastering the game's surprisingly challenging physics-based proceedings, too many similar missions make for quickly-developing monotony.

As we all know, the Rabbids are doers, not thinkers. In Rabbids Big Bang, what they're doing is seeing how much adrenaline they can get out of flying around the Universe, powered by nothing more than a strapped-on soda bottle. There's no story to Big Bang, so don't look for one. You simply begin with two Rabbids standing on the surface of a planet, one wearing a jetpack and one holding a baseball bat. Around the planet float other planets, fuel bubbles, gold coins, UFOs, cows, and other weird and inappropriate things, and your goal is to land on, collect, or run into each of these.

At the start of every mission, you tap and hold on a round aiming reticule that determines your jet-pack Rabbid's trajectory. Once you let this go, the Rabbid with the bat slugs the Rabbid with the jet-pack, sending him shooting into space. Tap-holding again activates the jet-pack, as long as there's fuel to be had in the on-screen fuel gauge, and allows the jet-pack Rabbid to keep traveling in whatever direction his head's pointing. It sounds simple, but it's extremely unwieldy at first. In fact, many players are likely to spend the first half hour watching in horror (or laughing diabolically) as their jet-pack Rabbid repeatedly slams head-first into its home planet.

From: www.gamezebo.com

Neurokult Review (iPhone, iPad)

Added: 22.10.2013 17:00 | 5 views | 0 comments


Gamezebo Rating: 80

Rhythm games and match-3 puzzle games are typically regarded as quiet, soothing fare - games that are good to play while you're winding down in bed with a steaming cup of chamomile tea on your nightstand. Joerg Doneit's Neurokult, however, combines elements from the puzzle and rhythm genre, and it's anything but relaxing. Seriously, you'll get a better night's sleep if you snort Red Bull in lieu of playing this title.

Not to suggest that Neurokult is a bad game. Far from it. But if you let your attention wander for even a fraction of a second, you'll wind up as pixel-dust floating through the emptiness of cyberspace. It's a brutal little bugger, and for that reason you'll be compelled to try again and again.

The premise for Neurokult isn't complicated, but it ultimately explains the game's neon phenotype: you're a voyager exploring the vast reaches of "neurospace," but your journey isn't an easy one. You need to bypass security measures by tapping on colored buttons while avoiding the many traps, bosses, and pitfalls that aim to blast your mind out of existence.

Indeed, getting beyond the first level of Neurokult requires superhuman reflexes. Colored pieces slide across the screen at varying speeds, and you must tap them to be rid of them before they hit the right side of the screen and deplete your synaptic plasticity (er, health bar).

From: www.gamezebo.com


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