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Type:Rider Review (iPhone, iPad) Added: 15.10.2013 18:00 | 4 views | 0 comments
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I once tried my hand at a bit of Origami. I had a double free period during school, and there just happened to be a big ol' book of Origami patterns lying on the library desk. Several sheets in, and I knew that it probably wasn't my forte. KAMI, a new iOS game about folding paper to change its color, definitely backs up my theory that paper folding and me aren't meant to be. KAMI is all about filling the screen with the same color in as few moves as possible. It's gorgeously styled and surprisingly complex, with plenty of rules and tactics available to get you through its 36 puzzles. It's not massively exciting as such, and you won't exactly spend days or hours afterwards thinking about it, but as a distraction for a bus ride or two, KAMI will keep you tapping. On each level you're provided with different colored paper that is overlapping all over the place. By tapping on the paper you can change its color, potentially causing it to merge with similar-colored paper around it. Using this method, you can tap-by-tap fill the entire screen with the same color. But there's a catch - you only have a specific number of taps you're allowed to make before you lose. KAMI's paper-folding animations and general look and feel are great. It's very easy to pick up and play, and resetting puzzles is as simple as a single tap. The way that the paper looks when folding out from your tap is really gorgeous, especially that final tap that expands all around the book. KAMI has managed to capture that feeling of paper-on-paper remarkably. |
From deep within a subterranean military bunker, my CO debriefs me on the situation. A shadowy terrorist organization is taking over the globe and turning its denizens into zombies. I am planet earth's last hope - the last line between a promising future and a terrifyingly bleak tomorrow. I am an adorable pixie, and I am pissed. Ravenous Games' Random Runners may not be the most plausible or fleshed-out storyline to ever come down the zombie chute, but as the endless runner genre goes, it can sprint with the best of 'em. The main selling point here is in Ravenous' love for both SNES-style graphics/music and a fairly obvious Mega Man obsession. In true 8-bit tradition, you'll be leaping and sliding over and under obstacles whilst running and gunning the imposing zombie threat. These moves are accomplished through virtual buttons that, sadly, represent Random Runner's main weakness. Extreme gaming challenge never hurt anyone (old-school controllers smashed through frustration notwithstanding), but when in-game deaths are doled out due to seemingly poor design choices, it leaves one wondering if micro-transactions are holding a game back. Is the difficulty tuned to a degree that makes spending real-world money mandatory, or has a generation of gamer grown spoiled through incessant virtual hand-holding? |
Hidden object games are best-suited for desktop computers, mainly because a large part of the gameplay involves searching densely-packed, highly-detailed scenes - a task that's clumsy to perform on a smaller screen. Moreover, the complex puzzles of adventure games are also better-solved with a mouse than with touchscreen controls. Haunted House Mysteries for iPad is a nice-looking game that suffers by appearing on an inappropriate platform. As so many hidden object adventures do, Haunted House Mysteries begins with a terrible tragedy. A famous archaeologist and his family are murdered in their New England vacation home, presumably because of a rare artifact being kept there. Years later, Nancy, a young graduate student writing a thesis on modern-day superstition, is called to the home by her elderly aunt. On the surface, the invitation is for Nancy to enjoy a few days' R&R, but she soon discovers her aunt's true intention is for her to investigate the site's alleged paranormal activity. |
My brain shouldn't be able to contemplate what Duet is throwing at me. There are white blocks zipping towards me, and not only do I have to dodge them once, but I'm being asked to dodge them twice simultaneously. Yet here I am, ducking and diving and rotating for my life, keeping those little balls of red and blue alive... well, for the most part anyway. I remember watching videos of Duet before I played it, and thinking that what I was witnessing just wasn't possible - these glowing heroes dancing around the incoming, unrelenting walls of doom with relative ease and vigor. Having now blasted my way through Duet, and despite having died many, many times over, I feel this incredible rush and excitement at knowing that my brain is capable of parsing these ridiculous situations at breakneck speed. Duet is a game all about challenging your eyes to stay focused, and managing to overcome adrenaline-filled adversity. Red and blue are two orbs, stuck to a circular track. They're forced to always be opposite each other, meaning that as one attempts to dodge around obstacles, the other must move around the circle to match their movements - potentially crashing head-first into a different obstacle. Duet asks you to keep both orbs alive, tossing and turning around obstacles in the most bizarre and seemingly impossible ways. |
Don't lose your head, but there's a new endless runner available in the App Store! What's that? You've already lost it, and now you're losing blood everywhere you go? Oh well, let's just - pardon the expression - run with it. Headless is a tribute to "Miracle Mike," who purportedly bled for 18 months following his decapitation. At least, that's how the game's title screen tells it. We're assuming that Mike was a chicken, as that's what you play as throughout this game. Well, most of Mike, anyway - as the name and tribute indicate, you're basically running for what's left of your life, minus your cranium, with blood splashing out all the while. Truth be told, the cartoonish blood loss is perhaps the most interesting thing about this game. As the chicken runs along, it's losing blood from a gauge measuring how much it has left. Along the way, there are items which look like filled bags from a blood bank (or messy ketchup packets - take your pick), that serve to replenish a portion of your constantly-depleting vital fluid. |
Before there was , there was Jewel Quest. The first Jewel Quest game hit the PC in 2004, which practically makes it ancient in video game years. This match-3 classic has spawned several sequels, many of which have been ported to different consoles, handheld systems, and any number of web-based game stables. Now the series is gaining new levels, tricks, and traps with Jewel Quest for smartphones and tablets. It's a solid experience--despite the pitfalls that are practically inherent to free-to-play games these days--but it's still very much a typical match-3 game in an overflowing market. It feels strange to say it, but Jewel Quest is an unremarkable entry in a genre its predecessor helped bring to the mainstream. |
Nothing's quite as much fun as when a developer surprises you with something totally outside of its normal comfort zone. Like, how much fun would it be if Rockstar made a casual party game? Okay, maybe that's not the best example, but Stardock did something almost as intriguing by taking some time off from 4X strategy games to create Dead Man's Draw. If pirates had iOS devices in the golden age of seafaring, it's easy to imagine them playing this card game that tests your wits and nerve in equal amounts. The object of Dead Man's Draw is deceptively simple: have more points than your opponent once you finish drawing cards and the deck is gone. But this is no ordinary deck. It's got 10 suits, all of which are suitably piratey (if that's a word) things like treasure chests, hooks, cannons, and mermaids. Each suit contains only the numbers two through seven, and only the highest card that you hold in each suit at the end of the game counts toward your total score. |