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Dice+ Review (iPhone, iPad, Android)

Added: 02.10.2013 19:00 | 10 views | 0 comments


Gamezebo Rating: 70

The first game I ever played on an iPad was a free version of Liar's Dice where you shook the device to roll the bones. At first, it was novel. After three goes, it was annoying beyond belief. This demonstrates two things: firstly there's a good reason why most board games stick to digital dice; but second, that there's still an aching desire to physically interact with something when you play a board game. Enter Dice+.

It's a little rubbery cube which communicates with a range of mobile devices, including those running iOS and Android via Bluetooth, and takes the place of a physical dice. You roll it, and the number flashes on the uppermost face and is communicated to the game. It's slightly bigger than an average dice, but still rolls comfortably from the hand with a pleasingly tactile and weighty feel.

It seems to work a distance from the mobile, so your numbers come up even when Dice+ rolls under the table. However, some anti-cheating technology built into the device means a small proportion of rolls don't register. Annoying, but a small price to pay to stop fraudsters from finding the six face and repeatedly dropping it directly on the table. It's charged via a port revealed when you slide up the one face, and a full charge lasts ages: about 20 rolling hours.

From: www.gamezebo.com

Replay Wednesdays: Clash of Clans, Shadowrun Returns and more! (iPad)

Added: 02.10.2013 17:58 | 11 views | 0 comments


We cover plenty of new games here at Gamezebo every week, but the number of games we've already covered that show up on new platforms? It's staggering. This Wednesday and every Wednesday, Gamezebo is rounding up the games that aren't quite new, but might be new to you depending on your platform of choice. And who doesn't love new(ish) games?

This week's highlights include clashing with your clans on Android, returning to the world of Shadowrun on iPad, and getting tactical in the Arma universe on PC.

From: www.gamezebo.com

Gamezebo - Toast Time Review

Added: 01.10.2013 23:18 | 8 views | 0 comments


Brian Anthony Thornton of Gamezebo writes: "Id imagine that Force of Habit, the Bristol based developers behind the zany arena shoot-em-up Toast Time, conjured up the idea for this game through a cocktail of sleep deprivation and missed meals. I can hear their mad proclamations in my head as I type: 'Wed love to treat the team to a nice breakfast of eggs and soldiers, but our toasters run off to save the world' "

From: n4g.com

Puzzle Knights Review (iPhone, iPad)

Added: 01.10.2013 23:00 | 4 views | 0 comments


Gamezebo Rating: 30

Playing Puzzle Knights is much like buying a pack of cheap hot dogs. At first, you look at the packaging, notice how many hot dogs come to a pack, and you think, "This is a really good idea." As you take them home and start to make them, you slowly start to think that you may have made a mistake. By the time it's sitting in a bun, ready to be eaten, you realize that no amount of ketchup can save you now.

Like cheap hot dogs, Puzzle Knights isn't necessarily a bad idea. Its gameplay is split into two portions: a match-three puzzle game and a rock-paper-scissors type of battle. For the most part, the match-three gameplay is standard fare. You'll swap the positions of two adjacent gems, making lines of three or more like-colored ones. Clearing four or more gems in one move will occasionally form a power gem, allowing you to clear large amounts of gems quickly. The only slight sense of uniqueness is the turn limit. Each puzzle has a set number of turns to score a set number of points which will influence the other phase of the game.

When you're done with the puzzle, you'll enter the combat phase. Combat is the weaker point of Puzzle Knights, due to its lack of hands-on gameplay and a general feeling of pointlessness. When you complete the puzzle, you'll earn stamina. At the pre-fight screen, you'll use that stamina to plan your attack. Each slot of stamina can be filled with one of three options: Attack, Defend, or Counterattack. You'll simply set the order you wish to perform each action and your knight will do that in battle.

Tags: Easy, When, Live, Review, Combat, Gamezebo, Playing
From: www.gamezebo.com

Gamezebo - Toast Time Review

Added: 01.10.2013 22:18 | 4 views | 0 comments


Brian Anthony Thornton of Gamezebo writes: "Id imagine that Force of Habit, the Bristol based developers behind the zany arena shoot-em-up Toast Time, conjured up the idea for this game through a cocktail of sleep deprivation and missed meals. I can hear their mad proclamations in my head as I type: 'Wed love to treat the team to a nice breakfast of eggs and soldiers, but our toasters run off to save the world' "

Tags: Force, Time, Gamezebo
From: n4g.com

Amigo Pancho Review (iPhone, iPad)

Added: 01.10.2013 21:00 | 4 views | 0 comments


Gamezebo Rating: 90

Amigo Pancho is the tale of a man of adventure, a man who overcomes trials and adversity to rise to the loftiest of heights, all in the pursuit of living life the way it was meant to be lived. And he does it all with nothing more than a pair of balloons.

Oh, and your help, of course.

If you're familiar with Disney's series, you should find yourself in good shape to help Pancho rise to the top of the world. But make no mistake: this is hardly a clone of those popular titles. Rather than clearing a path for water to reach our hero, your task is to clear his way of any obstacles so that he can safely (and with both balloons intact, preferably) make his way to the top of the screen.

As it turns out, there are indeed quite a number of challenges to overcome. Needle-spitting cacti, spikes, cannons, jet intakes that will suck you right in, sword-wielding matadors, and burly luchadores are just some of what lies in Pancho's way. Using the touch screen, you'll manipulate the environment in many ways, from dropping rocks to block the needles, to using fans to avoid the spikes; from using missiles to disable the cannons and jets, to using other hazards to deal with your pursuers. It's quite involved, and very engaging every step of the way.

Tags: Review, Gamezebo
From: www.gamezebo.com

Chainsaw Warrior Review (iPhone, iPad)

Added: 01.10.2013 15:00 | 4 views | 0 comments


Gamezebo Rating: 70

Back in 1987, Games Workshop released a solitaire board game called Chainsaw Warrior. It was an impressive innovation back then, before co-operative games or solo variants became common and it got bought and played for its novelty. Now it's been updated for the digital age, even though the intervening years have not been kind on the reputation of its cardboard parent.

To play, you create a solider by rolling stats like hand-to-hand skill and reflexes on some dice and picking some equipment. Then you send your intrepid character into a skyscraper where an inter-dimensional rift has opened up, filling the building with zombies, rats, slime, and worse. Your journey proceeds by turning over cards and resolving the monsters and traps thereon, until you die, run up against the very strict turn limit, or meet and defeat the game's central villain for a victory.

From: www.gamezebo.com

Dragon Academy Review (iPhone, iPad, Android, Facebook)

Added: 30.09.2013 23:00 | 9 views | 0 comments


Gamezebo Rating: 50

Match-three game Dragon Academy sets itself up as a sort of Hogwarts for dragons: contending that via match-three (or as they call it, "hatch-three") play, you can train up your own little fire-breather. Although you do indeed spend the majority of your time matching three or more colored icons, the dragon evolution that's supposed to be the other gameplay headliner doesn't really amount to much. Even worse, Dragon Academy plays host to a variety of fun-blocking bugs.

Dragon Academy starts with a fairly confusing comic-book-style intro full of disjointed images that are often cut off by the game's display. The attempt at storytelling here, slight as it is, makes little sense. Fortunately, the game's name tells you all you need to know; the point is to take your cute little starter lizard named Melty, and help him gain access to dragon school. There's nothing particularly innovative about the gameplay here--in a nod to the game's theme, Melty is your main power-up and you charge him by matching icons the same color as he. Once he's charged, you can click him to sweep away whole rows of icons at once.

Like many social match-threes, you're given five lives and can continue to play as long as you manage to meet each level's objective. You might have to reach a certain score, make potions drop to the bottom, or remove obstacles called "goo." As each level is cleared, you'll see little Melty move around a map, his overreaching goal being to defeat the Wobblins (a collection of weird reptile/goblin creatures who, for some reason or another, enjoy harassing dragons). As you progress, your dragon evolves and gets bigger and...that's it. There's not much else that happens with it except that its power-up has broader effect. As you go, other dragons unlock, which makes for some variety since they come in different colors and boast different power-up abilities.

From: www.gamezebo.com

EA closes North Carolina studio (iPad)

Added: 30.09.2013 17:30 | 4 views | 0 comments


One of the many caveats to working in the video game industry these days is that mass layoffs and studio closings have become all too common: and neither small nor multi-million dollar companies are completely safe from the sways of the industry's constant changes and demands. So it is with a heavy heart that we here at Gamezebo have to announce today that Electronic Arts has made the decision to close down its North Carolina studio, which operated under EA's "All Play" label and worked on casual and free-to-play mobile games.

only seems to reinforce this fact. Luckily, the anonymous source has also claimed that "most" of the employees at the North Carolina studio have been offered jobs elsewhere at EA, so at least their talents will still be put to good use in the future.

From: www.gamezebo.com

Pocket Trains Review (iPhone, iPad, Android)

Added: 30.09.2013 16:00 | 3 views | 0 comments


Gamezebo Rating: 90

Open wide: Here comes the choo-choo train. In other words, clear your schedule because NimbleBit's done it again. Pocket Trains is the charming, highly addictive follow-up to last year's . Like its predecessor, Pocket Trains is a lightweight simulation game that puts you in charge of heavy machinery and shipping routes. Admittedly, if you didn't enjoy Pocket Planes, nothing about Pocket Trains will appeal to you. Regardless of how you feel about NimbleBit's games, however, there's no denying the studio knows how to package freemium content fairly and compellingly.

Pocket Trains puts you in charge of your very own railway (you don't get one of those cute engineer outfits, but you can pretend). You begin with a couple of engines and short shipping lines centered in Europe. If you stay vigilant, you'll have veins of rails reaching across Eurasia, Oceana, and even North America.

True to NimbleBit tradition, however, you start small: all the better for showing you the ropes. The action in Pocket Trains revolves around making deliveries for cash (including cars filled with syrup and giant jars of pickles). The larger and longer your haul, the bigger your reward.

From: www.gamezebo.com


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