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What is man's best friend? Is it the canine? Nay! Man's best friend be his trusty trousers! But as 10tons' Trouserheart demonstrates, just as a dog may bite the hand that feeds him, a hero's pants can similarly decide to go rogue. When that happens, said hero must go on a sword-swinging adventure to retrieve his pantaloons, though the journey may be drafty. Trouserheart casts you as a powerful king who has everything he wants--or so he thinks. When his pants are nicked by a goblin, the king quickly realizes that the Lord had always intended for man and pants to be as one. So begins your bare-assed journey to find your trousers. Trouserheart is a hack-and-slash game that carries a whiff of The Legend of Zelda. You progress from room to room, and each one is filled with enemies like Goblins, Jelly Cubes, and ever-deadly Derp Knights. You have a virtual d-pad for moving, and an attack button for swinging your sword. That's as complicated as things get. |
So much of Gang Lords seems derivative. Players collect a menagerie of character cards, upgrade and evolve their forces, and create a team of the most powerful gangsters they can find so that they can decimate the opposition. It's a lot of the kinds of things we've seen before, really. The thing is, while it's a familiar setup, the actual gameplay feels refreshingly complex. The management side of things in Gang Lords should feel pretty familiar to many freemium gamers. Cards can be leveled up in the usual manner: by sacrificing low-end feeders and spending a little in-game cash. Evolutions require fully leveled cards and special supplemental evo cards. Other players can be recruited for a fight so that their Leaders can join in the fun. And, of course, there's an energy mechanic that prevents players from picking too many fights at once. |
It's already common knowledge that most of Disney's feature films - Sleeping Beauty, The Little Mermaid, et al - are highly sanitized versions of fairytales penned by the likes of Hans Christian Andersen and the appropriately-named Brothers Grimm. Fading Fairytales is a turn-based strategy RPG that recalls the darker days of our favorite stories. The title's setting and character designs are a lot of fun, but the gameplay tells a slow, familiar story. Trouble has come to the land of fairytales. Darkness has settled over the storybook worlds, and old-time heroes like Robin Hood and Pinocchio have turned bad as a result. Three heroes pledge to save their home: Amon the anteater, Middle the bear, and Natadak the platypus ("not a duck" - get it?). Luckily, Gepetto has cobbled together a machine that frees the heroes from the darkness, but in order to get the heroes to take their medicine, you need to take down their henchmen first. |
If your first reaction to another Infinity Blade is "really? again?," you're not alone. I too was a doubting Thomas. As nice as it is to see a franchise doing well, I'm also a fan of letting a developer stretch their legs, so to speak. As a fan of Chair's earlier game , my interest in seeing them go to the same well again was lukewarm at best. And then I played it. |
Boson X is essentially the spiritual sequel to glorious hair-pulling action game . Cylindrically-shaped levels? Check. Fast-paced, randomly-generated action that keeps you on your toes every single moment of play? Check. A base difficulty so severe that you may accidentally smash your iPhone to pieces after you die for the umpteenth time? Oh yes, it's all there. But this rotational runner is far from just another Super Hexagon, as the game offers a massively unique take on the endless runner genre. The variety on show here is simply wonderful, and the difficulty factor coupled with the online leaderboards means that we'll no doubt be coming back for more again and again. You are a professor who has become caught in a massive particle accelerator. By jumping from platform to platform you can keep him safe from the high-energy particles dancing around him, and hopefully build up enough energy that you'll manage to discover some new particles along the way. |
We cover plenty of new games here at Gamezebo every week, but the number of games we've already covered that show up on new platforms? It's staggering. This Wednesday and every Wednesday, Gamezebo is rounding up the games that aren't quite new, but might be new to you depending on your platform of choice. And who doesn't love new(ish) games? This week's highlights include defending your Solstice Arena crown on Mac, getting greedy with some hungry grubs on Android, and spending some quality time with your pet Incredipede on iPhone and iPad. |
Life is like a hurricane. It slowly turns in a large circular motion, eventually leading all things back to where they started. There's no better explanation for the recent resurgence of DuckTales, a series which--after lying dormant for about two decades--has seen two new games within the past two months. Unlike its older sibling, , DuckTales: Scrooge's Loot is a brand new title with a vastly different approach: a team-based shooter. Scrooge's Loot starts off with a cutscene of Scrooge McDuck writing a letter to his nephews. Suddenly, he realizes his money vault is being attacked by his greatest villains. That's the extent of the story, for the most part. The voice acting in the initial cutscene is covered by the original cast, which is a nice touch, but that's as far as the nostalgia blast is willing to go. Scrooge's Loot is DuckTales in name only. After the initial cutscene, you'll be given a generic, customizable character who will battle other generic, customizable characters. The only carryover from the source is Launchpad running the tutorial and commenting on your deaths. This lack of involvement with the rest of the series makes the main menu's version of the theme song feel like a lie. The game lacks the charm and character even DuckTales Remastered manages to implement. |
In Legacy of Transylvania, players will embark on a harrowing tale of vampires and hidden objects, as they work their way towards becoming the king or queen of an old Gothic castle. They'll be guided through their adventure by a stubby gargoyle named Dante, as players acquaint themselves with a colorful cast of quirky characters and mysterious environments. The result is a highly stylized hidden object and social experiment, with a sense of depth and intrigue that is matched by few others, and an ease of accessibility that would even allow Dracula himself to pick it up and play. The game starts out with your fairly typical hidden object and social hybrid tropes, like replaying the same scenes over and over again in order to level up and add new items to your inventory for questing purposing; the use of an energy system (called "Light points" in this game); and the endless pages of "Collections" to complete, a concept I still just can't seem to grasp for whatever reason, no matter how many times I've seen it in action before. However, once the quests start rolling in (and trust me, you'll quickly have upwards of 10 to tackle in your Questlog at any one time), and the hidden object mastery requirements start stacking up, you're going to need to sacrifice plenty of precious real-world sunlight just to stay on top of it all. |