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Rovio has released Angry Birds Star Wars II for mobile phones and tablets. We all knew it was going to happen. It was as inexorable as the final struggle between Luke and Darth Vader. After all, Rovio's first attempt at fitting Jedi and Sith into suits made of feathers and pigskin proved extremely successful. So will you enjoy a second go-around with an Angry Birds/Star Wars hybrid? Yes, provided you meet two requirements: one, you're not thoroughly sick of revolves around Episodes IV, V, and VI, Angry Birds Star Wars II plucks from Episodes I, II, and III. That means you'll be goofing off with the likes of Anakin Skywalker and Jar Jar Binks. Sorry. Don't let it get you down, though. True to Angry Birds tradition, none of the characters in Angry Birds Star Wars II actually talk. That alone puts the game miles above Episode I. When you get right down to it, Angry Birds Star Wars II dishes out tons of fun and humor. |
Being the online news source that we are, I'd like to think that most of us here at Gamezebo stay pretty privy to the current events that go on in the world. And if there's one current event in the world of gaming that everyone seems to be talking about today, it's the unheard-of milestone that Rockstar Games has managed to achieve this week with their highly anticipated Grand Theft Auto V: making $1 billion in only three days. Now while most people are looking at this in the light of what it means for gaming, and what kinds of things could be possible for AAA franchises in the future, I've been busy thinking about all of the great video games I could score with that cool $1 billion! And given all of the great new sales going on this weekend, not only would I be able to buy everything on this list without blinking an eye, but then I'd still have enough left over to buy every other video game in existence, and maybe an ice cream cone or two. |
Cavemania is the long-awaited result of what happens when developer BonusXP partners up with publisher Yodo1 to release Yodo1's very first global game: and let me tell you, this thing is more exciting than the discovery of fire. The bulk of Cavemania is played out on a simple match-three game board, which is filled in from top to bottom with colorful items that cavemen would normally find out in the wild and harvest for their precious resources: apples and carrots; leafy trees and pine trees; rocks and gold ore. Matching three or more of each item will net you a nice share of their respective resource, which you'll need for reaching the goal in some levels, or to put towards building things in others. But now here's the big twist that sets Cavemania apart from other match-three adventures just like it: your Chieftan character also occupies a space on this changing game board, and you'll need to utilize his position in order to do battle or protect delicate structures from meeting their end in the harsh realities of nature. What's cool about this is that you're always able to make any move on the board that you want, and permanently swap any two items regardless of whether they make a match or not. This heightens the overall strategy of the game to exciting new levels: for instance, you might opt out of farming new resources for a few moves, if the current situation calls for you to move you Chieftan into fighting position with the deadly beasts and wildlife that also populate the game board from time to time; or conversely, you might want to move an injured Chieftan away from any harm until you can better gather your bearings. Your characters will automatically attack an enemy whenever they are in close range (one square away, either adjacent or diagonally), but be careful because the enemies will also be able to do exactly the same! Luckily, matching four or more like-items in a single move will reward you with a rare blue crystal, which can then be used at will to unleash a particularly devastating attack on your unsuspecting foes. |
We cover plenty of new games here at Gamezebo every week, but the number of games we've already covered that show up on new platforms? It's staggering. This Wednesday and every Wednesday, Gamezebo is rounding up the games that aren't quite new, but might be new to you depending on your platform of choice. And who doesn't love new(ish) games? This week's highlights include enduring the Kingdom of Despair on PC and Mac, relearning the fundamentals of dungeon crawling on iPad, and engaging in a torrid love affair on Android. |
In the deep reaches of space, no one can hear your spacecraft explode. Unless you're playing SimpleRockets: then it makes a very satisfying "bwoosh!" sound. Developer Andrew Garrison, of , the mechanics of SimpleRockets should be familiar: from construction to crash landing, you are in charge of launching rockets into space. On most stages, your first goal will be building a rocket from scratch using a variety of amply available parts. While the only thing each rocket technically needs is a command pod, to actually go anywhere you'll need to strap on fuel tanks, engines, and any extras--like a parachute--needed for your launch goals. Construction is managed on a very simple blueprint screen, where adding a section is as easy as dragging it from the parts list onto your in-progress ship.
Once your rocket is pieced together, you'll need to assign stages to its active parts, known as gizmos. Gizmos include any part that can be activated during flight, such as engines, landing gear, or detachers. On the same blueprint screen, you can drag gizmos between stages to alter their order of operation. During a simple flight, for instance, you might place the starting engines in stage one, the detachment of those engines in stage two, and the secondary, orbiting engines in stage three. Although stages are often reordered randomly if changes are made to your rocket, the staging system in SimpleRockets is otherwise exceptionally player-friendly and makes planning out a multi-stage flight ridiculously easy. |
While the original , CastleVille Legends sets out to be something ambitiously new. Designed from the ground up for mobile, Legends is more a game of trading and economics than it is a medieval life simulator. If that description scares you off, don't worry - much of Legends will feel like a familiar experience to the Zynga faithful. The nuts and bolts that bring the game together (crafting, quests, etc) are things that you're already doing in other games. The trick, though, is that these elements come together in Legends in a way that creates something we haven't seen before in a Zynga title. |
Everybody loves . So much so, that everybody else has tried their hand at making something similar. In Kabam's case, it's Puzzle Trooper: the same match-3 puzzle game/pseudo CCG hybrid, but with fewer dragons and a lot more burly soldiers. And tanks; can't forget the tanks. Although as derivative as it may be, it's still an incredibly fun system that works well. Heck, this time around it even feels less punishing to non-paying players! Just in case anyone isn't familiar with the formula, it goes like this: players have a small group of characters (in this case, soldiers) that can belong to a number of different colors. Below them is a grid of colored circles/spheres/gems that, naturally, match the different unit colors. By sliding one of these colorful doohickeys around and creating groups of three or more, they can power up their soldiers and allow them to attack. The bigger the group and the more combos (i.e. groups cleared in one turn), the higher the damage. After enough turns pass, a unit's special ability - including changing one color to another or doing direct damage - will become available. As the platoon charges through missions, and by extension enemies, more characters can be acquired for beefing up the ranks or simply upgrading favorites. |