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Solid, sturdy bridges are vital for modern transportation, but they were a super-necessity in ye olden days of carts and horses. Rickety bridges equaled accidents, which equaled spilled beer, which equaled big sadness. Oh, and shoddy workmanship caused people to die as well. That was pretty unfortunate. Bridge Constructor Medieval is another bridge-building game from Headup Games. The same rules apply here as in Bridge Constructor: Build bridges that won't crumple like wet paper when people set foot on them. There are some additional, middle age twists as well. As its name suggests, Bridge Constructor Medieval takes place in the fine days of maidens, knights, and dragons (note: There were no dragons slithering around in medieval times. Do not tell your teacher otherwise). You're tasked with building bridges for a kingdom that's under siege by a band of barbarians. |
Blek is a minimalist puzzle game that encourages player creativity through a lack of rules, restrictions, or requirements. The only instruction you'll ever be given is to make a gesture; after that, figuring out what to do, how to do it, and if you even want to is entirely up to you. The world of Blek is made up of colorful dots on a white background. Drawing on the white screen creates a line that follows your fingertip as long as you continue drawing. Once you lift your finger, the line is let loose to fly around the screen, yet it's not exactly free: the line will continue mirroring whatever directions you gave it while doodling. As it touches the colorful dots, they disappear, and once all dots are gone the level is complete. |
Real heroes fight with dice. That is to say, they roll up their attack numbers and then strike accordingly. They don't whip dice at monsters, which is an entertaining but ultimately ineffective spectacle. Tiny Dice Dungeon from Kongregate is a role-playing game with a battle system that utilizes the art of dice-throwing. You make your way across a monster-infested world, tame beasts to fight alongside you, rescue villagers, and call on Lady Luck as you roll dem bones. There's a lot to do, and like gambling, it's hellishly addictive. If it didn't rely so heavily on ill-suited free-to-play mechanics, it'd be one of the best RPGs available for mobile. Tiny Dice Dungeon takes place in a broken land that's been infested by hostile monsters. Humankind expanded outwards without much regard for the creatures living in the wilds, and said creatures pushed back in a big way. Now you must strike out and try to restore some semblance of peace to the world. |
Dwarves and dogs have one thing in common: Both love to dig. It's possible both enjoy lifting their legs on fire hydrants too, but we'll never know for sure. Dwarves would rather talk about gold and gems than how and where they relieve themselves. Dwarven Den is a puzzle / mining game from Backflip, the studio behind the long popular dragon breeding simulator. Unlike DragonVale, Dwarven Den is fast-paced and action-oriented. It's creative, it's challenging, and it's satisfying to play (games that revolve around digging usually are). That said, its free-to-play trappings, though minimal, may frustrate some players. |
Leo's Fortune is gorgeous. That's what most of the feedback on the App Store focuses on. It's true, too. The game is textured with what doesn't look like photorealistic grass and stone, but photorealistic fake grass and stone. It's like someone took your friend's meticulously plastered Warhammer terrain -- sprinkled with fake grass shreds and molded rock -- laid it on its side, and through sympathetic magic, morphed it into pixels. |
Maybe it would be different if I had grown up in Asia, but mahjong isn't the first thing that comes to mind when pondering what would make a good mobile game for the whole family. Crazy Labs obviously thinks slightly differently than I do, which explains why Tip Tap Monsters is exactly what I just described. It uses inviting graphics and an intuitive interface to give it broad appeal, but not everyone will be crazy about the double-fisted monetization system. If you're not familiar with , it's outside of the realm of this review to explain it. Suffice it to say that it's a tile-matching game that was born in China many years ago, and it's been turned into video games many times over. |
On the surface, that question sounds ridiculous. Historically, they've always been entertainment, diversions from the real world. Of course they're intended to be fun. The notion of games that could impact their players in different ways is a relatively recent one, and even now, the vast majority of them still opt for thrills over thoughtfulness. Even games that deal with the ugliest slices of human nature have been turned into lucrative amusements, a state of affairs that we rarely if ever question. Warsaw-based 11 bit studios is ready to challenge that thinking with This War of Mine. Inspired by the real experiences of regular people who have survived during times of armed conflict, it's about as far from the Call of Duty or Battlefield depiction of war as it's possible to get - which is precisely the point.
"It's a game about surviving war as a civilian, so we show the war from a different perspective than video games usually do." managing director Grzegorz Miechowski said to Gamezebo at PAX East." You usually play video games as a soldier. That's entertainment, and I'm fine with that. But we have to remember that in real life, war is not fun." |
Did that headline get your attention? Of course it did. Everybody wants to know how much money everybody else is making. And Chinese game makers, it seems, don't make much. The exact answer to that question is below, but if you really want some perspective, be sure to see what for providing this round-up for Gamezebo readers. For daily news out of Beijing and more, be sure to give them a visit. |