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In my time spent sampling the many, many freemium flavors on the App Store I feel like I've gotten familiar with just about everything that's out there. And yet here I find myself somewhat smitten with Evolution: Battle for Utopia - a game that doesn't so much reinvent the wheel as it tries to be a whole bunch of different wheels all at once. The weird thing is it actually kind of works. |
The first two episodes of The Wolf Among Us got me thinking about how interactive media can transcend games. After all, Telltale's take on the world of Fables plays more like an interactive film than a traditional point-click-adventure. With episode three, a new thought dawned on me: as much as Telltale's approach to the medium can reinvent the way we tell stories, The Wolf Among Us is an equally brilliant example of how well suited this new form of storytelling is to mysteries. |
The world wrapped around Trials Frontier is full of dust, rocks, and rust. Only the bravest, hardiest souls are capable of taming the land from the backs of their bikes. They ride hard while their motors rasp through the shimmering heat. They leap for glory, pop wheelies for justice... ...and then are forced to sit on the sidelines while their depleted fuel stocks slowly refill. They tap their feet and check their watch while an instrumental rendition of "Spanish Flea" pipes from the background. |
Looking at Get Set Games existing catalog, it's not hard to see the "Three C" approach at work. With past efforts like under their belts, you can't deny that "cute, cuddly and casual" are the adjectives that seem to work best. Their next project, though, goes in the direction of a very different C: challenging. Last week, Gamezebo was invited to Get Set Games studio in Toronto to go hands-on with Battle Casters, their upcoming dual-stick dungeon crawlfor mobile devices. While the gameplay still remains pick-up-and-play friendly, there's a level of ferocity in the game design that their existing fans might be surprised by. It's an action-packed experience that puts players on a timer with an incredibly short fuse. |
Warhammer 40,000: Storm of Vengeance is something called a "lane strategy game," and yes, that's "lane," not "lame," although truth be told... well, never mind. I don't want to spoil any surprises, and it's not an awful game by any stretch. It's just not very good, as either a strategy game or a Warhammer title. "Lane strategy games," as far as I can tell, are those in which enemy forces approach one another on a battlefield composed of - you guessed it - lanes, meeting and clashing in a kind of a "Showdown at the O.K. Bowling Alley." Plants vs. Zombies is probably the best-known (and quite possibly the only known) example of the genre, and it's the game that most quickly springs to mind as a comparison. Sadly, that's not because Storm of Vengeance shares that game's wit, artistry or excitement - it doesn't. The resemblance is purely mechanical and, as I soon discovered, somewhat superficial. |
Monument Valley is a work of art. Its intricate, delicately crafted levels are masterpieces that exceed their M.C. Escher inspirations. Where Escher designed 2D representations of impossible-yet-operational architecture, Monument Valley opens that idea up to a 3D world that must withstand scrutiny from every angle as well as direct manipulation by the viewer. Paths that appear elevated and inaccessible from one direction become stepping stones when rotated. Supporting archways are actually stairs once flipped. Every part of the towering structures fit together like crisp, fresh out of the box jigsaw pieces, and yet they can be turned and twisted to create dozens of new pictures that are just as unified and smooth. |
When you develop free-to-play games, a lot of your time is spent playing Moby Dick. Your business can live or die by the elusive whale - a gamer who's willing to spend money in your game, and spend big. In China, the story is no different. That's why it's so great to get some insight into what whales in the Chinese market look like, which is something we do this week. Thanks again to , the Beijing-based site that graciously provides a roundup of China's gaming news every week for the Gamezebo audience. To learn more about the Chinese gaming scene, be sure to give Laohu.com a read. |
Considering that we live in a time of virtually non-stop sensory overload, Chaos Fighters is a mobile RPG that's well suited for right now. Coco Entertainment has managed to craft a game where your anime-styled fighters always has something to do - and so will you, thanks to its dizzying array of ways to power up your characters. It's stylish, to be sure, but there's a lack of steak beneath the sizzle that keeps it from achieving its full potential. Fans of JRPG humor and character designs will best appreciate the game's opening, which explains why there's chaos to be fought, and the scantily clad female assistant who guides you through your first steps into combat and character progression. As it turns out, the latter is considerably volved than the former. |