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From: www.gamesradar.com

Capcom Making Mega Man Zero And Mega Man Star Force Mini-Soundtracks

Added: 23.06.2015 12:15 | 3 views | 0 comments


Siliconera: Not every Capcom game gets a soundtrack packed in an energy tank, but Capcom has been making special game soundtrack CDs for fans. The Capcom Special Selection project led to Ghost Trick, Darkstalkers, and even Cyberbots mini-soundtrack CDs.

From: n4g.com

E3 2015: Need for Speed is the Need for Speed Weve Been Waiting For | Hardcore Gamer

Added: 23.06.2015 2:15 | 5 views | 0 comments


Its not a stretch to say that the Need for Speed franchise has seen better days. After the disastrous Need for Speed: Run, EA doubled down on creating a quality Need for Speed by putting Criterion Games in charge, and later Ghost Games. Though Need for Speed: Rivals was a solid entry, Ghost Games and EA opted to skip 2014 to increase development time on 2015's Need for Speed. Here we are one year later, and we might be on the cusp of getting one of the best Need for Speed games in years.

From: n4g.com

Sniper: Ghost Warrior 3 is Shaping Up to Be The Sniper Game Youve Always Wanted | OnlySP

Added: 22.06.2015 18:16 | 39 views | 0 comments


OnlySP: At the Electronic Entertainment Expo (E3) in Los Angeles, appointments behind-closed-doors are the only place where you can really get a feel for a certain game, away from the hustle and bustle of the exhibit halls. Luckily, one of the games I had an appointment for was CI Games Sniper Ghost Warrior 3 on Wednesday (6/17). And being behind closed doors made the experience that much more immersive and tense.

From: n4g.com

Hands on with Sniper Ghost Warrior III Deadly hands, deadlier lands | Lazygamer.net

Added: 22.06.2015 17:15 | 26 views | 0 comments


Few other games managed to make long-distance killing as authentic as Sniper Ghost Warrior II. So how does one build on that idea, and make a Sniper Ghost Warrior game that adds more to the experience in its crosshairs? By making the world around your marksman, a deadly and dangerous enemy.

From: n4g.com

Sniper: Ghost Warrior 3 E3 2015 Impressions | Gamerheadquarters

Added: 22.06.2015 8:15 | 13 views | 0 comments


Impressions of Sniper: Ghost Warrior 3 from E3 2015 including thoughts on their guided walkthrough and my own Hands-On impressions of what I played along with foot notes of other features

From: n4g.com

Need For Speed hands-on preview underground rivals | Metro

Added: 21.06.2015 1:15 | 11 views | 0 comments


Metro: GameCentral test drives this years Need For Speed reboot, as it pays homage to two decades of street racing action. When details of this years Need For Speed game first began to emerge the teaser images seemed to hint at a long-awaited new entry in the Underground sub-series. But now that its been properly revealed EA and developer Ghost Games are describing this as a sort of greatest hits compilation of all the best bits from the franchises more than 20 year history. And from what weve seen so far its a mixture that works extremely well.

From: n4g.com

Monster High New Ghoul In School E3 2015 Screens

Added: 20.06.2015 17:24 | 7 views | 0 comments


Are you ready to be the new ghoul in school?

From: www.gamershell.com

Gamers In Beta Podcast 106: E3 2015 Wrap Up

Added: 20.06.2015 10:16 | 4 views | 0 comments


Its E3 Week and we couldnt be more excited by some of the news that came out of this years press conferences. Certainly Microsoft had some really big news with backwards compatibility, their new elite controller, Game Preview, and more. But at the end of the day, were gamers and its the games that matter the most. We saw some wonderful titles like Gears 4, Recore, Horizon: Zero Dawn, and well I could go on and on. Our standouts had to be DOOM, Uncharted 4, Ghost Recon Wildlands, and of course Fallout 4. We had a great time talking about all these games and news, hopefully you will enjoy listening to it as well.

From: n4g.com

Gravity Ghost Mystic Animals and Good Feels

Added: 20.06.2015 5:16 | 3 views | 0 comments


Stephanie Burdo with TheKoalition.com writes: "Gravity Ghost, the indie title developed by Ivy Games, is a physics based puzzle game, revolving around a young girl named Iona and her troubled family. As an astral projected spirit figure soaring through space with her fox companion, Iona seeks to rid the universe of the black hole that is tearing at the world." Check out gravityghost.com for more specific details surrounding the game.

Tags: Gods, Ghost, Chevy
From: n4g.com

The biggest trends of E3 2015

Added: 19.06.2015 23:56 | 22 views | 0 comments


By all accounts, 2015 was a damn good year for E3, and the immediate future of video games is looking especially bright. But when we look back on the E3 that was, it's easy to see that - even though these many of these projects are all worked on in strict secrecy - they still share a lot of similarities with one another.

It's hard to pinpoint exactly what causes everyone to suddenly jump aboard the same tracks of parallel thought. Maybe a few dozen grappling hook enthusiasts have wriggled their way into the gaming industry; perhaps everybody's got bigger budgets to spend on eye-catching CGI trailers. Call it coincidence, or call it the natural result of humanity's collective subconscious - these are some of the biggest trends that surfaced in the many amazing .

People watch E3 for the surprises, and this year was probably the best in recent memory to deliver on the impossible. Sony's conference was a megaton explosion of revivals, with the return of The Last Guardian, the arrival of Shenmue 3, and a remake for Square Enix's Final Fantasy 7. Square's own conference announced a brand new sequel to the cult-hit Nier. Microsoft even got in on the action, announcing the return of Rare to the world of game design and the arrival of backwards compatibility to the Xbox One. All of these things seemed unthinkable just last week. Now, they're more real than ever.

Look, this really shouldn't be considered a 'trend' - it should just 'be'. But this year's E3 was definitely a step in the right direction, as a good portion of the big-budget games we got to see star some admirable, . You can play as either a man or woman in Fallout 4, Emily Kaldwin is as much a main character as Corvo in Dishonored 2, Aloy slays mechanical dinosaurs in Horizon: Zero Dawn, Lara Croft was front and center in two press conferences, and many, many more games either star women, or at the very least allow players to choose their gender. Progress.

There's certainly no shortage of sequels that simply expand on prior ideas - Fallout 4 and Deus Ex: Mankind Divided are basically like the old games but bigger - but several publishers are taking their beloved franchises in totally new directions. Persona 4: Dancing All Night takes the social-focused JRPG and thrusts it into the rhythm game genre. Two of Bethesda's biggest franchises are getting their own mobile titles: Elder Scrolls Legends takes the sprawling RPG and turns it into a collectible card game, while Fallout Shelter is a neat little life-in-a-Vault management game. Even Ghost Recon is transforming in a big way, taking a straightforward squad-based shooter and blowing it out to open-world proportions - much like Metal Gear Solid 5: The Phantom Pain's own approach to breaking away from constrained level structure.

It's shocking how many CGI trailers we saw at E3 this year, but a lot of that has to do with how many games are slated for 2016 and beyond. We get it: publishers want to sell people on the high concept of their games, and they want to do it with some pizazz. Or maybe whatever game they're hawking isn't ready to be shown just yet. Regardless of the reason, CGI trailers are ultimately an empty promise. They're all style and no substance, filled with impossibly gorgeous visuals and highly-detailed action that will in no way be representative of the final, playable product. When you see a CGI trailer in a conference, it's basically your window of opportunity to grab a soda from the fridge, because other than the name, what you're seeing isn't going to exist.

If the popularity of Batman and Spider-Man tells us anything, it's that people love imagining what it would be like to swing off of anything and everything. And while trying to fashion your own real-life grappling hook will probably land you in the nearest emergency room, games let you zip around on a metal tether with all the freedom in the world. The grappling hook is one of the Just Cause series' biggest claims to fame, so of course it's back for ?

Seriously, Platinum Games went from making one or two projects at a time to making all of the games. They're working on Star Fox Zero for Nintendo, they're going to be working on Square Enix's sequel to the cult-hit RPG Nier, they're making a brand new Transformers game for Activision, and they've still got Scalebound for Microsoft (though we'll most likely see more of that at Gamescom). Three new announcements at E3 from a studio responsible for fantastic over-the-top action games. Everybody wins.

In 2015 and beyond, it's not just enough to play your games as designed. Publishers now want you to build and share your own creations made inside the game. With the popularity - or rather, cult-like devotion of millions - surrounding Minecraft, games have an increasing desire to cater to a generation of I'll-just-build-it-myself creators. Media Molecule's Dreams expands on lessons learned from its work on LittleBigPlanet, but that's expected. The bigger surprises come from companies like Nintendo and Bethesda. Super Mario Maker aims to be the only Mario game you'll ever need, as you can create and download custom stages across a variety of Super Mario styles. Bethesda's rolling out Doom Snapmap, which allows players to create their own arenas and gametypes within the ultra-violent shooter. Even , giving players the opportunity to construct their own settlements, and even do some light programming of their own.

They say that human beings are social animals, and while we all love to kill one another in multiplayer deathmatches, we also have an inherent need to unite and take out some aggression on emotionless computers. Many of the games at E3 2015 tapped into that sense of togetherness with tight squads of cooperative players squaring off against AI hordes. , and Star Wars Battlefront's co-op survival missions pit two Rebel players against an army of Imperial troopers. We would include The Division but... we've all seen how friendships crumble in those Dark Zones when there's loot to be had.


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