Destiny#39;s year two trailer: levelling, Exotics, and 11 more reveals you missed
Added: 19.08.2015 16:24 | 25 views | 0 comments
Today/tonight (depending on your timezone), Bungie is taking to Twitch for a proper, in-depth reveal of : year two. Kickstarted by the mammoth Taken King expansion on September 15, this is going to be less a continuation, more a reboot. The old levelling system has gone. Many of your old weapons have gone. We're getting new enemies, new missions, new spins on old missions, and even whole new types of mission, alongside a whole bunch of new ways to play in the Crucible. But while we know what The Taken King is going to do in general terms, we don't know the details. Or at least we didn't, until now.
You see Bungie has released a trailer for the reveal (the stream happens live at 11am PST / 7pm BST), and although short, it's packed with details. In fact, there's so much going on, presented in all manner of suspiciously specific ways, that we can't help but suspect that Bungie is pre-revealing its reveal in condensed form for the most eagle-eyed of Destiny players to decipher. In fact we're sure that's what's going on. Because we are those players. And we've worked out loads of stuff. Click on.
Righty, here’s the overall gist of how the new levelling system works then. We already knew that the Light-focused system – whereby you can only progress past level 20 by accumulating a high enough total of Light attached to your armour – is going, to be replaced by a far less complicated, and far less grindy, traditional XP system. But now we know how equipment is going to play into that.
It seems that Light on gear ratings still exist, only now, rather than defining your level, they factor into your overall attack and defense ratings, your XP level dictating the quality of gear you can equip at any given time. In all, it’s not too different from any traditional RPG. You level up, you equip better stuff, you get stronger and more dangerous as a result of equipping that stuff. The only difference is that your ultimate attack and defense ratings will be decided by an average of your Light tally, not a total. Presumably this means an additional, ambient buff to existing attack and defense, rather the complete dissolution of traditional gear stats, but we’ll find out soon.
This is very interesting. ‘Exotic Blueprints’? Seems we’re getting our first look at how Exotic levelling will carry through from year one to year two, You might remember that Bungie has already revealed that year one Legendary weapons won’t be upgraded to year two standard, but the studio has remained resolutely quiet about the big yellow monsters. Well it looks like – while it’s still not 100% clear – we might have something to work with now.
First up, that division of the inventory into ‘Year 1’ and ‘Year 2’ is intriguing, particularly when you consider that there are duplicates between the two sections. Notice Monte Carlo and The Last Word, present in both the year one and year two sections? They’re slightly redesigned for year two, but it’s definitely them. This probably isn’t a historical collection we’re looking at here. It looks like you’ll be able to acquire a year two specced version of your existing Exotics, as well as discovering new ones. The physical redesign of the weapons - and use of the word 'blueprints' -certainly hints that we might be looking at new, Exotic 2.0 models rather than straight upgrades. Though whether all year one Exotics will make it through to year two remains to be seen. Our guess would be ‘no’. *cough*Gjallarhorn*cough*
Legendary Marks seem to be Destiny’s new currency for the majority of its gear. We’re highly hopeful they’re being used to unify the world’s economy under one denomination. Because let’s face it, Destiny’s various currencies started out relatively complex, and only got worse as around a thousand more were added over the course of year one’s updates and patches.
Looks like things might be getting a lot better and a lot more straightforward now though – a recurring theme in The Taken King. Legendary Marks are acquired from Daily activities and by dismantling Legendary gear (seeming to directly replace the now redundant Ascendant Energy and Ascendant Shards in that respect, both of which were used only in Destiny’s old, now defunct gear-upgrade system). Previously we had to use Crucible Marks or Vanguard Marks to purchase gear from vendors, depending on the respective shop’s allegiance, but you’ll notice that the video – probably very deliberately – shows Legendaries being used at the Crucible store. The next clip (starting at 0:23) very specifically shows 10 LMs being dropped at the end of a mission, so expect them to be relatively abundant, but not guaranteed.
If there’s one thing that Destiny’s PvE activities need in order to shake things up, it’s more Quests. When we’ve seen them in brief flashes – appearing as chains of mini-objectives in the two add-ons so far – they’ve been great, but all-too brief. Threading such smaller stories through the main ‘campaign’ line, independent from the core missions, has added a much more organic feel to Destiny’s story and world, but alas this stuff has always been over far too soon.
But now it seems that Quests will be a continual, always-present element of the game, 32 able to be open at any given time. And a quick skim of the currently shown Quests’ titles and descriptions is very interesting. They seem to act as background and side-stories to the main plot-line, which is highly intriguing, with plenty of original, unrelated tales to flesh things out too.
It seems that faction vendor loyalty is getting a rather shiny shake-up. Where currently, you can level up your reputation with the Future War Cult, Dead Orbit or New Monarchy by equipping their special class items to replace Vanguard and Crucible Point accrual with faction favour (in exchange for the ability to buy their specific, higher-level gear), it looks like loyalty will now be a slightly more formal, but far more cool-looking affair.
Cementing an allegiance in year two seems a simple case of saying ‘Yes’ to the vendor in question, with your ability to switch allegiances now limited to once-a-week frequency. The pay-off, though? It looks like you’ll be able to collect faction reputation at the same time as Vanguard or Crucible Points, and rather than looking like any other gear you might find, faction-specific merchandise is branded up in all kinds of cool ways. Take a look at the next slide to see how natty it looks.
It’s not 100% clear whether these designs are inherent to faction gear, or applied via faction-exclusive shaders, but either way, holy crap.
For those serious about building up their XP stash – and now that XP is the core means of levelling up, that should be everyone – this is a very big deal. We’ve all bemoaned our inability to pick up every Bounty we want to on a particular day, and this should solve that in one big hit.
Plus, you know, without increased Bounty access, year two’s levelling system basically would just not work. So, er, good job on making it work, Bungie.
We knew that new Ghost skins were coming, but now we can (sort of) see them. The whole purple-and-gold colour scheme looks rather classy indeed. No idea what they do yet, mind.
The trailer is topped and tailed with his appearances. Nolan North’s new Ghost aside, he’ll be the new main voice in your ear, a la Eris, Petra Venj and Variks. Given his affable nature and long-suffered pining for his adventuring glory days, he should be a hell of a lot of fun to have around. Oh, and did we mention that he's secretly Nathan Fillion under that mask? Yes. That.
We know that Artifacts are a new equippable item in year two. And we reckon this is one. You can also see differently coloured versions in the screens depicting the Crucible shop. We’re not 100% sure what they do yet, but given that they appear on your Guardian screen below your class items, we strongly suspect that they’ll imbue passive buffs. Think of them as Destiny’s equivalent of Final Fantasy’s relics or accessories, until we hear any different.
Another vague one, but it’s a good bet that these will be an evolved version of the current game’s emblems.
We really have no idea. Guesses?
Tags: Dead, Mario, Mask, Thief, When, Click, First, Another, Last, Kids, Future, Ghost, Kickstarter, Yeah, The Last, Destiny, Though, Final, Guardian, Month, Bungie, Light, Peter, Because, Tale, Legendary, September
From:
www.gamesradar.com
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| 15 Secrets Hidden in Destiny: The Taken King's We Are Guardians Trailer
Added: 10.08.2015 23:56 | 123 views | 0 comments
A New Trailer
Destiny: The Taken King launches on September 15, and it'll feature a whole new story about Oryx, father of Crota, and his army of Taken. Developer Bungie recently released a trailer called "We Are Guardians," which shows off some of what players can expect from the new expansion. It has a lot of hints about the story, so we've made a gallery to analyze all of the secrets that appear in the video. You'll Play on Phobos, a Moon of Mars
The trailer shows a player's ship flying toward Phobos, one of the moons of Mars. The first mission of The Taken King's story takes place on Phobos, and it introduces the Taken, an enemy that has massacred the Cabal and has come to war against Guardians and the Awoken. The Expansion Will Take You to Saturn
Although Saturn's never been featured in the game before, it is in Destiny's Grimoire story compendium. Now, it seems that The Taken King will take you to the planet. The trailer shows a Guardian's ship flying toward the planet in the same way as in loading screens in the base game. Notably, Saturn's rings have a massive hole blasted in them, likely due to the war Oryx has brought to the solar system in his quest for vengeance following the defeat and death of his son, Crota, in The Dark Below. Oryx, The Taken King, Is Quite the Enemy
Oryx has come from the depths of space to wage war against Guardians and the Cabal. He has brought a huge army of Taken, and in this image, he commands his fleet from his flagship, the Dreadnaught. The Dreadnaught Has a Lot of Power
The flagship will play a pivotal role in The Taken King: It is the new explorable location. Players will be able to complete quests and patrol missions throughout the ship. In this screenshot, the Dreadnaught charges its main weapon to fight against the forces of the Awoken Queen, who has marshaled her fleet to meet the Taken army. Oryx Decimates the Queen's Fleet in the Dreadnaught
The Dreadnaught obviously has massive power, as it's able to sweep aside the Queen's ships with its blast. Considering the ship's capabilities, it will be interesting to learn how Guardians got into the ship in order to explore it and take down Oryx. Oryx's Has Force-Like Powers
The King of the Taken has magical abilities in addition to a massive space fleet. He is shown here using a magical force to incapacitate a Guardian. A Captured Guardian Fights Back Against Oryx
Although Oryx has the ability to use invisible forces, somehow the incapacitated Guardians manages to pull out a pistol and fight back--though it's unclear exactly how (or if) a handgun can damage a being as powerful as Oryx. It Looks Like There'll Be Platforming Missions at the Cosmodrome
The trailer shows a gameplay segment that takes place in the Cosmodrome, the first explorable location in the main game. The expansion looks like it takes players up into the towers at the Cosmodrome for platforming sequences. There's a Cool New Helmet With Antlers on It
The Taken King comes with a lot of new gear, and one of the new head pieces will be this strange-looking helm with antlers on it. There's no word yet on what it's called or what it does, but it'll be a Warlock helmet. The Devil's Lair Strike Is Being Revisited
This is the first look at one of the revised Strikes coming in The Taken King. The expansion will feature three old Strikes that have been reworked to include the Taken instead of the normal enemies. As shown in this screenshot, the Devil's Lair strike will be one of the missions getting a revision. The Awoken Have Taken Over a Fallen Ketch Ship
A distinctive Fallen flagship is shown flying toward the space battle with Oryx, flanked by ships of the Awoken Queen's fleet. This suggests that, following the events of the House of Wolves expansion, the Queen has taken control of one of the Fallen's ships and is using it to fight. There Are Multiple Dreadnaughts Fighting in the War
Although Oryx's Dreadnaught will be the focus of the expansion, the King of the Taken appears to have brought several other Dreadnaughts along with him to invade the solar system. This suggests that Oryx has several commanders and officers under him controlling parts of his fleet. Going Inside a Ship, and a New Voice for the Ghost
The trailer also shows the interior of a Guardian's ship. The ships you get as a player are very seldom featured in the base game; they exist almost exclusively as cosmetic items. This shot also shows the Ghost, your companion in the game. The Ghost will be voiced by Nolan North after the expansion launches. Peter Dinklage, the original voice of the companion, is being completely replaced in the game. Inside the Guardian's Ship
This is a shot of the Guardian pushing his ship's throttle forward. The appearance of the ship's interior hints that Guardian vessels could play more prominent roles in The Taken King. There's an Absolutely Massive Space Battle Happening
The fight with Oryx looks like a war on a bigger scale than anything we've seen in Destiny before. It's huge, and from the scenes in the screenshot, it involves a lot of different fleets and armies. The space war could just be a cinematic set-piece moment, or it could play a recurring role throughout the events of the expansion.
Tags: Hack, Play, Daly, Battle, With, North, Live, Developer, Space, Last, There, Players, Quest, Kids, Ghost, Ball, Code, House, Destiny, Most, Guardian, Wolves, Bungie, Peter, Over, Tale, Orcs, Strike, September
From:
www.gamespot.com
| 15 Secrets Hidden in Destiny: The Taken King's We Are Guardians Trailer
Added: 10.08.2015 23:56 | 39 views | 0 comments
A New Trailer
Destiny: The Taken King launches on September 15, and it'll feature a whole new story about Oryx, father of Crota, and his army of Taken. Developer Bungie recently released a trailer called "We Are Guardians," which shows off some of what players can expect from the new expansion. It has a lot of hints about the story, so we've made a gallery to analyze all of the secrets that appear in the video. You'll Play on Phobos, a Moon of Mars
The trailer shows a player's ship flying toward Phobos, one of the moons of Mars. The first mission of The Taken King's story takes place on Phobos, and it introduces the Taken, an enemy that has massacred the Cabal and has come to war against Guardians and the Awoken. The Expansion Will Take You to Saturn
Although Saturn's never been featured in the game before, it is in Destiny's Grimoire story compendium. Now, it seems that The Taken King will take you to the planet. The trailer shows a Guardian's ship flying toward the planet in the same way as in loading screens in the base game. Notably, Saturn's rings have a massive hole blasted in them, likely due to the war Oryx has brought to the solar system in his quest for vengeance following the defeat and death of his son, Crota, in The Dark Below. Oryx, The Taken King, Is Quite the Enemy
Oryx has come from the depths of space to wage war against Guardians and the Cabal. He has brought a huge army of Taken, and in this image, he commands his fleet from his flagship, the Dreadnaught. The Dreadnaught Has a Lot of Power
The flagship will play a pivotal role in The Taken King: It is the new explorable location. Players will be able to complete quests and patrol missions throughout the ship. In this screenshot, the Dreadnaught charges its main weapon to fight against the forces of the Awoken Queen, who has marshaled her fleet to meet the Taken army. Oryx Decimates the Queen's Fleet in the Dreadnaught
The Dreadnaught obviously has massive power, as it's able to sweep aside the Queen's ships with its blast. Considering the ship's capabilities, it will be interesting to learn how Guardians got into the ship in order to explore it and take down Oryx. Oryx's Has Force-Like Powers
The King of the Taken has magical abilities in addition to a massive space fleet. He is shown here using a magical force to incapacitate a Guardian. A Captured Guardian Fights Back Against Oryx
Although Oryx has the ability to use invisible forces, somehow the incapacitated Guardians manages to pull out a pistol and fight back--though it's unclear exactly how (or if) a handgun can damage a being as powerful as Oryx. It Looks Like There'll Be Platforming Missions at the Cosmodrome
The trailer shows a gameplay segment that takes place in the Cosmodrome, the first explorable location in the main game. The expansion looks like it takes players up into the towers at the Cosmodrome for platforming sequences. There's a Cool New Helmet With Antlers on It
The Taken King comes with a lot of new gear, and one of the new head pieces will be this strange-looking helm with antlers on it. There's no word yet on what it's called or what it does, but it'll be a Warlock helmet. The Devil's Lair Strike Is Being Revisited
This is the first look at one of the revised Strikes coming in The Taken King. The expansion will feature three old Strikes that have been reworked to include the Taken instead of the normal enemies. As shown in this screenshot, the Devil's Lair strike will be one of the missions getting a revision. The Awoken Have Taken Over a Fallen Ketch Ship
A distinctive Fallen flagship is shown flying toward the space battle with Oryx, flanked by ships of the Awoken Queen's fleet. This suggests that, following the events of the House of Wolves expansion, the Queen has taken control of one of the Fallen's ships and is using it to fight. There Are Multiple Dreadnaughts Fighting in the War
Although Oryx's Dreadnaught will be the focus of the expansion, the King of the Taken appears to have brought several other Dreadnaughts along with him to invade the solar system. This suggests that Oryx has several commanders and officers under him controlling parts of his fleet. Going Inside a Ship, and a New Voice for the Ghost
The trailer also shows the interior of a Guardian's ship. The ships you get as a player are very seldom featured in the base game; they exist almost exclusively as cosmetic items. This shot also shows the Ghost, your companion in the game. The Ghost will be voiced by Nolan North after the expansion launches. Peter Dinklage, the original voice of the companion, is being completely replaced in the game. Inside the Guardian's Ship
This is a shot of the Guardian pushing his ship's throttle forward. The appearance of the ship's interior hints that Guardian vessels could play more prominent roles in The Taken King. There's an Absolutely Massive Space Battle Happening
The fight with Oryx looks like a war on a bigger scale than anything we've seen in Destiny before. It's huge, and from the scenes in the screenshot, it involves a lot of different fleets and armies. The space war could just be a cinematic set-piece moment, or it could play a recurring role throughout the events of the expansion.
Tags: Hack, Play, Daly, Battle, With, North, Live, Developer, Space, Last, There, Players, Quest, Kids, Ghost, Ball, Code, House, Destiny, Most, Guardian, Wolves, Bungie, Peter, Over, Tale, Orcs, Strike, September
From:
www.gamespot.com
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